We can't talk about this subject anymore.
*Similarities to other podcasts are purely "Coincidental"
http://www.nintendoworldreport.com/rfn/40772/episode-436-federation-farce-rfn-edition
Guillaume is out this week, presumably honing his survival instincts deep in the Yukon. In his place; Jonny, Jon, and James are joined by GameTrailers Managing Editor (and Planet GameCube staff alum) Daniel Bloodworth. During the intro, James announces the surprisingly gracious Virtual Console gods have bestowed Blaster Master (NES) for our new "RetroActive Jr." feature. There's already a forum thread open, and we won't wait long to discuss this one, so drop off some goodies!
The show proper opens with happy memories of the late Nintendo President and CEO Satoru Iwata; Dan carries memories of Mr. Iwata's time heading up HAL into New Business, with a revisit of Kirby's Adventure, and plays Witcher III for a second time. Next up, Jon finally joins the Splatfest with his impressions of Splatoon. How does the fan of online multiplayer shooters take to Nintendo's first foray into the field? Jonny follows with a look at the frenetic Hyrule Warriors for Wii U, the methodical Monster Hunter 4 Ultimate for 3DS, and the finally available Drive Club PS+ edition for PS4. Lastly, James catches up with 2005's DS adventure game Trace Memory.
Following Now Playing, it's time for yet another Radio Free Nintendo presents: The Lord's of Thunder Round. Rapid-fire email topics include: investing in a New 3DS, the value proposition of Ocarina of Time 3D, third-party Amiibo characters, the future of Fire Emblem, Pokémon Shuffle, video game composers, and the game that cannot be named.
Thanks to Dan Bloodworth for joining us. To see more of Dan, check out GameTrailers.com, the GT YouTube channel or GT's Twitch stream. Be sure to check out the BackTrack episode covering the music of Chrono Cross.
While we don't spend a lot of time on it, you can hear more from James on the passing of Satoru Iwata in this week's Nintendo News Report. He joins Donald Theriault, and Alex Culafi for an open conversation about the man and his legacy. In tribute, he sports a three-piece suit.
To see more of Jonny, along with NWR Director Neal Ronaghan, check out the GameTrailer's E3 stream in which the two of them breakdown Nintendo's announcements and presentation.
Lastly, be sure to check out the episode of Jonny's music podcast, Discover Music Project, that inspired the this week's email on video game composers. He and Radio Trivia's Michael "TYP" Cole explore the catalog of Hirokazu "Hip" Tanaka - composer of many of Nintendo's most recognizable tunes.
Is this episode not showing up in anyone else's iTunes feed either?
The way that Mr. Bloodworth is describing Witcher 3 is... really turning me off. I like my games to feel gamey, I have learned in my experiences with gaming that level design is something that arrests me, and that I can suspend my disbelief far more and remember the games SO much more vividly if i still have that mental map I can dust off when I revisit the game in my mind. It's a big reason I'm down on stuff like GTA, Goldeneye, and most importantly, any video game that Bethesda Softworks has ever made in the history of ever.
Bloodborne's level design is so rich, so lovingly crafted and etched into my mind the same way that Dark Souls 1 or a Castlevania game or Super Metroid is bored into my very concience. I can tell you where you're going to find things in games like that, and what the implications of finding said things are. I cannot tell you where you are going to find a copy of the Lusty Argonian Maid or your particular powerful piece of equipment that isn't afforded to you outside of like... a quest in Skyrim is.
The way that Mr. Bloodworth is describing Witcher 3 is... really turning me off. I like my games to feel gamey, I have learned in my experiences with gaming that level design is something that arrests me, and that I can suspend my disbelief far more and remember the games SO much more vividly if i still have that mental map I can dust off when I revisit the game in my mind. It's a big reason I'm down on stuff like GTA, Goldeneye, and most importantly, any video game that Bethesda Softworks has ever made in the history of ever.
Bloodborne's level design is so rich, so lovingly crafted and etched into my mind the same way that Dark Souls 1 or a Castlevania game or Super Metroid is bored into my very concience. I can tell you where you're going to find things in games like that, and what the implications of finding said things are. I cannot tell you where you are going to find a copy of the Lusty Argonian Maid or your particular powerful piece of equipment that isn't afforded to you outside of like... a quest in Skyrim is.
