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Nintendo Gaming / Re: Nintendo Switch 2
« Last post by Sungyohaan on August 04, 2026, 11:24:58 PM »
It's great to see Nintendo acknowledging more of the Donkey Kong cast again. Hopefully this means we'll see even more returning characters and Animal Buddies in future games.
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Same here. The mix of classic Fire Emblem mechanics with dungeon exploration looks like a great balance. And yeah, those elephants were a surprisingly cool addition they definitely stood out.
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Nintendo Gaming / Re: Nintendo Switch 2
« Last post by Caterkiller on August 04, 2026, 01:12:45 PM »
It's your chance to earn Kiddy Kong! Dinky Kong for our Japanese friends. First 3D model of his since Donkey Kong Racing! Maybe there was a cameo in the Mario Movie.



Look at these Animal Buddies here. It's so nice to seem them acknowledged like this outside of Smash! When those street names in Odyssey came out, I just knew we were in for some real Kong action. Even if it took the better half of a decade!

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Wow this looks good. Haven't jumped into Fire Emblem since Awakening. Those elephants really did it for me.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on August 03, 2026, 08:41:47 PM »




Next up for me is Mouse: P.I. For Hire, the game made famous because IGN assigned someone extremely pretentious to review it.

Unfortunately, I have to largely agree with IGN's now-legendary 6/10 review, though I would argue it's not so much "too much cheese" as it is "too little creativity. It's a 1st time effort from a team of developers who were previously animators, and it really...really...REALLY shows with how slapdash this game feels at time.

I really wanted to like this game coming in. I love vintage noir stories, having spent a considerable amount of time over the years listening to 1930s radio dramas of The Shadow and Sherlock Holmes. I adore quality 2D animation. I quite enjoy Troy Baker's voice acting. So why do I find a game that combines all of these things in a shooter experience to be somewhat tedious and dull?

Well, it doesn't help that this game has exactly one design philosophy: you enter a large arena, doors open, and a bunch of goons swarm you in waves. I didn't enjoy this format when Uncharted was doing it, and I find it just as annoying here because outside the boss fights the game never really CHANGES. And perhaps more than any other genre, shooters rely on combat & level design variety since there's only so long you can make "shoot them in the head" interesting. Unfortunately, the enemy types are very limited, and certain weapons like the Varnisher are so ridiculously overpowered (one shot from it will kill most enemies, and the ammo is common) that there's really no reason to use more than 2-3 of your 12 weapons. You can easily coast through the entire game using just the Varnisher; the (Tommy) Gun; and your pistol.

Level design really feels like a first draft: corridor -> arena -> room -> corridor -> arena, etc, with invisible walls and visual bugs all over the place. The game didn't even let you replay levels for missing collectibles and side quests until a very recent patch, baffling for a game that places as much emphasis on them as it does.

And it REALLY doesn't help that this is an around 20 hour game presented (with one lone exception) entirely in Black & White. Yes, it's a unique visual aesthetic, but I don't want to look at it for the entire length of Chrono Trigger. There's a reason I was switching between this game and Kingdom Hearts 1 for a while in July before I eventually just gave up on Mouse P.I. and put it down 3 hours in. But beyond the eye strain of looking at the game, the entire game being shades of gray also means that it's a lot harder for the devs to draw the player's attention to things like collectibles or even the critical path. So much of the game is just a sea of gray and white that it's very easy to get turned around at times. I have a feeling the D-pad button press that lets the game show you at any time where the path forward was added very late in development to address this problem.

Overall, the game's not bad. It's a perfectly serviceable, average arena shooter (or "boomer shooter"), but it feels like it needed another 6+ months in development to fully cook. The story in particularly doesn't feel fully fleshed-out, considering how much emphasis the game puts on it. I can't remember if the game's final boss was even mentioned before his appearance in the 2nd to last level. And so much of the writing is "hey! here's a reference to something famous!" without adding anything clever or interesting to the joke.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Evan_B on August 03, 2026, 04:24:56 PM »
Following up with Caravan SandWitch. I was very intrigued with the art style and premise of this game, and while the narrative is a bit too loose to ever feel like its eponymous SandWitch feels like a legitimate threat or presence (there are some neat "disappearing acts" she performs along the way, though you might honestly miss some based on your camera positioning), the characters are endearing enough to earn the game's purported "cozy" aesthetic. I essentially did a 100% run on this, missing some currency-operant components along the way but all of them are not required for unlocking everything the game has to offer. I was a bit disappointed with some of the puzzle designs but the character loadout is so restrained that I feel the developers sort of programmed themselves into a corner, so to speak. Anyway, cute game with some strong aesthetic workings and a nice "hey megacorporations are evil" as well as "grief of loss" narratives.
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TalkBack / Re: Splatoon Raiders Fixes My Biggest Problem With Splatoon
« Last post by Khushrenada on August 02, 2026, 01:20:48 AM »
Oh yeah. Looter Shooter. I never thought of something like Destiny 2 (my main point of reference for that type of game) when seeing this in action but now that you say that it does seem kind of obvious.

However, it seems rather ironic that for a game being billed as the first Splatoon single-player game that it works best with multi-player (co-op).
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Evan_B on August 01, 2026, 05:42:10 PM »
Might pick this one up, myself. It's on sale on PSN right now for $8. Concerned about the game's description referencing a time limit, though. I don't generally enjoy speedruns.
If its any consolation, the game features a variety of ways to extend the time limit, and there are quality of life features that allow you to remove the time limit mechanic entirely. The "Good" ending even involves resetting the game's clock entirely, so that you don't have to worry about any of that stuff.
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