I guess it's time I add my own scheme...
I've put some thought into it and coming up with a proper control scheme is actually quite difficult. I came up with one that I think is the most complete and intuitive. I tried to find a balance between classic or IANistic controls, and revolutionary control. I feel that the balance between the two would be the most beneficial.
Well first off, I'll explain the control scheme in three parts: Link on foot; Link Attacking; and Link on horse-back.
Link on foot
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-- Analog stick -- controls Link's movement.
-- REVmote -- will effect, and or, completely control the camera. When running normally, the camera will be mostly automatic. You can point the Revmote left to look left, but you don't have complete control over it. It is more like temporary control. So you can quickly look at what's above you or to the side of you if you please, simply by pointing. However, the camera will return to normal after a short time, unless you return the camera yourself. The purpose for this is to allow precise pre-targeting. If you want to target the beast on the left, rather than the one on right, then simply point towards that beast and lock-on. Now, if you twist the controller on its side, then it will allow you complete control over the camera. It's kinda like "Up-C" in past Zeldas, except the view is over the shoulder and you can still run. So now you can look everywhere, and even zoom in or out by moving the controller forward or back. Also, I must note that the view will not always start out as over the shoulder. For instance, when your are already looking upwards and you see something of interest, you can twist the controller and zoom in without having the camera first restart behind Link. NOTE: The zoom feature is pretty limited, but the purpose for it is to allow you to target things that in past Zelda's may have been un-targetable. For example, while looking around, you see something hanging from a tree way above you. You zoom in enough to finally lock-on. Once locked-on you fire an arrow. Turns out its a chest full of rupees!
-- "A" button -- Context Sensitive. Unlike IceCold, it will handle all context sensitive situations. For example, if you have to jam a gear with a small metal beam, you first press "A" (similar to RE4) to open the view and allow direct revmote activity, then you use the revmote to pick up the beam with "B", finally, you simulate the action.
-- "B" trigger -- Whips out or sheathes sword. Once unsheathed, the revmote will handle all attacks with an assortment of pre-configured wrist flicks to control Link's attacks. Also, the camera will then switch to automatic. The revmote will also mimmick arm movements. So, if you'd like to create your own attacks you can. For example, large arm swings and stabs will actually be represented in the game. If you'd rather save your energy, you can always fall back onto the pre-programmed wrist flicks, or you can use both. This will come in handy when you need to deflect arrows and such with your sword. Remember, this is Link before he has locked-on to anything.
-- D-pad -- This will handle Link's items. Once an item is selected, depending on what item it is, you may have full control over it. Having full control over an item will switch the camera to automatic. An example of an item that you can control is a lantern, jar, butterfly net, deku stick, or lasso. Items you don't have complete control over are a bow, boomerang, and hookshot. Don't get confused, if you have your bow out, you can "pull the arrow back", although you won't want to in many situations. You'll most likely want to fire quickly. To do so, you hold the same direction on the D-pad that selected the bow, then press "B" button. So it's somewhat of a combo move to fire. The reason for doing this is to allow you the ability to pull back the arrow if you'd like. To do that, you hold the bow button then pull back the controller to fire, then press "B" to release. This will allow you to put exactly how much power you may want in an arrow, be it a really strong arrow or a weak arrow. While holding your bow, the camera will act normally as if your running with nothing in your hand. As soon as you hold down the bow button, the camera will swoop to over-shoulder view and the Revmote will aim your bow. You can still run even while aiming.
The boomerang works in the same way. You hold the boomerang button to aim with your revmote. You can then lock-on to multiple targets by pressing Z1. To fire, you can either press the "B" button, or quickly flick your wrist. The hookshot, you simply hold the button and press "B" to fire.
Some items, such as the deku stick, will allow you complete control. So it will be very easy to light the stick in a fire, even from a fire place. You can then wave the stick to signal someone, or reach up high to light something, or maybe even light a specific candle (similar to E.Darkness). Holding the deku stick button, will allow you to chuck it. You first hold the deku stick button, draw back, then as your making the "chucking" motion, you release the deku stick button.
The lasso would work in the same way. You hold the lasso button, twirl the revmote in a circle, then release the button as you perform the "chucking" motion.
-- Z1 -- Lock-on / Return view to behind Link.
-- Z2 -- Link's Sheild. Once this button is held, you can control Link's shield anyway you like, and even thrust it forward as an attack. You can defend every part humanly possible, so even above your head.
Geez....I assure you the rest won't be as long.....
Link Attacking
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Attack mode is triggered by locking-on to something (Z1). The camera is behind Link at this point. The sword is controlled by Revmote. All items are controlled the same way.
-- "A" button -- Jump / Jump attack/ downward thrust (when enemy is down)
-- "B" button -- Unsheaths / sheaths sword (tap "B") / Roll (while moving) / charge spin-attack (hold "B")
-- Z2 -- Sheild
This will allow you to pull off complex moves such as, slice,
Link on Horse-back
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In general, it's basically the same as "Link on foot."
-- Analog stick -- controls Link's movement.
-- REVmote -- the same as "Link on foot." You can have partial control of the camera at all times, but you can have full control with just a twist of the controller. Camera returns to automatic when sword is unsheathed.
-- D-pad -- All items are controlled in the same fashion, however they feature minor changes. For instance, when aiming your bow while on your horse, the view will be over the shoulder. The Revmote will aim, and as you aim from left to right, the camera will swivel from left/ over Link's left shoulder / over Link's right shoulder / right. This will allow you to precisely aim in all directions except behind you. You still have control of the horse, but it will automatically do whatever action it was doing before you started aiming (so if it was standing still, it will continue to stand still).
-- "B" button -- Unsheaths / sheaths sword. The REVmote will control the sword exactly the same as "Link on foot" with quick flicks attacking. However, the position of the revmote will dictate if your attacking to the left or right of the horse. You still have the possibility of creating your own attacks. For example, you can hold out your sword exactly the same way Link held it during the bridge battle against the boss. Also, you can hold your sword above your head as you charge into battle.
-- "A" button -- Speed up
-- Z1 -- Lock-on / Puts camera behind Link. You can't Lock-on to moving targets though.
-- Z2 -- Sheild
Well that's it....oh ya...the spin attack. To preform, you hold the "B" button down. The beauty of the REV is that it will allow you to charge the spin-attack as you are attacking normally. You can even run/strafe as you normally. To release the spin-attack, you release the "B" button. So you can combine moves such as, horizontal slash, stab, spin-attack, roll, downward thrust.
In my next post I show exactly how this will Revolutionize Zelda in many ways besides the obvious ones.....