Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: Khushrenada on June 11, 2013, 10:22:19 AM

Title: Super Mario 3D World Thread.
Post by: Khushrenada on June 11, 2013, 10:22:19 AM
For those who are having trouble getting the stream, Super Mario 3D World announced.
It's like 3D Land for the 3DS but a bit bigger and fancier with you being able to control 5 characters ala New Super Mario Bros. Wii. In addition to Mario, Luigi and the two toads, the fifth person is Peach. Also the big powerup shown for that game is Cat Mario allowing you climb walls and even the flagpoles at the end .
Title: Re: Super Mario 3D World
Post by: Mannypon on June 11, 2013, 10:45:55 AM
I have to say, the game looked fun but I was expecting so much more from this game.  I was expecting a massive world and a huge update in the graphics based off the Galaxy engine.  smh. 
Title: Re: Super Mario 3D World
Post by: KeyBilly on June 11, 2013, 10:54:31 AM
This was the biggest videogame-related letdown for me in years.  I was hoping for the next "true" Mario sequel.  This game looks like a good thing to pass time with on a handheld or play with a mixed group, but not a full 3D Mario adventure that the developers put their hearts into.  Ah, well.  I can only hope that the big Mario games haven't been abandoned completely.

I guess I will wait until 2014 to get the system.

Title: Re: Super Mario 3D World
Post by: Khushrenada on June 11, 2013, 11:02:46 AM
It smacks of a rush job. I was hoping that with the new Gamepad controller having two analog sticks, we could see a return to Sunshine level controls where you can operate and move the camera as needed. Watching that E3 2002 video that was posted last night by staff really helped show just how advanced Sunshine was and still is to so many 3D platformers. The amount of moves and control in that game is phenominal. Going by the previous track record of the Galaxy 1 and 2 and 3D Land game, I expect the camera to be left out of the players control again.

At the same time, we've only been shown a minute amount of gameplay footage from the actual game, so who knows how big and long the levels are but it is disappointing that they are keeping the 3D games so linear. I blame everyone that ever critized Sunshine and only praised the special "classic" levels without the waterpack. It sent the wrong message.
Title: Re: Super Mario 3D World
Post by: MagicCow64 on June 11, 2013, 11:17:52 AM
Yeah, this is a bit depressing. Was really hoping they'd shift gears again and make turbo Sunshine.


I wish I could speak to the God of video games and explain to him that I don't give a **** about co-op in anything, so please make it go away.
Title: Re: Super Mario 3D World
Post by: Disco Stu on June 11, 2013, 11:21:45 AM
OK, I actually this looks pretty amazing and fun.  My biggest question, though, is whether Luigi/Peach will be playable in single-player mode.  If this is like NSMB and only Mario is available for single-player...
Title: Re: Super Mario 3D World
Post by: Soren on June 11, 2013, 11:29:22 AM
I'm disappoint.

It feels like a New Super Mario Bros game. It has all the looks of a paint-by-numbers 3D Mario game with a gimmick cat mechanic thrown in.
Title: Re: Super Mario 3D World
Post by: ejamer on June 11, 2013, 11:32:19 AM
I've always wanted a sequel to Super Mario Bros 2. This isn't it... but having four different playable characters (and presumably having the game balanced to make their differences interesting and meaningful) is a huge win in my opinion.  Not ground-breaking, but still a very cool announcement for me!
Title: Re: Super Mario 3D World
Post by: Do_What on June 11, 2013, 11:39:06 AM
I need peach to be playable in single player mode.
Title: Re: Super Mario 3D World
Post by: Luigi Dude on June 11, 2013, 11:46:25 AM
Nobody should be surprised by this.  3D Land has currently sold over 8 million copies and is on track to being the best selling 3D Mario when it's all said and done.  There was always a high chance this was going to be a sequel since you know, Nintendo wants to actually sell Wii U's and a sequel to 3D Land is a good way to do it.

I'm all for it.  Galaxy 2 took what Galaxy 1 started and improved on it in every way possible.  If this game is going to improve on everything 3D Land started, then it'll be amazing.
Title: Re: Super Mario 3D World
Post by: Ian Sane on June 11, 2013, 01:03:46 PM
It seems like a step DOWN from Super Mario Galaxy and I don't buy new videogame systems to go backwards.  Now it might be Super Mario 3D Land's status as a handheld title that makes this seem more minor than it really is.  Typically the consoles set the template, not the handhelds.

This just seems too conventional and too safe and that is NOT how 3D Mario rolls.  The 3D Mario series was the cutting edge of 3D platformers, setting the new standards that the rest of the genre would follow.

Luigi Dude mentions that no one should be surprised by this.  I'm not, but I'm still disappointed.  I'm just not interested in safe cookie-cutter EA-esque Nintendo.  I didn't become a Nintendo fan for this.  And I'll argue that this won't do dick for sales because the Wii U isn't offering anything new.  So it's the same old **** but now with graphics that were cutting edge in 2006?  I don't see a market for that.  NSMB U hasn't moved Wii Us so I don't see how other generic cookie-cutter Nintendo sequels will.  NSMB has been the ultimate cash cow for Nintendo and on the Wii U nobody gives a ****.
Title: Re: Super Mario 3D World
Post by: TrueNerd on June 11, 2013, 01:43:40 PM
I love the hell out of Tokyo EAD's last three Mario games, 3D Land included, but I agree with Ian's general sentiment. I expect more from this team. New console 3D Mario games are typically huge, sometimes revolutionary events and this just makes me yawn. I'm sure it will be an excellent game, but it isn't making me want to go throw down $350 for a Wii U.
Title: Re: Super Mario 3D World
Post by: NWR_insanolord on June 11, 2013, 02:33:20 PM
I'm totally going to ban everyone who isn't excited about this game. I'm calling it right now: Game of the Year.
Title: Re: Super Mario 3D World
Post by: MagicCow64 on June 11, 2013, 02:47:54 PM
Well, I guess on the positive side, 3D Land was pretty much the only game I really wanted on the 3DS, and now I can probably just take 3D world as an enhanced replacement for that experience.
Title: Re: Super Mario 3D World
Post by: Khushrenada on June 11, 2013, 02:48:29 PM
Let's see. We've had Fire Emblem and Luigi's Mansion. Animal Crossing just came out. There's Pokemon X and Y. Phoenix Wright is returning. Link to the Past 2 and Yoshi's Island are also returning at the end of this year. Batman:Arkham Origins is a followup to a highly successful game and looks mighty good. Mario Kart 8 looks like it could be the most impressive since Mario Kart DS. Donkey Kong Country for all the mixed reaction will be a very solid platformer I'm sure.

So yes, I will take you up on your prediction and say that something else takes the Game of the Year from 3D World this year. I find all that software I just listed more compelling from what I've seen so far. Maybe it doesn't help that I'm currently playing 3D Land for the first time right now so I'm getting my fill of it but based on my experience with that game so far, my prediction right now is Mario Kart 8 taking home the Game of the Year honors aided by a better multiplayer experience with Link to the Past 2 a dark horse that could possibly take the crown.

Nothing like judging games before we've played them!
Title: Re: Super Mario 3D World
Post by: NWR_insanolord on June 11, 2013, 03:12:06 PM
Every one of those games is terrible compared to this one.
Title: Re: Super Mario 3D World
Post by: Mop it up on June 11, 2013, 03:19:04 PM
Well, they didn't show much of the game yet, so I'm willing to give it a chance. What we saw all looked like just the first world, so who knows what all the others look like.

my prediction right now is Mario Kart 8 taking home the Game of the Year honors
Mario Kart 8 is a 2014 game.
Title: Re: Super Mario 3D World
Post by: Khushrenada on June 11, 2013, 04:03:45 PM
my prediction right now is Mario Kart 8 taking home the Game of the Year honors
Mario Kart 8 is a 2014 game.

Figures.
Title: Re: Super Mario 3D World
Post by: Adrock on June 11, 2013, 04:31:10 PM
Super Mario 3D Land walks all over the Galaxy games. It's not even close. The only thing that could make 3D World better is if Nintendo added online multiplayer, which they won't, but a girl can dream.

EDIT: My mistake. Let me play as Daisy. I don't care if I have to beat the game three times. I'll do it.
Title: Re: Super Mario 3D World
Post by: ShyGuy on June 11, 2013, 04:43:26 PM
I'm disappoint.

It feels like a New Super Mario Bros game. It has all the looks of a paint-by-numbers 3D Mario game with a gimmick cat mechanic thrown in.


Exactly! I think Nintendo senses the New Super Mario Bros has outstayed its welcome, so now it is bringing in the 3D version to do semi-yearly.
Title: Re: Super Mario 3D World
Post by: Adrock on June 11, 2013, 04:46:14 PM
The difference is that the Super Mario 3D series is made from a mixture of miracles and the laughter of angels so Nintendo can release as many of them as they want and the games will not get old.

Ever.
Title: Re: Super Mario 3D World
Post by: Khushrenada on June 11, 2013, 04:56:19 PM
Super Mario 3D Land walks all over the Galaxy games. It's not even close. The only thing that could make 3D World better is if Nintendo added online multiplayer, which they won't, but a girl can dream.

