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Mafia LXXXVIII: Hey Pikmin, Four...m A Mafia! Rules and Roles Thread.

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Khushrenada:
Pikmin (aka Mafia Goons)

In this game, there is a possibility of the Mafia being made up of various types of Pikmin with different strengths and weaknesses. Here is a quick summary of what types could be encountered during the game.


Red Pikmin
Can successfully hit a player with fire damage effects and survive. Will not survive a hit against a player with electric, water or poison damage effects. A hit against a player protected by the Doctor will fail but the pikmin will be unharmed by that fail. If sent on Recon, this player can investigate another player to see what damage effect they have.

Yellow Pikmin
Can successfully hit a player with electric damage effects and survive. Will not survive a hit against a player with fire, water or poison damage effects. A hit against a player protected by the Doctor will fail but the pikmin player will be unharmed by that fail. If sent on Recon, this player will learn the status of all Bomb Rocks currently in play.


Blue Pikmin
Can successfully hit a player with water damage effects and survive. Will not survive a hit against a player with fire, electric or poison damage effects. A hit against a player protected by the Doctor will fail but the Pikmin player will be unharmed by that fail. If sent on Recon, this player can investigate another player to see what pellet value they have.


Purple Pikmin
Can successfully hit a player and survive any damage effect. Cannot make hits two nights in a row due to its slow speed. A hit against a player protected by the Doctor will fail but the Pikmin player will be unharmed by that fail. However, this player would still have to wait a night before making another hit attempt. If sent on Recon, this player will be able to add a pellet valued at 3 points into the Master Onion that night.


White Pikmin
Can successfully hit a player with poison damage effects and survive. Will not survive a hit against a player with fire, electric or water damage effects. A hit against a player protected by the Doctor will fail but the Pikmin player will be unharmed by that fail. If sent on Recon, this player will "locate a Candypop Bud" that allows all the Pikmin currently in the mafia to change into whichever Pikmin type/color they want. For more details, see the "Mafia Orders: Recon" section.

Rock Pikmin
Can successfully hit a player that is being protected by the doctor. This player is susceptible to all damage effects but can survive one hit against a player with a damage effect. However, they would be eliminated on a second hit against a player with any damage effect. Can survive voting out the Bomber. If sent on Recon, this player can ask the Host any question they want about the game and get an honest Yes or No answer to the question.


Winged Pikmin
Can survive any amount of bomb rocks given it and any night hit. Can only be eliminated by the Day Vote or by voting out the Bomber. This player is susceptible to all damage effects and cannot survive any hit against a player with a damage effect. A hit against a player protected by the Doctor will fail but the Pikmin player will be unharmed by that fail. If sent on Recon, this player can investigate any player they choose to see what role that player has.

Khushrenada:
Mafia Orders: Hit

If the player in charge of the Mafia selects the Hit option for their night action then they will pm the host with the name of the player they wish to target as well as which mafia member will carry out the hit. This is important since some non-Mafia role players will have Damage Effects associated with them which can harm the mafia.

The Damage Effects in this game are: Fire, Electric, Water, and Poison. How do these affect a hit?

Let's say that the mafia has a member that is a Red Pikmin and Olimar selects that member to make a hit on Player Z for that night. If Player Z has water damage effects attached to them then the Red Pikmin player will die and the targeted player will survive. However, if the Mafia had a Blue Pikmin member and Olimar sent that player to make the hit on Player Z then the Blue Pikmin member would not be harmed by the water damage effect associated with Player Z and the hit would be carried out with Player Z being eliminated and the Blue Pikmin member still alive.

Olimar can also select himself to make the hit and can successfully survive damage effects but only up to two times thanks to his health meter. The Olimar player starts the game with a health meter of 3 out of 3. Taking one amount of damage will drop the meter to 2/3 and a second hit will drop the meter to 1/3. On the third amount of damage taken, Olimar will die along with the target (if the target has no protection) as his meter will hit 0/3. Bomb Rocks can also contribute to damage taken by Olimar.

There are some Bonus Effects from a successful hit which are Pellets and Nectar.

If the mafia successfully targets a player for elimination then they gain a Pellet from that hit as every player that isn’t a Mafia member has a pellet value assigned to them varying from 1 – 5. The pellet gained from a hit is automatically put in the Master Onion for the Mafia. Collecting pellets is needed for the Recruit order available to the Mafia. As for nectar, one non-Mafia aligned player will randomly be assigned that Bonus at the start of the game. If the Mafia eliminates that player then on the next night, each member of the mafia can perform one of their Recon actions while the Godfather can still choose whether to make a Hit, Recon or Recruit order while the other members perform their Recon action.

Khushrenada:
Mafia Orders: Recruit

As the mafia collects pellets from successful hits, the pellet totals are collected in the Master Onion. Through the Master Onion, new Pikmin can be gained but multiples of 5 are needed to allow the Recruit option.

For instance, if the mafia gained 3 points one night from a hit and gained 4 points the next night from a hit then on the third night they could choose Recruit and use up 5 of those 7 points collected to take a player from the game and turn them into a new mafia member aka a pikmin. The Master Onion would still have 2 points left  in this scenario that the mafia could continue to add on to. Thus, if on the next night the mafia made a hit that gained them a pellet of 3 or more points then Olimar (or the mafia member in charge) could select the Recruit order the following night because the point total would be at 5 points or more.

