[Whoops, posted in the wrong thread before.]
I mean, I get the risk reward thing it's going for in the abstract, but I'm for one very acclimated to mild death penalties, which I think was the right call given the exploration focus and density of monsters, and for two have been increasingly anticipating getting the skell as I keep hitting geographic road blocks. Now that I've got the mech, it's re-invigorated the exploration aspect as I'm rocket jumping around to new landmarks and probe sights, but I'm also that much more "prone" to accidentally aggro some monster at twice my level that can kill the mech before I can get away. At which point it's warp back to the barracks, click a menu and (now) spend 10% of my money, and warp back to what I was doing. I find this cycle aggravating compared to the first 30 hours of the game, especially as the heavy majority of the skell kills have been from jumping over a boulder onto a monster rather than making bad calls about what missions I'm taking on or fights I'm picking with ambient creatures.
If anything I'm getting tired of the battle system, and would be perfectly happy to plow around in the mech and stomp the lower level monsters in my way that would have previously taken 30-45 seconds to kill in a rote fashion, without worrying about repair costs or insurance (or fuel for that matter, even if it's practically negligible). Also, if you lose your mech in a fight, that fight's done anyway, I don't think I've seen anything close to an encounter yet where you could still pull it off on foot. Maybe that will change when I can get mechs for the team, but that's also more mechs to fuss over. It's like nice china that you never want to use!
Speaking of the skells, does anyone know what's going on when it does a weird over-the-shoulder zoom in during an art? Am I supposed to be taking advantage of this? I don't seem to have any control for a few seconds when that happens.