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TalkBack / Re: The Wii SD Card Menu: A Walkthrough
« on: April 06, 2009, 07:53:41 PM »
(cough) Well I guess my 1st hypothesis was correct and that it turned out to be basically an SD card channel, though I was wrong about the ability for a firm ware update for the Wiider, which I am glad to be wrong here as I was just drooling over the 32GB SD cards at future shop and then cursing how very few mobile systems actually utilize SD cards (mini SD can suck it as far as I am concerned).
The save data limit I dont think is a big problem as most WIIware games dont take up a heck of alot of memory, not to mention that programmers might be able to get around some of these obstacles with the help of shadow ram so that the save data on the WII is only an access point for the larger custom data sets (I am thinking for games like civilizations or say an expansion pack for FF:my life as a king to have an actual explorable , modifiable world outside your own kingdom).
The save data limit I dont think is a big problem as most WIIware games dont take up a heck of alot of memory, not to mention that programmers might be able to get around some of these obstacles with the help of shadow ram so that the save data on the WII is only an access point for the larger custom data sets (I am thinking for games like civilizations or say an expansion pack for FF:my life as a king to have an actual explorable , modifiable world outside your own kingdom).