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Messages - D_Average

Pages: 1 ... 101 102 [103]
2551
TalkBack / Re: This Week’s Virtual Console
« on: May 05, 2008, 10:07:14 AM »
boring.....

2552
Nintendo Gaming / Re: Go Speed Racer!
« on: May 04, 2008, 11:47:48 PM »
Hate to break the news guys, but this game is going to be a GIANT turd.  Check out the way this thing actually plays.  Once you subtract the hype, its just another botched movie game.

--> http://www.joystiq.com/2008/04/14/see-speed-racer-wii-in-action/

Um, you do realize that there is one staff member who has played the game and offered impressions which mentions the good and the bad, right?

Most of the hype comes from the surprisingly good impressions Mr.Jack has posted and while in the end he and Kairon might be the only one liking the game in the end I doubt Jack would hype up a game as being good when it really isn't.

Hmm, I didn't see his impressions, but perhaps he was just being optimistic.  Looking at the footage, its obvious the developers weren't able to put together a racer with slick and responsive controls, which for a racer, is absolutely crucial.  Its been awhile since I've seen a vehicle move that clunky (and that includes real life). 

Addtionaly, whats with the canned commentary every 2.5 secs?

2553
Nintendo Gaming / Re: Go Speed Racer!
« on: May 04, 2008, 10:54:32 PM »
Hate to break the news guys, but this game is going to be a GIANT turd.  Check out the way this thing actually plays.  Once you subtract the hype, its just another botched movie game.

--> http://www.joystiq.com/2008/04/14/see-speed-racer-wii-in-action/

2554
TalkBack / Re: REVIEWS: Mario Kart Wii
« on: May 04, 2008, 01:59:06 PM »
Mario Kart is actually my favorite game series of all time and I certainly agree w/ this review.  Though I've had tons of fun with the new iteration and will spend months competing online, there are just too many defects preventing it from a higher score.  That said, you'll love this game if you're a fan of the series while at the same time, wishing they'd applied a bit more polish to the product. 

2555
TalkBack / Re: Rubik’s World to be Released on Wii and DS
« on: May 02, 2008, 02:12:05 PM »
Man...I'm still waiting for the original Rubik's Cube to drop in price.  $10 is just asking too much.

2556
TalkBack / Re: PODCAST: Radio Free Nintendo: Episode 97
« on: May 02, 2008, 11:29:24 AM »
So whats the deal w/ Okami and the Z button.  If I press the Z button every time while drawing a straight line, will it still wig out?  I'm still on the fence about this one, I just can't tolerate sketchy controls (no pun intended).

2557
TalkBack / Re: Okami Coming to Europe This Summer
« on: May 01, 2008, 05:01:48 PM »
Did they mention if it will include an Edge watermark?

2558
TalkBack / Re: Battle Poker Coming to WiiWare
« on: May 01, 2008, 10:52:02 AM »
After seeing their efforts on Nitro Bike, I doubt these guys are even capable of a basic Minesweeper clone.

2559
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 28, 2008, 10:31:07 AM »
Tricks seem hard to do, is anyone else having a problem? Can the describe for me how to better do them with the wheel?  thank you.

Tricks are definitely a little tricky w/ the wheel or wii-chuk as they don't always register.  I have found the best method to be "The Thrustmaster" controller.  It is a wireless Gamecube controller w/ rumble that allows you to remap the stunts on the d pad, to any button you choose.  With this method, pulling stunts is seamless and works every time. 

Not sure why the game doesn't allow you to remap the way Smash does, but this controller has been a solid solution for my preferences.  The only thing you really miss w/ this are the speaker alerts, but you will still hear these from your stereo/tv.  You can find it online or at any Circuit City for $20.

2560
TalkBack / Re: REVIEWS: Mario Kart Wii
« on: April 27, 2008, 07:27:51 PM »
There's certainely a load of things wrong with this game, but at the end of the day, its kind of like the last season of Seinfeld.  Not as good as in once was, but still great nonetheless.

2561
"Clayfighter, clay, clay fighter!!"

Finallly!

That toy... in your signature.  I had that toy.  What is it?

A My Pet Monster of course!  This guy could rip Elmo to shreds.


