Author Topic: So... How do you guys think that Nintendo will copy protect the downloaded games?  (Read 4441 times)

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Offline Ceric

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I've been thinking about this and it would be very un-Nintendo like to let people trade there games around for free.  Then you get into that whole rom thing.  I personally believe that each Revolution will have a unique codec chip that when you download a game it is ran through and the last bit of encryption is finished.  That way it would be unique to each Revolution, like a Mac address.  So you could then store your games on your computer and Nintendo wouldn't have to worry about it anymore.  They would keep a record of your purchases and allow them to be downloaded to any Rev that is registerred to you.  The backups themselves though would not be transferrable in a usable way.  

Save data wouldn't be effected.  I mean if you want to share your saved game to the world then so be it, but it would be run through the hardware compression/decompression that I would like to see built in.

These are just my thoughts.  Feel free to way in or point me to the thread I missed that already discussed this.
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Offline Kairon

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There will certainly be some sort of copywright restriction, but the incentive to go to the trouble of stealing games diminishes the easier and cheaper it gets to just buy em. Maybe the biggest market for stolen Rev Retro titles will be people without broadband AND who are technically experienced, perhaps a rare combination...

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Offline ThePerm

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copyright.....

not copywrite or copywright...

the rights to copy...copyright
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Offline Spak-Spang

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I am sure they could easily put an encryption on the ROM that the Revolution will have software to decode.  Perhaps the encryption could be specific to each console, like a vin number for a car.  However, that would make it impossible to bring games you bought to a friends house.  

I am sure Nintendo will figure something out, but I am sure since people are already stealing ROMS that it is a minor issue for Nintendo...compared to what they will be gaining in return.


Offline ShyGuy

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Reggie will roam the streets, protecting copy.

Offline Sir_Stabbalot

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Probably some form of encription coupled with having Rev games downloadable only to the Rev's built-in memory. And have your nintendo download serv9ice linked to your REv and ONLY your Rev, with sum workaround if your Rev breaks.
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Offline BigJim

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Could be tied to a unique hardware ID.

Tied to a unique online account. This is basically what iTunes/iPod does and it works pretty well.

Restrict downloads to only the internal flash.

Stripped DRM data could "break" the game (for sharing/theft)

All/Any the above.  
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Offline Kairon

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Quote

Originally posted by: ThePerm
copyright.....

not copywrite or copywright...

the rights to copy...copyright


I am utterly and thoroughly ashamed of myself.

~Carmine M. Red
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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
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For never was a story of more woe
Than this of Sega and her Mashiro.

Offline kirby_killer_dedede

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Quote

Originally posted by: Kairon
Quote

Originally posted by: ThePerm
copyright.....

not copywrite or copywright...

the rights to copy...copyright


I am utterly and thoroughly ashamed of myself.

~Carmine M. Red
Kairon@aol.com


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Offline stevey

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I hope what ever they do, they will let us download the snes/nes games to play on the ds.  
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Offline bmfrosty

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Shouldn't be too complicated.  Signed executables first.  Then embed a smallish (56 bit would be more than enough, but is likely to be 128 bit) key into each system, and then have them linked by database to the serial for the system itself.  Nintendo keeps a database of these at manufacture.  Serials and Keys should not be in any way mathematically linked.  Any downloaded roms get encrypted by Nintendo before the user downloads.  Any emulator runs the rom through a decrypter while loading the rom into ram.  Here's a fun one.  Signed executables on DVD, but downloaded executables are signed and are also encrypted by the same embedded key, and any executable run from the embedded flash or SD Card will only execute if run through the encryption key first.  Here's another one, don't just include an encryption key, include a codec on an IC that is fed data, and is expected to return good data based on it's embedded key so that the key itself can never be extracted.  Beyond that, don't make it codec, just make it a decoder so if the signature is cracked, you can't have a nifty program that uses the rev to encrypt it's own executables.

Offline animecyberrat

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or maybe they just let you save them to whatever media you chose and dont care about copy portection becuase they figure its not worth it to invest in more money to get back a few pennies. really these games wont be worth much to nintendo so i doubt tehyw ill have any kind of serious copy protection because omplementing such a plan would cost more than the return on the games, unless they are then forced to price them too igh for what people are willing to pay.  Also considering how rampant ROM emulation is they arent likly to really do much to stop this either. that my thought just from a financial stand point they are better off making teh games cheap and just hope enough honest people out there will buy teh games and not worry about the icky theives.  
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Offline KDR_11k

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TCPA. The standard has been outlined already.

Offline Ceric

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From reading what's gotten posted I can safely assume that the people here were thinking much the same line as I was.  Also to the Honesty people I hate to say that in the true hardcore area that might be true but in the less hardcore area if you can get a game for free relatively easy why pay?  That's part of the mentality.  These properties are worth a lot to Nintendo.  Hence all the problems with those little game boxes that was discussed in other threads and it was decided they were illegal, that wanted poster helped there.  It be like giving all the movies prior to the 80's away for free.  Sure they have already made there money but that is still a lot of money lost by all involved.  Everything has a cost and value it be wise for everyone to remember that. -Ceric
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Offline KDR_11k

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in the less hardcore area if you can get a game for free relatively easy why pay?

Are iTunes users hardcore music fans? People are willing to take the legal route as long as it's not more complicated than the illegal one. Considering all the crap warezers put on their sites ("Vote on five hundred sites, register your email address and install five spyware programs to download this!") the Rev may actually be easier.

Offline jasonditz

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Quote

Originally posted by: BigJim
Could be tied to a unique hardware ID.

Tied to a unique online account. This is basically what iTunes/iPod does and it works pretty well.

Restrict downloads to only the internal flash.

Stripped DRM data could "break" the game (for sharing/theft)

All/Any the above.


I'm guessing they don't bother with that last step. If you do the first two you're already locking the vast majority of users out of being able to pirate content. If a person is bound and determined to pirate this stuff they're going to find a way... and lets face facts, if you want to pirate an old NES rom getting a copy off of a Revolution isn't exactly the most convenient way.

I think they should just go the iTunes route (though hopefully being a little more user-oriented and not leaving the user totally screwed if his first system breaks and he didn't make any backup copies).


Offline manunited4eva22

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Quote

Originally posted by: BigJim
Could be tied to a unique hardware ID.

Tied to a unique online account. This is basically what iTunes/iPod does and it works pretty well.

Restrict downloads to only the internal flash.

Stripped DRM data could "break" the game (for sharing/theft)

All/Any the above.


ever heard of fairkeys? what took dvdjon a week or so?