EDIT: My mistake. Let me play as Daisy. I don't care if I have to beat the game three times. I'll do it.
I'd love to play as Daisy and/or Walugi in a game. Those are my top two Mario Kart/Party/sports characters.

I've yet to play Super Mario Galaxy 2 so my current stance could change. But I finally got all 242 stars in Super Mario Galaxy last month and I agree that 3D Land is far superior. The more I keep seeing people praise that game, the more and more I keep getting the urge to unleash a massive wall of text pointing out the amount of flaws, derivativeness and sparseness.

That said, while I am still playing 3D Land currently and going through the special worlds, I still don't think it is close to Mario Sunshine or even Mario 64. For me, Sunshine still reigns supreme as the pinnacle of 3D Mario and even that game isn't perfect.

I just suddenly thought about Sunshine in HD graphics. That thing would probably look super amazing for a Mario game and you could probably tell the difference more than the fantasy abstract lands of this 3D World game.
Title: Re: Super Mario 3D World
Post by: NWR_insanolord on June 11, 2013, 05:01:09 PM
I refuse to acknowledge the possibility that any EAD Tokyo game is anything less than immaculate until and unless that ever actually happens.
Title: Re: Super Mario 3D World
Post by: ThomasO on June 12, 2013, 02:41:17 AM
I didn't really like Super Mario 3D Land because it felt so simple and easy. So when I saw the trailer I was feeling a bit meh.


But on the other hand, I didn't like the original NSMB for the same reasons and when I first saw NSMBWii I felt meh also, but when I finally tried it, it was one of the best experiences ever. So I'll keep my eye on this game; I think that they've gotten the basic formula perfected in SM3DL (but played it too safe with the level design) and can focus on some really great levels in this game as a result.
Title: Re: Super Mario 3D World
Post by: azeke on June 12, 2013, 02:45:36 AM
Just like everyone i was disappointed on yet another safe decision from Nintendo, but man, i LOVED 3D Land, and getting more of the same plus glorious four player co-op?
It's not the orgasm of senses that Galaxy games were but this is going to be an amazing game, no question about it.
Title: Re: Super Mario 3D World
Post by: Mop it up on June 12, 2013, 02:57:37 AM
But I finally got all 242 stars in Super Mario Galaxy last month and I agree that 3D Land is far superior. The more I keep seeing people praise that game, the more and more I keep getting the urge to unleash a massive wall of text pointing out the amount of flaws, derisiveness and sparseness
If you do this, then unfortunately, I'll be forced to do the same thing about Super Mario 3D Land!
Title: Re: Super Mario 3D World
Post by: Luigi Dude on June 12, 2013, 04:03:01 AM
Developer Direct



Yep, it's going to be amazing.
Title: Re: Super Mario 3D World
Post by: Pixelated Pixies on June 12, 2013, 08:06:48 AM
3D Land was an exceptional game, and remains the best game on the 3DS. I'm just not so sure that a game of that type makes senes on Wii U. Personally, I would have preferred 3D World to be on 3DS, and for a larger scale successor to 64/Sunshine/Galaxy to be released on Wii U.
Title: Re: Super Mario 3D World
Post by: Adrock on June 12, 2013, 08:21:30 AM
I would have preferred the game being on 3DS since that would mean it'd be built as a single-player game and the stages would be smaller. It looks like playing the game single-player (how I'll likely be playing this game 90% of the time) will be a lot easier than in 3D Land since the stages were built to support four players.
Title: Re: Super Mario 3D World
Post by: Khushrenada on June 12, 2013, 10:58:48 AM
But I finally got all 242 stars in Super Mario Galaxy last month and I agree that 3D Land is far superior. The more I keep seeing people praise that game, the more and more I keep getting the urge to unleash a massive wall of text pointing out the amount of flaws, derisiveness and sparseness
If you do this, then unfortunately, I'll be forced to do the same thing about Super Mario 3D Land!

I'm not enraptured with 3D Land so go for it. This just adds another incentive for me to do this. Unfortunately, it might require me to actually play the game one more time for me to make notes and that is the biggest hurdle I can't get over yet.
Title: Re: Super Mario 3D World
Post by: Caterkiller on June 12, 2013, 12:41:59 PM
It does seem like this game was once going to be for the 3DS. So I wonder if another Mario is actually in development. Not that this will be a throw away title, because every 3D Mario has been fantastic, I just wonder if something more in the line of Galaxy/Sunshine is being worked on.

I just hope the terrain gets as complex as ever with this game and the graphics get a little better by release.
Title: Re: Super Mario 3D World
Post by: Adrock on June 12, 2013, 01:26:25 PM
Might as well put this here:
According to Ars Technica via a Nintendo rep, no Nunchuk support was planned. What the whuck? The Pro Controller better be supported. A 3D platformer without an analog stick is the worst.
Title: Re: Super Mario 3D World
Post by: ResettisCousin on June 12, 2013, 02:10:59 PM
When I first saw this "live" on the stream, the stream was at 240p and constantly buffering. I am not trolling when I say I thought it was a 3DS sequel.


The clear pipes are an interesting idea and I can see some fun sections coming from that. But simultaneous four player multi player is meaningless to me and my lifestyle and social circle. Nintendo nailed the "girlfriend mode" 2P with Galaxy 2, though.


I was (again) replaying M64 this past weekend. I don't think Nintendo can top the level creativity of that game. Layering in a new play mechanic like the dumb cat suit is not the same as a brilliant level concept. At this point I'd have much rather seen an HD remake of Mario 64 with the camera and movement of Galaxies.
Title: Re: Super Mario 3D World
Post by: Pixelated Pixies on June 12, 2013, 02:59:50 PM
I was (again) replaying M64 this past weekend. I don't think Nintendo can top the level creativity of that game. Layering in a new play mechanic like the dumb cat suit is not the same as a brilliant level concept.

I don't know, that comparison seems a little unfair. No Mario game can ever possibly be as innovative as 64 was, because no game will ever again be in a position to make the transition to 3D. That's not to take away from the creativity of 64, it truely is one of the most important games ever made, but to expect anything like that again is to welcome disappointment.

Title: Re: Super Mario 3D World
Post by: Ian Sane on June 12, 2013, 04:41:31 PM
Something was bugging me about this and I only now just realized what it was as people mentioned multiplayer.  I see Mario as largely a single player game. NSMB Wii's multiplayer mode was never much a selling point to me.  I liked it because it was a well made platformer.  In fact I HATED playing it with other people as they would often get me killed.

Well now multiplayer is coming to 3D Mario.  Nintendo probably considers that a big selling point and that is something that makes this unique over Super Mario 3D Land.  But I don't care about it so I pretty much forget that it is there.  Take away one of the bullet points and the game seems less fresh.  It doesn't help that multiplayer Mario in general has been done so much now that this doesn't seem like a new idea.  It sort of is in this context but four player Mario is like an annual thing from Nintendo now.

One problem is that four player support will limit stage design.  It has to because you have to accomodate the possibiliy of four players at all times.  With single player you only need one character to "fit" within the game world allowing for much more flexibility.  The Super Mario Galaxy games have some areas that force a side perspective and I always found those to be much more creative and interesting than any level in the NSMB games.  But part of that is because those Galaxy levels are single player and thus are much more free to experiment.  They don't have to have somewhere for four people to stand at all times.

Perhaps the reason Nintendo went with this instead of the more full 3D approach of other 3D Mario games is because this accomodates multiplayer and those could not.  Not only is it a function I just don't care about but it is one that will have an effect on the design decisions of the game itself.  Super Mario Sunshine would be impossible to make work in multiplayer unless it was online or split-screen.  If Nintendo wants Mario to be a multiplayer franchise we will not get something like Sunshine or 64 again.  They have to make a game with a fixed camera angle to accomodate multiplayer.
Title: Re: Super Mario 3D World
Post by: Agent-X- on June 12, 2013, 05:17:57 PM
That is an excellent observation, Ian Sane. I believe Nintendo is paying attention to the market data of the video game industry as a whole and taking from it that gamers are into "social gaming" now. A lot of my friends are heavily into Xbox Live and playing co-op. The majority of AAA titles are built around co-op. A basic application of this is to turn all the Nintendo franchises into social co-op experiences. As much as I don't care for it, the parents I know all praise the arrival of this quality and LOVE the new Mario and Donkey Kong games.


What eludes me is how Nintendo seemingly can't see that this type of gaming is preferred across the internet and doesn't limit the experience to a single camera viewpoint for all players. I wouldn't mind having multiplayer Super Mario in the way that New Super Mario Bros DS did it, but what we got with New Super Mario Bros. Wii was the sort of experience I can really only take for up to an hour with friends. At some point, killing your friends goes from a game-centric desire to one of a domestic violence flavor. :D


I believe you've captured the kind of concern that really should matter to the core audience. How is this kind of "casual" approach impacting the products that are really meant for us?


I think a better question may be: in what form are we going to see this in the next Zelda game?
Title: Re: Super Mario 3D World
Post by: pokepal148 on June 12, 2013, 07:36:41 PM
Yeah, this is a bit depressing. Was really hoping they'd shift gears again and make turbo Sunshine.


