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Gaming Forums => Nintendo Gaming => Topic started by: Khushrenada on June 11, 2013, 10:42:03 AM

Title: Xenoblade Chronicles X: Life on Mira.
Post by: Khushrenada on June 11, 2013, 10:42:03 AM
Wow. So far this is the the most amazing thing I've seen. Graphically quite impressive and looks to be a huge open world.

However, you can travel around in Robet Mechs ala Gundam Wing/Robotech. They can transform into tanks as well. But no announced date. Late 2014 most likely I think.

EDIT: Game launches Dec. 4, 2015 in North America!
Title: Re: X. I guess it is the official name.
Post by: Oblivion on June 11, 2013, 10:45:48 AM
This and Smash Bros. was the only thing I enjoyed.
Title: Re: X. I guess it is the official name.
Post by: Mannypon on June 11, 2013, 10:53:26 AM
Yeah, it really looked like Xenogears with the hanger full of mechs.  Nintendo might as well have showed a 20 minute demo of this game in that Direct.
Title: Re: X. I guess it is the official name.
Post by: Soren on June 11, 2013, 11:23:41 AM
The game still does not have an official name. It won't be "X".


Title: Re: X. That's what it is still being called.
Post by: Khushrenada on June 11, 2013, 11:42:15 AM
The game still does not have an official name. It won't be "X".

Good point. I've updated it. Though to be fair, Nintendo did release a game called X way back on the GameBoy I believe.
Title: Re: X. That's what it is still being called.
Post by: Soren on June 11, 2013, 11:48:26 AM
If I'm Nintendo I'm paying some guy on Youtube right now to make a side by side comparison of this game, Titanfall and Destiny just to prove Wii U can do next-gen graphics just as good as XbonePS4.
Title: Re: X. That's what it is still being called.
Post by: Ian Sane on June 11, 2013, 12:32:05 PM
This is the only title Nintendo has demonstrated yet that has truly made me excited for the Wii U.  Perhaps that's fitting as Xenoblade stood out on the Wii as the one title that in retrospect I really am glad I got that system for.

There is ambition here and THAT is what impresses me.  Nintendo games have seriously lacked in ambition for the last several years.  They're very safe and conventional and mass-market and this seems daring in comparison.
Title: Re: X. That's what it is still being called.
Post by: Shorty McNostril on June 11, 2013, 05:15:08 PM
I too love the look of this game.  Just a damn shame I am not buying a console to play 1 game.
Title: Re: X. That's what it is still being called.
Post by: Soren on June 11, 2013, 05:30:40 PM
(http://www.abload.de/img/skyfishkbarp.gif)
Title: Re: X. That's what it is still being called.
Post by: Adrock on June 11, 2013, 05:31:38 PM
It'll probably end up being call Xenolegend or something like that.
Title: Re: X. That's what it is still being called.
Post by: Mop it up on June 11, 2013, 05:37:50 PM
I still can't figure out what this game's all about. I don't feel like anything new was shown over the announcement trailer way back when.
Title: Re: X. That's what it is still being called.
Post by: noname2200 on June 12, 2013, 12:28:08 AM
They can call it whatever the hell they want. Just don't call it delayed
Title: Re: X. That's what it is still being called.
Post by: Luigi Dude on June 12, 2013, 12:43:12 AM
This game pretty much confirms what I've been saying for years now, the gap in graphics between the Wii U and the Xbone/PS4 isn't going to be that big and hardly noticable to the average person.  The footage from the newest trailer easily stands up to the gameplay footage that was shown for those systems yesterday.

Pretty much shows how full of **** most third parties are when they say the Wii U isn't powerful enough to handle the games they're making.  This game easily blows away anything third parties developed for the 360/PS3 and rivals their current Xbone/PS4 games as well.
Title: Re: X. That's what it is still being called.
Post by: paleselan on June 12, 2013, 12:45:22 AM
Honestly, it's the only game that has any chance of standing up to the PS4/One graphically.
Title: Re: X. That's what it is still being called.
Post by: noname2200 on June 12, 2013, 12:49:41 AM

Pretty much shows how full of **** most third parties are when they say the Wii U isn't powerful enough to handle the games they're making. 

Has anyone actually said that? The closest I recall is some engine developers (Epic et al.) saying their engines needed the extra oomph, but I don't recall off the top of my head any developers saying anything similar.
Title: Re: X. That's what it is still being called.
Post by: broodwars on June 12, 2013, 01:11:41 AM
This game pretty much confirms what I've been saying for years now, the gap in graphics between the Wii U and the Xbone/PS4 isn't going to be that big and hardly noticable to the average person.  The footage from the newest trailer easily stands up to the gameplay footage that was shown for those systems yesterday.

Pretty much shows how full of **** most third parties are when they say the Wii U isn't powerful enough to handle the games they're making.  This game easily blows away anything third parties developed for the 360/PS3 and rivals their current Xbone/PS4 games as well.

Look, I'm eagerly looking forward to "X" as much as everyone else here, especially as a big fan of Xenoblade, but X is not on the same level as some of the games shown yesterday.  X is certainly one gorgeous little game, but there's still a pretty noticeable technical gap between it and the next-gen console games. Just for the sake of argument, here are some gameplay videos for comparison. For the sake of being fair to the next-gen consoles, I picked two built-from-ground-up-for-PS4 games:

First off, X's trailer:

Then, Infamous Second Son's gameplay trailer:


Killzone: Shadow Fall's gameplay demo:


There's a pretty clear technical distinction there. That shouldn't be held against X. Monolith's obviously done very well with what Nintendo's given them, but I think it's a bit premature to say that X makes the leap between console generations look indistinguishable.
Title: Re: X. That's what it is still being called.
Post by: Mannypon on June 12, 2013, 01:26:30 AM
You do have to realize Broodwars that Luigi Dude said "to the average person".  We could tell the difference in those videos but the average person will not.  Hell the average person still can't tell a Blu ray movie apart from a DVD or standard def broadcast from an HD one on TV.  This is debatable though as we haven't really defined what the "average person" is but I honestly don't think they'll be able to tell.  Most will not know the difference or will be blinded by fanboy lenses or they'll simply follow the crowd into believe what they believe. 
 
As for those comparisions, Killzone is set up in stages so they can really add on the affects.  The other game is open world also and looks really good but I would say its all on the lighting and texture work, plus animation.  Also, we don't know the budgets involved in all these games but I would assume both of Sony's games are higher. 
Title: Re: X. That's what it is still being called.
Post by: Oblivion on June 12, 2013, 01:28:10 AM
Wrong. The average person can definitely tell the difference. And they can definitely tell the difference between SD and HD. Especially if you have them side by side. Casuals are blind, they'll be able to tell the difference.
Title: Re: X. That's what it is still being called.
Post by: noname2200 on June 12, 2013, 01:32:55 AM
Wrong. The average person can definitely tell the difference. And they can definitely tell the difference between SD and HD. Especially if you have them side by side. Casuals are blind, they'll be able to tell the difference.

I won't put words in his mouth, but I believe Mannypon is referring to studies such as this

http://www.coolest-gadgets.com/20091014/study-shows-people-difference-hd/

which largely imply otherwise. I fully confess that, unless the TV is fairly large, I myself usually can't tell the difference unless they're side by side (which they won't be for most folks who're playing videogames!).
Title: Re: X. That's what it is still being called.
Post by: Mannypon on June 12, 2013, 01:38:23 AM
Well as I stated we need to define the average person, to me the average person is the casual.  Also, of course anyone will be able to tell side by side but if they had the game at home with nothing to compare it to, they wouldn't be the wiser.  It happens all the time where people swear they have the best version simply out of fanboy idealism or simple wrong assumptions when in reality they could possibly have the worst. 
 
Unless you look online for direct comparisons, you'll never see them in the wild.  The average person will never go online to look up a comparison video or read up on a DF article explaining the finer details of how there is screen tearing here and a frame drop there or a resolution drop, geometry missing in such and such area. 
 
Heck, I'm a gamer and I never even knew that Darksiders 2 on the WiiU was missing affects from the PS360 releases until it was brought to my attention online. 
 
We'll agree to disagree though as this will come down to a discussion on what the average person can and can't tell which is an open ended argument that will not go anywhere.
Title: Re: X. That's what it is still being called.
Post by: Khushrenada on June 12, 2013, 01:41:36 AM
Eh. I admit I can see more of a difference in Infamous than I can in Killzone but personally, I think the game looks fine. I've played games with lower graphical standards and enjoyed them before and it isn't like Monolith isn't trying with their graphics. Plus, the title is still at least a year away and further graphical improvements could be made. There have been plenty of E3's where a game has looked a bit rough and is very polished by the time it gets released. And what happens when every game and console start displaying photorealistic graphics everytime or do get indistinguishable from one another? What will be the big selling point then?
Title: Re: X. That's what it is still being called.
Post by: Oblivion on June 12, 2013, 01:43:26 AM
Wrong. The average person can definitely tell the difference. And they can definitely tell the difference between SD and HD. Especially if you have them side by side. Casuals are blind, they'll be able to tell the difference.

I won't put words in his mouth, but I believe Mannypon is referring to studies such as this

http://www.coolest-gadgets.com/20091014/study-shows-people-difference-hd/ (http://www.coolest-gadgets.com/20091014/study-shows-people-difference-hd/)

which largely imply otherwise. I fully confess that, unless the TV is fairly large, I myself usually can't tell the difference unless they're side by side (which they won't be for most folks who're playing videogames!).


That sure is a great study, full of thousands of people that can reasonably stand for the rest of the country or the human race!


Nope, just two groups of thirty people that can somehow represent the millions of people in the United States. Just because its a study doesn't make it accurate or unbiased.

EDIT: Are you fucking kidding me? They displayed HD and SD content on a CRT television. THEY LOOK THE FUCKING SAME. Dude, that's an awful source and you should feel bad. My point definitely still stands.
Title: Re: X. That's what it is still being called.
Post by: noname2200 on June 12, 2013, 02:07:18 PM


EDIT: Are you fucking kidding me? They displayed HD and SD content on a CRT television. THEY LOOK THE FUCKING SAME.

No, they displayed SD content to both groups, but told one group that it was HD: said group believed it. That's...kind of the point.
Title: Re: X. That's what it is still being called.
Post by: Oblivion on June 12, 2013, 03:00:10 PM
Once again, they need a larger control group.
Title: Re: X. That's what it is still being called.
Post by: broodwars on June 12, 2013, 04:30:29 PM
Once again, they need a larger control group.

Yeah, and I take serious issue with them using a CRT TV as their display device. OF COURSE people aren't going to see the difference between HD and SD on that piece of ****. It's like me saying that people can't discern the difference between Black & White and color movies based on a presentation where I broadcast a color movie on a B&W TV. It's sheer nonsense.

I also seem to remember a lot of people, especially Nintendo, around the Wii's launch claiming that there would be no visible distinction between the HD games on the PS3/360 and the SD games on the Wii.  I dare you not to laugh at anyone who would say that now.  Our perceptions of visual fidelity change with time, as does our mastery of it. Hell, just compare something like The Last of Us to a PS3 launch game like Resistance: Fall of Man. If the visual distinction's already there now, it's only going to get more prominent over time as games become more refined.
Title: Re: X. That's what it is still being called.
Post by: Oblivion on June 12, 2013, 04:54:00 PM
The only way that study would be worth anything at all is if they questioned at least ten thousand more people, and if both SD and HD content were displayed on an HD display.
Title: Re: X. That's what it is still being called.
Post by: Ian Sane on June 12, 2013, 04:59:56 PM
It does not matter two shits whatsoever if it "looks the same to you".  You're not the developer trying to make his game work with multiple systems.  If he can't get his game to work on the Wii U because of hardware limitations you telling him that Wii U graphics are good enough or that it looks the same to you means FUCKING NOTHING.  You might as well suggest to your mechanic to be sure to trap rainbows in the dream cage to give you better mileage on your car.

And the goal is not PS3/360 ports because those consoles are dead by the end of the year.  The end goal is PS4/XB1 ports and if the Wii U hardware is not powerful enough or compatible enough to accomodate that it doesn't happen.  It doesn't mean anything if you think X looks good enough.  It's like taking something from one box and trying to put it in a smaller one.  It either fits or it doesn't and you eyeballing it and saying "that smaller box should be big enough" does not make the box big enough if it isn't.

As for the general public, they probably don't care about the graphics.  But they do care about the games and if the Wii U has NO GAMES (you know, like it does now) then that's that.  That will kill the public perception of it faster than graphics ever would.

While I think there is something up with EA's attitude towards the Wii U, in general I trust the opinion of the programmers who know hardware and are working with it over us fanboys armchair quarterbacking this from a hundred miles away with no knowledge or experience in it whatsoever.  Are you a developer?  Are you working with the hardware?  No?  Then what do you know about any of this?  Some third parties will not know what they're talking about but you cannot possibly claim they are ALL full of **** just because you think THIS game looks good enough to be a PS4/XB1 game.  The hardware is either up to snuff or it isn't.
Title: Re: X. That's what it is still being called.
Post by: Khushrenada on June 12, 2013, 05:45:20 PM
Quote
You might as well suggest to your mechanic to be sure to trap rainbows in the dream cage to give you better mileage on your car.


This makes me laugh so much. I love the bizarreness of it all.
Title: Re: X. That's what it is still being called.
Post by: Adrock on June 13, 2013, 09:05:11 AM
While I think there is something up with EA's attitude towards the Wii U, in general I trust the opinion of the programmers who know hardware and are working with it over us fanboys armchair quarterbacking this from a hundred miles away with no knowledge or experience in it whatsoever.  Are you a developer?  Are you working with the hardware?  No?  Then what do you know about any of this?
Using that same logic, everyone, including and especially you, should STFU about Wii U hardware. Are you a CEO? Are you working on contracts with the companies that develop the technology in the components that make up the hardware and the companies that fabricate them? Do you know anything about the economics or bookkeeping of a company like Nintendo? No? Then what do you know about any of this?
Title: Re: X. That's what it is still being called.
Post by: shingi_70 on June 13, 2013, 09:48:15 AM
X looks great but really isn't that impressive in the eyes of other games at the show. I think Nintendo really should have went into more depth about the game. I would have loved to see playable demos of the four player sections.


The two games from nintendo I found to be most visually impressive and able to stack up wth one/ps4 were Mario Kart 8 and Sonic Lost world.
Title: Re: X. That's what it is still being called.
Post by: shingi_70 on June 13, 2013, 11:07:09 AM
(https://lh3.googleusercontent.com/-DYlAJvJ5kvA/Ubh_C5Q9XCI/AAAAAAAACOY/NvIF8YzZNXw/w476-h255-no/XHD2.gif)(https://lh3.googleusercontent.com/-DYlAJvJ5kvA/Ubh_C5Q9XCI/AAAAAAAACOY/NvIF8YzZNXw/w476-h255-no/XHD2.gif)
Title: Re: X. That's what it is still being called.
Post by: Ceric on June 13, 2013, 01:47:27 PM
Where is the Combat in those trailers?  I mean I see Weapons and Mechs.  If this was a game about traversing through different pretty locals in different ways, not my cup of tea but I know some people would really like it.
Title: Re: X. That's what it is still being called.
Post by: Oblivion on June 13, 2013, 02:21:20 PM
The first trailer had some combat.
Title: Re: X. That's what it is still being called.
Post by: Ian Sane on June 13, 2013, 02:43:31 PM
When I look at the footage I see a game that looks epic and ambitious and has a graphics style that appeals to someone who's actually gone through puberty.  It looks like that I imagined Nintendo games would look like back when we were all hyped about the "Revolution".  Aside from the mechs it looks more like what I figured Zelda would look like by now.  It just seems so damn BIG and most Nintendo games seem very small, like Nintendo found the size they're comfortable with on the Gamecube and don't want to expand beyond that.

It reminds me of Rare, not that it looks like Rare games did, but that it looked different than what Nintendo themselves usually make.  I like Nintendo's consistent quality but don't need or want every game to look like an EAD game.

X looks like Monolith Soft is trying to see where games can go in the future, while EAD is making old-school 2D platformers that would have seemed dated on the Gamecube.  As a result X seems more of an "authentic" Nintendo project.  It's the sort of game Yamauchi-era Nintendo would be working on.  Ambitious projects also seem more like labours of love from the dev.  Artists have drive and ambition.  Conservative works are product dictated by shareholders.
Title: Re: X. That's what it is still being called.
Post by: TrueNerd on June 13, 2013, 08:49:00 PM
My cynicism wilts in the face of this game.
Title: Re: X. Monolith Soft's Next Game.
Post by: Evan_B on June 15, 2013, 09:36:13 PM
I can't help it, guys, X just looks so damn good. Nintendo needs to push this game and push it HARD if they want a chance at a mature gaming market.

Parts of if feel like GTA mixed with Xenoblade, especially those really beautiful city shots, but that might be a bit too hopeful. I just hope that they can mix those multiplayer elements with a solid story, because if they can, it's just going to be my favorite freaking game of all time.
Title: Re: X. Monolith Soft's Next Game.
Post by: Adrock on June 15, 2013, 10:04:45 PM
What if X is Xenosaga Episode IV?
Title: Re: X. Monolith Soft's Next Game.
Post by: Evan_B on June 15, 2013, 10:22:56 PM
I hope not. I'd rather see Monolith work on something fresh with a new world than return to a preexisting franchise.
Title: Re: X. Monolith Soft's Next Game.
Post by: Adrock on June 15, 2013, 10:28:01 PM
I like the idea of Tetsuya Takahashi getting to finish his series. He already had to restart once after he left Squaresoft. I doubt X is Xenosaga. I just thought it might be neat idea.
Title: Re: X. Monolith Soft's Next Game.
Post by: mysticgohan on June 15, 2013, 11:53:38 PM
Bah, forget Xenosaga. It's obviously Xenogears inspired! ;)
Title: Re: X. Monolith Soft's Next Game.
Post by: Mannypon on June 16, 2013, 12:30:17 AM
Def getting a Xenogears vibe, especially during the clip where he's walking through the hanger full of mechs.  Then his main mech is red.  Now, I havently played Xenogears since it came out on the PS1 but wasn't the main characters mech red also?  I might have to do some googling.  Anyway, Xenogears or Xenoblade, I'll take a sequel of either one and like it lol. 
 
EDIT:  Now that I've googled it, the main mech wasn't red.  One thing that struck me though is that this game has to be a sequal in someway to Xenogears.  I've looked at the box arts and titles of Xenogear, all the Xenosaga's, and Xenoblade and the big red X is only prominent in Xenogears.  Xenoblade has a similar X in its box art but it is not red.  To use that striking red paintbrushed X in your trailer for this game and to use it as your tentative title really means that that X is meant to stand out.  If its to mean something, I believe its to hint at it being somewhat related to Xenogears. 
Title: Re: X. Monolith Soft's Next Game.
Post by: mysticgohan on June 16, 2013, 02:15:50 AM
Actually... His mech was a red, when Fei was ID, his Mech would change and the color would be red, Normally it would be blue, But as ID it would look abit different and Red. Fei had 3 personalities he wasn't aware of. Later on his personalities would merged, and his mech would be blue and white.

