Regrouping after E3, we have several new games, a real solution to Jon's Mario troubles, and a debrief on the big event and its effect on Nintendo's image going forward.
http://www.nintendoworldreport.com/rfn/37896/episode-387-exit-plan
We had two separate shows last week (with Jon appearing on both -- a streak, indeed) but it's good to regroup this time for a chance to fully digest what happened at E3 last week. First, though, we have tons of games to discuss! Guillaume has the bookends, starting with the brand new Shovel Knight. Jon completes a Wii U Transfer and rediscovers Super Mario Bros. 3 thanks to an adequate controller (fair warning to original 3DS owners). He also surprises us with Mario Kart 8, and we'll be playing a lot more of this one on the net! James goes hardcore with Etrian Odyssey IV, maybe in preparation for Persona Q? Jonny has quick-fire impressions of Pushmo World and finds little reason to recommend Metal Gear Solid: Ground Zeroes.
There was actually so much New Business this week that we had to wrap around the break to ensure adequate time for Tomodachi Life, which both Gui and Jonny have been experiencing (with quite different results). Thereafter, we do return to E3 2014 for an overall look at the proceedings, especially Nintendo's surprisingly forceful presence. We're not sure if the buzz will help Wii U turn a corner, but it's all good news for those of us who already own the system or plan to buy it for Smash.
A full Listener Mail segment is coming next time, and we're going to reserve extra time to catch up on some great E3 emails (and otherwise). However, there was one user-submitted question that had to be addressed this week. Is Capcom really for sale? James drops some knowledge. Chip in your own comment or question for an upcoming mailbag segment!
Hmm, what happened there? Where is the edit button? Sorry, I cannot see it. :-\
Hey ClexYoshi, I'm not sure if you are joking or serious, but no offense was intended. What are you referring to, specifically?
Question: Why does mario kart even need a stat system.And for the record my interpretation of lindemann is a work of art and james really needed an eternal scowl.
And in reference to the tomodachi life discussion if Johnny really wants help filling his hotel then here:
http://www.nintendoworldreport.com/forums/index.php?topic=44689.0 (http://www.nintendoworldreport.com/forums/index.php?topic=44689.0)
Question: Why does mario kart even need a stat system.
Except there's no reason for those stats to be tied to individual vehicle parts.QuoteQuestion: Why does mario kart even need a stat system.
So that not every vehicle functions identically to one another. Even if it's minor, some variation spices up the game and makes it more flexible to different playstyles and more interesting to play.
Except there's no reason for those stats to be tied to individual vehicle parts.
Speaking of which i'm really sick of being restricted to a certain stat setup when picking a vehicle i feel like they should have taken a page from sonic's racing transformed and allowed me to pick a stat build after choosing what kart combo i want to use (that way i can use the badwagon on a stat build more similar to the biddybuggy/landship instead of being stuck with a crappy stat build for wanting to use a specific kart that i think looks nice)
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right here we go again, here is a list of vehicle stats in mk8
Edit: url because I'm too lazy to try and resize that thing (http://i.imgur.com/WwqJF4O.png)
Now Firstly god damn it Nintendo clean up your stat system that's a fucking nightmare, underwater handling? No just stop Nintendo. Don't have hidden stats and if a stat that isn't hidden explain what the hell it does IN GAME.
Secondly, I feel like heavier characters should have the better acceleration given that they have the largest hitboxes, just from a balance perspective,
Thirdly, is there any reason why these stats are tied to individual kart peices and not controlled by the player. Seriously there is no reason why I can't pick a kart and then have multiple stat builds to choose from.
I'm saying it now. The badwagon, along with the other ones who are cursed with those stats, is probably by far the worst vehicle build in the game.
Seriously, I legitimately feel like I'm being punished for wanting to use the badwagon, pretty much every single stat set I see on this chart would be more useful then weight
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Maybe just my opinion, but i'd think it being tied to the character itself would be better served. I'm pretty sure they all played differently in the N64 & Gamecube games before kart customization was introduced, and i'd be ok with returning to that and just having the kart customization being there as more a cosmetic feature.QuoteExcept there's no reason for those stats to be tied to individual vehicle parts.
What else would they be tied to?