I wish I could speak to the God of video games and explain to him that I don't give a **** about co-op in anything, so please make it go away.
you don't have to use it, why do you care

Its much more fun if it isn't cooperative and its just being jerks to eachother and maybe reaching the goal

I hope there is alot more for exploration here,
Title: Re: Super Mario 3D World
Post by: Adrock on June 12, 2013, 07:45:13 PM
Developing a game for co-op affects how it's designed.
Title: Re: Super Mario 3D World
Post by: pokepal148 on June 12, 2013, 07:55:19 PM
Developing a game for co-op affects how it's designed.
Depends. mario u is very enjoyable single player
Title: Re: Super Mario 3D World Thread.
Post by: Evan_B on June 15, 2013, 10:16:03 PM
WHAT IS WRONG WITH YOU PEOPLE?!

First you say you actually like 3D Land, and now you're legitimately excited for this title? This is trash! This is terrible! This is 8-way control! This is boring, uncharacteristic level design! This is powerup of the week!

AGHHHHH! Why do people actually like this direction of Mario?! If I wanted a linear platformer I'd play NEW SUPER MARIO BROS, not this. 3D Land was by far the weakest 3D Mario, so it baffles me that anyone would be excited for all those flaws and faults in shiny, HD, multiplayer action.
Title: Re: Super Mario 3D World Thread.
Post by: nickmitch on June 15, 2013, 10:21:51 PM
Played the demo today of world 6-3 with a friend. Liked it a whole bunch. Felt a little short. We took a little time to explore towards the end, which was great. We discovered jumping on eachother's heads can give you a good boost. Luigi even did kind of a spin jump.

Luigi felt pretty different from what I expected. Character differences seem like they'll be kinda big.
Title: Re: Super Mario 3D World Thread.
Post by: NWR_insanolord on June 15, 2013, 10:59:59 PM
WHAT IS WRONG WITH YOU PEOPLE?!

First you say you actually like 3D Land, and now you're legitimately excited for this title? This is trash! This is terrible! This is 8-way control! This is boring, uncharacteristic level design! This is powerup of the week!

AGHHHHH! Why do people actually like this direction of Mario?! If I wanted a linear platformer I'd play NEW SUPER MARIO BROS, not this. 3D Land was by far the weakest 3D Mario, so it baffles me that anyone would be excited for all those flaws and faults in shiny, HD, multiplayer action.

I'm not sure it would be possible for me to disagree with a post more than I do right now.
Title: Re: Super Mario 3D World Thread.
Post by: Evan_B on June 15, 2013, 11:26:55 PM
I'm not sure it's possible to think the "3D" series is good.
Title: Re: Super Mario 3D World Thread.
Post by: NWR_insanolord on June 15, 2013, 11:42:30 PM
Well I would think the existence of this thread, as well as the others regarding the game here, and the reviews the 3DS game got, would pretty conclusively prove that that is indeed possible.
Title: Re: Super Mario 3D World Thread.
Post by: azeke on June 15, 2013, 11:45:07 PM
(http://www.picslap.com/sites/default/files/field/image/chess.jpg)
Title: Re: Super Mario 3D World Thread.
Post by: Evan_B on June 15, 2013, 11:58:01 PM
I'm genuinely confused, though. I mean, did people not have the the god-awful experience with 3D Land I did? I felt the flaws were just so obvious. Terrible control scheme, awful camera, over-reliance on Tanooki suit, boring level design that didn't look pretty or unique at all, awful difficulty curve, mediocre music, even for a Mario game... it was just all-around bad. But apparently other people don't think so, and that is what confuses me. I was hoping the devs would get the message and drop that linear bullshit, but I guess not...
Title: Re: Super Mario 3D World Thread.
Post by: azeke on June 16, 2013, 12:05:08 AM
drop that linear bullshit
(http://www.auntiepixelante.com/wp-content/uploads/2009/07/supermariobrosbeginning.png)
 
HATE HATE HATE HATE HATE WHY DON'T YOU HATE WITH ME? HATE HATE
(http://i4.minus.com/iblTulmeHaJ8lB.jpg)   
Title: Re: Super Mario 3D World Thread.
Post by: Evan_B on June 16, 2013, 12:07:06 AM
Like I said, if I wanted to play a linear Mario game, I'd play a 2D Mario. Not a Mario that's supposed to focus on exploration.

I said I was surprised people liked it, and I do hate it. But you're blowing it out of proportion. Stop.
Title: Re: Super Mario 3D World Thread.
Post by: Adrock on June 16, 2013, 12:27:40 AM
He's blowing it out of proportion?
WHAT IS WRONG WITH YOU PEOPLE?!
You're implying that there's something wrong with people for liking something you don't like. What the whuck?
Title: Re: Super Mario 3D World Thread.
Post by: Evan_B on June 16, 2013, 12:42:46 AM
I've yet to have one person legitimately attempt to discuss the numerous flaws I've found in 3D Land, and I posted a whole lot in the "top 10 3DS games" topic pretty religiously about it. Many people said "I have no idea what you're talking about" rather than address the lack of creativity in visual aesthetic and cohesiveness, in addition to the sloppy controls. I'm convinced the entirety of NWR is trying to troll me rather than seriously acknowledge the viewpoint of an avid Nintendo- and Mario- fan. 3D Land is possibly just as uninspired and bland as many of you claim New Super Mario Bros. 2 to be, except NSMB2 has a sense of unification.

I said that out of exasperation, though maybe I should have realized that perhaps the joke was lost on people since the last time I posted here was... well, to argue about 3D Land in the top 3DS picks. I post on here so infrequently because of the whole "the same ****, different day" vibe of the forum- my opinions mean nothing because a lot of people thought 3D Land was "neat", every game I like everyone else hates, and watching Ian Sane and Broodwars bash Nintendo. Makes me question my tastes, man...
Title: Re: Super Mario 3D World Thread.
Post by: NWR_insanolord on June 16, 2013, 01:00:47 AM
I have no issue with the controls, and I'd argue the art design fits the kind of game they're making, more of an extension of the 2D games into 3D. I guess I'm just not looking for 3D Mario to be about exploration; my favorite parts of them have been the very linear point-to-point platforming challenges. The Bowser levels in Mario 64, the void levels in Sunshine, I would argue at least a majority of the stages in both Galaxy games, those are what I want 3D Mario to be. The Galaxy games were in many ways very different games from the two 3D Marios that preceded them, and 3D Land/World go even further in that direction. At the end of the day, you and I just like different things about the 3D Mario games, and EAD Tokyo seems more inclined to go my way.
Title: Re: Super Mario 3D World Thread.
Post by: Luigi Dude on June 16, 2013, 03:50:58 AM
I still find it funny how people have a problem when this will be only the second 3D Mario of its kind.  Even people that didn't like 3D Land should be interested since sequels usually improve on the first games flaws.  For all they know this game could fix the problems they had with 3D Land.

Now if they don't like 3D World and the next 3D Mario is a third game of this kind then they'll have a point.  But right now this is the only sequel 3D Land has had so we're still in new territory here.
Title: Re: Super Mario 3D World Thread.
Post by: NWR_insanolord on June 16, 2013, 04:40:24 AM
This game seems to be the Galaxy 2 to 3D Land. I expect the difficulty to be less of an issue and to see a refinement of the ideas in the first game.
Title: Re: Super Mario 3D World Thread.
Post by: ThomasO on June 16, 2013, 12:11:03 PM
I've yet to have one person legitimately attempt to discuss the numerous flaws I've found in 3D Land
I'm pretty sure I've mentioned a few times that I also disliked 3D Land. Part of it is how stupidly easy the game is. The counter-argument to that is always "Did you get to the Special Worlds?" Yes, I did. It was better, but why does that justify the first half of the game being boring as tar? Also, many of those levels were carbon copies with cosmic clones or shorter time limits added. 3D Land's level progression felt really random. First you were in the desert, next in snow area, then in beach, and back again. It makes sense in Galaxy since each level is self-contained in its own galaxy, but it feels like you're going in circles in 3D Land with this progression. I feel that 3D Land is the only Super Mario game that was truly rushed, and it makes sense: development of the game was basically a year and a half (if it started immediately after Galaxy 2), all the other 3D Mario titles took significantly longer. It was going toward some good places, but it feels like it didn't quite finish getting there.


In that regard, I feel that with 3D World they have more development time and know what worked and what didn't work in 3D Land. I'm excited to see what comes of 3D World as a result.
Title: Re: Super Mario 3D World Thread.
Post by: azeke on June 16, 2013, 02:34:40 PM
I've watched gameplay of all available levels available and wow -- game looks absolutely amazing.

Boss battle (http://youtube.com/watch?v=8JJknmww4-8)
Boss hasn't even appeared and we're at the entrance, but i'm already floored by the visuals of the arena.
Bell powerup that you need to beat the boss is placed at the entrance, but you don't even need it, cause the boss himself will provide if you will miss it.
Rounded arena reminds of Poltergeist boss from Galaxy or Bowser Jr. giant robot fight where you also needed specific power up to beat him.
Classic Nintendo cue to mark boss' weak spot with a bandaid.

