Wow, how'd we get back to the subject? LOL. That almost NEVER happens!... or DID we get back to the subject?
Well, I think you're a bit right Odifiend. I mean, I didn't like Skies of Arcadia, I didn't like Tales of Symphonia... but at the same time I didn't like Neverwinter Nights nor did I like Morrowind. Actually, I guess Morrowind is okay, I just can't survive in that game because it feels like a MUD in that it is really, really, not newbie friendly. But anyways, I'm not pining for Oblivion, if Morrowind is what an Elder Scrolls game is then I'm not concerned about missing anything.
In some ways I'm an old-school RPGer, but I refuse to leave it at that. I like RPGs that are focused on doing a few things well and on doing just that, without pretensions to anything else. I liked Earthbound's pure dependency on atmosphere and humor. I liked how FF6 handled it's story without the melodramatic pseudo-philosophistic clutter of anime-style cinematics and storylines and excesses. I liked how Secret of Mana wasn't really at all about story, it was about satisfying, simple action gameplay and adventure, which was only enhanced by multiplayer. I liked the original Paper Mario and Mario & Luigi: Superstar Saga because of their dependency on fun, innovative, viscereal gameplay as opposed to the time-eating story conventions of more complex RPGs.
In contrast, Skies of Arcadia promised a 3D sky adventure, but Wind Waker had more exciting minor Islands than that game, Overworks completely failed to capitalize on the possibilities of a 3D overworld. Tales of Symphonia waned us to believe in all the extras of the party, but the sometimes-long talking heads pseudo cut-scenes that were supposed to be extras just feature ripped-out-of-anime and cliche dialog. I was also eager to try to get into the cooking game, but not only did the game give me little direction to encourage me along said path, but it also didn't seem to integrate this aspect into the greater fabric of the title. And of course, the Story was predictably anime-ish from 10 seconds in onwards. Oh, and although I suspect that Nosferat2 will hate me for this, I hated Neverwinter Nights too. They should stop making games based on DnD rulesets and just MAKE GAMES! The ruleset and the playstyle of DnD bring too many artifactions into the game that just... may have as many negatives as positives. Not to mention I found the story uninspiring as well.
Incidentally, I haven't played Baiten Kaitos yet, hehe. I gotta grab that game before the sequel comes out.
Wow...see all that complaining above? Actually, I got a better explanation for why I don't like so many RPGs. I'm not really a regular RPGamer. I'm a Nintendo gamer whose favorite genre aside from Miyamoto games is RPGs. As thus, I expect my RPGs to be as polished as Nintendo games. They need to control as smoothly as a Nintendo game, they need to be as fully integrated as a Nintendo game(meaning story, gameplay, settings and features should all feel like natural pieces of the game, instead of seperate modules being tacked together), and they need to do something magical if at all possible.
So after such a critical rant, I have no question that I'm in the minority of modern RPGamers. I love the genre, I think it's the genre that I'd work best in, but I hate most of its titles. Heh. Go figure. Thats why the Revolution, even if it isn't the second coming, gives me hope. It tells me that maybe sometime, these genres will break out of their current molds and evolve into games that... perhaps, may feel more "complete" to me.
~Carmine M. Red
Kairon@aol.com