So you're still correct about the main character and the red mech :)

I loved that game, still have it. Hope we can revisit it as a sequel of sorts.
Title: Re: X. Monolith Soft's Next Game.
Post by: ThePerm on June 16, 2013, 05:06:54 AM
Wrong. The average person can definitely tell the difference. And they can definitely tell the difference between SD and HD. Especially if you have them side by side. Casuals are blind, they'll be able to tell the difference.

I work for a telecommunications cable company, a third of the customers  can't even use a remote. Many cannot tell the difference.
Title: Re: X. Monolith Soft's Next Game.
Post by: mysticgohan on June 16, 2013, 05:38:43 PM
lol Perm, what's with people? is it really hard to operate a remote? Do you have to visit these people? xD
Title: Re: X. Monolith Soft's Next Game.
Post by: Khushrenada on June 16, 2013, 07:31:04 PM
What if X is Xenosaga Episode IV?

Then I hope it would mean we get a release of Episodes 1-3.
Title: Re: X. Monolith Soft's Next Game.
Post by: mysticgohan on June 17, 2013, 12:39:42 AM
Hey Triez, think we'll get a Gundam Wing game? ;)
Title: Re: X. Monolith Soft's Next Game.
Post by: Khushrenada on June 19, 2013, 01:20:13 PM
One can dream. But when I saw the trailer for this and the opening bit of the mech hanger and the character firing it up, I got a real Gundam vibe with it and that made me pay very close to attention to what was being shown. It's probably the closest we'll get to a Gundam game for now.
Title: Re: X. Monolith Soft's Next Game.
Post by: mysticgohan on June 24, 2013, 12:51:06 AM
You'd think it be a real possibility, seeing how close bandai/namco are to nintendo.
Title: Re: X. Monolith Soft's Next Game.
Post by: TJ Spyke on June 24, 2013, 12:55:33 AM
Hey Triez, think we'll get a Gundam Wing game? ;)

Maybe not specifically Gundam Wing, but it's a safe bet Wii U will get a Gundam game since almost every Nintendo system has (NES had 1, SNES had 11, GameCube had 3, Wii had 5, Virtual Boy had 1, Game Boy had 5, Game Boy Advance had 4, DS had 4, 3DS has 2 so far). Only N64 and Game Boy Color didn't get a Gundam game.
Title: Re: X. Monolith Soft's Next Game.
Post by: MrPhishfood on June 24, 2013, 07:27:51 PM
Although graphics look better than anything I've seen on the Wii U so far, its not the graphics that have me excited. If I use Xenoblade as a frame of reference then I'm way more excited about the story, environments and gameplay elements.
Title: Re: X. Monolith Soft's Next Game.
Post by: toddra on August 22, 2013, 01:50:52 PM
THIS is the type of game I would consider getting a console for, any console. I will keep an eye on this one, I will be making my console purchase in January so hopefully Nintendo can impress me with more games by then.


As for the graphics comparisons thats all crap, there are Sega fans who honestly think Dreamcast looks better than Xbox, people are nuts. Perm hit it right on the nail, my parents have an HD TV and HD cable and they still watch the SD feeds for some insane reason.
Title: Walking Simulator 2015 (Xenoblade Chronicle X)
Post by: Ceric on February 06, 2015, 05:15:43 PM
Well we had the 24 Minutes of the game in Japanese.


I haven't found a good full synopsis but:


4 Player online Quests (Note this is the same number as PSO and MonHan)
32 Player online interactions.
Mechs ala Eureka Seven (Wonder where the Gekko State is.)
April 29th Japan Launch Date
WiiU Bundle in Japan
Subdivisions.
Some sort of Resource thing.
There are 5 continents Black Steel Continent, Forgotten Canyon, Luminous Forest, Primal Wilderness, and White Tree Continent.
720p with Keyboard Support
22.7 GB and will be available in Japan with Preloading.
Looks like different text is already in English and has what the Japanese is besides.  Which setting wise makes since.




Some of it looks interesting but I need someone who know's Japanese to really weigh in.  I'm having a hard time finding good articles.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Khushrenada on February 06, 2015, 06:02:45 PM
Great thing about this game? It's not a walking simulator.
Title: Re: Walking Simulator 2015 (Xenoblade Chronicle X)
Post by: Khushrenada on February 06, 2015, 06:04:37 PM
I normally have nothing against people starting up threads I already started and am all for thread proliferation. But I can't abide this thread title.

Here's your Xenoblade Chronicles X thread: https://www.nintendoworldreport.com/forums/index.php?topic=41815.0

I think we can all appreciate the fact that it exists preventing this near catastrophe from happening.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ceric on February 06, 2015, 07:29:52 PM
Until there is a trailer that largest part isn't walking I stand by my statement.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Soren on February 06, 2015, 10:24:27 PM
The idea of 32 player passive online is intriguing enough to want to give it a shot.


Also, this is a game that definitely needed pre-loading.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: ObbyDent on February 06, 2015, 11:21:06 PM
Until there is a trailer that largest part isn't walking I stand by my statement.


Try the two hours of Treehouse footage. I love how people can find everything to complain about with a great looking game.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Nile Boogie Returns on February 06, 2015, 11:39:22 PM
THE SCALE! I haven't played an RPG since Skies but I am so here!




Until there is a trailer that largest part isn't walking I stand by my statement.




We have massive differences in the definition of the word "simulator"
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ceric on February 07, 2015, 10:01:32 AM
Until there is a trailer that largest part isn't walking I stand by my statement.


Try the two hours of Treehouse footage. I love how people can find everything to complain about with a great looking game.

I love how you didn't actually read my original post.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on February 07, 2015, 03:17:05 PM
Glad to see the online play confirmed, I'm now looking forward to this game.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ceric on February 07, 2015, 07:01:33 PM
Glad to see the online play confirmed, I'm now looking forward to this game.
Yeah the announcement of 4 Player Quests is probably done more about me getting this game then anything in the past.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Stratos on February 07, 2015, 09:29:24 PM
4-Player quests like PSO and MonHun?!? I was already there but now I will be on day one! Just please release later this year...N3DS + amiibos are killing my first half-of-year funds for gaming.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: NeoStar9X on February 09, 2015, 01:13:55 AM
The latest trailer/nintendo direct about the game has been translated and subtitled. You have to make sure closed captioning is on. There are few grammar mistakes here and there I believe.


https://www.youtube.com/watch?v=rtNzxuly294 (https://www.youtube.com/watch?v=rtNzxuly294)
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on February 09, 2015, 06:25:21 PM
The latest trailer/nintendo direct about the game has been translated and subtitled. You have to make sure closed captioning is on. There are few grammar mistakes here and there I believe.

https://www.youtube.com/watch?v=rtNzxuly294 (https://www.youtube.com/watch?v=rtNzxuly294)

Thank you kindly. It's not the best English, but it does the job.

Given how the video is titled "Over View / Field", we can expect more like it in the future. In fact, the next Over View will focus on the battle system. Judging from the timing of this video and the game's Japanese release, I suspect we'll see at least two more Over Views. I suspect the third one will detail the online multiplayer features.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ceric on February 12, 2015, 07:02:12 AM
More video and pictures.  GoNintendo compiled them into a list.

http://www.gonintendo.com/s/247105-xenoblade-chronicles-x-more-videos-and-pictures
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Nile Boogie Returns on February 13, 2015, 12:07:12 PM
Everything about this game makes it poised to be a really special event. Lets hope NOA does its job and pushes this with some great marketing.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ceric on February 13, 2015, 12:09:11 PM
Everything about this game makes it poised to be a really special event. Lets hope NOA does its job and pushes this with some great marketing.
I've come to realize that it must not be NoA's Primary job.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: NeoStar9X on February 14, 2015, 09:36:11 AM
iYakku on youtbue has put the translation directly on top of the video. No need for turning captioning on now.


https://www.youtube.com/watch?v=kjTzuqyQZlc
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on March 02, 2015, 03:25:22 AM
http://xenobladex.jp/news/specialmovie/

Like clockwork, another Overview stream one month later. This one should be about the battle system.
It will be streamed on Friday, March 6th at 2200 JST. That's 0500 PST, 0800 EST.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on March 19, 2015, 06:17:04 PM
Gessenkou and iYakku has done an English translation of the 2nd Over View video that focused on Battle:

https://www.youtube.com/watch?v=E3l9Vp62KX4

Gessenkou is a portal of translations on many of the updates on Xenoblade.jp and you can read them here:

https://docs.google.com/document/d/1vmQ7tYhSygyO1V8STQ_N9pWGEppVJUvvHz4bCAk-hSg/pub
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Evan_B on March 20, 2015, 07:30:06 AM
Have I mentioned how badly I want this game? Because I do, in fact, want this game very badly.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on April 02, 2015, 02:35:24 AM
http://xenobladex.jp/news/specialmovie/index.html

Once again and for probably the final time, there will be another Xenoblade X promotional movie streaming on Apr. 10, 10 PM JST. That's Apr. 10, 9AM EDT, 6 AM PDT.

This promotional movie will focus on the Doll, the mecha of the series, and Network features.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on April 02, 2015, 05:59:15 PM
Since they didn't mention this game in the Direct, I'm worried it's going to be the November release for the US. I hope it's sooner!
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on April 23, 2015, 12:37:11 AM
https://www.youtube.com/watch?v=mSE_l9baH2w&list=WL&index=34

iYakku has uploaded a video with English subtitles for the DOLL / NETWORK promotional movie.

https://www.youtube.com/watch?v=3I16IarGHHg&list=WL&index=39

And subtitles for the Story trailer as well.

- - - - -
The is game is continuing to be within the middle of my expectations of a successor to Xenoblade Chronicles.

Two ongoing major concerns that I think will play out poorly:

1. The game attempting to break the MMORPG mold of tank-DPS-heal by shifting the healing to procs between party members (Soul Voice) still looks dangerous. While the battle video has shown that the Soul Voice set up will be editable for all party members, I wonder if that will be enough. I fear that having Soul Voice being the primary means of healing will be too obtuse or random to the point of frustration. Good on Monolith Soft in attempting to mix up the holy trinity of tank-dps-heal. But as observed with Dragon Age: Inquisition's shield and armor system, I don't know if Soul Voice will go over well with some players.

2. I see enough griping about the character design and animation that I think it is a huge barrier for some of the potential audience. The blank, doll-like faces and eyes haven't changed since early footage of the game. Adding to that, there appears to be no or very little lip-syncing at all during cut scenes. Finally, all the game animations, from the humans to the Dolls, have jerky transitions. These jerky transitions aren't uncommon in games such as World of Warcraft and Final Fantasy 14: A Realm Reborn, but Xenoblade X looks unfavorable when compared to Dragon Age: Inquisition and The Witcher 3: The Wild Hunt.

Granted, the character design, look, and animation of Xenoblade Chronicles were arguably the weakest parts of that game's visuals. That Xenoblade X is not a significant improvement in this area is not outside expectations.

Still excited for this game, and I think indulging in the promotional materials has been helpful in keeping my expectations and hopes in check. Now, all I wish is that the story does not become another slaying of a God or Ancient Space Evil. It would be a pleasant change for a JRPG to end with killing some monumental, non-deity asshole.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Evan_B on April 23, 2015, 01:45:20 AM
I don't understand what you mean by "jerky transitions".

I have also never cared for the "holy trinity" of MMOs. Just because it makes sense to specialize in those three areas doesn't mean healers are necessary in a game. Sharla was extremely fun to build offensively after I realized that heals don't matter much in the Xenoblade combat systems.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on April 23, 2015, 03:31:17 AM
I don't understand what you mean by "jerky transitions".

I have also never cared for the "holy trinity" of MMOs. Just because it makes sense to specialize in those three areas doesn't mean healers are necessary in a game. Sharla was extremely fun to build offensively after I realized that heals don't matter much in the Xenoblade combat systems.

Some of the animation transitions done by the human characters and the Dolls are extremely abrupt.
. . . .
After further consideration, I may be overly anxious/critical of how some animations flow in to each other. I was about to use the doll transformations from bipedal to vehicle as an example, but they look fine on second viewing. What stuck out more was everyone walking and running with a weird floatiness. Also, it is probably unfair for me to compare Xenoblade X's animation quality to the likes of Uncharted or the Batman Arkham games.

As for the "holy trinity," Xenoblade and Xenoblade X still operate on that idea. Xenoblade eventually became more flexible in the minimum amount of healing you would need for a given fight. Later in the game, you could rely on the healing arts of Shulk, Melia, or Riki rather than Sharla. Xenoblade X, implying from the promotional materials, seems to be drastically reducing the number of healing arts and replacing them with the Soul Voice system. This is an exciting and intriguing change and I hope Monolith Soft has balanced it well.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on April 24, 2015, 03:49:30 PM
https://www.youtube.com/watch?v=yqY2zCo-0mQ (https://www.youtube.com/watch?v=yqY2zCo-0mQ)
(Just the video showcase for now. Will update with the Treehouse Live when that is posted.)
Dolls in to Skells! You know, like exoskeleton.
Life in to Lifeholds!
Continent of Black Steel in to Cauldros!
Maybe Overclocked Gear in to Overdrive?

I'm not bent over the first of many localisations. I'm just going to miss MAI DORRU and other silly Engrish. It's a tiny disappointment to go from the Japanese voice actors of the Japanese promos to the sedate narration of the English showcase video. Given that Treehouse is still showing off the Japanese version, I can only assume that the English localization is still far off. Ah, the dream of a late summer release is ever fading away.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Soren on April 25, 2015, 12:21:10 AM
This is either going to be early 2016, or the showcase game of the holiday season.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: NWR_insanolord on April 25, 2015, 12:49:18 AM
I don't think this game has a wide enough appeal to be the showcase of a holiday season. I think it's much more likely we get this in August or September and then Mario Maker gets pushed into the holiday slot.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Soren on April 25, 2015, 01:21:01 AM
There is zero chance of this coming out during the summer or fall given the current state of the localization. The names and terms they talked about today still aren't final. It's either going to be holiday or it will be quietly bumped to the first 2 months of 2016.


I would argue a Xenoblade bundle with a price drop has a better shot than NOA striking out with a third Mario Wii U holiday release.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: NWR_insanolord on April 25, 2015, 02:03:55 AM
Even if they hadn't started the localization at all yet, September's five months from now. The game's done, the story isn't changing, you don't think they could do it in that span? This game isn't going to sell well enough to justify a November release, even on a lame duck system.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Shaymin on April 25, 2015, 10:32:14 AM
- We've known localization to be in progress all year
- There was some English text in the video
- There's no real major localization projects in the works at Treehouse right now (unfortunately)

I hedged my original October prediction with August yesterday, but I'm still feeling it, if you will.

I don't think this game has a wide enough appeal to be the showcase of a holiday season. I think it's much more likely we get this in August or September and then Mario Maker gets pushed into the holiday slot.

Mario Maker's stuck in September because it's for the 30th anniversary of Super Mario Bros.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Soren on April 25, 2015, 10:40:58 AM
Mario Maker stands a better chance at going up against MGS in September than Xenoblade, IMO.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Stratos on April 25, 2015, 01:22:15 PM
If Mario Maker becomes the "central hub" game for amiibo like Skylanders/Infinity it will win Christmas.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Soren on April 25, 2015, 03:11:20 PM
If Mario Maker becomes the "central hub" game for amiibo like Skylanders/Infinity it will win Christmas.


That's not going to happen because no one is playing with Amiibo.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on April 25, 2015, 04:39:51 PM
They still showed it as being 2015 and I see no reason why it won't be. It just may be December instead of August as I was hoping.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on April 25, 2015, 09:34:28 PM
https://www.youtube.com/watch?v=UcMkczoRMTU

And the hour long Treehouse Live is up. Spiffy!

As for the notion of the limited Western appeal for Xenoblade Chronicles X, is it wrong for me to assume this comes from the weak showing of Japanese home console RPGs in the past generation as well as Nintendo of America's severe lack of marketing prowess since the Wii U?

Given the successes of Fallout 3, The Elder Scrolls 5: Skyrim, and Mass Effect, being big, open-world sci-fi RPG isn't at all what's stopping Xenoblade Chronicles X from being a big seller. Gathering from the vibe of previous posts and elsewhere, what's stopping it is the anime aesthetic and Nintendo. Excuse my naivete as I dream of a world where Nintendo of America goes hard and heavy with the marketing of Xenoblade Chronicles X, heralding it as the dream sci-fi (Robotech?) RPG fans have been waiting for and a return to form for home console JRPGs.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Nile Boogie Returns on April 26, 2015, 07:53:10 PM
This has September written all over it.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on April 28, 2015, 07:49:34 AM
http://iwataasks.nintendo.com/interviews/#/wiiu/xenoblade-chronicles-x/0/0

A seven-page Iwata Asks is now available in English. There is a lot of good stuff hear. Here's a sample:

Two major design pillars of the game are the open world and the Skells.

Quote
Iwata - "For the last game, I remember some people asking, "It's a game created by Takahashi-san, so why aren't there any robots to ride?" (laughs)."

Takahashi - "That's true. (laughs) So this time, we created two major pillars, open world and robots, and built various content based on these concepts. The open-world concept was a high hurdle to overcome, but I believe figuring out how to make both human characters and robots coexist and function in this world was another hard challenge we faced."

The game went through a "mass construction" (i.e. major rebuild) when it was decided to change the player character to a player-defined avatar and add online functionality to the game.

Quote
Yokota -  "Right. In the middle of development, we decided to make it compatible with online play, so we had a "mass construction" to change the main character into an avatar and rewrite some of the story to match with the content."
...
Takahashi - "This being the very first HD game from Monolith Soft, we started by forming a team, and delving into experimental development. We first decided that the key pillar would be making it an open world. We continued on development deciding that we wanted to make the robots (Skells) another key pillar. But along the way, we adopted the notion of having the game loosely connected online, and that became our mantra. We changed the main protagonist to an avatar, and had to abandon many of the things we had built up to that point."

The online functionality starts with being "loosely connected" to 31 other active players. The players have a group goal they can contribute to. Afterwards, a special mission is activated where 4 players can meet up and complete together.

Quote
Yokota - "Right. Each game connects with up to 32 players randomly, including the main player. Most of the time, you will not see other players or what they are doing, even if they're in the same field."

Iwata - "But, you can feel each other's presence faintly in real-time."

Yokota - "Yes. For example, if a player defeats an enemy and gets an item they don't want, they can offer to give that item to another player who is connected with them."

Iwata - "So, that item will be delivered to another player who requests it?"