Mice Hills (http://youtube.com/watch?v=Bp07GamD-zo)
This is the only shown level that is actually rehashing SML3D Land gameplay style. Every other levels have other distinctive gimmicks to make them different.
Even then big sprawling open area in the beginning reminds me or Mario 64 rather than SML 3D Land. One notable introductions is rolling parts of the landscape from NSMB series. Dungeon in the middle is vanilla SML 3D Land-style diorama. Even there, hidden area with a green star is pretty interesting.

Glass tubes level (http://youtube.com/watch?v=decgvdtnkcQ)
This level reminds me of NSMB Wii/U levels where you had separated floating islands in the mountains with those black thingies going by predetermined route between them, you had to jump from island to island all the while avoiding or destroying them. They just took this game play, transformed islands to 3d areas and made black thingies go horizontally inside the tubes.
Spinning jumps! It looks like jumping on your co-op partner's head makes you spin. I wonder if you can do it by yourself from the ground like in Sunshine.
Star power up that are given thoughout entire level also remind more of 2d Marios. Also  Peach changes her dress a bit after taking fire powerup and blue Toad just becomes red Toad.
Nice part with five keys in the tube.

Level 6-3 (http://youtube.com/watch?v=AOsGbb-Kd-U)
This level is designed around cat power up, and has a lot of alternative routes and vertically oriented gameplay, closer to Sunshine levels than to 3d Land or 2d series.
Camera in co-op is a problem though. I can see constantly getting off the screen becoming a nuisance in such complex 3d level like this. Maybe the can do dynamic splitscreen or tone down complexity of the 3d environment, make it more open so that camera can see everyone at all times, i dunno.

Level 1-5 (http://www.youtube.com/watch?v=r6kavanbYJ8)
I don't think i understand how this works in co-op. Should everyone press jump button at the same time to do special jump? Can other players who weren't on the "driver's seat" compete with Toad who took all points simply because he was the first?
Otherwise it looks like one of the ride levels from Galaxy games.
Title: Re: Super Mario 3D World Thread.
Post by: Khushrenada on June 16, 2013, 03:40:42 PM
I've yet to have one person legitimately attempt to discuss the numerous flaws I've found in 3D Land, and I posted a whole lot in the "top 10 3DS games" topic pretty religiously about it. Many people said "I have no idea what you're talking about" rather than address the lack of creativity in visual aesthetic and cohesiveness, in addition to the sloppy controls. I'm convinced the entirety of NWR is trying to troll me rather than seriously acknowledge the viewpoint of an avid Nintendo- and Mario- fan. 3D Land is possibly just as uninspired and bland as many of you claim New Super Mario Bros. 2 to be, except NSMB2 has a sense of unification.

I said that out of exasperation, though maybe I should have realized that perhaps the joke was lost on people since the last time I posted here was... well, to argue about 3D Land in the top 3DS picks. I post on here so infrequently because of the whole "the same ****, different day" vibe of the forum- my opinions mean nothing because a lot of people thought 3D Land was "neat", every game I like everyone else hates, and watching Ian Sane and Broodwars bash Nintendo. Makes me question my tastes, man...

Eh. I've felt that way about Super Mario Galaxy. It gets so much praise and I can't help wondering if people played the same game I did. It makes you feel like people aren't thinking for themselves. I get your feelings on the matter. At the same time, other games I love there are people that intensly dislike. Super Mario Sunshine is a favorite of mine but so many people complain about things in it that I'm just as surprised about those reactions as well. Insanolord is bored by Super Mario World but I get why he likes 3D Land so much. He's a huge fan of SMB3 and 3D land really taps into that games vibe. It is the Mario game I end up comparing it to the most.

Personally, I've enjoyed Mario Land 3D a heck of a lot more than most of the other Mario games I've played. It's not one of my top 5 but it might be #6 at the moment. Looking at your complaints, I'll tell you quickly my personal thoughts on it.

I personally had no issue with the controls. That is a complaint I have with SMG. I didn't have an issue with the camera. That is another issue with SMG. The overreliance of Tanooki Suit I don't see as being any different that the reliance on feather/cape in SMW. You say you found the levels boring. I think NSMB2 was more guilty of this criticism as I can literally remember nothing except for two brief moments in that game and I just played it like 3 months ago whereas 3D Land I can start recalling a bunch of different levels and moments that stick out to me.

As for the difficulty curve, I've found of late that varies so much in any Mario game. The 2D ones are usually able to stay pretty consistant but in the 3D games, you can have a bunch of easy levels than a really hard challenge than some easy stuff and then the most difficult thing in the world and then more easy stuff. A lot of times, the last levels really aren't that challenging compared to some of the other tasks that came before it. That said, there were few times I had to go back to a level to find a coin I didn't get and that was usually because I didn't have a needed power-up. I will agree it was pretty easy but I still had some moments that took a while and would die over and over. However, I was enjoying what the game had to offer enough that it didn't bother me. Sort of like Kirby's Epic Yarn. Difficulty was low but I was just enjoying the experience.

As for the music, yeah, I'd agree with you on that as it seemed to reliant to me on past Mario tunes. That said, most music for Mario games in the past 5-6 years I've found to be pretty boring. To its credit, Galaxy did have some good music in it which I acknowledge but most other Mario games of late have failed in that regard.

Yes, the game is linear but when it was revealed and shown and released, it was always made very clear that it would be 2D levels brought into a 3D space more and you would go from one end to the next. That said, I prefer having a level layed out before you and going from A to B compared to Galaxy usually shooting me from one small rock with nothing much to see or do on it to the next small rock and so on until reaching the end of the level. At least with 3D Land, I can move from start to end and end to start if I so wish. Galaxy does not do that.

Finally, 3D Land had some new ideas in it that I don't recall seeing before in any Mario game and if they did appear before, well, they made them stand out in this game. So because of encountering this originality, it gets a higher grade/impression in my mind. So, there are some of my thoughts on the game.
Title: Re: Super Mario 3D World Thread.
Post by: Khushrenada on June 16, 2013, 03:44:10 PM
Oh yeah. You also mentioned how there was no unifying aspect from one level to the next or for each of the worlds even. I do agree with you on that for sure. I found that part a bit odd as well and it does leave the game feeling a bit more abstract than any other Mario game I've ever played. I totally get why that could bother someone.
Title: Re: Super Mario 3D World Thread.
Post by: Evan_B on June 16, 2013, 04:01:11 PM
We'll be Sunshine bros then, Khushrenada. I love that game to bits.

Also, apologies if I flood your backloggery feed- I'm updating all the games I've played in like, the last eight months.
Title: Re: Super Mario 3D World Thread.
Post by: shingi_70 on June 16, 2013, 05:13:43 PM
Game Looks great and its a follow up t my favorite 3D Mario game.
Title: Re: Super Mario 3D World Thread.
Post by: Evan_B on June 16, 2013, 06:23:19 PM
Okay, so I finally got around to watching all the videos of this game.

And... as much as I hate Mice Hills, the rest of the game actually looks... *sigh*... very good. Mice Hills is the only thing that really tears at my heart, because it's so bland. But pretty much everything- 1-5, 6-3, the Tube level... they're not bad. The vertical nature of 6-3, Mice Hills, and even the Tube level is really annoying- I mean, does every level have to have a boring vertical segment? That being said, I hope this game does feature more stages with unique gameplay like 1-5, which looked genuinely fun. 6-3 wasn't even that bad because it had some aesthetic consistency- something I pray this game has over anything else.

But still, 3D Land sucks.
Title: Re: Super Mario 3D World Thread.
Post by: Khushrenada on June 16, 2013, 07:29:16 PM
We'll be Sunshine bros then, Khushrenada. I love that game to bits.

Also, apologies if I flood your backloggery feed- I'm updating all the games I've played in like, the last eight months.

Ha ha. Shine brother get!

No worries. I only post about monthly or so on backloggery anyways.
Title: Re: Super Mario 3D World Thread.
Post by: KeyBilly on June 17, 2013, 09:19:09 AM
I am with you on 3D Land, Evan_B, and I am also a Shine Brother.  That game did have camera issues in a few areas and Yoshi was a mess, but otherwise was fantastic.
Title: Re: Super Mario 3D World Thread.
Post by: Ian Sane on June 17, 2013, 05:42:50 PM
When Mario went 3D it seemed that the "old" linear Mario design was going away and that was kind of lame.  I liked the new 3D ones but I didn't need it to outright replace the sidescrolling design.  Then Nintendo found a way to have BOTH by having NSMB and SMG co-existing.  So if you wanted linear Mario you have one game series and if you wanted full 3D exploration Mario you had another.  Only now we're back to just linear Mario.  Super Mario 3D Land seemed like a clever way to have a new twist on Mario that combined the two designs, but should it be the outright replacement for full 3D Mario?  If you want fixed camera angle linear Mario you can play the 3DS game.  But those of us that would prefer the full 3D design get NOTHING.  I can't help but feel that Nintendo intends to make the 3D Land template the new one for 3D Mario because it has simpler gameplay that appeals more to casuals and requires less work in development and lesser production values.  The Mario 64 template is more hardcore and less accessible and thus doesn't interest Nintendo.  They noticed that NSMB kicked Super Mario Galaxy's ass in sales and decided to make the 3D series more like the 2D one.

