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« Last post by broodwars on August 08, 2026, 03:15:01 AM »
Decided to just lock in and finish the main campaign of Splatoon Raiders myself. Cleared the game at Level 40 with all Ink tanks fully upgraded. I did not do the bonus levels, and I'm not sure I will considering the "True Ending" is locked behind 100 floors of pure grind.
Gonna hold back on the image on this one, as in retrospect the one I posted to social media is a minor spoiler.
In general, I think the game's just OK. The shooting was never what made the Splatoon games interesting, so you would hope that the developers would have come up with some great ideas for how to make it interesting over the course of a 10-15 hour campaign.
They did not. The devs had exactly 2 ideas for the encounter design, and man do they outstay their welcome:
1. Kill swarms of enemies.
2. Kill swarms of enemies under a strict time limit.
That's it. That's the extent of Nintendo's creativity. Even the final boss is just 3 rounds of defeating enemies under a time limit while it spams Dragon Ball Z energy beams at you, which is especially tiresome because you have to slog through 19 floors of "kill all the enemies under a strict time limit" just to GET to the final boss (and I had a lot of trouble with that last floor 10-19 gauntlet, so I had to do it several times before I cleared it). Yeah, some levels may have you run through big empty corridors on your way to the enemy arenas, but that's it.
Previous Splatoon games have offered variety by forcing the player at times to clear levels using only certain weapons, which are relegated to one-off training courses in this game you have to unlock. That basically meant 10-15 hours of using the same gun type to kill the same enemies in the same same-y arenas, because there was really no reason not to outside of stats.
I just can't agree that this is the best Splatoon SP game, not when other games in the series (+ their DLC) had better variety and placed more emphasis on the unique movement options that make the series special.
That said, it does make for a good portable game. Performance in handheld mode is excellent, and the stages work well in short sessions. The enemy variety itself is decent, even if the game resorts to just throwing in armored versions of every enemy to add difficulty and double the roster. The online co-op works very well, though I wish you had some form of control when "offering help". It being purely random means you will often get matched up with players dramatically higher level than you, which means the enemies are scaled to them and you're not really "helping" at that point when you're getting 2-shotted.
It's not a bad game, just kind of a...boring one, after a while.