Author Topic: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles  (Read 5543 times)

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Offline bluelander

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X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« on: February 13, 2014, 05:45:48 PM »

More Mecha than you can handle.

http://www.nintendoworldreport.com/news/36569

A gameplay trailer for Monolith Soft’s X was revealed during today’s Nintendo Direct. The trailer showed a battle system that appeared very similar to the one present in Xenoblade Chronicles. 

Iwata confirmed after the trailer that the battle system was originally based on Monolithsoft's previous game, but has undergone some tweaks. Also shown in the trailer was the ability to enter mecha at will and engage in battles with larger enemies.

There was no mention of a release date for North America.


Offline BlackNMild2k1

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #1 on: February 13, 2014, 05:48:18 PM »
Are they using the "Infinite Detail" engine to get all that lush greenery on the ground?

Offline Adrock

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #2 on: February 13, 2014, 05:49:48 PM »
They're using the When-You-Give-****-Wii-U-Games-Look-Bangarang engine.

Offline sweetfeathery

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #3 on: February 13, 2014, 06:19:53 PM »
The characters were labelled "Player 1" "Player 2" "Player 3" do we know if this game is going to be a multiplayer game? Or are we just looking at default names given to the npcs?

Offline Pixelated Pixies

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #4 on: February 13, 2014, 06:43:23 PM »
This game looks incredible. Barring the existence of a new Metroid, X is probably the game most likely to get me to buy a Wii U.

Also, why would you ever want to leave the mech? I mean, I assume it overheats or becomes unusable if it takes too much damage or something, right? Because otherwise I'd be flying about in that thing constantly.
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Offline Disco Stu

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #5 on: February 13, 2014, 06:44:32 PM »
The characters were labelled "Player 1" "Player 2" "Player 3" do we know if this game is going to be a multiplayer game? Or are we just looking at default names given to the npcs?


That is the big question.  Hope they explain more details at E3.
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Offline Soren

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #6 on: February 13, 2014, 06:45:14 PM »
Now it's Reyn time?
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Offline Kytim89

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #7 on: February 13, 2014, 06:48:44 PM »
Nintendo should have just released the name of the game at this point to help word of mouth push interest in it.
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Offline azeke

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #8 on: February 13, 2014, 07:35:49 PM »
Battle system is mostly the same as Xenoblade but they also have some timing mechanic added to it. Think Active Reload from Gear of War. It works for some moves and even for getting inside robot.

It was kinda weird how mechs were just laying around there and not just one but for all your NPCs too. Also weird how the giant monkey was just sitting there on a cliff while heroes were killing smaller monkey. It's probably because it was all test footage.

I still have to start play Xenoblade properly and will probably commit to play it this year, but impressions of how HUEG this game is don't help.
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Offline sweetfeathery

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #9 on: February 13, 2014, 07:56:41 PM »
This game looks incredible. Barring the existence of a new Metroid, X is probably the game most likely to get me to buy a Wii U.

Also, why would you ever want to leave the mech? I mean, I assume it overheats or becomes unusable if it takes too much damage or something, right? Because otherwise I'd be flying about in that thing constantly.


Maybee its works on a cool-down. Or whoever builds their dps up to a certain point gets to ride in it for a short time.

Offline Ceric

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #10 on: February 13, 2014, 08:31:32 PM »
From that footage it looks like everyone goes around in your mech and you can go in and out like... Titanfall.

Though I'm hoping that this really means that there is a Multiplayer mode ala Phantasy Star Online.
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Offline Oblivion

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #11 on: February 13, 2014, 08:45:40 PM »
This game was confirmed to have an online multiplayer aspect back when it was first announced. It even had a chat box in the first trailer.

Offline Oblivion

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #12 on: February 13, 2014, 09:09:49 PM »
It was kinda weird how mechs were just laying around there and not just one but for all your NPCs too. Also weird how the giant monkey was just sitting there on a cliff while heroes were killing smaller monkey. It's probably because it was all test footage.


No, that's how Xenoblade was. Each enemy has a certain detection range. His back was turned. Happened all the time in Xenoblade.


god damn casul

Offline geckog7

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #13 on: February 13, 2014, 10:13:22 PM »
1)  I hope this game actually releases this year in N.A.
2)  I hope they keep British voice acting!!!!
3)  I wonder if Monolith can top the world of Xenoblade. I absolutely loved the idea of the two warring giants.   Having lightning flash and seeing the outline of the Mechanis in the distance was so cool.

Offline jarodea

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #14 on: February 13, 2014, 11:38:16 PM »
Need.  Not much more else I can say.

Offline Kytim89

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #15 on: February 14, 2014, 01:38:37 AM »
Considering how the Wii U needs games this game will be out in all territories by the end of the year.
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Offline ejamer

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #16 on: February 14, 2014, 08:16:40 AM »
Considering how the Wii U needs games this game will be out in all territories by the end of the year.


Not likely. I'd much rather they take their time and polish to perfection before releasing anyway.


Also, even though X will be freakin' amazing it won't be enough to save Wii U - no chance of a niche game like this turning around that situation. So there isn't enough incentive to rush it to market anyway.


(If I'm wrong on either count, that would be awesome. But I'd rather take a realistic view than end up being disappointed because the game is delayed.)
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Offline LudicrousDa3ve

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #17 on: February 14, 2014, 09:40:46 AM »
They're using the When-You-Give-****-Wii-U-Games-Look-Bangarang engine.


Word.

Offline ShyGuy

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #18 on: February 14, 2014, 11:07:03 AM »
Bangarang? Somebody cue the Sonic Boom Skrillex!

Offline Adrock

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #19 on: February 14, 2014, 11:15:03 AM »
I'm not familiar with Skrillex. I'm assuming he got it from the movie Hook like I did.

Offline Stratos

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #20 on: February 14, 2014, 09:08:44 PM »
I thought the word in Hook was Mangarang. Like a boomerang made out of a mango or something. Shows how much I know...


I am excited this has multiplayer.
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Offline Phil

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Re: X Gameplay Revealed, Battle System Based on Xenoblade Chronicles
« Reply #21 on: February 14, 2014, 09:37:47 PM »
Mecha no mistake-- I'm interested in this.
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