Deep down Super Mario 3D Land is Bug! for the Saturn.
Title: Re: Super Mario 3D World Thread.
Post by: Stogi on June 18, 2013, 02:34:14 AM
Ian, have you seen the levels? They are exactly like 3D mario. Seriously, check them out. All the levels except that meh one with the mice are pretty awesome looking. They honestly remind me of those levels within Sunshine.
Title: Re: Super Mario 3D World Thread.
Post by: Mop it up on November 24, 2013, 04:06:24 PM
I'm in the middle of World 3 and it's been pretty fun so far. The levels are varied and enjoyable, and seem to be getting better and better as I progress. Definitely better design than 3D Land. I like the music, but the graphics are a little plain and don't seem to push the Wii U at all. The one thing I don't like is what I figured I wouldn't, and that's the controls. They're a little tighter, but still as clunky as 3D Land. They're serviceable, but this is definitely the worst-controlling Mario ever, along with 3D Land. No idea why Nintendo moved away from the tight, smooth, silky control of Super Mario World. Looking forward to playing with the ol' roomie in the coming week.

There isn't much difference as I would have thought between characters, but there are subtle differences. It's funny, but Mario might actually be the worst character in the game since he has no specialty.
Title: Re: Super Mario 3D World Thread.
Post by: Adrock on November 24, 2013, 05:40:19 PM
Here are my initial thoughts on the game from another thread.
Super Mario 3D World
It's bangarang.

Peach's floaty jump isn't as useful as it was in Super Mario Bros. 2, mostly because it doesn't last long. I may switch to Mario because Peach is noticeably slower than the other characters. I'm still trying to get the hang of the cat suit. Sometimes, I press the wrong button when trying to climb.

It's obvious that the game was built for four players so the stages feel rather large while playing solo. I wouldn't necessarily call that a negative. It just makes avoiding enemies a lot easier than it was in Super Mario 3D Land. That makes the game even easier than Mario titles typically already are. It may (and probably will) get way more difficult later on.

The graphics are excellent. They're as good as graphics in a Mario games are ever going to get unless Nintendo changes the art direction. There are no jaggies or pop up and from what I've read, the game runs at 60 frames per second all the time, even when there are things everywhere. Not that Mario games will never impress again or can never improve in terms of graphics (since what can be done with art can't really be quantified), but the art direction doesn't really lend itself to looking better than it does here. For what Nintendo has been going for with the Galaxy games and 3D Land, they topped themselves off with 3D World.
I just got to World 6. I stuck with Peach. Her jump did save me a few times, but that could be negated with the Tanooki suit though it's relatively rare in this game. It has only shown up in like three stages so far.

I played multiplayer last night with two other people (unfortunately, a third was not available). I liked it more than New Super Mario Bros. Wii/U. It's also pretty fun to compete for points.

I'm used to the controls now. I don't mind them. I kept thinking I had to press a button to grab onto the wall with the cat suit.

The only thing I dislike about the game is being forced to use the Gamepad for certain stages. Those stages are silly because they don't really need to use the Gamepad. They would work just fine with actions mapped to buttons or the right analog stick. It's one of those instances where the developers felt like they had to use the Gamepad so they did. Thus, the stages are mediocre. The Gamepad is a really great controller, but it has to be used intelligently. A game has to be built around it for it to work. It was the same with motion controls. The whole use-it-because-it-is-there mentality is where design suffers. I especially dislike how you can't turn off the gyroscope in the Captain Toad stages (as far as I know). I'll move the camera right where I want it using the right analog stick then accidentally move the Gamepad and it screws up the view.
Title: Re: Super Mario 3D World Thread.
Post by: Mop it up on November 24, 2013, 05:59:52 PM
There are no jaggies or pop up
I actually did see some popup in a couple of stages, which was surprising. I thought this was something left behind in the Nintendo 64 era, but I guess not. Oh well, at least the game is indeed 60 FPS, which helps the smoothness of the game.
Title: Re: Super Mario 3D World Thread.
Post by: NWR_insanolord on November 24, 2013, 08:16:24 PM
Launching alongside the new consoles may have been the best thing that could have happened for this game. If I had a nickel for every tweet by a game journalist saying they were playing Super Mario 3D World instead of PS4 or Xbox One I'd be a rich man. In terms of the hardcore audience Nintendo couldn't buy better advertising than that.
Title: Re: Super Mario 3D World Thread.
Post by: MegaByte on November 25, 2013, 12:12:04 AM
So happy to discover time trials are indeed back.
Title: Re: Super Mario 3D World Thread.
Post by: Caterkiller on November 25, 2013, 02:03:22 AM
I'm really liking this game and when I first laid eyes on it during E3 it was the 2nd time 3D Mario had underwhelmed me in a trailer. I thought. Galaxy 2 taught me a true lesson but again I had some learning to do.

The controls aren't as free as the Galaxy titles(that's the only way I can put it into words) but that just may be having to get used to no triple jump. I'm adjusting and enjoying the heck out of it.

These graphics are fantastic to me, I can't recall seeing one pop up, jaggie or anything. Of course I'm not looking for those things and while I'm playing the music just melts my soul and I barely notice anything else. When. I think of the Galaxy titles I feel like there were more particles(?) all over the place. Patches of flowers, rocks and what ever else scattered about that was almost over whelming to the eyes. I'm only on world 3 and so far it seems like there is less stuff all over the place, cleaner if you will but it still looks amazing to me!

I like the Toad Brigade levels where there is no jumping. I agree that gamepad only is silly but I think they are so fun and nice change of pace. I played another really hard gamepad only level where I had to touch the screen to make the platforms appear. It was challenging and was fun use of the touch screen.
Title: Re: Super Mario 3D World Thread.
Post by: NWR_insanolord on November 25, 2013, 02:11:21 AM
So are we thinking at this point that the past couple Mario games were fairly bland and boring at E3 just so they could blow us away even more?
Title: Re: Super Mario 3D World Thread.
Post by: azeke on November 25, 2013, 02:24:09 AM
Still have to wait till Friday...

One of the things i noticed in one of the commercials and isn't talked much is that rolling jumps (http://www.youtube.com/watch?v=avrHM5AH5_4) are back.

I beat 3D Land without knowing they were even there, but when i came back to beat final ultimate level i had learn this move and it made the game so much faster.
Title: Re: Super Mario 3D World
Post by: Urkel on November 25, 2013, 04:25:18 AM
It seems like a step DOWN from Super Mario Galaxy and I don't buy new videogame systems to go backwards.  Now it might be Super Mario 3D Land's status as a handheld title that makes this seem more minor than it really is.  Typically the consoles set the template, not the handhelds.

This just seems too conventional and too safe and that is NOT how 3D Mario rolls.  The 3D Mario series was the cutting edge of 3D platformers, setting the new standards that the rest of the genre would follow.

Luigi Dude mentions that no one should be surprised by this.  I'm not, but I'm still disappointed.  I'm just not interested in safe cookie-cutter EA-esque Nintendo.  I didn't become a Nintendo fan for this.  And I'll argue that this won't do dick for sales because the Wii U isn't offering anything new.  So it's the same old **** but now with graphics that were cutting edge in 2006?  I don't see a market for that.  NSMB U hasn't moved Wii Us so I don't see how other generic cookie-cutter Nintendo sequels will.  NSMB has been the ultimate cash cow for Nintendo and on the Wii U nobody gives a ****.
LOLOLOLOLOLOL
Deep down Super Mario 3D Land is Bug! for the Saturn.
YOU'VE NEVER EVEN PLAYED THE GAME, YOU TOOL
Title: Re: Super Mario 3D World Thread.
Post by: smallsharkbigbite on November 25, 2013, 11:00:49 AM
This is the first game that really has captivated my daughter. She loves it when I choose princess peach and then she turns into a cat. It'll make it easy to get through this game in the next couple of weeks.

I think it's a great game thus far. I don't have issues with controls. My only minor complaint is the motion based physics is sometimes difficult to control in jumping segments.

I know those are old comments, but I don't understand Ian's point. There aee 4 NSMB (w/ NSLU) and 2 galaxies. Wouldn't the easy and predictable thing to keep making those?  I think 3d world is state of the art platforming in the way it mixes 2d and 3d worlds. It allows for new types of level design that.couldn't be seen before. I'm sure they'll keep making more traditional 3d and 2d games but I enjoy this series. I can't speak for people that enjoy 3d Mario's but as someone who enjoys 2d Mario's, I like this better than the Galaxy series. I'll have this beaten in 2 weeks while Galaxy 2 remains in my backlog.
Title: Re: Super Mario 3D World Thread.
Post by: Agent-X- on November 25, 2013, 11:45:24 AM
This game is exactly what Nintendo needed to produce for the Wii U. It does so many things right that you wouldn't possibly take the time to nitpick because you're too busy having fun! That's what this game is! Fun in 1080p at 60 fps.


My initial thoughts about the game would, at times, drift toward criticism. The first two world themes were basically variants on the little jazz jingle that is the main level theme. I began to wonder if every world theme would be this way. They aren't. Then I began to nitpick the levels. Sometimes it seems like the levels don't really fit the world theme ie. grassy platforming in the desert world. I decided who gives a flip. The level designs are basically perfect whether single player or up to four player. The variety of levels is so great that I'm in world 6 and I still feel like I'm at the beginning of the game. I'm afraid it'll end soon, but I've played through a ton of levels. Please don't ever end...