Yokota - "Correct. And sometimes, there are random missions assigned to the 32 players who are connected, such as "Go defeat 10 bugs!" and "Go gather 10 pieces of fruit!""

Iwata - "What should the players who want to focus on their own game do if they receive these missions?"

Yokota - "They can just ignore them. But even if they don't participate, they can still see the progress of the mission, like the number of bugs defeated. "

Iwata - "So even if some players decide to ignore the mission, they can see that other players are defeating bugs. "

Yokota - "Right. And if the mission is completed, a reward goes out to everyone connected."

Takeda - "Um...so even the players that didn't participate in the mission get a reward, too?"

Yokota - "Yes, everyone is rewarded."

Takeda - "Well, that's pretty nice. (laughs)"

Yokota - "If players clear missions like these, sometimes a special mission like a boss battle is activated. This is the only time when up to four players can actually connect and complete a mission together."

Iwata - "So this is when players could actually see the people they are connected with for the first time."

The main story of the game is shorter than in Xenoblade Chronicles. However, other elements such as side quests have been expanded.
Quote
Takahashi - "Right. I also think we were able to express a game with a great sense of abundance. For example, the main story itself is actually shorter than Xenoblade Chronicles. But when you combine all the story elements including the side quests, the amount of text in the new game far surpasses that of the previous game."
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on April 28, 2015, 06:13:17 PM
It's weird how they didn't think of online until so late given how the design of this game is already so much like an online game. It also sounds like a pretty weird setup. Is there a way to specifically play with friends only?
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ian Sane on April 28, 2015, 06:45:25 PM
Having a shorter main story but more sidequests is a pretty good idea.  As gamers get older and have more responsibilities in life they have less time for a 100 hour RPG.  But if they can conquer the main story in a smaller timeframe it can still fit their lifestyle.  Meanwhile for someone with more free time, the sidequests ensure that they still get the large amount of content that they want.  Having one game be 20 hours for one person and 100 hours for another is a very accessible and flexible design.
Title: The Near-Release DLC of Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on April 28, 2015, 07:24:48 PM
http://xenobladex.jp/information/index.html#info150428-02 (http://xenobladex.jp/information/index.html#info150428-02)  (4/28 Update)

DLC has been announced for Xenoblade Chronicles X. They are set to be released on May 8th.

http://www.siliconera.com/2015/04/28/xenoblade-chronicles-x-will-receive-new-mechs-party-members-dlc/ (http://www.siliconera.com/2015/04/28/xenoblade-chronicles-x-will-receive-new-mechs-party-members-dlc/)

There are four character packs at 500 yen each. Each character pack includes a new character to recruit after completing his or her quest line, unique artes associated to that character, and a blueprint and materials for a unique Skell or weapon.

There are also three support packs at 300 yen each. These support packs are free-to-play style boosters for materials and money, experience, and Union points.

There is a 2000 yen bundle of all the DLC. That's basically getting the support packs for free if you want all the DLC characters.

Buying any DLC pack will unlock the Fashion Equipment option that was previously locked until the completion of the main scenario. The Fashion Equipment option allows players to wear armor for their aesthetics while keeping the attributes of their current equipment.
-----
On the heels of Fire Emblem if, this announcement of DLC for Xenoblade X is disheartening.
Most disheartening is that I'll probably buy the bundle after some time of owning the game.

It's weird how they didn't think of online until so late given how the design of this game is already so much like an online game. It also sounds like a pretty weird setup. Is there a way to specifically play with friends only?

Taking their comments at face value, they did say the change was in the middle of development. That could be a one and a half years to two and a half years ago. Most likely two and half years if the first 2013/01 trailer is any indication.

The set-up is odd, but this is the country where we got the Demon's Souls online system. There doesn't seem to be any indication of only playing with friends in the special 4P online co-op missions.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ian Sane on April 28, 2015, 07:51:06 PM
Not happy about the DLC.  But at least they didn't put the content into Amiibos that they make like ten figures of and sell immediately to scalpers.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on April 28, 2015, 08:09:49 PM
Not happy about the DLC.  But at least they didn't put the content into Amiibos that they make like ten figures of and sell immediately to scalpers.

Ha ha ha. I guess we are at that point now, aren't we?

"Day One/Month One DLC sucks, but at least it isn't amiibo."
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Nile Boogie Returns on April 28, 2015, 11:54:13 PM
Not happy about the DLC.  But at least they didn't put the content into Amiibos that they make like ten figures of and sell immediately to scalpers.


 Shulk's Amiibo will sneaky his ass right into this game.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on April 29, 2015, 07:59:21 PM
Sadly, yes, we are at that point.

Considering Nintendo's foray into frivolous DLC, I'm not surprised at all that this game has some too, and close-to-day-one no less. But oh well, I don't think it's a big deal because it looks like this game already has a whole lot of content in it.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: ejamer on June 09, 2015, 12:30:14 PM
As others have said, I'm ok with the DLC as long as it doesn't require Amiibo.
I'd even be ok with Amiibo if the figures were decently available, but that's clearly not going to happen.


Has anyone read the Kotaku "import review"?  He didn't like the game, but then he didn't like the original either and criticisms seem mostly the same between the games.  Skimmed the review content and it sounds like Xenobalde X will be awesome.  Not really a surprise at this point - feels like anyone who liked the original should feel right at home with the sequel.


Now if only they could do something about those bug eyes....  ;D
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on June 09, 2015, 03:37:35 PM
The Kotaku Import Preview in question:
http://kotaku.com/xenoblade-chronicles-x-the-kotaku-import-preview-1710008103

I recommend listening to the Axe of the Blood God podcast episode that is mentioned in the import preview:
http://www.usgamer.net/articles/axe-of-the-blood-god-episode-14-xenoblade-chronicles-x

In short: Richard from Japan has played 70 hours of Xenoblade X and his one word summary for his time is "boredom." Xenoblade X is similar to Xenoblade Chronicles, and Richard didn't love playing Xenoblade Chronicles either. Kat Baiely, the host of Axe of the Blood God, felt Xenoblade Chronicles was "above-average." The pair's pick of Operation Rainfall games is The Last Story.

With the effusive praise of The Witcher 3: Wild Hunt and the building excitement of Fallout 4, I have developed a sort of melancholy that Xenoblade Chronicles X will compare very poorly at the end of 2015. Richard's takeaway from playing the game for so long has somewhat confirmed many fears I had for Xenoblade Chronicles X: Poor writing, poor pacing/structure, unsatisfying quests, and generally a game that is behind the curve of current PC MMORPGS and big console RPGs.

While I anticipate that I will love the Xenoblade Chronicles X (I hope I do considering Xenoblade Chronicles is the front runner for my games of the generation), I expect the above criticisms to be echoed in reviews when Xenoblade Chronicles X is released in NA/EU/OC/etc.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on June 09, 2015, 05:36:32 PM
The original Xenoblade honestly ruined Skyrim for me, the unique setting/story/battle system of Xenoblade made it feel like a "Fisher-Price Baby's First RPG" when I actually got round to playing it. For what it's worth I also own a copy Dragon Age but was so utterly disgusted by the controls I couldn't get through the first hour of the game and haven't gone back to it since. Xenoblade can hold it's own just fine at least in my opinion.


If you disliked Xenoblade 1 or if it just didn't click with you, then it stands to reason you won't like Xenoblade 2. I would be much more interested in the opinion of those who are aligned with my interests in games, or even someone with no preconceptions of the series in general.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Shaymin on June 09, 2015, 08:36:58 PM
For what it's worth, Richard also thought Time and Eternity was a "must play" and not in the "this is how bad games can get" sense.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: ejamer on June 09, 2015, 09:03:12 PM
...
With the effusive praise of The Witcher 3: Wild Hunt and the building excitement of Fallout 4, I have developed a sort of melancholy that Xenoblade Chronicles X will compare very poorly at the end of 2015. Richard's takeaway from playing the game for so long has somewhat confirmed many fears I had for Xenoblade Chronicles X: Poor writing, poor pacing/structure, unsatisfying quests, and generally a game that is behind the curve of current PC MMORPGS and big console RPGs.
...


Hmm... maybe. 


Richards take-away after 70 hours of Xenoblade Chronicles X is meaningless for me because his opinion about the first game (available on YouTube - I'm not linking because I don't believe it's worth the time or effort to watch and don't want to give him the traffic) was so radically different than my experience. In fact, very few of his opinions about games resonate with me, so I'm totally ok with his poor assessment. Other reviewers might feel the same way Richard does - but comparing his review of the original to others from Metacritic makes me doubtful.


As for how the game will stand up to other RPGs from 2015, well, it's hard to say.


Fallout 4 will almost certainly be a bug-ridden mess. That might seem unfair to say... but how many Bethesda games aren't a hot mess until getting a handful of patches, and sometimes even beyond that point in time? Reviewers will look past that and love the game, but I suspect anyone with a backlog would be better served to wait out the hype and but the inevitable "Game of the Year" double-dip release (complete with patches and on-disc DLC) next year.


The Witcher does sound pretty great, and hits a lot of points that interest me in an RPG. But it sounds more like a "different" experience than outright "better" from what I've read, at least for someone who enjoys traditional JRPGs and isn't explicitly looking for a Western RPG instead.


Neither seems like a game that will invalidate what Xenoblade Chronicles X brings to the table this year. (Of course, I'm so strongly biased towards the game due to my high opinion of the original that my comments should probably be taken with a grain of salt also.)
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on June 10, 2015, 06:56:55 PM
Poor writing, poor pacing/structure, unsatisfying quests, and generally a game that is behind the curve of current PC MMORPGS and big console RPGs.
If the game had a strong multiplayer component then I could look past stuff like this, but it sounds like it may be too limited to be worthwhile. I've certainly gotten less enthusiastic for this game, but it's still early, so we'll see how it looks when more opinions get out there.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on June 17, 2015, 07:00:38 PM
Just finished on the treehouse, as suspected there is no voice acting yet but text is quite far along. Not alot to still show but the world is beautiful, oh and Lin is spelt like Lin, and not FE7 Lyn.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on June 17, 2015, 07:54:52 PM
I was excited to hear it would be on Treehouse Live. After a while, I looked away. I just want this game to be out already!
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Khushrenada on June 17, 2015, 08:12:26 PM
I found it interesting how the Xenoblade Trailer tried to play up the action this year compared to how previous trailers have been about the exploration and giant world. I'm not sure the action is as heavy as the trailer tries to sell it. Probably a lot of stuff for at the end of the story.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: ejamer on June 17, 2015, 08:49:55 PM
I was excited to hear it would be on Treehouse Live. After a while, I looked away. I just want this game to be out already!


I'm not watching any more publicity shots or video for the game either. They've already sold me, I'm already thrilled. Video at this point doesn't do anything to make it more attractive. All I want is the chance to start playing.  :)


Hope the Treehouse Live showcase went well though - I'd really like this game to do well when it gets released (although selling a somewhat niche RPG on a console with the Wii U's install base doesn't exactly sound like a recipe for commercial success).
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Khushrenada on June 18, 2015, 12:25:59 AM
I was excited to hear it would be on Treehouse Live. After a while, I looked away. I just want this game to be out already!


I'm not watching any more publicity shots or video for the game either. They've already sold me, I'm already thrilled. Video at this point doesn't do anything to make it more attractive. All I want is the chance to start playing.  :)


Same. I've yet to play XC (the time commitment scares me) and I know it is heavily recommended. However, something about XCX just appeals to me more and I'm way more interested in playing it first. I like the whole idea of the last of humanity being stranded on a foreign hostile world in which you must uncover the secrets of it, colonize it and fight to survive. The exploration trailers back around March/April have completely sold me on that game and I don't want to see anymore. I want to start experiencing it all for myself.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on June 18, 2015, 05:01:18 PM
There may or may not be an English trailer showing up soon.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on June 18, 2015, 05:56:19 PM
It's gonna be tough waiting until December, but on the other hand, maybe I can find the game in a holiday deal.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Nile Boogie Returns on June 18, 2015, 06:05:04 PM
https://youtu.be/81Ib7PLKHTo (https://youtu.be/81Ib7PLKHTo)


English VA Video


I want the little mechanic girl to only speak Japanese and be subtitled. It would be glorious.

Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on June 19, 2015, 04:18:20 AM
https://www.youtube.com/watch?v=kKlBUFVfHM0
The Treehouse Live Day 2 archive.

https://www.youtube.com/watch?v=hwIvAH8BQ9Q
And the Treehouse Live Day 3 archive for those that want to see more.

The snippet of the English dub sounds okay. Elma's voice sounds a bit colder compared to her Japanese counterpart for me. I miss the UK dub of Xenoblade Chronicles, but this very brief bit of the English dub for Xenoblade Chronicles X sounds fine.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Hyawatta on June 22, 2015, 01:27:27 PM
Re-applying for Skell Insurance.

What happens if your Skell is destroyed a fifth time, sixth time, or even an eighth time? Skell Insurance allows your destroyed Skell to be fixed for free up to three times. However, the insurance won’t be valid after the fourth time, and you will have to pay an expensive fee to get it fixed.

After you have paid the expensive fee to get your Skell fixed from being destroyed a fourth time, do you then have new Skell insurance on it, or do you have the option to choose to purchase new Skell Insurance on it that would cover you for another three repairs? If either of these is the case, then you would not have to pay an expensive fee to get it repaired again until the eighth time that it is destroyed. Then, the cycle would start over again with new Skell Insurance for another three free fixes after the twelfth, sixteenth, twentieth, etc… times.

Otherwise, after the third time that your Skell gets destroyed, will there be no more Skell Insurance at all? If this is the case, then from then on, every time your Skell is destroyed (fourth, fifth, sixth, etc…), then you would have to pay another expensive fee right away in order to get it fixed again.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on June 22, 2015, 03:40:07 PM
I haven't heard of anyway to reissue Skell insurance so I assume that after your third wreck, that's it for your insurance. The game lets you eject out of your Skell before it is destroyed so there are multiple ways to preserve your Skell.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on June 25, 2015, 09:00:47 PM
Sounds weird. How abundant is money in this game? Usually, money gets maxed out pretty easy in the second half of RPGs, is that the case here? Or will money always be scarce and this sort of expense will be a real pain?
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Evan_B on June 26, 2015, 12:11:14 AM
I found money aggravating to find in Xenoblade Chronicles. So many quests had items that maneuvering my inventory to figure out what I could and could not sell was always a hassle.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on June 26, 2015, 12:14:58 AM
With the Skells, I think the high price around the mech and ancillary things is to give Skells a high weight of importance. As a side effect, it gives weight to saving money.

It seems monsters don't drop currency but parts and materials. I'd imagine most of our money will come from quest rewards, building the Frontier Network, and selling extra materials.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Evan_B on June 26, 2015, 12:53:38 AM
I believe you can accumulate money from certain probes on the frontier net, as well.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on July 24, 2015, 03:02:26 AM
http://www.nintendoworldreport.com/review/40799/xenoblade-chronicles-x-review

Nintendo World Report's own Danny Bivens gives his formal word on the game.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on July 29, 2015, 04:55:24 PM
The game will be receiving it's European playable premier at Gamescom, it's been about one and a half months since E3 so it's possible we see some new voice acting.
https://twitter.com/NintendoDE (https://twitter.com/NintendoDE)
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on August 05, 2015, 04:40:40 PM
http://www.nintendoworldreport.com/news/40877/xenoblade-chronicles-x-gets-limited-editions-wii-download-of-original-in-europeaustralia

https://twitter.com/NintendoAmerica/status/629003322540851200

EU, AU, and US will be getting a special edition of Xenoblade Chronicles X. EU will also be getting a Wii U bundle and the first Xenoblade Chronicle as an eShop download.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on August 06, 2015, 11:24:01 PM
This tangentially related to the Xenoblade Chronicles series:
http://www.nintendolife.com/news/2015/08/chris_pranger_from_nintendo_treehouse_discusses_harsh_realities_of_localisation

Quote
To reiterate his point, Mr Pranger used Xenoblade Chronicles as an example, explaining it wasn’t popular enough in the West to justify a local release, and pointing fingers at Nintendo of Europe:

You look at something like even Xenoblade Chronicles. People love that game, you know, within a certain group. That game is not the type of game that just pulls in enough to justify the costs on that. So that’s like, we got it in the States by luck, that NoE decided “Oh, we’ll take the fall. We’ll localize that.” Okay, cause someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That’s a lot of money that goes into that.
And people are like “Why do you guys hate money?” We don’t. That’s why you literally can’t make everything. And people don’t like finding out that their fanbase is actually too small to justify the costs of the thing they want.

Pranger was interviewed on the Part Time Gamers Podcast: http://www.chaingangmedia.com/ptg76/
I'll give it a listen later.

Basically, Nintendo has not money for those niche Japanese games we want (yet somehow companies such as Atlus and XSeed do). To be fair to Nintendo of America, they are recorded to have lost money last year on the investor reports. Also, Nintendo as a whole has just come out of several years of losses.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on August 06, 2015, 11:54:12 PM
This tangentially related to the Xenoblade Chronicles series:
http://www.nintendolife.com/news/2015/08/chris_pranger_from_nintendo_treehouse_discusses_harsh_realities_of_localisation (http://www.nintendolife.com/news/2015/08/chris_pranger_from_nintendo_treehouse_discusses_harsh_realities_of_localisation)

Quote
To reiterate his point, Mr Pranger used Xenoblade Chronicles as an example, explaining it wasn’t popular enough in the West to justify a local release, and pointing fingers at Nintendo of Europe:

You look at something like even Xenoblade Chronicles. People love that game, you know, within a certain group. That game is not the type of game that just pulls in enough to justify the costs on that. So that’s like, we got it in the States by luck, that NoE decided “Oh, we’ll take the fall. We’ll localize that.” Okay, cause someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That’s a lot of money that goes into that.
And people are like “Why do you guys hate money?” We don’t. That’s why you literally can’t make everything. And people don’t like finding out that their fanbase is actually too small to justify the costs of the thing they want.

Pranger was interviewed on the Part Time Gamers Podcast: http://www.chaingangmedia.com/ptg76/ (http://www.chaingangmedia.com/ptg76/)
I'll give it a listen later.

Basically, Nintendo has not money for those niche Japanese games we want (yet somehow companies such as Atlus and XSeed do). To be fair to Nintendo of America, they are recorded to have lost money last year on the investor reports. Also, Nintendo as a whole has just come out of several years of losses.
Going by NOA logic they should stop selling games all together since their branch isn't turning a profit.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Soren on August 07, 2015, 12:09:35 AM
Why does Pranger talk about "hundreds of hours, all voiced" when I'm assuming it was the European localization team that handled all the voice acting. Even Xenoblade executive director Takahashi said the differences between versions were minor. (link)
 (http://www.engadget.com/2012/04/06/xenoblade-chronicles-director-naturally-influenced-by-western-de/)
Quote
"We made some minor bug adjustments and revised some of the written content for localization. There were also some places where we made minor adjustments to the game balance, but none of the changes resulted in significant differences from the original (Japanese) version,
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: NWR_insanolord on August 07, 2015, 12:16:48 AM
He's saying that because NoE was willing to put up the money to do that, which NoA wasn't, that's why it did end up coming to America.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: ejamer on August 07, 2015, 08:39:35 AM
Well, I'm glad NoE is willing to put up money and take risks to get cool games translated.