I get where you're coming from. Maybe it's harder to explain since so many open worlds do feel rather cookie cutter, but with the Witcher, it still does have that sense of feeling very intricately and lovingly crafted, but also convincing you that it's a real place rather than a level design. There are so many memorable places as you work your way through the game, and even after I was 80 hours in, there were spots that would catch me off guard with their beauty and craftsmanship.
I'd suggest skipping straight to 3. Since 3 is the company's first multiplatform title, they went out of their way to make sure the plot is as easy to jump into as possible. There will certainly be things you'd be better informed of if you played the previous games and read the books, but that's true of the first two games as well.The way that Mr. Bloodworth is describing Witcher 3 is... really turning me off. I like my games to feel gamey, I have learned in my experiences with gaming that level design is something that arrests me, and that I can suspend my disbelief far more and remember the games SO much more vividly if i still have that mental map I can dust off when I revisit the game in my mind. It's a big reason I'm down on stuff like GTA, Goldeneye, and most importantly, any video game that Bethesda Softworks has ever made in the history of ever.
Bloodborne's level design is so rich, so lovingly crafted and etched into my mind the same way that Dark Souls 1 or a Castlevania game or Super Metroid is bored into my very concience. I can tell you where you're going to find things in games like that, and what the implications of finding said things are. I cannot tell you where you are going to find a copy of the Lusty Argonian Maid or your particular powerful piece of equipment that isn't afforded to you outside of like... a quest in Skyrim is.
I get where you're coming from. Maybe it's harder to explain since so many open worlds do feel rather cookie cutter, but with the Witcher, it still does have that sense of feeling very intricately and lovingly crafted, but also convincing you that it's a real place rather than a level design. There are so many memorable places as you work your way through the game, and even after I was 80 hours in, there were spots that would catch me off guard with their beauty and craftsmanship.
I can believe that. I'll probably hit up this trology some day. I have the second game on Steam, but not the first. I've just got to be not lazy. I really haven't played a wesern RPG I've really loved in a LONG time
RSS is hard. Weirdly, I only broke the AAC feed (only). The MP3 one had problems from last week's show. Both are now fixed and show is subtly renamed.
RSS is hard. Weirdly, I only broke the AAC feed (only). The MP3 one had problems from last week's show. Both are now fixed and show is subtly renamed.
Is this episode not showing up in anyone else's iTunes feed either?
I think the bosses are easily the worst part of Hyrule Warriors, they take FOREVER to kill and usually involve just holding the block button until they show their weak points, then rinse and repeat 4 times over. The rest of the game though is great.
I think the bosses are easily the worst part of Hyrule Warriors, they take FOREVER to kill and usually involve just holding the block button until they show their weak points, then rinse and repeat 4 times over. The rest of the game though is great.And here I am, blowing through an Agnorok and two Manhandlas every six minutes.
Is this episode not showing up in anyone else's iTunes feed either?
Mine showed up fine.
In my Famicast feed from a few weeks back!
#BOOM
Been a listener for almost two years now, just listened to this episode this morning.
Thought I would just pop in and say I love the podcast and look forward to it every week. Good job on another great episode.
Stick with Hyrule Warriors though! It gets pretty addictive after you've sunk some time into it. The DLC is amazing too, I'd argue Young Link is the most fun character in the game, it changes your entire mindset as you're pretty much never going to want to use your super move and instead convert your gauge into magic to turn into Fierce Diety. I'm also wondering if you have invested any time leveling up your characters through the item "crafting," it makes the game infinitely more enjoyable once you've put the time into unlocking all the combos for your character.
Been a listener for almost two years now, just listened to this episode this morning.
Thought I would just pop in and say I love the podcast and look forward to it every week. Good job on another great episode.
Stick with Hyrule Warriors though! It gets pretty addictive after you've sunk some time into it. The DLC is amazing too, I'd argue Young Link is the most fun character in the game, it changes your entire mindset as you're pretty much never going to want to use your super move and instead convert your gauge into magic to turn into Fierce Diety. I'm also wondering if you have invested any time leveling up your characters through the item "crafting," it makes the game infinitely more enjoyable once you've put the time into unlocking all the combos for your character.
I completely agree with you. Though it does bother me that they talk about this game in a demeaning way just because it isn't a regular Zelda game.
Even James who likes it can't say he likes it without giving the disclaimer about how stupid it is and how it's just pure stupidity. Man if you like the game don't apologize for it.
It's a great fun game and severely underrated IMO. I loved the hell out of it and all the extra content has given the game tons of legs.
Going back to get high scores and collect the spiders is also a lot of fun. I hope we get another game in the series.