2562
TalkBack / Re: PODCAST: Radio Free Nintendo: Episode 96
« on: April 25, 2008, 11:38:37 PM »
Good show guys!  I heard Greg mention that he thought the blue shells were less frequent in MK64.  This past week I've been playing 64 and DD to get my skills up, and after going through 2 GP's on 150cc in 64 and placing first overall, I didn't get hit w/ a single blue shell!  In fact, I was hardly tagged w/ anything (save the occasional lightning bolt).

Double Dash is were things got a little too "zany" and thus my hatred for blue shells began, and with this next iterations, will unfortunately continue.  Oh well, at least I can pop wheelies now, I think that makes it all better.....

2563
"Clayfighter, clay, clay fighter!!"

Finallly!

2564
TalkBack / Re: REVIEWS: Mario Kart Wii
« on: April 23, 2008, 09:38:51 AM »
Just played a round of MK 64, 150cc Star Cup and was reminded why I liked this iteration so much.  After finishing first overall, and remaining in first the majority of the races, I was not hit w/ a single blue shell. 

2565
TalkBack / Re: REVIEWS: Mario Kart Wii
« on: April 22, 2008, 12:13:46 PM »
Here is my take on the Blue Shell. The blue shell only starts to cause problems in the last leg of the last lap in a race. People typically only complain about the blue shell when they get hit right before the finish line. It is annoying to have to redo whole circuits because of it and it never ceases to frustrate me when it happens. If there wasn't rubberband AI it wouldn't really matter at all, but being that there is, a blue shell is pretty much instant loss if it hits you near the end of the race.

I think the solution to the whole Blue Shell debate is not as simple as take it or leave it. The blue shell is a vital part of races; if it was to be removed, I can almost guarantee races would not feel the same. Leaving it the way it is clearly isn't working either though, so why not make a compromise?

Lets say that Nintendo transparently changed the randomization of items so that when any racer crosses a certain point on the track in the last lap, blue shells can no longer come up in an item block for anyone. Now this wouldn't stop people who have been hoarding one, which I think is alright because they would have turned down other items in order to do so; it would also make it so that the probability of getting nailed by last place at the finish line was extremely low.

Not sure if everyone agrees with this, but it seems to satisfy both camps IMO.

Not only would this idea improve the game, but it would make the last lap more exciting when you enter "The Blue Shell Free Zone".  Too bad it doesn't exist, pity.

2566
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 22, 2008, 12:09:26 PM »
I saw the commercial last night.  It's not a "Wii would like to play" ad.  Apparently Nintendo's going back to their incomprehensibly weird commercials now.

Something about that ad made me very uncomfortable......

2567
TalkBack / Re: REVIEWS: Mario Kart Wii
« on: April 21, 2008, 06:23:06 PM »
Nice review Greg, the score makes sense!

Its just too bad Mario Kart had to be the sacrificial "bridge" game this year, it could have been so much better! 

2568
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 21, 2008, 12:36:37 PM »
Nintendo came to Denver today with a truck full of Mario Kart Wii.  After spending some time w/ the wheel and the game, I can sum it up with this:  "Mario Kart Wii is gimped, but still walking and a decent time".

There's a lot I could gripe about but my biggest complaint is racing against humans online or off is just so slooooow.  It really feels like gong through mud unless you hit a power arrow or take a shroom.

Its a pity The Big N didn't spend more time w/ it.  I'll still have fun w/ it I'm sure, but it could have been so much sweeter.
What cc was it?

I doubt Ninty would have the highest speed/difficult setting in a more casual-oriented "check this game out" type of session...


They actually had the game as was, I was able to tweak the options as I desired.  Addtionally, IGN stated the online runs in 50cc.  Its definitely been slowed down.

On the other hand though, the wheel felt real nice and responded well.  I've give The Big N credit for that.

2569
TalkBack / Re: PODCAST: Radio Free Nintendo: Episode 95
« on: April 20, 2008, 08:20:48 PM »
Greg Lehy..."I imagine SMG as the ideal place to go when I die"(paraphrased)

Classic.

2570
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 20, 2008, 08:08:40 PM »
Nintendo came to Denver today with a truck full of Mario Kart Wii.  After spending some time w/ the wheel and the game, I can sum it up with this:  "Mario Kart Wii is gimped, but still walking and a decent time".

There's a lot I could gripe about but my biggest complaint is racing against humans online or off is just so slooooow.  It really feels like gong through mud unless you hit a power arrow or take a shroom.

Its a pity The Big N didn't spend more time w/ it.  I'll still have fun w/ it I'm sure, but it could have been so much sweeter.

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