There have already been, easily, a half dozen levels I don't think I'll ever forget. For me, this is the definition of a masterpiece, folks. Even though I don't think I've missed many secrets so far (green stars, incl.) I'll be tempted to play it again. Just because. The design of the game is such that I just like playing. I like messing around. The music is some of the best in any Mario game. The graphics are definitely the best of any Nintendo game--those of you who saw the sunken ship scene know what I'm thinking of when I make that comment. There is much about this game that pushes Mario platforming, and the funny thing is that the movement physics have been refined. I find myself making fun little mistakes that result in me dying. They're good controls, though. Mario should get up a bit of speed before making a big leap.

I'm 31 and I feel like I'm 6 years old again. This is game of the year. No doubts.
Title: Re: Super Mario 3D World Thread.
Post by: Adrock on November 25, 2013, 03:37:13 PM
I like the Toad Brigade levels where there is no jumping. I agree that gamepad only is silly but I think they are so fun and nice change of pace. I played another really hard gamepad only level where I had to touch the screen to make the platforms appear. It was challenging and was fun use of the touch screen.
I like the GamePad stages as a change of pace, but they're marred by the GamePad requirement which feels forced. Otherwise, the stages themselves are fun.

Anyway, there's a bit more variety to 3D World over its predecessor. The Cat Bell power-up is really great. Nintendo utilizes it really well. The Tanooki Suit in 3D Land mostly just saved me from very poor jumping choices. I believe I'm almost finished with the game though the completionist in me will likely replay every stage with each character which I believe gives me a star next to my save file. I wish I could say it's not worth it, but it totally is.
Title: Re: Super Mario 3D World Thread.
Post by: Mop it up on November 25, 2013, 06:49:28 PM
So are we thinking at this point that the past couple Mario games were fairly bland and boring at E3 just so they could blow us away even more?
I'm thinking those reactions were because the next Mario game wasn't what many people wanted, but after getting over their disappointment they could enjoy the game. I know that was the case with me at least, and even after playing it I think it could be better. But it is what it is, so I might as well enjoy it.
Title: Re: Super Mario 3D World Thread.
Post by: Spak-Spang on November 26, 2013, 12:52:12 AM
I like the Toad Brigade levels where there is no jumping. I agree that gamepad only is silly but I think they are so fun and nice change of pace. I played another really hard gamepad only level where I had to touch the screen to make the platforms appear. It was challenging and was fun use of the touch screen.
I like the GamePad stages as a change of pace, but they're marred by the GamePad requirement which feels forced. Otherwise, the stages themselves are fun.

Anyway, there's a bit more variety to 3D World over its predecessor. The Cat Bell power-up is really great. Nintendo utilizes it really well. The Tanooki Suit in 3D Land mostly just saved me from very poor jumping choices. I believe I'm almost finished with the game though the completionist in me will likely replay every stage with each character which I believe gives me a star next to my save file. I wish I could say it's not worth it, but it totally is.

And that is one of the only ways to get some extra stickers. 
Title: Re: Super Mario 3D World Thread.
Post by: MagicCow64 on November 26, 2013, 02:53:11 PM
I am flabbergasted at how much content there is in this game. I was pleasantly surprised by the extra world after the first space bonus world. Then it slowly sunk in that there were going to be six extra. I'm on the Fire Flower special world, and I can't beat the first level so far. I can only imagine how insanely difficult this is going to get.


Played through the last few worlds with my brother, and the multiplayer is fantastic, totally against my expectations. It's kind of a stunning achievement to make a 3D cooperative platformer this good, and it's also hard to go back to playing alone.


My eight-year-old nephew also started his own file while visiting this weekend, and while he usually gets bored of activities within 30 minutes, he ended up hooked on the game for four hours over the course of the weekend. Did my heart good to see the kid captivated by something that isn't Grand Theft Auto or Max Payne.
Title: Re: Super Mario 3D World Thread.
Post by: azeke on November 26, 2013, 10:25:12 PM
In my eyes, Mario in co-op and Mario in single player are two completely different games with completely different goals and completely different gameplay.

I am astounded Nintendo makes both variants co-exist within same levels with console NSMB games and now this.
Title: Re: Super Mario 3D World Thread.
Post by: Traveller on November 30, 2013, 07:10:13 AM
Just beat the first world. I don't think I really like the run ramp up, it doesn't feel super great.. I did start to get used to it though. The characters feel a little more sluggish than I think they should.
Title: Re: Super Mario 3D World Thread.
Post by: Adrock on November 30, 2013, 08:11:58 AM
The final world = tears. Tears everywhere.

The Captain Toad stage isn't bad once I realized I can tap an enemy on the GamePad screen to kill it.

I don't know if I have the patience to go through each stage with the other characters though not having to get the stars again makes that easier. Using Peach is like a cheat code.
Title: Re: Super Mario 3D World Thread.
Post by: Shaymin on November 30, 2013, 10:11:18 AM
I cannot believe you're using Peach in this year of Luigi.
Title: Re: Super Mario 3D World Thread.
Post by: Adrock on November 30, 2013, 10:38:58 AM
I cannot believe you're using Peach in this year of Luigi.
(http://i.imgur.com/UOL98H4.gif)
Title: Re: Super Mario 3D World Thread.
Post by: Mop it up on November 30, 2013, 03:17:56 PM
I don't know if I have the patience to go through each stage with the other characters though not having to get the stars again makes that easier. Using Peach is like a cheat code.
If you are able to play some multiplayer then it would go faster, as it'll count for beating the stage with every character in use. Just make sure every player grabs the flagpole or else it won't count for those who do not.
Title: Re: Super Mario 3D World Thread.
Post by: Adrock on December 13, 2013, 09:52:47 AM
I only played multiplayer on a friend's Wii U so I'm on my own for my save file.

I finally played the last stage. Holy shiz... What the? I tried like three or four times then turned the Wii U off before I could reach rage quit levels of anger. The final marathon stage is also nuts, but I feel like I can manage that better.

How far is everyone?
Title: Re: Super Mario 3D World Thread.
Post by: Shaymin on December 13, 2013, 09:57:53 PM
I got to World Mushroom, took one look, and it was... nope.gif. Granted, it was late at night and I'm gonna be snowed in Sunday so I'll probably try to blast through it.
Title: Re: Super Mario 3D World Thread.
Post by: MagicCow64 on December 13, 2013, 11:58:00 PM
I got to Crown World, got frustrated by how badly I was failing at the two levels, and went back through most of the game on coop to fill out the character markers. It would take going through 75% of the game again to finish out all the characters, and I don't think I'm sick enough to do it. Though I would if there was a final last-level-on-daredevil unlock, cuz this game is so boss.

So I went back to Crown Town, and focused on the mystery house, which I was finally able to get through once I found the hidden power ups that provide a cushion if you **** up the sequence. (Can anyone beat the two bully one without a cat suit?)

Champion's Road, though, I've played over fifty times, on co-op and solo. On co-op I got to the first green star a few times, but solo I can't get through the bleep blocks dependably. I really don't want to give up but I also don't know if I can actually do it. Which is a shameful feeling. If I did DKCR on mirror mode all the way through I should be able to pull this off!
Title: Re: Super Mario 3D World Thread.
Post by: BranDonk Kong on December 25, 2013, 11:36:53 PM
After convincing my mother-in-law to get my daughter (me) Rayman Legends, I convinced my mom to get Super Mario 3D World for her (me). To be fair she really did want both of these (actually my 4 year old son nearly pulled an "N64 Kid" throwing his fist in the air and screaming "Yeeesss!"), but I have to say...and we've only just passed World 1....this could be the best Mario game ever.
Title: Re: Super Mario 3D World Thread.
Post by: Khushrenada on October 25, 2016, 08:40:45 PM
Champion's Road is really doing a number on me right now. I feel I'm coming close to attempting it 200 times based on my lives lost and I haven't even gotten to the third green star yet. The real killer in the level for me is the bleep box portion like MagicCow64 mentioned. I've probably lost 70% of the time there particularly the third portion where you get the first green star after climbing those block steps. Having the two and two same color final portion is such a difficult challenge and it's just about timing. Does anyone have any tips/tricks suggestions about that?

This level is about learning from your mistakes. As you die from a mistake, then you begin to form a pattern of how to play the level and progress. For the most part, I'm getting better and better with my pattern except for the bleep block portion. I've started playing this level on Sunday and continued again yesterday. I was able to now reach the end of the spike and water portion. But I stupidly just tried to let Mario sink to the clear pipe at the end of that portion and was eliminated by some moving spikes before reaching it when I should have hit ZL and had him ground pound or dive to the pipe faster. But now I know that and have learned the lesson for the next time I get there. With the bleep box portion, I haven't been able to get that eureka moment or lesson. It's just about hoping that when I jump my timing will be magically perfect enough to make get across.