NoA on the other hand, isn't even keen to release games after they've been fully translated. (Reference points: Xenoblade, Pandora's Tower, Another Code R, Fatal Frame, Day of Disaster.)  There is a mentality that a game must be more than just profitable, but an bona fide hit that sells millions of copies before it's worth the effort to release.


I know it's a business.  I know NoA needs to do their best to maximize profits. I still wish they viewed supporting a broad and varied audience as something worth doing.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ian Sane on August 07, 2015, 01:12:37 PM
This might sound like too clever of an idea for Nintendo but why don't NOA and NOE split the cost of an English translation on games released in both markets?  Then they only take half the financial risk.  That might make all the difference between a profit or a loss.

I notice NOA's general boobery tends to coincide with the arrival of a certain former Pizza Hut executive with no prior videogame experience whose popularity with fans is based pretty much entirely on a well-received speech involving kicking ass and taking names.  Their approach certainly seems to be that if it isn't a sure-thing mega hit it isn't worth their while - which is the exact corporate strategy I would expect from non-gaming people.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Evan_B on August 07, 2015, 01:26:38 PM
I guess this is why Nintendo of America promotes Mario and Zelda games as their biggest franchises, since they require minimal localization effort.

Honestly, I wish that Nintendo would use the relationships they DO have to localize games- Atlus and Capcom put out massive RPGs yearly, with Atlus doing numerous titles. XSEED brought over the games that NoA didn't give two shits about localizing, and sure, the costs were minimal for them since NoE was behind a lot of the work, but that's still a distribution of workload.

The most annoying thing is that Chris states the audience isn't there on Nintendo systems. I mean, I'll stand by the Captain Rainbow statement, I don't give a damn about that title. But for RPGs? Honestly? Something that's the meat of the 3DS library somehow doesn't have a chance on consoles? Sure, there are certain standards to be upheld and with those standards their is budgeting issues, but come on- maybe the reason the audience isn't there is because you market your console terribly and shun gamers away from your "family friendly" lineup instead of promoting the more mature titles and celebrating them.

Of course, I say this when we're getting XCX, Fatal Frame, #FE and Devil's Third very soon, so I guess I can't complain. This is such a weirdly polarizing comment, in my opinion, since there's very clearly a huge effort by Nintendo to buff out the Wii U lineup and Chris is obviously working hard at it, but they probably wouldn't have to work so damn hard if Nintendo figured out what the hell they were doing with the Wii U in the first place.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Luigi Dude on August 07, 2015, 01:55:07 PM
Part of the problem is NOA is in charge of Nintendo's strongest market.  Like a lot of people in sports, music, movies, once someone gets on top, they start to become more and more safe.  Since the newest established sellers are guaranteed to get bigger sales in North America, they don't feel the need to release more niche products.

In comparison, NOE is in charge of Nintendo's weakest market.  They kind of need to release everything they can since Nintendo's fanbase is much smaller over there and they need to do all they can to improve it.  People have to remember Europe is the market where Sega actually beat Nintendo back in the day and even the N64 with all it's cutting edge games like Mario 64 and Ocarina of Time was basically non-existent back then.  Europeans just don't have the nostalgia and history with Nintendo's major franchises that American's do, which is why many of Nintendo's top sellers get their weakest number in Europe.

Of course Europe used to be even worse then NOA has been.  Before the Wii/DS era, they were the ones less likely to release the more niche games and even some of Nintendo's established franchises didn't get releases over there.  Only during the Wii/DS era did this change when Iwata decided he wanted Nintendo to have a stronger presence in Europe and put Satoru Shibata in charge of NOE.

NOE gets better treatment because NCL wants an increased presence in Europe so they're able to get away with localizing as many niche games as they do even if many are losing money as a result, while Reggie can just brag about how well the newest Mario is selling for NOA to avoid having to spend anything on niche titles since he's making NCL more money then anyone else so they're less likely to question his decisions.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ian Sane on August 07, 2015, 03:28:01 PM
The funny thing is that Chris picked Xenoblade as an example when it's clear that NOA were being mushheads about that.  I can go to the store and see Xenoblade for the New 3DS published by NOA on the shelf.  The sequel is set to be one of the Wii U's biggest titles this year.  So Xenoblade didn't have enough potential to make a profit on the Wii, which had one of the largest userbases in videogame history, while it does on the comparably rinky-dink New 3DS and Wii U userbases?  Clearly they flubbed on that one and yet Chris pulls it up as an example of the process.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on August 25, 2015, 12:18:43 PM
A Xenoblade Chronicles X panel will be held at Pax Prime. I'm guessing this is where we will learn more about the voice acting and possibly about 8-4's involvement.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on August 28, 2015, 06:37:11 PM
https://twitter.com/markmacd/status/637382748185890816

Well there it is, now it's official. Big fan of their work on Fire Emblem and Monster Hunter.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on August 29, 2015, 06:21:32 AM
Ah, so project X was X! With 8-4 Play helping Treehouse, I'm less worried with how the localization will go. Just hope they go easy on the referential humor or put it where it would be appreciated.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on August 30, 2015, 06:31:50 AM
https://youtu.be/4HKncIY9Jn4
"PAX Prime 2015: The Art and World of Xenoblade Chronicles X - Full Panel"

It's not the full panel as they cut off the Q&A. Also, cynically, this is a 43 minute ad for the North American limited edition of Xenoblade Chronicles X.

Good info on the game and its creation. I noticed the dates on the various concept art pieces where some date to January 2013 or some in 2012. There are only 10 (of a possible 55) tracks from the soundtrack, but the samples of some the 10 are the ones you would pick. Tracks still in question are "Black Tar", the main battle theme, and "The key we've lost" from the E3 2013 trailer.

The concept art and video clips in the panel are somewhat spoilers for those that haven't devoured all the pre-release coverage of the game.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on August 31, 2015, 10:29:11 PM
https://youtu.be/vUK1b_ysTnI
The first episode (out of five) of Nintendo of America's Xenoblade Chronicles X Survival Guide.

Some localization tidbits:
BLADE: Beyond the Logos Artificial Destiny Emancipator is now Builders of the Legacy After the Destruction of Earth.

BLADE is the military-mercenary-government of Xenoblade X. There was probably no way to make a good, sensible acronym out of BLADE, but I will miss artificially emancipating from the destiny of Earth and humanity's destruction.

Unions, Xenoblade X's in-universe guilds, are now referred to as Divisions. This is better in line with BLADE's militaristic nature. The video details each of the 8 divisions and their specific game play bonuses.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Evan_B on September 01, 2015, 11:42:56 PM
I, for one, am glad to know that there are two utterly ridiculous acronyms out there.

Has anyone preordered the limited edition yet? If so, from where? I am a sucker for art books, and I have to get it for that reason alone.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on September 02, 2015, 03:43:03 AM
I want the Special Edition. Amazon has run through their allotment for now. I'm keeping an eye out, but I won't be too bummed if I can't get it.

More localization tidbits:
Sounds like Overeds, powerful & named field enemies, have been localized in to Tyrants. Good switch.

The Nav Ball that you can shoot out to light a path to an objective has been localized to the Follow Ball.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Fatty The Hutt on September 02, 2015, 01:14:39 PM
Nav Ball was better. The rest of the localizations are good so far. Except Skells. Dolls was also really dumb but Skells is awkward. I wish it was something else. Why not just Mechs or Mech Suits?
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on September 02, 2015, 04:36:22 PM
Nav Ball was better. The rest of the localizations are good so far. Except Skells. Dolls was also really dumb but Skells is awkward. I wish it was something else. Why not just Mechs or Mech Suits?

Nav Ball was a cute and JRPG-ish name. Follow Ball is as straight-to-the-point as can be, which is something I appreciate.

As for the word "mech", I assume Nintendo of America is wary of litigation. "Mech" may still be trademarked/copyrighted by the Battletech license. I don't know where the Battletech license went after Smith and Tinker. Also notice how practically no fiction with a giant robot (outside of Battletech and Mechwarrior) refers their giant robot with the word "mech".

"Skell" doesn't roll off the tongue nicely, and I became fond of "Doll" from following the Japanese pre-release footage. However, I've come to appreciate Treehouse's explanation of "Skell" being a shortening of "exoskeleton" and how "Skell" would easily fit in the same lip flap or text space as "Doll".

Thinking on the history of names-for-giant-robots-other-than-mech where you have your mobile suits, cores, gears, wanzers, vertical tanks, titans, and what not; skell isn't an outlier. If anything, it's something unique that Xenoblade Chronicles X can call its own. That is something the game can be proud of.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on September 02, 2015, 06:27:32 PM
Yes it is important to consider that the way a word is said in Japanese will not match the way a word is said in English, making direct translations and lip syncing mutually exclusive.


I appreciate what they did with Skell but the problem is it's just an ugly ugly word, like first you have the S sure that's an S, what harm can an S do? They you have the K it's unusual to SK so close to each other but it's not unheard of. Skeleton for example. Next up is E, whew finally a vowel, but then we have L and then another L. Sk-Ell huh? Well that just can't do, ya see imagine a sine curve, you start with the middle of the road S at 0 degrees, then you go to 90 for the harsh sounding K then way down to 270 for the soft E then back up to 360 for the middle of the road LL. Where as with Doll it's a cosine graph starting with the harsh D sound, then down to 180 for the soft vowel O then back up for LL at 270.


Another way we can show Skell is an ugly word is using it's ASV, or average scrabble value.
For Skell the average scrabble value is (1+5+1+1+1)/5= 1.8
For comparison Doll is 1.25, Gundam is 1.67 and Tengen Toppa Gurren Lagann is just 1.3.
I suppose Mech is also a very ugly word however it's been around so long everyone is just used to it being ugly.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ian Sane on September 02, 2015, 07:57:41 PM
Skell is literally one letter removed from "skull" so I find it very easy to pronounce and not awkward at all.  Is this like an accent thing?

"Overed" sounds like how a British person with an accent that drops the 'h' says "overhead".
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: ejamer on September 02, 2015, 08:35:11 PM
I also preferred Doll to Skell... it does sound better to me and feels less contrived, but is probably not "manly" enough for a macho western audience.  In the end, not a big deal either way.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on September 03, 2015, 06:03:38 PM
"Skell" sounds fine to me, I see no issue. It's like "hell" but with a "sk." Oh bloody skell!

"Doll" was stupid and creepy.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Evan_B on September 10, 2015, 06:06:52 AM
Dammit, I was debating the limited version on GameStop, but I held off and now it's sold out.

This is driving me nuts. Am I screwed on getting this thing?
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on September 11, 2015, 02:26:49 AM
Dammit, I was debating the limited version on GameStop, but I held off and now it's sold out.

This is driving me nuts. Am I screwed on getting this thing?

Given how Nintendo of America handles supply these days: Yes.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: EasyCure on September 11, 2015, 06:42:59 PM
I don't mind "Skell," I actually think it's pretty cool. Wouldn't have minded "Doll" but I guess this way we don't have to hear even MORE BS come from kids mouths on the internet, already enough of that as is.

So I'm just catching up on all the news, and I must say: I love Nintendo putting out these informative videos these days. I just finished watching the XCX Survivor Guide video and it has completely changed my mind about the game. Not that I think anything is wrong with XCX, I just felt that I wouldn't want to invest the time in a game that size.

I'm back on board the XenoTrain. See, part of my problem with the original XC was that it took me way too long to figure things out and understand the game. Maybe that's my own fault, I don't normally do RPGs and certainly none of this scale, but a lot of the game mechanics were explained in such a mundane way that it wouldn't stick. Couple that with the fact that confusion would cause me to lose interest fairly early on, which led to the game being put down for months, which lead to even MORE confusion once I went back in. Not this time though. The Survival Guide breaks things down in such a simple way for me, and I wish Nintendo would have done this the first time around.

I'm really looking forward to other ones in the future, across any series that isn't too casual friendly. Nice touch Nintendo.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Soren on September 13, 2015, 12:54:15 PM
http://www.gamestop.com/wii-u/games/xenoblade-chronicles-x-special-edition/125408
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on September 14, 2015, 03:18:56 AM
I saw that on Friday and put my order for it.

Here's to hoping that Gamestop has their numbers right.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on September 14, 2015, 05:57:05 AM

Here's something interesting, according to some guy on reddit an article in game informer states that the character dlc released in Japan will be free in the western version of the game. While I wouldn't have minded paying for it I'm not going to say no to free stuff.


https://www.reddit.com/r/Xenoblade_Chronicles/comments/3kv53n/xenoblade_chronicles_x_dlc_to_be_included_for/
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on September 14, 2015, 04:12:29 PM
I was already planning to buy all the DLC character (a 2,000 yen pack), but cheers if NA/EU/AU/NZ are getting it for free.

I do wonder if Nintendo will be selling the grind boosters as DLC. There's also the question of the costume armor option that was unlocked by purchasing DLC or completing the story.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on September 18, 2015, 01:01:01 AM
http://www.nintendoworldreport.com/news/41177/star-fox-zero-delayed-to-2016

It's all up to you, Skell kid! Charge through that gap and show the (rest of the) world what you're made of!

(Please, let me dream for a moment before I wake back to reality.)
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Soren on September 18, 2015, 02:14:36 AM
(Please, let me dream for a moment before I wake back to reality.)


Wake up call!


Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on September 30, 2015, 05:38:32 AM
http://www.gameinformer.com/games/xenoblade_chronicles_x/b/wii_u/archive/2015/09/29/xenoblade-chronicles-x-feature-preview-game-informer.aspx

The Game Informer preview from issue #270.

Nothing much new that hasn't been covered by the Japanese PVs and news before hand. Still, a nice overview of the game.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on October 02, 2015, 11:24:14 PM
https://www.youtube.com/watch?v=ix87NDXnM_w (https://www.youtube.com/watch?v=ix87NDXnM_w)

The second of five Survival Guide episodes from Nintendo of America is now available. This one talks about the battle systems of Xenoblade Chronicles X.

From enjoying the combat of Xenoblade Chronicles very much, this short video had me very excited over the additions and changes Xenoblade Chronicles X is bringing. However, I couldn't help but imagine how bewildering this video will be to anyone unfamiliar with Xenoblade or hotbar-style combat systems.


EDIT: Also, for those that hoped that Xenoblade Chronicles X would cut down on the non-stop combat barks (in-battle voice work) of Xenoblade Chronicles, I fear that the new game is just as chatty judging from the video.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Evan_B on October 03, 2015, 12:37:47 AM
I loved the chatty nature of the first game. However, I hope this game adds more lines (with more party characters, I would hope so).
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on October 08, 2015, 06:40:50 PM
It just needs an option to turn off battle voices, like what Tales games do.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on November 05, 2015, 05:40:59 PM
NA/EU review copies of Xenoblade Chronicles X are out. Time for me to get extra anxious.

http://www.animenewsnetwork.com/the-x-button/2015-11-05/long-division/.95022
In the first section of the column, it appears the inevitable has come to pass with Lin's JPN bikini-thong clothes being edited/censored.

While I default to Japanese games to keep everything as they go through localization, I'm not upset in this specific case of 13/15-year-old Lin's titillating costume sets.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: ejamer on November 05, 2015, 06:45:10 PM
NA/EU review copies of Xenoblade Chronicles X are out. Time for me to get extra anxious.

http://www.animenewsnetwork.com/the-x-button/2015-11-05/long-division/.95022 (http://www.animenewsnetwork.com/the-x-button/2015-11-05/long-division/.95022)
In the first section of the column, it appears the inevitable has come to pass with Lin's JPN bikini-thong clothes being edited/censored.

While I default to Japanese games to keep everything as they go through localization, I'm not upset in this specific case of 13/15-year-old Lin's titillating costume sets.


Exciting news, right? I know reviews won't be out for a while... but at least people are getting to play. I kind of pity the reviewer who has to rush through the game though. If this experience is as epic as the previous game, playing to completion in a month isn't really that much time.




Re: censorship


I care much less here than with Fatal Frame. Maybe that's not reasonable, but to the games have different ratings (I don't expect any censorship in M-rated titles) and there is also a different social stance in the West when it involves characters who clearly look underage wearing appropriate clothing compared to what adults are portrayed wearing.


That said, I hope they haven't gone hog wild with changing outfits for all characters. It's not really a big deal, but beyond adding some modesty for extremely young characters there isn't really a good justification (for the time and effort spent) in making those kind of changes to a T-rated game.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on November 05, 2015, 06:47:09 PM
Lin is actually 13 in both versions according to John and the aging up was misinformation. The lack of bikinis doesn't offend me but for whatever reason religious references are also being removed, words such testament and Lucifer. It feels like we have regressed back into the days of removing crosses from Dragon Warrior on NES. Regardless I'm still incredibly excited for X, I've been going through Xenoblade 3d before the new one comes out although it doesn't look like I'll be able to finish it in time. I thought playing it again might get boring but in reality it has only deepened my appreciation for it and reaffirmed to me that it is my favourite game of all time.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ian Sane on November 05, 2015, 08:01:45 PM
I didn't know religious references were being changed.  That's a little annoying.

I look at it like this - has anything been changed to the point where you would prefer the alternative of the game not being localized at all?  Odds are the main feel of the game is not going to be all that different because a 13-year old girl can't wear skimpy clothes.  It isn't like sweat in Mortal Kombat or people getting intoxicated on root beer.  Also we do now live in the internet age.  If you really want to see this girl uncensored I'm sure you can find screenshots and movies easily.  This isn't like when I was a kid and I wouldn't even know if a game was altered and couldn't see what I was missing even if I did.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on November 05, 2015, 08:27:50 PM
The removal or editing of religious references and allegories I can be okay with because Japanese anime/manga/video games cares less about such religions than what North American/European/etc. are used to. There is a high probability that the Japanese creators did not treat the religious references with the sensitivity non-Japanese audiences would like.

Also, it's not uncommon for such religious stuff to be thrown around as cool window-dressing. Granted, executive director Tetsuya Takahashi might be trying to say something with the use of religious references, but it's possible he is biting more off than he can chew. I'm curious to read detailed comparisons between the Japanese version and English version.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Evan_B on November 05, 2015, 08:34:19 PM
All the while, Shin Megami Tensei sits there with a big middle finger flipped at European religion.

Just another reason to keep learning japanese.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: ejamer on November 05, 2015, 10:11:08 PM
Minor religious references removed from the game?  Curious to hear exactly why they felt those changes had to be made...  would love to give the localization team benefit of the doubt, but don't feel like they deserve it.