That said, the Mafia can only have a max of five members in play at any point of the game. Even if the Master Onion has 5 or more points collected in it, if the Mafia consists of five members all alive after a Day Vote has ended then they cannot sprout (aka recruit) another member until they lose one.

The Mafia will start off with just Olimar and two other Pikmin. Those two Pikmin will either be Red, Yellow or Blue. The Godfather will select which of those two colors they want to have the Pikmin Mafia start off with. If the mafia is able to survive without losing any members and they get the ability to recruit another member then that member will be the remaining color that wasn't originally chosen from the Red, Yellow and Blue options.

If they Mafia can recruit a fifth member then the player in charge of the Mafia can select if that member will be a Purple Pikmin, White Pikmin, Rock Pikmin, or Winged Pikmin. Or they could add another Red, Yellow or Blue Pikmin to the group.

Be aware! The Mafia must always have a core of one Red Pikmin, one Yellow Pikmin, and one Blue Pikmin before it can grow one of the other more different / rare breeds of Pikmin. Let's say that the Mafia reaches five members made up of Olimar with one Red, one Yellow, one Blue and One Purple Pikmin. The Red Pikmin player gets eliminated but the Mafia has enough points in the Master Onion to recruit a new Pikmin member. If they recruit a new member in, that member will automatically be given the Red Pikmin designation. The mafia cannot select a Purple, White, Rock or Winged designation for that recruit because the core three colors must be present before being able to select one of those more rare options.

Finally, it should be noted that at the start of the game, two players that are not aligned with the Mafia will be randomly selected as Non-Recruitable. If the Mafia targets one of these players with the Recruit option then they will lose the 5 pellet points used towards the recruitment attempt. However, no mafia member will be eliminated from the failed attempt and the target will also continue to stay in the game although they will be unaware that they had been unsuccessfully targeted for recruitment.

Khushrenada:
Mafia Orders: Recon

Each type of Pikmin has an ability that can be used by the Pikmin Mafia to further aid them in the game. Most of these abilities are further strengthened by the amount of Pikmin that the Mafia consists of. First, let's list the Pikmin and their ability which I'll mention if it can be boosted or not.

Red Pikmin: Allows the player to see what Damage Effect another player has. This ability can be boosted.

Yellow Pikmin: Allows the player to see where all the Bomb Rocks currently are and what their countdown value is. This ability cannot be boosted.

Blue Pikmin: Allows the player to see what Pellet value another player has. This ability can be boosted.

Purple Pikmin: This Pikmin will be able to add a Pellet valued at 3 points into the Master Onion that night. This ability can be boosted.

White Pikmin: This Pikmin will collect a Candypop Bud that allows all the Pikmin currently in the mafia to change into whichever Pikmin type they want. This ability cannot be boosted.

Rock Pikmin: Allows the player to ask the Host any question they want about the game and get an honest answer to the question. But the host can only answer Yes or No to the question. This ability can be boosted.

Winged Pikmin: Allows the player to see what role another player has. This ability can be boosted.


How is a Pikmin Recon Ability boosted?
What do I mean by being boosted? That depends on the amount of Pikmin in the mafia when a Recon order is made. Let's imagine the Mafia consists of Olimar and two Pikmin. Olimar selects a Recon order and sends out the member who is a Red Pikmin. Because there are two Pikmin in the mafia then the Red Pikmin player can investigate two players to see what damage effect they have. If the Mafia had five members and it was made of Olimar and four other Pikmin then the Red Pikmin player could send in four investigations on what damage effects a player has. That's how boosting works.

Two Pikmin have abilities that cannot be boosted which are Yellow and White. Since Yellow will automatically be told who has bomb rocks and what their status is this player doesn't have to send in any investigation targets so there's really nothing to boost here.


What does the Candypop Bud ability for the White Pikmin work?
As for the White Pikmin and its ability to find Candypop Buds for that night, it presents the one opportunity for the Mafia to break the restriction of needing the core three colors of Blue, Yellow, and Red required before getting a more rare type. For instance, let's say that the Pikmin Mafia consists of Olimar, one red, one blue and one white Pikmin because the Yellow player was voted out that day. That night, Olimar could send the White Pikmin on Recon and that player "finds" (is automatically given) the Candypop Bud. The red, blue and white Pikmin could now change the type of Pikmin they are by sending in the requested change to the Host. So, Red could become a Purple Pikmin, Blue could become a Rock Pikmin and White could become a Winged Pikmin. It is up to the Mafia whether they'd want to chance all their colors or if it would be limited to one or two players. They only have that option on the night the White Pikmin locates a Candypop Bud. By morning the next day it will have shriveled up and the White Pikmin would have to find a new one if the Mafia wants to change colors that way again.

Just to further follow-up on this scenario, let's say the mafia did switch to two winged Pikmin and a Rock Pikmin. If they recruit a new member, that member has to be a red, yellow or blue Pikmin. The Mafia has to start regathering that core group of colors of red, yellow and blue as the gain/replace members before they can select a rare Pikmin type again. Since there is no longer a White Pikmin in the group to gather another Candypop Bud and initiate a faster species change, it resets back to that rule of what colors the Mafia must be made of.

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