I'm playing the level without any power-ups because I know it is designed to be beat without them and I don't want to constantly be leaving the level to go to another level to regain the power-up and come back to try again so I'm not looking for a suggestion involving a power-up. Not sure what I think of the recent trend in 3D Mario games to unlock a final super-tough level as in Galaxy 2, Mario 3D Land and now Mario 3D World. It's alright if you can keep making progress in it like 3D Land and the opening portion of Champion's Road I can breeze through despite its initial difficulty along with later portions after the blocks. So, there is an appeal there as you get really good at a difficult challenge unless you get stuck at a portion and cannot make progress. I think it's slightly less ridiculous challenge than the Grandmaster Galaxy of beating the level without taking any damage but I have mixed feelings about it. I think it is the reward aspect of the challenge. Beating the level just gets you a Miiverse stamp and the knowledge that you persevered and overcame the challenge. At least with F-Zero GX, beating a cup on Master difficulty with a racer gave you a short little video starring the racer you could watch over and over. I liked that reward and it motivated me to get a Master Cup victory with all the racers. Perhaps if Rosalina or another character like Daisy, Wario or Waluigi had been unlocked by beating Champion's Road, that would make it more encouraging to keep playing through the multiple failures instead of just doing it to complete it.

Well, back to the trenches soon enough but Game 1 of the World Series is taking my attention right now.
Title: Re: Super Mario 3D World Thread.
Post by: Soren on October 25, 2016, 09:33:21 PM
I just saw a no power-up run of Champion's Road on YouTube and it triggered a fresh wave of PTSD. That and Mystery House Marathon where the only two levels I could not complete in this game.

The Bleek box portions are terrible but I've seen some people cheese portions of it by standing on the center outline when the boxes alternate color side by side. For the sections where there are 3 boxes of the same color I've seen people jump then at the top/or just after the top of their jump do a ground pound. The animation lasts just enough for the blocks to reappear and keep you safe.

I'm ok with 3D Mario games having a super difficult level at the very end simple because it serves as the logical end to the game. It's a little nod to the diehards who keep saying Mario games are too easy. I don't like how they're made artificially difficult at times but it's not big deal. If I get too frustrated I can just watch it on YouTube and then feel bad for not being as gud.

I do hope Nintendo keep Mario as the platformer of intermediate difficulty while making the Donkey Kong series the more hardcore and difficult of the bunch.
Title: Re: Super Mario 3D World Thread.
Post by: TrueNerd on October 25, 2016, 09:39:51 PM
I played Champions Road like five times and said "Yeah I've played enough of this game." Kudos for trying that many times, Champions Road is no joke.
Title: Re: Super Mario 3D World Thread.
Post by: Spak-Spang on October 25, 2016, 11:08:20 PM
I love watching really great players do a run flawlessly, it makes the game look so easy, but you know if you tried it you would die hard.
Title: Re: Super Mario 3D World Thread.
Post by: Luigi Dude on October 26, 2016, 12:22:09 AM
I've beaten Champion Road as Mario, Luigi and Peach.  I intend to do it as Rosalina and Toad some day but haven't gotten to it yet since I like to do that level as the last one for each character after playing every other level as them and I haven't gotten around to playing the game as those 2 yet (except parts that required them to get a sticker or star so I could get them all to unlock Champion Road in the first place)


Anyway, for Mario and Luigi I used the Raccoon suit but only for the final part with all these cheap ass lasers and speed boast.  I played the rest of the level with no items including the bleep box sections but after spending hours trying that final section I eventually said **** it.  I don't considering it cheating since the camera is just total **** for that final section where you have to collect the 5 keys and I would always get cheap shotted by the laser rings from off screen it it's hard as **** to control because of the boast blocks making it extremely difficult to control.  This is why I didn't need to use the Raccoon suit as Peach since her normal floating ability was good enough to help dodge the lasers and not fly off the fucking screen because of the bullshit camera.

Overall I still like the level, but feel Galaxy 2 and 3D Land's final level was much better.  Still, I always love the idea of a videogame offering one final challenging experience for the most hardcore fans to enjoy.  It's the ultimate test of your skills and a great way to finish off the experience to me.
Title: Re: Super Mario 3D World Thread.
Post by: Khushrenada on October 26, 2016, 01:56:28 PM
Well, after the baseball game, I made another 50 - 60 attempts at this level. While that might sound crazy, I'm starting to see some better progress in it. This time around, the bleep box section wasn't too bad. I think I'm finally getting the timing or at least a better sense of how to jump along them. Still had some problems of jumping too soon or too late on the last few blocks with a mistimed jump. But it felt like I was starting to die or make my mistakes more on the later portions of the level after the blocks. Perhaps 35% blocks and 65% other portions.

I finally started reaching the laser portion that Luigi Dude talked about. First time at it, I ran around the first laser to the portion where you have to start jumping and promptly jumped onto the next laser. Next time around, I mistimed my jump and didn't even make it to that small platform and third time around I was too busy looking at the lasers and didn't notice Mario running off the edge until it was too late. Try, try again. At one point, I actually made it to the lasers without having taken any damage for the first time so I was still normal Mario and getting excited because this meant I could take a hit and still keep going in the laser section. Expecting to finally make some progress on this portion and get more intel on what lies ahead, I took off and promptly mistimed that first jump again falling down into the endless chasm below. *sigh*

I kept at it a bit more but it was starting to get late so I was telling myself just get to the laser portion without taking any damage again. That was my goal. Show myself I'm making progress at mastering this level. After a few more tries, I did end up there again with no damage again. Now, in my other attempts at the lasers, I kept trying different times of when to start running and trying to work out the lasers timing so that when I am jumping along the boost pad gaps I don't end up jumping on a laser and dying. I felt that there was most likely a proper timing to this portion of the level and it was just a matter of figuring out when to start running. I waited for the first laser to get to a certain point and then took off. This time I had no problem with my jumping and the timing was perfect. No lasers in the way of my jumps or landings and I made it to the end portion and actually got the third green star of the level for the first time!

However, running down the middle of this section put me in the epicenter of all these laser so I took my first hit and shrunk to small Mario. Still, I grabbed the key in the center and then swung to the top left corner and grabbed that key moving in a counterclockwise fashion to the next key at the bottom left and on to the bottom right key. Unfortunately, I missed that one when jumping for it. Then as I was travelling to the top right key, I was scanning the level to see where it was and watch the progress of the lasers around me and didn't notice that my direction was off until I looked back and saw Mario already falling off the stage. Gah! I was so close to getting past that section.

Well, having now experienced that and having made new progress in the level, I didn't want to quit but it was pretty late. I started making a few attempts and died at the bleep box section on my first new attempt and then kept getting hit or taking damage early a couple times so I decided to just stop and exit the level and start over. Started having another good run until I got to the wall jump section and suddenly started struggling to wall jump. I kept rubbing up on the back wall and springing forward which led to me springing into one of the spike topped enemies and taking damage and then shortly after doing it again as small Mario and dying. On that moment of frustration, I decided to call it quits and go to bed.

Still, I'm close. I can feel it now. I really want to get back to the laser section and to double check if I am right about the timing of when to run and if a new strategy I have for running to collect those keys will work. I wish I knew how to record my gameplay because I'd love to show what I'm doing for this level and break down my strategy and timing of it all because I think it would help anyone who finds it daunting or hasn't been able to beat it yet and show them how to do it without even needing to bring power ups with them.

I've got more confidence on the bleep box section and there were a few times where I knew my timing was off but was able to keep hopping back between a couple blocks to recover and regroup and I seem to be handling that section better. My biggest challenge now is in the rolling spike section after the Magikoopas. Early on, there is a moving platform that has a wall of Fuzzys that move back and forth in a line. Even with the potted Piranha Plant, this is the section I often end up taking damage on and when I do get past them unscathed it feels like a fluke more than good timing.

I'm just eager to get back to this level now and can't wait to get off work to get back at it. Gaming is a funny thing sometimes. I'm just so excited now that I have seen I am improving and am making progress which I just didn't feel like I was doing the past couple days.
Title: Re: Super Mario 3D World Thread.
Post by: Mop it up on October 26, 2016, 02:42:37 PM
I used the Tanooki suit to complete Champion's Road because the idea of the level doesn't appeal to me. It only took a few tries with the suit and I could probably do it without at least with some characters, but that isn't fun for me so it isn't worth it. My fave character is also Toad who is probably the worst choice for the level.

I think the Mystery Box Marathon level is easier, at least once I had it all memorised. It's tough to do a blind run through, but after seeing each room it isn't a difficult level, just a lengthy one. It's also easier to handle in multiplayer, whereas having more than one player makes Champion's Road worse.

Is there a video of four players completing Champion's Road with no powerups and no deaths? Now that would be something to see.
Title: Re: Super Mario 3D World Thread.
Post by: Khushrenada on October 31, 2016, 04:01:09 PM
(https://d3esbfg30x759i.cloudfront.net/ss/WVW69jwtziwTIs5izZ)


Well, mission accomplished.

I didn't get much playtime in on Thursday but I was definitely improving on the blast boxes and starting to get to the laser portion more regularly but I was wrong about timing. On Friday, I decided to check out a YouTube video on to see how other people had run the course and watched the timing on the first laser. So, then I started trying it out myself and with a few tries, I was getting the result I needed. Came close a few times but flew off the course or died on my way to the last key. Once I had all the keys but jumped onto the lasers just before the box and died. But finally, it all came together and completed it through without even taking any damage. I Grandmaster Galaxied the thing! That got a fist pump in the air.