(Yeah, yeah. They know more than me. They are professionals. They have rules they have to follow. The excuses go on. It still sounds like another unnecessary and unproductive decision that gets made to appease people who aren't even going to play the game. I mean, think about the themes in Xenoblade if you play through to the end. Now explain to me why we can't handle the name Lucifer or calling something a testament. Seriously?)



Also, I disagree with Ian Sane's comment above. This isn't an "all or nothing" situation where we need to just be thankful the game gets released at all. If Nintendo is consistently making decisions that fans don't like during the localization process, I think it's perfectly valid to speak out about it - especially if that feedback gets back to NoA.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Enner on November 05, 2015, 11:50:27 PM
All the while, Shin Megami Tensei sits there with a big middle finger flipped at European religion.

Just another reason to keep learning japanese.

Given that the Shin Megami Tensei series is about Hell (as in the Hell) spilling forth on to Tokyo (or what have you), the religious stuff is a strong theme.

(Yeah, yeah. They know more than me. They are professionals. They have rules they have to follow. The excuses go on. It still sounds like another unnecessary and unproductive decision that gets made to appease people who aren't even going to play the game. I mean, think about the themes in Xenoblade if you play through to the end. Now explain to me why we can't handle the name Lucifer or calling something a testament. Seriously?)

I think it's important to consider that the in the Japanese version the religious references are just plain stupid to western audiences. Perhaps they maybe as stupid as naming a random assortment of proper nouns using names from the Bible or the Koran with no strong rhyme or reason.

From what little I got of impression of Takahashi's previous work, Xenoblade Chronicles was very light compared to the weeds the three Xenosaga games went in to. Maybe Treehouse and 8-4 are making the better judgement call in cutting that stuff down. Since I have so little information to go on, I can only hope for a detailed article in the future that details what was changed.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: oohhboy on November 06, 2015, 12:52:11 AM
Most Japanese religious references are nothing more than flavouring. Look at Evangelion for example, full to the brim with references, but almost none of it is structural or follow any real theme. It's there because it is cool. They do it with any religion.

It's stupid for western audiences because it is nonsensical, intentionally so. Trying to draw anything out of nonsense is going to drive you nuts.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Ian Sane on November 06, 2015, 04:32:07 PM
Doesn't the Shin Megami Tensei series actually have stuff where the Judeo-Christian God is portrayed as a villain. THAT I can see offending people and I can see why Nintendo would want to clear of something like that.  But name dropping some religious reference is pretty minor.  Think about things like the Lazurus Pits from Batman or Archangel from X-Men.  Those are bible references.  Sega called their console the Sega GENESIS for crying out loud!  Any controversy from those, if they exist, were so minor that I've never heard of any.

But then I'm a pretty reasonable person and I have noticed that there are a lot of people that aren't.  I'm a Christian but if you call something Lucifer or testament I will at worst roll my eyes.  In some cases you could be doing something that makes perfect sense.  Call the main bad guy Lucifer?  That's such an obvious parallel that it's almost too easy to the point of being corny.  But there are people that throw a fit over the tiniest reference to their religion and I can see why a company doesn't want any bad publicity that could come from that.

Now the only people that will ever play Xenoblade Chronicles X or frankly will even know it exists are not the types that would throw a fit over religious terms.  But then I think they probably wouldn't care about jailbait in bikinis either.  I think Nintendo is over-reacting but they do care a lot about being seen as a family-friendly company and it just takes one nutbar to make a big thing about this stuff.  A company like Atlus wouldn't give a **** because their image is of this Japanese hardcore games company and their target audience would actually be more turned off if they changed the content.  But Nintendo is trying to sell Pokémon and doesn't want to be associated with "blasphemy" or "pedophilia" which would be the worst-case scenario here.

I don't want to get the point where Nintendo is back to root beer in bars and people threatening to "destroy" someone rather than "kill" them.  But I get why they have some concerns.  There is a point where the game's themes are being seriously compromised but I can live with some sanitizing if it doesn't have much impact on the experience.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: Mop it up on November 06, 2015, 05:29:40 PM
This is why it's called "localization" and not "translation," some things get altered to better fit the culture upon which it's being released. This has been going on for decades, and it isn't just Nintendo either. There have been plenty of Sony system games changed for the US, including recent ones on Vita and PS4. People are complaining about this simply because it's Nintendo.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: TOPHATANT123 on November 06, 2015, 05:31:52 PM
Gamexplain has some videos up of the English review copy. I only watched a bit of the battle one but from what I understand the preview video has some spoilers in it so I would advise avoiding that one. I like Elma's VA as well as Lin's who is surprising not annoying, oh and Fiora is back in spirit as a voice option for the protagonist. Tatsu though from what little I heard sounds terrible.
Title: Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
Post by: ejamer on November 06, 2015, 05:50:18 PM
... People are complaining about this simply because it's Nintendo.


Maybe, but if so I'd argue that it's partly because Nintendo has a history of going overboard with these decisions.


Localization vs translation is a fine point, but there needs to be a balance between trying to make the game more culturally relevant and needlessly changing content. Worse yet, sometimes localization is used to justify bowdlerization. I'm not saying that's the case here, but removing any religious references might fit that description and does seem out of place for a game in the Xeno line.


When a change is made that doesn't add value, and (arguably) doesn't make it more culturally relevant or acceptable, then I think we should question why the change is made.


(And for perspective, this is all tempest in a teapot stuff. It doesn't sound like any of the changes really matter in this case, even though I wonder if some are actually valuable changes or just arbitrary decisions. They certainly aren't going to affect my decision to buy, play, and enjoy the game.)
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Mop it up on November 06, 2015, 06:09:32 PM
Maybe, but if so I'd argue that it's partly because Nintendo has a history of going overboard with these decisions.
That was like 20 years ago, though. Time for people to let go.

Things like names might not change because of being a religious reference or something, it could also just be to create better names or instill more personality. For example, Ted Woolsey changed a lot of things about games like Final Fantasy VI and Chrono Trigger, and after seeing the original stuff I felt like he did make certain things more fun and chose better names.

I do agree it is okay to wonder why changes are made, but that isn't really what's happening. Especially on a place like GameFAQs or something, where it's being called "censorship" and any change is automatically assumed to be bad. I swear, some people aren't satisfied unless a game has directly-translated, broken English lines.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Stratos on November 06, 2015, 07:31:50 PM
People need to understand that translation is an art, not a science. The goal is to carry over the spirit of the message. Certain jokes can only be conveyed in the language it was created in.


Woolsey was a quality translator and did a fantastic job with some major projects.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Evan_B on November 07, 2015, 11:23:07 AM
From all that I have played and read in the Xeno series, the stories have had some sort of religious theming. Maybe not direct references to European religion, but talk of godhood, etc. I think this is interesting, but then again, many JRPGs have themes of destroying gods and such.

With Xenoblade Chronicles X, the story seems to be more evocative of Space Opera or hard Sci-fi, so maybe religious themes would be downplayed, or at lead relegated to philosophical musings made by characters. But I do agree that naming something with a religious title just for the sake of it isn't necessary. If you strip a character of their own beliefs for the sake of remaining family friendly, however, I'm not too keen on that.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: michaelbaysuperfan616 on November 07, 2015, 05:14:20 PM
wasn't Bayonetta a religious themed game and it was pretty hard core.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Luigi Dude on November 07, 2015, 07:13:35 PM
wasn't Bayonetta a religious themed game and it was pretty hard core.

Bayonetta is so ridiculously over the top it's hard for anyone to take it seriously.  When Angels are portrayed as mechanical bird monsters and God is a giant naked women you fight in outer space, it actually becomes less likely to offend anyone just from how silly the whole story is. 

Something like Xenoblade which is trying to be more serious and dramatic, has a finer line to walk since misuse of religuous names and themes can be a lot more annoying to a Western audience since they're expecting more from the story.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: ejamer on November 07, 2015, 08:33:11 PM
wasn't Bayonetta a religious themed game and it was pretty hard core.

Bayonetta is so ridiculously over the top it's hard for anyone to take it seriously.  When Angels are portrayed as mechanical bird monsters and God is a giant naked women you fight in outer space, it actually becomes less likely to offend anyone just from how silly the whole story is. 

Something like Xenoblade which is trying to be more serious and dramatic, has a finer line to walk since misuse of religuous names and themes can be a lot more annoying to a Western audience since they're expecting more from the story.


I call BS on this. Xenoblade might be trying to be more serious, but it's still very clearly a fantasy setting with huge mechs and giant dinosaur-like creatures.


People who might get offended over religious themes would get offended either way.
People who might get offended aren't the target audience in either case.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: ShyGuy on November 07, 2015, 09:33:51 PM
What are we talking about? Japan's hipster-ising of the Abrahamic religions? Welcome to Anime.

(http://i91.photobucket.com/albums/k302/shyguy70/aifjlol_zpswe7gxjik.gif) (http://s91.photobucket.com/user/shyguy70/media/aifjlol_zpswe7gxjik.gif.html)

I was considering getting this game, but I'm afraid it would cut into my Devil's Third time. ;)
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Triforce Hermit on November 08, 2015, 12:53:31 PM
People still care about religious references? Unless it is bashing a specific religion, who cares?


Oh yeah. And

(http://i91.photobucket.com/albums/k302/shyguy70/aifjlol_zpswe7gxjik.gif) (http://s91.photobucket.com/user/shyguy70/media/aifjlol_zpswe7gxjik.gif.html)

What he said.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: michaelbaysuperfan616 on November 09, 2015, 12:02:23 PM
I don't care about changes made during localization one way or the other, if I wanted to play the Japanese version of the game I would learn Japanese. American culture is just different than Japanese culture, some gamer's tend to forget that they do not speak for the majority of people.

That being said, I am still very interested in this game.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Evan_B on November 09, 2015, 08:29:16 PM
Gamers don't speak for everyone, but let's be honest, everyone isn't going out of their way to buy Xenoblade Chronicles X. Gamers are.

And Japan hipster-izing Abrahamic religions is so old hat that no sensible JRPG player would bat an eyelash at it. But, to be frank, we know nothing about what these references really were. So we can't exactly gauge the offensiveness of them before actually having seen them.

Which... we never will...

...So... yeah.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: ShyGuy on November 09, 2015, 11:54:55 PM
I hear this game is big!
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Stratos on November 10, 2015, 03:13:52 AM
How big is it, ShyGuy?!?
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Khushrenada on November 10, 2015, 04:10:54 AM
It's so big that even Dora couldn't explore it!
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Enner on November 10, 2015, 05:55:39 AM
Nintendo has streamed the 3rd episode of the survival guide.
https://www.youtube.com/watch?v=sxO6qaXUcGc

This episode details the Skells in a similar whirlwind pace as to the previous episodes.

Because I couldn't help myself, I watched Polygon's 51 minute Xenoblade X video.
https://www.youtube.com/watch?v=YM3k18G5_1g

Spoiler alert for the game's 8th (of 12) Story Chapter. It's the big siege of New Los Angeles that has made for very good trailer fodder. In actual play, Xenoblade X is showing a lot of stops, starts, and awkward pauses and transitions that inhibit the narrative gravitas. The player dialog choice system being the poster example. Also, it is absolutely jarring going from the stand-and-talk cut scene to the assault-by-menu of the player's battle.

At 18:52, the video switches to exploration hijinks with many funny and wonderful moments. Each of the five continents are shown as well as some nitty gritty menu time around New Los Angeles.

As Fallout 4 is released to high praise and Xenoblade Chronicles X is set to release alongside 2015's last big open-world game, Just Cause 3, my mind has once again set to mope on Xenoblade Chronicles X's English-language review prospects. With The Witcher 3: Wild Hunt setting the new high bar for narrative and a world full of life and history, Metal Gear Solid V: The Phantom Pain blazing a new paradigm in how numerous systems and elements coalesce in to a vibrant action experience, Fallout 4 being a mess of systems and cleverness that hold together just enough to impress, and Just Cause 3 promising to explode continuously, I wonder grimly as to how Xenoblade Chronicles X will fit among its peers outside of being, "that Wii U game."

After watching the Giant Bomb Quick Look of Fallout 4 and hearing Jeff Gerstmann remark how Fallout 4 is still very much a Fallout game in the vein of Fallout 3 and Fallout: New Vegas, it got me thinking of Xenoblade Chronicles X's legacy as a collection of systems and mechanics. While others have thought differently, to me Xenoblade Chronicles and Xenoblade Chronicles X take much from the MMORPG genre that has birthed games such as World of Warcraft, Star Wars: The Old Republic, and Final Fantasy 14: A Realm Reborn. Xenoblade Chronicles X is derived from a genre that is nearly exclusive to the PC platform. Adding to that, said genre has seemingly peaked and plateaued in terms of excitement and relevance. Other genres have mined MMORPG's best and most compulsive aspects for their own gain (e.g. Destiny), leaving behind the cruft that alienates more than it invites (possibly hot bar combat, menu labyrinths for character attribute and trait manipulation).

Adding to this, the possibility of Monolith Soft's and Nintendo's isolation from their peers leading to the game not following established best practices. (Personally, Xenoblade Chronicles played exactly how I wish a single-player version of an MMORPG would play, so I'm not expecting Xenoblade Chronicles X to drop the ball in this regard.)

I can't help but think that there will be more of a cool reception to Xenoblade Chronicles X, and that it will be criticized for being dated, perhaps anachronistic, and for being oddly put together.

Watching Polygon's 51 minute video had me... frothing with demand, to say the least. Rough spots considered, Xenoblade Chronicles X looks to be a dream game for me, more so than its wonderful predecessor. Maybe that makes me an oddity in today's console video game audience. And maybe that's okay.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: michaelbaysuperfan616 on November 10, 2015, 09:27:48 AM
Gamers don't speak for everyone, but let's be honest, everyone isn't going out of their way to buy Xenoblade Chronicles X. Gamers are.

And Japan hipster-izing Abrahamic religions is so old hat that no sensible JRPG player would bat an eyelash at it. But, to be frank, we know nothing about what these references really were. So we can't exactly gauge the offensiveness of them before actually having seen them.

Which... we never will...

...So... yeah.


Well let's try it this way, gamers don't buy Nintendo consoles, kids do, kids with parents that are sensitive right now due to a "war on religion" that they perceive to be coming from the media. It is in Nintendo's best interest to stay as far out of that cultural war as possible thus these changes do make sense from a business standpoint. True the target audience for this game might not care but with so few games on Wii U this game is going to stand out like a sore thumb, it is going to be noticed and Timmy is going to ask for it for Christmas and when he starts playing and suddenly grandma points out, because we all know grandma plays Nintendo now thank's to Wii, she is going to have a heart attack and go ballistic when she sees her sacred religious references banded about in what she sees as a satanic game. Remember how nuts the world went over Pokemon being satanic?
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: TOPHATANT123 on November 10, 2015, 11:49:16 AM
My frothing demand for this game increases by the day, although I recognise that it just doesn't have the marketing budget from Nintendo or the cachet of any of these other franchises to make a big impact. Xenoblade and all of it's systems are unapologetically an RPG first and foremost with the action part secondary, while not necessarily a bad thing it limits the games appeal to a wider audience. If X can recapture a portion of Chronicle's brilliance it'll be a great game regardless.

I am very glad Monolith Soft kept and improved upon the MMORPG elements in X since they worked so well in chronicles, although I'm not completely opposed to action. I think the rpg systems in the first mass effect are clunky and really not very fun, so I liked it when 2 stripped a lot of it away. Just Cause 2 is also a great action game and 3 looks incredible, but I don't play it for the same reason I would play a game like Xenoblade.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Evan_B on November 10, 2015, 12:51:54 PM
...No, I honestly don't, but I do remember a news story on it despite the claim being absurd. Considering Pokemon is still an extremely popular children's franchise and one of Nintendo's biggest cash cows, I'd say the accusations of satanism were not very effective. It's just the typical Western entitlement on display, which should apply even less to Xenoblade X because it's listed as a mature title, so parens should know what they are purchasing beforehand. The more dismissive we are of this ridiculous type of behavior the dumber the cases of it are going to become.

I don't honestly see how the Phantom Pain provided any sort of improvement on the action adventure genre since it's just a rehash of Peace Walker mechanics with a more disjointed story and the now-tedious open-world format.

I like exploring, and I like the combat system of the Xeno games as well as the flexibility of the characters. I don't care for MMOs because their story is usually an afterthought and the games boil down to raids and tedium while Xenoblade encourages discovery. I think, no matter what, Xenoblade X is going to be "that Wii U game" because it has no marketing push and the journalists who cover games like te Witcher and Fallout are going to be unimpressed by the visuals and the complexity of the systems, which is what modern open-world RPGs stray from as much as possible.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: michaelbaysuperfan616 on November 10, 2015, 01:51:37 PM
I guess I should make my stance learn, I am not agreeing with the hysteria but I understand where it is coming from, I am Texan afterall. Just a year or so ago there was all sorts of noise over "gay couples" in a DS game so you can bet your ass Nintendo is well aware that the religious right in this country are pretty damn vocal. Also since when does having an M rating ever stopped them from complaining? Never heard of the backlash surrounding Mortal Kombat or GTA? I am not saying it ever makes sense but from a business standpoint a company such as Nintendo is already taking a big chance importing an M rated title, if that is true that would be odd for an RPG to be rated M in the first place but I guess whatever I don't follow the genre much.

Again it won't matter parents do not read the warning labels anyways.


Not that any of it matters, we are talking what a couple of names changed and a sprite that only perverts should care was changed? Yeah a bunch of noise over nothing. The game itself I am not at all sure on. I want to get it simply because there is so little on the console and the mech stuff looks cool. Being an open world RPG might turn me off though.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Evan_B on November 10, 2015, 02:25:48 PM
Again, those games sell millions of copies. It's not hurting their business. Any publicity is good publicity.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Khushrenada on November 10, 2015, 03:18:37 PM
Where is all this M rating for XCX coming from? It's rated Teen. I don't get that part of the conversation.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: michaelbaysuperfan616 on November 10, 2015, 03:28:22 PM
Evan said it was a mature title, I assumed he meant Rated M.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: broodwars on November 10, 2015, 03:36:56 PM
I'm waiting for Christmas on this one. I just have too little time and money for s game of this scope, especially since I gave up on finishing the first game years ago.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Mop it up on November 10, 2015, 04:35:26 PM
Personally, Xenoblade Chronicles played exactly how I wish a single-player version of an MMORPG would play, so I'm not expecting Xenoblade Chronicles X to drop the ball in this regard.
The problem with this is that it felt like the original game was designed for multiplayer, yet it had no such option. As such, I felt lonely when playing it, and really wanted another player(s) to be able to control the other character(s), especially since the AI was so terrible. When it was hinted that X would have an online mode, I was very excited at the possibilities. After learning about how limited the online stuff is, I'm once again disappointed, as it feels like such a huge wasted opportunity.

