The more I think about this plan the more I realize Nintendo is being brilliant with this decision. Remember the designers had to ask for the extra time, meaning that Nintendo business analysists examined the decision and decided it was best to impliment this step for the holidays.
How would this help Nintendo this holiday season? Well simple. Gamers only have limited finances and Nintendo is already having a very BIG holiday lineup. This year Nintendo seems to be focusing on its dominance of the handheld market...a market they can't refuse to lose.
1)So Nintendo will be pushing sales of Nintendo DS and all its games.
2)Nintendo will be pushing a cheap fantastic Gameboy Micro to become the most portable system around.
3)Zelda would have taken the limelight away from several of the other holiday Gamecube lineup. That can include all the following 2 Mario Games, a strategy RPG, A Dance Game, and Pokemon Game.
4)This helps flesh out Gamecube's next year lineup, that also includes a Kirby Game (unless that has been pushed back to Revolution.)
There are several good things to come of this...without thinking about the potential it could mean either being moved to support Revolution or Revolution bonus material.
And for those that say it would delay the game too much. You are comparing apples to oranges.
The Nintendo 64 programming language was very different than the Gamecube and required complete retooling of code to move both Starfox and Eternal Darkness over. Both games did poorly for different reasons. Star Fox Adventures did poorly because it was a game that had horrible design. It was surrounded by tedious non enjoyable gameplay. Eternal Darkness was a game that was poorly marketed, and a mature game from a company not known for producing mature games. People didn't buy it because they were unsure of the product.
If Zelda TP was retooled the code should require only minor tweaks if no tweaks at all. Nintendo has already stated that the Revolution and Gamecube programming will be very similar and compatiable. The engine and gameplay are solid because its Nintendo working on an in house Zelda they won't mess it up. More proof that changing an original platform doesn't always kill a game is Halo, which was original developed for computer...in fact if I recall it was original being developed for APPLE.
Ian the truth is you are being way too negative and critical. Wind Waker was a true Zelda game, and you just didn't like the theme of the game or the graphics or both. Perhaps you felt betrayed, but to say Nintendo has produced a real Zelda game, because it wasn't what you wanted is kinda self-fish and ignorant. So now you are complaining that the game is being delayed practally ruining Nintendo's holiday season, unless it works a miracle. Well, I say it won't ruin it and if Nintendo chooses to prep it for Revolution it will actually be the smartest move Nintendo could make...even if that prepping is just a few bonus levels and features.
Everyone being completely negative needs to look at the news from another perspective. Not what you would want, but if this makes better since for Nintendo. Delaying the game to make it the best Zelda possible is what we need.
Now, to the comment that now Zelda will be facing Halo 3. I laugh. Halo 3 is not coming out next year. Bungie works just as hard one their software as Nintendo does, and they will not launch that until it is completely ready and groundbreaking. Besides launching it in 2007 will make Halo be lost in the flood of 10 million first person shooters.