I played the game through with Mario aside from a couple courses I had switched up a character to get a stamp or I thought might work better for getting a star. So, then I wondered if I should bother playing through the game with the other characters. I decided I'd start trying for it but that I'd rather wrap up the Crown World while I'm still prepared for it. I also wanted to see whether the pattern I developed for the level would work with the other characters. I went with Toad next because my understanding was that he might be the most difficult character. I did find I needed to make some adjustments with him. His jumping is odd having not used him much. After a few tries, I just decided to play through the first world and maybe pick-up some power-ups to help me out instead. So, I complete the first world with everyone and called it quits.

Didn't pick up the game again until Sunday afternoon. Promptly lost with Toad and the powerups I had so just decided to keep going at it with no power-ups. After about 50 tries, I succeeded with Toad and no power-ups. Feeling even more confident in my abilities with this level, I then went to Luigi. Again, adjustments were needed. One of the steps I took in the beginning was that, when you face some Charging Chucks, I would usually just jump onto the first thin ledge and have the Chucks come to me and then I'd just jump on them from that same spot and then run along the strips to the next portion. However, Luigi has that dump step and slip so sometimes if I was trying to just position myself better, he'd add an extra step and fall off the edge. Conversely, because of his high jump, it made the third portion of blast box section much easier since he could basically jump past a level to the next so it didn't require a double jump on the end double blocks. Instead, it was the second portion that seemed to increase in difficulty with him. At one point, I thought I had all the keys in the laser section but when I got what I expected to be the last one, I realized I had missed one. Ran for it and then, for some stupid reason, thought I just could hit the opposite direction on the controller to have him turn back which is not the case and off the edge he ran. Shortly after this, one of the Mii ghosts that run the level with you had a present attached to it. It gave me a Tanooki Suit so I took and ran with it and beat the level with Luigi instantly after about 30 or so tries without it. So, yes, the Tanooki Suit is a big help for this course once you know what to expect.

Next up was Rosalina. I wanted to save Peach for last since Luigi Dude implied she would be the easiest and I've decided to give all my levels a crown flag symbol finish after my completion of the first world with all characters. Gotta play with OCD! Rosalina reminds me of how people compared Samus' movement in Metroid prime to that of a tank. She just feels slow and heavy. Once again, the blast box portion took some adjustments. Fortunately, Rosalina has the spin attack move which acted a bit like Luigi's high jump and allowed me to not have to double jump the last portion. It also made defeating the Magikoopas much easier. More surprising was the increased difficulty with the snaked Piranha plant vines that you need to consecutively jump. Because of the low height of her initial jump, I never seemed to have enough height on getting to another one and actually died a couple times just bouncing into their mouths. After about 20 tries, though, I did beat the level with her. I even did the laser portion as a small Rosalina because I think I took some damage on the Piranha bounce again leading up to it. At this point, the laser section was becoming less difficult and my timing on it was getting better and better. Plus, once I cleared it with Mario and no damage, I would keep playing through a level even if I took a hit since I knew it was possible to clear the section without taking any damage.

That brought me to Peach. I hoped I would clear it in one go or two with her floating ability but it actually took about 10 tries. Again, the hard part was just adapting to the first sections with her jump and speed. Like Rosalina, the wall jumping portions were a bit harder to accomplish because her floating throws off the timing. However, getting to the lasers was a blast. Peach makes a complete mockery of the difficulty of that section. I could run around that thing for hours with her. It was great and a nice end to playing that level. It's funny how my opinion on the level has changed over the course of the week. After getting very frustrated in the beginning, I slowly worked it all out and it will now be something I really remember positively and am a bit more fond of in regards to this game. It's given me the Stockholm Syndrome. Although Luigi is the only one I finished the level using a power-up with, I know I could beat it without if I kept at but it doesn't matter that much to me whether I actually do it with or without at this point. Much like how my goal now is just to finish the level with the characters as fast as I can in the other worlds and not bother with collecting stars and stamps in them again.
Title: Re: Super Mario 3D World Thread.
Post by: M.K.Ultra on February 12, 2021, 02:32:31 PM
I thought I would bump this thread since the game is re-releasing today on Switch. I opted to replay the Wii U version rather than double dip. I did just pick up the cat amiibo though. They are super cute!

I thought I had done a 100% run on the game but I did not complete every level with every character so I was missing a few stamps. I also played coop the first time and this time I played solo. I was a little bored at first running every level three times, but eventually came to enjoy speed-running each of the levels. By the third attempt I could get a new high score, best run time, and not get hit.

I have heard complaints that the movement is slow but I found it fast enough and would not want it faster. I also originally played with just the gamepad and this time tried every possible control scheme. I had not used the Wii classic controller pro in a while and I really like it. Definitely an underrated controller IMO. The game is a lot easier that I remember and did not really challenge me until the last two levels. My thoughts on that difficulty spike and my experience playing them now are almost identical to the comments from Luigi Dude and Mop it Up mentioned above. I also learned there were a few levels that the Wii U version required the game-pad for, but it mostly was not necessary.

So, are you picking up the game on Switch?

Was this a double-dip for you?

Finally, I am curious if the Luigi Bros. game, a palette swap version of Mario Bros. used to commemorate the eponymous Year of Luigi, is included in the Switch version?
Title: Re: Super Mario 3D World Thread.
Post by: Phil on February 12, 2021, 03:06:07 PM
Oh yes, as evidenced by the double-dip Wii U thread I was most likely (see 100%) pick this up. It just got delivered to me, so I'm going to dig in with my brother today! :D
Title: Re: Super Mario 3D World Thread.
Post by: pokepal148 on February 12, 2021, 03:20:28 PM
I blasted through the main campaign of Bowser's Fury but I'll likely be working towards getting 100% there. I honestly like the structure of that mode more than Odyssey/64 or the 3D Land/World stuff and I really hope we get more of it.
Title: Re: Super Mario 3D World Thread.
Post by: Mop it up on February 13, 2021, 01:15:50 PM
Mr. Bungle: Luigi Bros. is still in the game, however the method of unlocking it by having a save from New Super Luigi U no longer works, so you can get it only by beating the game. The hidden Luigis in stages are also still present.
Title: Re: Super Mario 3D World Thread.
Post by: broodwars on February 13, 2021, 01:58:13 PM
I just finished Bowser's Fury with 77 out of the 100 Cat Shines, which is the best it seems I could have done before accessing the post-game content.

Bowser's Fury is neat. It's an interesting combination of 3D World & Odyssey, but I don't feel like the timer element of Fury Bowser adds much to the experience other than annoyance. So many times I got those Cat Shines either JUST before he appeared or during his invulnerability period at the tail end of his appearance, so they essentially "didn't count" in dealing damage. Ran into some issues getting his fire breath to hit the Fury Blocks on occasion, too.

I think I would have rather had him just be a recurring boss between the blocks of islands rather than a frequent annoyance capped off by middling boss fights with a wonky camera.

From what I've gathered, he doesn't "turn off" in the post-game once he spawns, so the only way TO send him back is with Cat Shines. I guess he'll be an actual threat in the post-game, then, because the main game is pretty easy?

Edit: Completed 100%. The cosmetic reward you get...really isn't worth it, but at least the final fight with Bowser is more interesting once you have 100 Cat Shines by virtue of Bowser having a different look & a full health bar.

(https://pbs.twimg.com/media/EuIjaGqVIAE8MmL?format=jpg&name=small)
Title: Re: Super Mario 3D World Thread.
Post by: Stratos on February 13, 2021, 06:05:28 PM
I was going to wait for a discount/sale since I own it on Wii U already but a buddy wants to get it to play together so I'll be getting that sooner rather than later.

This was a popular one to play with the family but never got too much time to do so since Wii Us aren't as portable so 95% of the game will be new to me.
Title: Re: Super Mario 3D World Thread.
Post by: Phil on February 14, 2021, 04:23:16 AM
This would be fun to play with some NWR peeps. I have yet to try online, so would anyone want to help me test my online connection and play some?
Title: Re: Super Mario 3D World Thread.
Post by: Mop it up on February 22, 2021, 04:52:48 PM
One of the things which I wish they kept was the ability to move using the D-pad. Since the movement isn't true analogue then I preferred to use it for this game since it felt more precise. It doesn't really make sense that the D-pad isn't an option, since there are unused buttons which could have been used for the functions they put on the D-pad in this version. Also, is it weird that I miss the dumb Miiverse posts at the end of each stage? Poor Miiverse, we hardly knew ye! I know they weren't going to put in a substitute for that, but they also took out the time trial ghosts as well, something they could have brought back. Perhaps this isn't the definitive version after all...!

If anyone's curious, here's a list of most of the changes from the Wii U version:

https://www.mariowiki.com/Super_Mario_3D_World_%2B_Bowser%27s_Fury#List_of_changes
Title: Re: Super Mario 3D World Thread.
Post by: Mop it up on March 03, 2021, 06:55:54 PM
Random thought. I get the feeling that Bowser's Fury was at least partially inspired by Wario's Woods.

Also random: this screenshot I took may come in handy sometime:

(https://pbs.twimg.com/media/EvYDYy_VIAU1V7t?format=jpg&name=small)