An even larger world will just make me feel even more lonely that I can't explore it with someone else.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Ian Sane on November 10, 2015, 04:45:25 PM
Personally, Xenoblade Chronicles played exactly how I wish a single-player version of an MMORPG would play, so I'm not expecting Xenoblade Chronicles X to drop the ball in this regard.
The problem with this is that it felt like the original game was designed for multiplayer, yet it had no such option. As such, I felt lonely when playing it, and really wanted another player(s) to be able to control the other character(s), especially since the AI was so terrible. When it was hinted that X would have an online mode, I was very excited at the possibilities. After learning about how limited the online stuff is, I'm once again disappointed, as it feels like such a huge wasted opportunity.

An even larger world will just make me feel even more lonely that I can't explore it with someone else.

That's an interesting take because for me the isolation of a single player game is the appeal.  I enjoy having some time to explore the game world at my own pace away from the numerous distractions in life.  It's like reading a book.  You don't usually books with someone else, it's the sort of thing you do when you have to time for yourself.  A good single player games is specifically for when I want some "me time".

I stopped playing the first game, not because I got bored, but just because life happened and I was unable to play it for a little while and the game is complex enough that I couldn't just pop back in as if nothing happened.  It took me a fair bit of time to wrap my head around how the game worked in the first place.  This will probably have the same problem where I'll have a good streak of free time going and then something will come up that just writes off videogames for like a month and then I never return because of the investment in re-learning what the hell I'm doing.  It's not the game's fault though that it doesn't fit my schedule.  If this existed when I was in high school it would have been perfect.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: ejamer on November 10, 2015, 04:48:44 PM
Again, those games sell millions of copies. It's not hurting their business. Any publicity is good publicity.


Agree on this.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Mop it up on November 10, 2015, 04:57:08 PM
That's an interesting take because for me the isolation of a single player game is the appeal.  I enjoy having some time to explore the game world at my own pace away from the numerous distractions in life.  It's like reading a book.  You don't usually books with someone else, it's the sort of thing you do when you have to time for yourself.  A good single player games is specifically for when I want some "me time".
Yes, but you see the point I was making is that Xenoblade felt as if it were designed for multiple people. Xenoblade felt more like the equivalent of a board game than it is a book, or maybe a playground, meant for many players. I'm fine with single player games that work well with one player, but I'm more of a social gamer so when something feels like it should be played with more than one player then that's what I want.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Khushrenada on November 10, 2015, 05:29:35 PM

I stopped playing the first game, not because I got bored, but just because life happened and I was unable to play it for a little while and the game is complex enough that I couldn't just pop back in as if nothing happened.  It took me a fair bit of time to wrap my head around how the game worked in the first place.  This will probably have the same problem where I'll have a good streak of free time going and then something will come up that just writes off videogames for like a month and then I never return because of the investment in re-learning what the hell I'm doing.  It's not the game's fault though that it doesn't fit my schedule.  If this existed when I was in high school it would have been perfect.

Take notes.

The second Zelda game I played was Wind Waker. I played it soon after my first Zelda game, A Link to the Past. Wind Waker was a lot larger with many more sidequests with maps and islands to explore. I often lost track of what I had done, what I hadn't explored and so looking up guides and faqs didn't help a lot. So, replaying it on the second quest, I took out a little note book and would make little notes of were I found heart pieces, maps I had discovered or received, islands I had explored and fully beaten/grabbed treasures and copied other maps like the giant Octos to then check off as I beat them. Then when I still needed something or looked up some guidance from a FAQ, I could easily find my answer and wasn't left having to endlessly backtrack over everything.

I think games like Xenoblade require a bit of that dedication. Jot down a couple notes of things you need to remember like side quest informations or certain abilities or strategies you want to remember in a way that makes sense for you. Then even if you stop playing for awhile, when you do come back, hopefully you won't have to struggle through remembering what you were doing, have to do and have done.

My pro-tip for the day.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Triforce Hermit on November 10, 2015, 06:44:34 PM
Again, those games sell millions of copies. It's not hurting their business. Any publicity is good publicity.


Agree on this.
I'm sorry, but this isn't a good thing. Games are getting more bad publicity then good. And this is reasonable, bad publicity such as poor corporate practices and other stuff that screws the consumers. And gamers buy into this **** still. It's fucking sad and pathetic.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Soren on November 10, 2015, 09:23:19 PM
Any publicity is good publicity assuming the game isn't a total piece of crap.

Mortal Kombat and GTA were not pieces of crap.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Dan Laser on November 10, 2015, 09:45:16 PM
Wow less than a month until this game! Im thinking of picking up the strategy guide since the maps and quest info may be helpful. Or is there enough in-game tracking of quests and such to not need a guide? Are strategy guides even good these days?

I still need to finish Xenoblade.

The changes to the few of Lin's costumes are good.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Evan_B on November 10, 2015, 11:22:05 PM
I finished Xenoblade Chronicles earlier in the summer, completing Colony 6 because I heard there was a "perfect" ending for doing so (there isn't, but whatever, it was still fun). I think the strength of that game was truly the story and characters, which is why I'm so hesitant about the story in Xenoblade Chronicles X. Ultimately (and this is something I have lamented in the past), a gender-swappable main character who speaks for the player makes the interactions between your avatar and the characters of the game much less impactful, as there can't be a specific sort of gender subtext. It also means your character is generic despite how much effort you put into their appearance. The other characters in the game can be quirky, but you will only ever be a spectator to their hijinks and never have much input yourself.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Triforce Hermit on November 11, 2015, 09:42:53 AM
Any publicity is good publicity assuming the game isn't a total piece of crap.

Mortal Kombat and GTA were not pieces of crap.
GTA V did launch as a piece of crap. Still the best selling game ever made still iirc.
These end-of-year AAA titles always have massive launch bugs. Which I will give Bethesda credit for making Fallout 4 launch with little to no problems.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Evan_B on November 11, 2015, 10:42:10 AM
Is this seriously the state of game releases nowadays? Releasing them without flaws is considered above average?

It's so disappointing that patches have lowered standards to such a level. Xenoblade Chronicles X at least launched with its patches immediately available on day one, though I think some post-release patches were also needed.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Triforce Hermit on November 11, 2015, 11:54:01 AM
Is this seriously the state of game releases nowadays? Releasing them without flaws is considered above average?
Yes.
Do note however that I have a very negative view on everything however.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Enner on November 11, 2015, 06:24:27 PM
Is this seriously the state of game releases nowadays? Releasing them without flaws is considered above average?

It's so disappointing that patches have lowered standards to such a level. Xenoblade Chronicles X at least launched with its patches immediately available on day one, though I think some post-release patches were also needed.

There was a Day 1 patch? I must have missed that. I only knew of the faster-loading data packs. I recall the XenobladeX JPN twitter account tweeting about updates for the game a month or two after release.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Enner on November 16, 2015, 02:54:01 AM
https://youtu.be/_7lBVaLb0nw
Load time comparisons between without the data packs and with. Load times is on par with the rest of the generation (long), but having the data packs is useful. The difference is profound when using the fast travel.

https://youtu.be/bA7uW-Efy3k
NO BOOB SLIDER? PURITANICAL CENSORSHIP; PRE-ORDER CANCELLED.

Kidding aside, the removal of the bust slider for women characters in the character creator is an amusing and strange localization decision. I already took a glance at the Siliconera comment thread, I don't plan to glance at any more. If there is one sad consequence of the feature's removal, it is that those who were hoping to match their bust size between reality and the game will no longer have the option. Or those who wanted a smaller bust on their character as the default is... well, you be the judge.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: ejamer on November 16, 2015, 07:39:32 AM
Haha. That's kind of funny, and not a big deal. But it is another case where I am left shaking my head, wondering why they felt it was necessary. Was the so-called "boob slider" really such a big deal?


The swimsuit stuff seems to have been handled well - they made changes only where it might have been a problem and left the rest alone.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Fatty The Hutt on November 16, 2015, 03:03:34 PM
Why the heck was there a boob slider in the first place? And why was a young teen sexualized? Oh right, because Japan.
NoA is making the right decisions here. Correcting mistakes of the past.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Luigi Dude on November 16, 2015, 03:17:40 PM
Haha. That's kind of funny, and not a big deal. But it is another case where I am left shaking my head, wondering why they felt it was necessary. Was the so-called "boob slider" really such a big deal?


The swimsuit stuff seems to have been handled well - they made changes only where it might have been a problem and left the rest alone.

It basically comes down to Nintendo not wanting people making small breasted underage looking girls and then butting them in the revealing outfits.  It the same reason why Lin was censored in the Western release as well.  In the West, Nintendo is terrified of anything that might make it look like they're releasing a product aimed at pedophiles since you can imagine the shitstorm it could cause.  Hence why they're taking this route and making sure no one can make underage looking characters.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: michaelbaysuperfan616 on November 16, 2015, 03:19:09 PM
Why the heck was there a boob slider in the first place? And why was a young teen sexualized? Oh right, because Japan.
NoA is making the right decisions here. Correcting mistakes of the past.

I read someone, on the internet, that it's not illegal in Japan to have relations with teenage girls maybe its just a different culture? I don't know sexualizing teenage girls was all Sailor Moon had going for it nobody complained there.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Fatty The Hutt on November 16, 2015, 03:24:14 PM
You might be able to get away with a "boob slider" in a comedy or parody game, like a South Park themed game or something. But XCX is not that game.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: michaelbaysuperfan616 on November 16, 2015, 03:28:07 PM
I guess I don't know what a "boob slider" is? are you talking about that thing in RPG games, or games like the Sims, when you create a new character you can adjust their bust size? If so then yeah it makes no sense to remove it unless all the characters are underage. If it is something else, maybe I don't want to know...
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: TOPHATANT123 on November 16, 2015, 03:54:53 PM
Is The Sims 3 a parody game?
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: ejamer on November 16, 2015, 03:58:02 PM
...
It basically comes down to Nintendo not wanting people making small breasted underage looking girls and then butting them in the revealing outfits.  It the same reason why Lin was censored in the Western release as well.  In the West, Nintendo is terrified of anything that might make it look like they're releasing a product aimed at pedophiles since you can imagine the shitstorm it could cause.  Hence why they're taking this route and making sure no one can make underage looking characters.


Although I'm still unsure that it's a necessary removal, this does at least make sense.
(It was also a possibility that I totally didn't account for.)
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: michaelbaysuperfan616 on November 16, 2015, 04:41:18 PM
Is The Sims 3 a parody game?


Is it? I thought they were life simulations or whatever. I know they have had Sims games on Nintendo consoles in the past but I never played them.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: nickmitch on November 16, 2015, 04:45:33 PM
I guess I don't know what a "boob slider" is? are you talking about that thing in RPG games, or games like the Sims, when you create a new character you can adjust their bust size?

You got it.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Mop it up on November 16, 2015, 05:30:45 PM
If there is one sad consequence of the feature's removal, it is that those who were hoping to match their bust size between reality and the game will no longer have the option.
I don't think this is a case, as the slider wasn't available for male characters so people can't have the bust match their manboobs anyway.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Ian Sane on November 16, 2015, 06:45:03 PM
If there is one sad consequence of the feature's removal, it is that those who were hoping to match their bust size between reality and the game will no longer have the option.
I don't think this is a case, as the slider wasn't available for male characters so people can't have the bust match their manboobs anyway.

You joke but when I played Mass Effect I was trying make my character look as much like me as possible and I was annoyed that I couldn't make him... less athletic looking.  I suppose most people would want their fictional avatar to be really attractive so they didn't think anyone would want to add a bit of a gut.  So for a female player that wants to make their character look like themselves, including an accurate bust, that's a bit of a bummer.  Now did they design that option for that purpose or was it intended for horny guys?  Somehow I'm guessing they had their heads in the gutter.

Thinking about how the game might seem too big I was thinking about the first game and I remember now what I found intimidating about it.  I would use the side quests as the way to level up.  If I have to kill a bunch of enemies anyway why not fulfill some quests doing it?  But once in a while you would get quests with an indicator that at some point in the story it would disappear forever.  That sucked because then I felt I had to do it or I would miss out.  For every other area I would just do them at my leisure until I leveled up enough to continue with the main story or if I got bored of doing them.  The idea was that I could come back later if I wanted to.  But in areas with the limited-time-only quests I felt this need to do all of them because otherwise I would miss them FOREVER.  Do away with the disappearing side-quests and that overwhelming feeling to do every quest goes away.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Evan_B on November 16, 2015, 08:55:34 PM
It's a bit disappointing to hear for those who like being precise about those sorts of things. I'm not going to play as a girl, but it is disheartening. Nintendo just needs to deal with their games being Japanese. Some of the outfit stuff, I can understand... but then I look at Fire Emblem's Nowi, who looks like a 13 year old girl in a skimpy dragon scale bikini, and I don't get where their priorities are.

I just hope Nintendo doesn't flip their lid when they try to localize #FE for the West. That game has to be Japanese, that's the whole appeal.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: michaelbaysuperfan616 on November 17, 2015, 10:04:58 AM
All nonesense, Sony gets away with releasing the same types of games on Playstation and nobody notices. Nintendo has a weird audience and a weird culture that is all. Nothing they do can ever be rationalized no matter how hard we try it's always just mindbogglingly odd. Sometimes they get lucky and it works, sometimes they shoot themsevles in the foot but watch documentaries on how they stumbled into the NES, it was blind damn luck it took off nothing more, same as Wii, SNES they fought for and almost lost, the N64 and GC they did lose, they are not at all able to predict what will and what won't work. But to be fair, in video game at least, nobody can predict what will work and won't you could argue Sony has been lucky to some extent too, but I think they fight harder than Nintendo does.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Luigi Dude on November 17, 2015, 01:08:11 PM
All nonesense, Sony gets away with releasing the same types of games on Playstation and nobody notices.

Sony has never published a game in the West that allows you to put underage girls in kinky pornographic fetish wear.  You do realize all those pedo bait games on the Vita aren't published by Sony?  Because if that's what you're going for Nintendo has allowed third parties to release similar titles on their systems, they just don't want to do it themselves just like Sony won't either.
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: Mop it up on November 17, 2015, 01:15:56 PM
You joke but when I played Mass Effect I was trying make my character look as much like me as possible and I was annoyed that I couldn't make him... less athletic looking.  I suppose most people would want their fictional avatar to be really attractive so they didn't think anyone would want to add a bit of a gut.
So what you're saying is, they need to add in a beer-belly slider? Not a bad idea...
Title: Re: Xenoblade Chronicles X. Less than a month. Have you cleared your schedule yet?
Post by: michaelbaysuperfan616 on November 17, 2015, 02:52:48 PM
All nonesense, Sony gets away with releasing the same types of games on Playstation and nobody notices.

Sony has never published a game in the West that allows you to put underage girls in kinky pornographic fetish wear.  You do realize all those pedo bait games on the Vita aren't published by Sony?  Because if that's what you're going for Nintendo has allowed third parties to release similar titles on their systems, they just don't want to do it themselves just like Sony won't either.

I guess allowing to happen and publishing yourself are two different things you are right. Sony doesn't actually make the same level of games as Nintendo but I do seem to recall some noise about a few years ago about a fighting game that had something similar but now I can't remember the details. Sony does have a lot of games featuring anime girls in skimpy outfits but I am not 100% sure how many are first party published and how many are supposed to be under age girls, considering I don't follow anime stuff.
Title: Re: Xenoblade Chronicles X. Now with less boob slider and pedo content!
Post by: Dan Laser on November 17, 2015, 11:26:32 PM
https://youtu.be/_7lBVaLb0nw (https://youtu.be/_7lBVaLb0nw)
Load time comparisons between without the data packs and with. Load times is on par with the rest of the generation (long), but having the data packs is useful. The difference is profound when using the fast travel.

Interesting, thanks! Anyone know how the disc with download packs version compares to the straight up downloaded version?
Title: Re: Xenoblade Chronicles X. Now with less boob slider and pedo content!
Post by: TOPHATANT123 on November 19, 2015, 04:34:01 PM
I have started seeing the game advertised on youtube at the start of videos. It's a decent little trailer and packs a lot into 30 seconds without being confusing. As we get closer and closer to launch my hype is increasing exponentially.

Title: Re: Xenoblade Chronicles X. Now with less boob slider and pedo content!
Post by: Tween20 on November 21, 2015, 12:29:28 AM
Hey guys--a little off topic from the main discussion, but I'm having a problem that I can't figure out. I bought Xenoblade Chronicles X and am trying to preload it in anticipation of the release date.  I have tried to download and install the game 4 times now and each time I have experienced an error at different stages (the last time, it had downloaded and was 10 minutes from completing its install).  Every time I get an error, the WiiU makes me delete the download and restart all over again--since it is a 20 GB game and a 2.5 hour download, you can imagine how frustrating this is.  I don't necessarily expect a solution to this problem from this forum, but I would like to know if anyone else is experiencing this problem?  Or if anyone has successfully downloaded and preloaded the game?  I would suspect my external hard drive, but it has performed flawlessly up to this point for the last 2.5 years.  Any insight you can provide would be much appreciated!  Thanks.
Title: Re: Xenoblade Chronicles X. Now with less boob slider and pedo content!
Post by: Enner on November 21, 2015, 01:18:55 AM
That is odd. Maybe your external hard drive has a sleep function? I can't think of what could be going wrong.
Title: Re: Xenoblade Chronicles X. Now with less boob slider and pedo content!
Post by: Tween20 on November 21, 2015, 06:10:26 AM
Looking into it some more, you are likely right.  I am running a 'WD MyBook' hard drive and from what I am reading the sleep function is built into the firmware and cannot be shut off (without writing code on the computer, but that won't work with the Wii U). In the 'almost successful' attempt, I kept touching the game pad screen every two minutes or so or playing virtual console games for the entire time... and then I dozed off with 10 minutes to go and woke to find the error message.  If other people have been able to do this, I will try again.  Very frustrating.  The only saving grace is that I couldn't actually be playing the game yet, anyway. Thanks for the response.
Title: Re: Xenoblade Chronicles X. Now with less boob slider and pedo content!
Post by: Tween20 on November 21, 2015, 06:33:53 AM
I found this video about disabling auto-sleep on external hard drives through the Wii U.  Perhaps this is something everyone already knew how to do, but if not:

https://www.youtube.com/watch?v=T4EZfdyMngA

I'm trying it now--only 2 hours and 45 minutes to go (+install time) until I know for sure...!
Title: Re: Xenoblade Chronicles X. Now with less boob slider and pedo content!
Post by: Ceric on November 21, 2015, 09:13:27 AM
I have started seeing the game advertised on youtube at the start of videos. It's a decent little trailer and packs a lot into 30 seconds without being confusing. As we get closer and closer to launch my hype is increasing exponentially.

