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Originally posted by: Ian Sane
"I'd also disagree that the ease of use is an illusion. Learning a game like Splinter Cell or even Zelda means investing 20-30 minutes in tutorials (and that's if you're already a gamer)."
Yeah but the remote hasn't made learning Zelda easier. Metroid Prime 3 still requires some time to figure out how to play. I took a while for me and I've played Metroid Prime 1&2 so I was trying to figure out how to scan and such. A newcomber would take a lot longer since they don't even know the concept. That's all based on the game itself. Wii Sports is very easy to learn how to play but then even if it used a traditional controller (and thus really sucked) it would still be very easy to learn. Meanwhile games that had a steeper learning curve and more complexity aren't easier to get into because of the remote.
The non-games and specifically Wii Sports is where the credit is really due. Everyone is familiar with baseball and tennis and such so they see a game that looks really easy to get into and they're interested. The non-gamers I encounter that are interested in the Wii are really only interested in titles like Wii Sports and Wii Play which are simple titles that take no time at all to learn. They're not interested in Metroid Prime 3 or Super Mario Galaxy or SSB Brawl. Those games remain complex (and thank God for that) and the controller not only doesn't make them less so (unless Nintendo intentionally borks the game) but it doesn't even create the illusion of ease-of-use. Hell maybe the remote and the touchscreen aren't really deserving of as much credit as the non-games themselves are an essential part. It's really the combination. The controls provide the illusion of ease-of-use and that combines with a simplistic game (or "non-game") that attracts the attention of those who for whatever reason decided they weren't interested in games.
We have yet to see a Zelda designed for Wii from the ground-up. I'm not saying it will be easier, but I've been hearing that Super Mario Galaxy is easier (no camera to worry about).
But you do have a point, that "non-games" are where the credit really lies. Interesting! Perhaps it's more the software like Nintendogs and Wii Sports that deserves the credit for Nintendo's turnaround, but the software goes hand-in-hand with the new interfaces that the company has created. I always assumed Wii Fit would just use the motion controllers, and I was confused by the board at first, but now I understand: Nintendo needs the right interface to communicate with the end-user. The balance board lets Wii mimic step-aerobics and yoga, languages that non-gamers already understand.
Rayman Raving Rabbids can be an okay workout, but Jane-30-something trying to get back to her pre-baby weight will likely relate to Wii Fit a lot better.
I also tend to agree with Smash Bros' talk about how the controller makes games more immersive, but that seems to be a subject of debate among gamers. Some hate waggle, some love it.