That was really packed for 30 seconds and still managed to have most of it be walking.
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: Khushrenada on November 22, 2015, 03:49:53 PM
What the.... Now mods are coming in and changing my thread titles? Looks like funhouse behavior will eventually conquer the rest of these forums as I've always believed.
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: nickmitch on November 22, 2015, 10:06:29 PM
What the.... Now mods are coming in and changing my thread titles? Looks like funhouse behavior will eventually conquer the rest of these forums as I've always believed.

It is as the prophecy foretold. . .
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: Nile Boogie Returns on November 22, 2015, 10:20:59 PM
This will be the first game I buy a strategy guide for. I have never been intimidated by a games scale  but damn if this ain't got me shook. Won't beat this game till Metroid: NX id released.
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: Enner on November 23, 2015, 05:29:06 AM
If Xenoblade Chronicles X is as well-built as Xenoblade Chronicles, the beginnings in-game tutorials should do fine in teaching all that is needed for moderate play. Any time more detailed information is needed, the built-in manual (not the digital manual that is outside of the game in the Wii U home menu) should do the trick. The primary difficulty I'm seeing is the information density from the many systems and mechanics. That will be difficult to keep track of.

But if you want to know the nooks and crannies ahead of time, a strategy guide will be handy.
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: Nile Boogie Returns on November 23, 2015, 05:41:10 PM
So your telling there's a chance?
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: Enner on November 24, 2015, 04:35:43 AM
So your telling there's a chance?

Yeah, there's a chance you might want a strategy guide. Hey, maybe Prima secured some cool art for their collector's edition strategy guide!
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: Evan_B on November 24, 2015, 09:32:19 AM
Strategy guides for RPGs are irrelevant. For a game that is all about exploration, you're spoiling yourself with something like that.

The older the RPG, the less obvious the game makes it's crucial information. Xenoblade Chronicles already did a good job communicating skills and materials, this game looks to have further streamlining. If you don't want to invest yourself in the atmosphere, gameplay, and overall experience of a game, or rather, wish to speed through it, you're not getting your money's worth, or you aren't really all that fond of the type of game the developers created.

I'm not, and never will be a fan of character action games, or 2D action platformers. So I try to avoid them. I'm a fan of complex combat systems, lengthy narratives, and large worlds, so I gravitate towards RPGs. I find it ridiculous and a bit insulting that Nintendo explicitly said "if you like Zelda or Metroid, you should give this a shot," because they are so fundamentally different. Not everyone is going to enjoy Xenoblade Chronicles X. RPGs are a niche genre, and this specific style of RPG- essentially, an offline open-world MMO, is going to appeal to even fewer people. The recent trend of simplifying and streamlining the mechanics of RPGs and putting emphasis on amount of quests and not the depth or variety of them is an attempt to make the genre more accessible and mainstream, which is pretty much the exact opposite of what the genre is. Xenoblade Chronicles X, however, is not a mainstream RPG, despite Nintendo's attempts to convince us otherwise. Or naybe they do know, since they haven't been advertising it at all and are effortlessly telling people that like games in different genres to check it out.

TL;DR play at least 40-60 hours of XCX before considering getting a strategy guide. Also, I hate video games.
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: TOPHATANT123 on November 24, 2015, 11:01:47 AM
I am mostly against strategy guides, at least following them to a tee and perfectly min maxing a character so they can blast through the game. But for Xenoblade 3d if I run through an area 1 or 2 times and can't find an item or NPC I'm looking for I wouldn't hesitate to open the internet browser and just look it up on a wiki.
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: Enner on November 24, 2015, 06:07:48 PM
I can't fault Bill for trying to sell the game. Also, I can see where he is going with the comparisons to Zelda and Metroid with Xenoblade Chronicles X's main drive of being a grand adventure of exploration. Granted, nearly all action/adventure/RP games can be reduced to either exploring a world or killing a lot of people. And if you are only seeing video games from a mechanics and systems point-of-view, comparing Xenoblade Chronicles X to Zelda and Metroid does not make sense.

I just hope the material pick ups in Xenoblade Chronicles X are less random. It was annoying in Xenoblade Chronicles to have quite a few collectopedia materials be governed by RNG.

http://www.gamespot.com/articles/designing-xenoblade-chronicles-x/1100-6432549/
Gamespot has a series of preview and interview articles for the game. Always nice to read Tetsuya Takahashi and other developers thoughts.
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: Evan_B on November 24, 2015, 06:20:59 PM
I'm quite certain that the frontier net is going to help a lot with material acquisition- from what I recall, you can set it to obtaining Miranium, but there's other functions you can assign to each hex, balanced out by a funds transaction that is quite hefty.

I'm just immensely excited for the variation in play style. I know that the level of complexity in battle systems that Xenoblade had (Melia's Elemental discharge system, for example) won't be on display but the fact that you can be a Skell-less Support combatant, as well as having tons of Skell customization, AND a number of different classe with specific equipment styles means I'm going to have a load of fun toying with variations.
Title: Re: Xenoblade Chronicles X: The game too big for Nintendo
Post by: Shaymin on November 25, 2015, 12:16:25 AM
For what it's worth, I want the strategy guide right frickin' now.
Title: Re: Xenoblade Chronicles X: The Fight to Name Your Own Thread.
Post by: Khushrenada on November 25, 2015, 01:02:31 AM
I'm quite certain that the frontier net is going to help a lot with material acquisition- from what I recall, you can set it to obtaining Miranium, but there's other functions you can assign to each hex, balanced out by a funds transaction that is quite hefty.


You know, reading this, it struck me that one of the things that appeals to me about this game is the slight shades of Civilization. I've always loved the Civilization series but just hardly play it anymore due to the time I'll sink into a game. But back when I played it more regularly, I always loved the exploration aspect of it and discovering the world I was on as well as building up a really well planned empire. I'm a player that would shoot more for the Space Race or Diplomatic victories. I rarely tried to just outright conquer the world by force due to the size of maps and way I played.

If I need to take out a civilization in order to make a nicer chunk or give myself the lead over the other civilizations, I'd go the war route then but I just liked terraforming and creating well functioning cities with all the amenities and exploring and collecting all science and tech upgrades. It just hit me how this game looks to have some of that element based on my perceptions of it. I hope I'm not setting myself up for disappoint but the closer we get to launch, the more I find myself getting hyped.
Title: Re: Xenoblade Chronicles X: The Fight to Name Your Own Thread.
Post by: Enner on November 27, 2015, 03:26:02 AM
I know that the level of complexity in battle systems that Xenoblade had (Melia's Elemental discharge system, for example) won't be on display but the fact that you can be a Skell-less Support combatant, as well as having tons of Skell customization, AND a number of different classe with specific equipment styles means I'm going to have a load of fun toying with variations.

Ah, Melia. She made Xenoblade Chronicles for me. Her summons, auras, and discharge artes were unique and powerful.

It's a shame that Xenoblade Chronicles X apparently doesn't seem to have a combat style as radically different as Melia's, but maybe there's something hidden in those class trees. If not, the Soul Voice system combined with the variety of artes looks to have plenty of attributes and synergies to learn and use.

For what it's worth, I want the strategy guide right frickin' now.

Ruh roh!
Good job on blazing through Mira in 66 hours. Now mess around with the Fashion Armor!

If I need to take out a civilization in order to make a nicer chunk or give myself the lead over the other civilizations, I'd go the war route then but I just liked terraforming and creating well functioning cities with all the amenities and exploring and collecting all science and tech upgrades. It just hit me how this game looks to have some of that element based on my perceptions of it. I hope I'm not setting myself up for disappoint but the closer we get to launch, the more I find myself getting hyped.

The Frontier Net seems to only bring in money and materials. In the pre-release materials, I've yet to see anything approaching Xenoblade Chronicle's Colony 6, which was a slight but neat thing. Maybe there's something in the full game, but I doubt it.

http://www.gamespot.com/articles/monolith-soft-and-making-rpgs-for-everyone/1100-6432551/
The second (and I presume last) feature on Xenoblade Chronicles X focuses on the developer Monolith Soft.

Things the caught my eye:
Monolith Soft has 130 employees spread across Tokyo and Kyoto.
Takahashi has played western games such as Fallout and Grand Theft Auto for fun and research.
The October mass hiring call for 3D designers was for Monolith Soft role as a supporting developer for various Nintendo games.

Quote
Monolith is currently supporting a handful of other Nintendo projects, specifically projects needing map design and "interesting adventure elements."
Title: Re: Xenoblade Chronicles X: The Fight to Name Your Own Thread.
Post by: Soren on November 27, 2015, 11:15:26 AM
I'm guess they're all hands on deck for Zelda Wii U right now...
Title: Re: Xenoblade Chronicles X: The Fight to Name Your Own Thread.
Post by: Nile Boogie Returns on November 27, 2015, 12:59:54 PM
Is there any CGI in this game or is it all in game? Some of the shots I'm seeing look too good for Wii U but at the same time not good enough to be ps4/one. Limbo Graphics
Title: Re: Xenoblade Chronicles X: The Fight to Name Your Own Thread.
Post by: Evan_B on November 28, 2015, 02:30:48 AM
As it turns out, the Frontier Net is a lot more involved with sidequests than I initially thought, judging by how it was explained in the latest XCX survival guide. You can buff characters in battle or materials collected judging by how you place down specific types of probes, and linking them to each other boosts their effects drastically. I won't go into much more detail in case people want that information withheld, but it's pretty neat.
Title: Re: Xenoblade Chronicles X: The Fight to Name Your Own Thread.
Post by: Enner on November 30, 2015, 03:31:41 PM
The reviews are coming out, and the score spread is averaging the 8/10 I expected after absorbing all the pre-release coverage for the game.

The most important review I want to highlight is Phil Kollar's 7/10 review (http://www.polygon.com/2015/11/30/9817678/xenoblade-chronicles-x-review-wii-u-nintendo-monolith-soft). Kollar loved Xenoblade Chronicles in his 9.5/10 review for the game for Game Informer (http://www.gameinformer.com/games/xenoblade_chronicles/b/wii/archive/2012/04/06/xenoblade-chronicles-review-a-vision-of-the-future.aspx), so his annoyances with Xenoblade Chronicles X are good to know for those who were more anxious than eager with Xenoblade Chronicles X. My ultimate take away is that Xenoblade Chronicles X has taken more than a few missteps in its path to be an even bigger successor to an already massive original. Also, the story of Xenoblade Chronicles X has taken a couple of hits for its exploration aspect.

In reading Peter Brown's 8/10 review at Gamespot (http://www.gamespot.com/reviews/xenoblade-chronicles-x-review/1900-6416322/) and Jim Sterling's 9/10 review (http://www.thejimquisition.com/2015/11/xenoblade-chronicles-x-review/), I was amused at how Brown is so unimpressed with the music enough to call it out in the Good/Bad summary while Sterling is in love with Hiroyuki Sawano's eclectic mix. Also of note, Sterling gripes on many of the bad aspects that Kollar and other reviewers mention, but felt that the good aspects outweigh them enough for him to laud the game highly.

If anything, it seems we'll be stuck reading the in-game manual and asking questions on forums as Xenoblade Chronicles X doesn't seem to explain itself as well as Xenoblade Chronicles did. I'm not looking forward to the material gathering RNG that Sterling mentioned in his review.
Title: Re: Xenoblade Chronicles X: The Earth Ends in 4 Days!
Post by: Evan_B on December 01, 2015, 12:50:43 AM
Xenoblade Chronicles had a story that was unique, and that was why I enjoyed it. Coupled with a great soundtrack, I think both came together and formed a solid concept and emotional core. I wouldn't say much in regards to the dialogue and even the narrative as a whole, but there was a lovely sense of magic and wonder as you traveled through the broken gods.

Xenoblade Chronicles X looks like a more tame concept, a pure sci-fi experience with a focus on survival, questing, and discovery. I like that both games, though similar in concept and mechanics at times, have very different natures. I wouldn't want a Xenoblade Chronicles 2 (well, that's a flat-out lie, I would), I'd rather have a unique game. And if there's anything I can say about XCX, is it is different in a very welcome way.
Title: Re: Xenoblade Chronicles X: The Fight to Name Your Own Thread.
Post by: ejamer on December 01, 2015, 09:03:04 AM
...  The most important review I want to highlight is Phil Kollar's 7/10 review (http://www.polygon.com/2015/11/30/9817678/xenoblade-chronicles-x-review-wii-u-nintendo-monolith-soft). ...


I read the review based on your comment (generally trying to avoid much info before release) and didn't really understand his rating. The complaints seemed pretty trivial to dock the game a full 3 points, although he didn't have much positive text in the review so maybe he just didn't enjoy the entire experience?


In-game systems weren't explained well, it took too long to unlock things he wanted in the game, and story felt less important than exploration of the overall world. Did I miss any of his negatives?  Oh yes, off-screen play with the gamepad isn't great because the screen is too small.


I wonder if having to aggressively speed through the game, or having pre-set expectations about what gameplay would be like, affected his enjoyment?  My experience will surely be different, because I anticipate playing it for literally at least several months and have almost no expectations about the game other than hoping for an interesting world to discover. No mechs for the first 30 hours?  Sure, I'm ok with that.  Takes 40 hours to figure out what's happening in combat systems, and might have to look online if I want to learn about some of the finer details? Sure, no big deal.


Not saying anything negative about the review. Maybe after playing I'll feel like it's a 7 also. But nothing Koller wrote about as a negative seemed like a big deal for me.  Meh, whatever.  It's only a few days away now so I'll know soon enough exactly how I feel about the game...  ;D
Title: Re: Xenoblade Chronicles X: The Earth Ends in 3 Days!
Post by: TOPHATANT123 on December 01, 2015, 11:01:27 AM
The mech is the airship, why do people expect the airship to be unlocked from the start? It's standard RPG design.
Title: Re: Xenoblade Chronicles X: The Earth Ends in 3 Days!
Post by: ejamer on December 01, 2015, 12:08:30 PM
The mech is the airship, why do people expect the airship to be unlocked from the start? It's standard RPG design.


In Xenogears you had a mech almost right out of the gate. That's a very different game though.


The trailers also had lots of focus on mechs because they are new and cool. So the hope to get one early isn't totally misplaced. (Even though it may be unrealistic, as you say. Giving people the big guns and access to rapid travel right out of the gate would seem odd.)
Title: Re: Xenoblade Chronicles X: The Earth Ends in 3 Days!
Post by: Evan_B on December 01, 2015, 01:07:13 PM
Mechs add a new fold to the combat of the game, so getting a very drastic alteration to the experience 60 hours in is not a bad thing at all, in my opinion.
Title: Re: Xenoblade Chronicles X: The Earth Ends in 3 Days!
Post by: Soren on December 01, 2015, 03:58:45 PM
Digital Foundry: http://www.eurogamer.net/articles/digitalfoundry-2015-vs-xenoblade-chronicles-x

Quote
Xenoblade X delivers results in line with other games on the system. That means a 1280x720 rendering resolution with a helping of post-process anti-aliasing and trilinear texture filtering.

Quote
More impressively, nearly every inch of the game world can be explored in full with nary a loading screen - aside from a couple short instances in New Los Angeles, of course.

Quote
Running through the city, you'll see huge Skells and crowds of NPCs appear out of thin air just metres from the player. Thankfully, we only found this distracting while exploring New Los Angeles, the game's central hub. Once out in the wild, pop-in can still be observed but it becomes somewhat less noticeable.

Quote
Xenoblade X operates at 30 frames per second with vertical sync engaged at all times and it manages to stick very closely to this target throughout. Open world games such as this often struggle with performance on consoles but we were pleasantly surprised by just how stable this game really is. We encountered a handful of drops in our 15 hours we spent with the game, but by and large, a locked 30fps is achieved. It seems that a great number of the aforementioned compromises were made in pursuit of stable performance. Given the results, we feel the team has made the right choice.

Quote
We're not looking at the latest in graphics technology here, but what the team at Monolith has achieved remains impressive nonetheless.
Title: Re: Xenoblade Chronicles X: The Earth Ends in 3 Days!
Post by: Triforce Hermit on December 01, 2015, 05:20:18 PM
Well at least it isn't Fallout 4 is which ALL OF FUCKING BOSTON IS A FUCKING FPS DIPPING ZONE.
Title: Re: Xenoblade Chronicles X: The Earth Ends in 2 Days!
Post by: Soren on December 02, 2015, 12:41:34 PM
Giant Bomb's quick look, pretty fun stuff.

Title: Re: Xenoblade Chronicles X: The Earth Ends in 2 Days!
Post by: broodwars on December 03, 2015, 01:34:12 AM
Well, I've been informed that Xeno X is definitely not on my Christmas lineup, so I guess I'm picking up my copy tomorrow with the rest of you. No idea when I'll have time to play it, though. Never bothered finishing the 1st Xenoblade.
Title: Re: Xenoblade Chronicles X: The Earth Ends Tomorrow!
Post by: Enner on December 03, 2015, 03:28:13 AM
Sadly, I went for the cheap shipping from Gamestop and won't get my copy until well in to next week (maybe even the week after that if things turn sour). Alas, I did not take the initiative to change my shipping to store pick-up when my schedule changed to free my Fridays. Ah, I really wanted to start on 12/4 because I wanted to be there at the start with all the online features.
Title: Re: Xenoblade Chronicles X: The Earth Ends Today!
Post by: Soren on December 04, 2015, 03:02:49 PM
It begins...

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69ioQ760nNPf7u-)

Also, when are we starting up the NWR BLADE Squad?
Title: Re: Xenoblade Chronicles X: The Earth Ends Today!
Post by: Evan_B on December 04, 2015, 04:52:11 PM
Depends. Which guild are you joining?
Title: Re: Xenoblade Chronicles X: The Earth Ends Today!
Post by: Khushrenada on December 04, 2015, 04:58:59 PM
I'm in. Just bought my copy at lunch. Will start it up tonight. Been a long, long time since I've bought a game on the same day it released and started playing it but I'd like to do that one more time in life.
Title: Re: Xenoblade Chronicles X: The Earth Ends Today!
Post by: Soren on December 04, 2015, 07:14:13 PM
Depends. Which guild are you joining?

I've chosen Pathfinders, but I take it you can switch pretty freely as the game goes along.
Title: Re: Xenoblade Chronicles X: The Earth Ends Tomorrow!
Post by: ejamer on December 04, 2015, 08:39:37 PM
Sadly, I went for the cheap shipping from Gamestop and won't get my copy until well in to next week (maybe even the week after that if things turn sour).  ...


I'm in the same state of waiting (from a different retailer, but not expecting it to arrive until late next week at best).


Not a huge deal for me because I don't care about online features... but really jealous of those who are already enjoying the game.  Can hardly believe it's finally released after years of anticipation.
 ;D
Title: Re: Xenoblade Chronicles X: The Earth Ends Today!
Post by: Khushrenada on December 05, 2015, 02:13:58 AM
So, I'm in NLA at the moment. Have finished the prologue and met Lin when I saved. I've just been taking my time trying to learn the controls and figure things out. The game seems and feels dense. There's a lot I need to learn and I'm hoping the game teaches you about it at some point. Thought the prologue might do more than it did in that regard.

When it comes to the battle system, I read up on the controls in the manual and did a bunch of battles with smaller creatures to test things out. Things seem to be working at the moment but I have no idea if that is do to me or having Elma around. I'm just sort of hitting some buttons that seem to be working for me since I've been successful in battle so far but not sure if that's because I'm playing smart or playing easy. The prologue boss seemed to go by pretty fast and easy and so I feel like that's a good sign but right now, when it comes to battle, I still feel true understanding eludes me.

One thing that struck me lately is that the camera reminds me a lot of Super Mario Sunshine. The way I can control it with the R stick to move around for different views. I can bring the camera into first person mode to look around like Sunshine. You can sort of freeze to pan in and out. It's been a long time since I've played with camera controls like that so it's taking some getting used to.

I remember a lot of the prologue from the 2014 E3 Treehouse. I'm now finally in new territory and looking forward to all there is to discover. That said, being able to play the prologue even having been spoiled a bit about it is still pretty amazing. I just enjoyed being able to walk along and take my time to explore all the different views and watch the wildlife. Man, there are some impressive beasts about already. The prologue is already worth the price of admission. I was able to jump up to the top of a steep hill / mountain along the way and even though you get nothing for it, I just enjoyed that experience of exploring and trying to see what I can do and where I can go. I have a feeling I'm going to take a long time with this game because of my play style.

I also probably spent way too long designing a character but, if I'm going to play a game that could be 100 hours plus, I want a character worth looking at it, goldarn it! That said, why is my character mute? There were voice options! I sampled them all and finally selected one I thought was good for the character. So why can't my character now speak in that voice? It's more distracting to have the character always mute while everyone else is able to talk. It honestly doesn't make me feel like I'm the character when the person acts like a mute because I'm not a mute. I'm also not talking to the TV screen and joining in the conversations with the other non-playable characters while the character stays mute so how is this supposed to make me more related to the action and story? And what's up with the weird options of look interested / look puzzled? Just play the cutscene! I highly doubt that a different scene or story is suddenly going to happen in the game now based on this decision. It's just sort of silly.

As for the story, I really do like how the story begins with these two great alien nations at war who just don't give a rip about Earth as it becomes collateral damage in their dispute. That said, it seemed Earth knew they were coming and had their escape pods ready. And the fact that one of those alien races later attacked the white whale suggests that they may not be completely disinterested or apathetic about Earthlings after all. Wasn't expecting the sudden director general story bit on entering NLA. Not sure what to think of it yet but it strikes me as potentially cliché which is too bad as the game feels rather fresh up to that point. But it's early so I guess we'll see how it develops. I also find the whole amnesia of your character I bit odd. Is it supposed to be a way of making the player imagine they had amnesia on the destruction of Earth and the space flight? Is it supposed to be a cute way of why the player's character has to learn everything of how to operate in this world? Or will it be a story twist later on with the character's memory returning? One potential theory I thought of is that the opening cutscene mentions how one brave person was able to fight back the alien menace enough for NLA to survive the attack. Maybe you are that person. Or maybe you'll meet that person later on. Guess we'll see but something I was thinking about as I was playing.

Well, that's my take on things for today. Guess we'll see what tomorrow brings.
Title: Re: Xenoblade Chronicles X: The Earth Ends Today!
Post by: Enner on December 05, 2015, 02:18:20 AM

I'm in the same state of waiting (from a different retailer, but not expecting it to arrive until late next week at best).

Not a huge deal for me because I don't care about online features... but really jealous of those who are already enjoying the game.  Can hardly believe it's finally released after years of anticipation.
 ;D

The online stuff looks really neat (an over view on Reddit) (https://www.reddit.com/r/Xenoblade_Chronicles/comments/3u77rz/xenoblade_x_multiplayer_information_thread/), and it's interesting that it has multiple levels of engagement to it. I really want to try out the Squad Missions, the 4-player co-op of the online feature set.

Depends. Which guild are you joining?

I've chosen Pathfinders, but I take it you can switch pretty freely as the game goes along.

It costs money to switch between Divisions, and the cost depends on how populated that Division is. But you shouldn't need to swap as I think Squad mates can have different Divisions mingle.


EDIT:
I also probably spent way too long designing a character but, if I'm going to play a game that could be 100 hours plus, I want a character worth looking at it, goldarn it! That said, why is my character mute? There were voice options! I sampled them all and finally selected one I thought was good for the character. So why can't my character now speak in that voice? It's more distracting to have the character always mute while everyone else is able to talk. It honestly doesn't make me feel like I'm the character when the person acts like a mute because I'm not a mute. I'm also not talking to the TV screen and joining in the conversations with the other non-playable characters while the character stays mute so how is this supposed to make me more related to the action and story? And what's up with the weird options of look interested / look puzzled? Just play the cutscene! I highly doubt that a different scene or story is suddenly going to happen in the game now based on this decision. It's just sort of silly.

The character is mute in Story sequences because hell if Nintendo is going to pay for 16 tracks of cut scene dialog. And the choices in the Story sequences are there mainly to affect the Player Character's Affinity to Non-Player Characters, I've been lead to believe.

These are compromises made with the midway change from a predefined character to a player-created character. That change seems to have been brought about with the decision to expand the online features of the game.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on December 05, 2015, 11:25:54 AM
I'm in. Just bought my copy at lunch. Will start it up tonight. Been a long, long time since I've bought a game on the same day it released and started playing it but I'd like to do that one more time in life.
I think the next, and possibly last time I'll do that again is with the next Zelda.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Soren on December 05, 2015, 02:38:47 PM
I've messed around a bit with the multiplayer stuff, and I have to say it adds a layer of depth that Xenoblade on Wii didn't have. I've already spent more time with this game than with the Wii version, and I think the game while not perfect still does so many things well. The absolute desire to just go somewhere and explore is there from the very beginning.

I like that the game immediately gates progress to the 4th chapter by requiring you to go travel a good distance away from NLA ("The Probe-fessional" mission). It can be real easy to get bogged down in the areas close to the administrative district. But the game is like "no, you should explore the world now).

EDIT: The usb soundtrack has crazy DRM because of course it has. On top of not working on Mac as advertised because Japan hates Apple, the tracks can't be moved from the stick without a workaround, and it basically hijacks your Y drive letter. Just download it.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: broodwars on December 05, 2015, 08:13:36 PM
Had a bad experience starting up a game last night: got through the character creator & started doing some basic exploration & combat. Then I got up to the first real cutscene that reveals the expanse of the game world and...the game crashed, citing issues with my external HDD (despite me playing via disc). When I rebooted & loaded up my save, I'd lost 40 minutes of progress. So yeah...not a great start. Haven't gone back to it since.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on December 06, 2015, 03:28:36 AM
I think the game is telling you that you're open-world-ed out.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Khushrenada on December 06, 2015, 05:49:41 AM
The character is mute in Story sequences because hell if Nintendo is going to pay for 16 tracks of cut scene dialog. And the choices in the Story sequences are there mainly to affect the Player Character's Affinity to Non-Player Characters, I've been lead to believe.

Yeah, sometimes the choices do affect the affinity rating which you can tell by the heart that will appear over another character's head on your choice. But there are others that do not have this affect and are more story based which I doubt affects anything whichever choice you make. As for the voice acting, they may not have to pay 16 people for the entire stories worth but there are plenty of times where just a little bit of dialogue like "yes", "no", "sounds good", "I understand", "please explain more" or "what do you mean" would be quite sufficient and make things a bit more seamless. They already have a few lines done in 16 voices. Would it really by that much trouble for a bit more like that?


So, on to other topics, who is everyone else playing as? After the character creation gauntlet of going through and testing all manner of the different options, I ended up with Veronica.

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69ioian0Bytb7lK)

With Elma and Lin as your early teammates, it's made the game more unique by being so female-centric.

I went through chapters 1-3 today and am in the gap where I could select Chapter 4 and start it but am now just trying out various missions. As such, I've been able to select my division. I was interested in a couple of them. Pathfinders is a pretty tempting choice but with Soren mentioning earlier that he went with that, I wanted to do something different. Curators and even Mediators also sounded a bit intriguing. Intercepters, Harriors, Prospectors and Outfitters just didn't interest me because, like I mentioned in an earlier post of possible Civilization gameplay similarities, I'm more about exploring than battling. So, I'm with the Reclaimers. I'm up for going on treasure hunts and installing different data probes. Seemed like a good fit for me.

Haven't tried out any multiplayer and may not for awhile and maybe not until I get myself a skell. Still have a lot to learn about how to battle first and I want to keep levelling up and get some better gear before joining the great online world.

Now for some story stuff. I was right that Earth seemed to be prepared. It would seem Elma is an alien considering she wonders if her being on Earth attracted the aliens. I wouldn't have thought she was an alien but it seems there is more to her backstory. That's the way I understood things. I love how convoluted the BLADE acronym is. Why make it an acronym even? I'm not sure what I think of the Prone. They just seemed out of place with the rest of the world so far. Like they would fit in more with Rayman's world or even Star Fox. Same goes with Tatsu looking out of place. The major storyline mission seems to be locating the Lifehold. I'm intrigued to see where that leads. I'm also waiting to understand what the meaning of the giant tower's percentage sign is about. It was at 60% when I arrived at NLA but now it's down to 55% yet no one has mentioned anything about it.

There's more I'd like to get into but it is late so I'll leave it at that. However, as I posted on Miiverse, one thing that really impresses me about this game is how with all these Skells around and the sci-fi city and elements, it feels like I'm playing in an anime come to life. I mean, just look at this:

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69ionZyUjwY3BYh)


And I can maneuver through it all. When you go to the first page of this thread, there's still a link to the original E3 trailer for this game. The way that trailer started with the player character going to his skell has always made so excited about this game with that Gundam like connection and I'm so glad this game has seemed to fulfill that feeling despite me not even piloting a single skell yet!
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on December 07, 2015, 01:59:31 PM
Met up with Veronica while I was playing general squads, but I'm going to switch to friends only because I'm sick of the shameless "L+A begging" posts.

In case you run across Dyphrantes, that's me.

I reached Chapter 4 myself but instead grabbed Irina and Lin an went out into Primordial to complete quests. Irina is pretty reliable but pretty bland as a character, so I'll probably just switch back to Elma. I am an Outfitter, because it sounded like an unconventional guild and the equipment system in the game is so disgustingly complex and deep I decided it would be best to always be prepared for different situations. I already have the Skell support armor classes, so that's neat!

Loving the streamlined questing and warping in the game, but landmarks feel a bit fewer an farther between. The way tat enemies are placed definitely makes it clear that you cannot just complete a continent's frontier net and move on, and I do also like how they try to shepard you to the next logical story and continent, though the quests are a little less forgiving. I'm going to start Chapter 4 tonight, and delve deeper into Noctilium. This game is giving me everything I need, and by goodness, it's exhilarating to vault around on the edges of mountains, avoiding overpowered mobs.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Khushrenada on December 07, 2015, 07:17:11 PM
Met up with Veronica while I was playing general squads, but I'm going to switch to friends only because I'm sick of the shameless "L+A begging" posts.

In case you run across Dyphrantes, that's me.

That's an interesting name. How'd you come up with that? I'll keep an eye out for you. I'd like to team up with other people from NWR at some point. It seems like the multiplayer is similar to my understanding of Monster Hunter where you team up with other players to take down fearsome beasts. Not sure if there are other aspects than that but I'd like to try it out a few times.

Also, I noticed various messages about L+A popping up on my screen too after I become a full BLADE member. I take it has something to do with the online multiplayer squad aspect and that room in the barracks for online missions. I just don't get why I'm seeing those messages as I'm pretty much just friends or have friend codes with people on NWR so how can they be friend messages? I guess it comes from ignorance of the multiplayer aspect so I'll have to spend some time reading about that in the manual as well and maybe adjusting my settings.

One sad consequence of the recent Nintendo profitless years is that instruction manuals seem to be going the way of the dodo and that’s too bad as I’ve always liked instruction manuals and Nintendo’s had some great ones. Now if I want to read the instruction manual, I’ve got to boot the Wii U and just read it on there. I wish it was just a paper booklet I could read without being tied to the system because if I’m booting up the Wii U, I want to be playing the game not reading the manual. Oh well.

Quote
I reached Chapter 4 myself but instead grabbed Irina and Lin an went out into Primordial to complete quests. Irina is pretty reliable but pretty bland as a character, so I'll probably just switch back to Elma. I am an Outfitter, because it sounded like an unconventional guild and the equipment system in the game is so disgustingly complex and deep I decided it would be best to always be prepared for different situations. I already have the Skell support armor classes, so that's neat!

I did pretty much the same thing. After chapter 3 was done, I went and grabbed all the missions I could and then just went out to explore and complete some. I grabbed Elma, Lin, and Gwin and went out exploring. I saw some interesting things like an island way out west of Primordia sort of behind the opening Starlight Valley. I decided to put the game's claim of if you can see it then you can reach it to the test and after an inhumanly possible long swim, my characters made it to the island when somehow my main of Veronica was attacked and instantly ko'd and that was the end of my island visit. I also made it to the Silent Mire. It was weird to have the Primordia music suddenly change for this one section in Primordia. Maybe there will be more special music spots then. I'm thinking I might go back and change out Elma and Lin for Irina and Doug. I was reading an article about XCX on Gamesrader called Things I wish I knew before I started Xenoblade Chronicles X (http://www.gamesradar.com/things-i-wish-i-knew-i-started-xenoblade-chronicles-x/). For the most part, I've figured out most of the stuff in that article and some I was just happening to do by pure luck/chance/my-innate-super-gameplaying-ability. But one thing it did mention was to keep swapping out party members to ensure they are all levelling up at a good pace and you don't get bogged needing to buff one member up to reach the others. It's a typical RPG trope/strategy but with the way the game has presented other party members, they seemed entrenched in certain classes and I wasn't sure what sort of levelling up I actually had to do with them so I found it a useful reminder and thought I'd pass it on.

Quote
Loving the streamlined questing and warping in the game, but landmarks feel a bit fewer an farther between. The way that enemies are placed definitely makes it clear that you cannot just complete a continent's frontier net and move on, and I do also like how they try to shepard you to the next logical story and continent, though the quests are a little less forgiving. I'm going to start Chapter 4 tonight, and delve deeper into Noctilium. This game is giving me everything I need, and by goodness, it's exhilarating to vault around on the edges of mountains, avoiding overpowered mobs.

Yes, yes, yes! I like how this game seems to blend a lot of different games together. There's a little bit of platforming with jumping around and trying to figure out how or if you can get to different areas. There's stealth-like missions as you creep around unfriendlies. For some reason, I got this Battalion Wars like vibe while going through the Prone base. Having the enemy soldiers stand around guarding different areas and then attacking and picking off a little group with guns a-blazing. Afterwards, regrouping and preparing for the next tactical strike while keeping the element of surprise and not getting overwhelmed, it just gave me this feeling like I was now playing a different game for a moment. It took me a bit to figure out where I was supposed to go and what I was supposed to be doing but eventually I figured out to just keep following the sort of line of low HP enemies and avoid the high HP enemy section of enemies. Obviously, I'll be coming back to take out that base later on in the game. Although it bugs me story wise that I'm not seeing a group of skells mobilizing for battle against the Prone now that NLA knows about them.

As for not being able to complete the frontier net, I was bugged when I got to one probe in Primordia not too far away from home base and close to others. It required sneaking past some pretty potent grexes. When I reached it, it turned out I didn't have a high enough level to activate which was a surprise and a bummer. There's definitely a plan and pathways like you mention but I do like the feeling you have where you almost think maybe you can sequence break the game like in Metroid. As for fast-warping, I was initially resistant to the idea because I wanted to make this as semi-realistic as possible in my mind and have my characters travelling these distances day and night like I'd do in Zelda games with this illusion in my mind of a grand journey. But I finally started giving up on that and warping around. There's just so much to do and see that walking everywhere would probably add too much extra time.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: oohhboy on December 08, 2015, 04:54:43 AM
L+A is to favourite/boost a post. The L+A posts got in early so tehy are like a virus, wasting screen space. Just black list them. So far the posts are 100% worthless.

Don't take the bulletin board missions as the pay is rubbish and it is 100% busy work.

I wish the game had a much stronger single player focus as I miss the future sight stuff. The new system is a weak replacement for it.

A small problem I have right now is I am a little under levelled for where I am in the game story wise so off to grind I go!
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on December 08, 2015, 08:52:46 AM
You mean the Blade board? It might be busy work but lots of them contribute to your personal Blade rank, which is arguably the most important part of exploration. I'm particularly pleased (yet also a little annoyed) with setting myself up as an Outfitter, as their Blade assignments boost rank very fast (because of their low frequency) and their other function, which is to improve armory alley, relies heavily on Miranium mining. My current Miranium storage is around 12000 units so I'm steadily raising my Blade rank. However, the Outfitter based quests also rely on class and weapon experimentation, which means I can't sit in my class of choice for very long if I want to complete them.

The nature and purpose of questing in this game makes a lot more sense to me, seeing as you are trying to survive and explore and you being one of the only people capable of doing so. They may feel like busy work to some, but I quite enjoy the feeling of going out and hunting down a rare material or defeat a Tyrant, which are much more frequent in this game. I can't agree with you on the battle system, however. The balance of melee and ranged attacks and pretty much Soul Voice in general are vast improvements to the system, and while chain attacks would have definitely been nice I feel that future sight was a suitable gimmick for the original but really has no place here. Soul Voice in particular has a ridiculous amount of applications and I highly suggest anyone who is past Chapter 4 taking a look at the various Soul Voice modifcations.

In regards to the other parts of New LA, I have briefly entered the industrial and residential areas but they are largely untouched. I'll have to explore them eventually, of course. I was initially hesitant about Noctilium, as it's design felt a bit strange and I had a little sensory overload from the fauna, but upon completing Chapter 4 and realizing that entire segment took place in one quarter of the map I realized I didn't really have much of an opinion on the region as a whole. I did stumble across a strange level 60 Tyrant that I hope gets a little more fleshing-out.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Soren on December 09, 2015, 01:15:51 AM

So is there anywhere in the menu where I can find my current recruited members and their locations? I know Elma and Lin are inside the barracks, and Irina is just outside them, but I have no idea where to find the rest...

Also, look at this nice NWR meeting I found near the barracks!

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69ipKnEUmXV5Wrw)

And here's my character's stats before I completed Chapter 4 tonight.

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69ipKk7sybhYtG0)
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: oohhboy on December 09, 2015, 02:05:56 AM
It turned out I wasn't under levelled. I ran into a bit of bad game design in chapter 5 which required the use of a skill you wouldn't normally use for said purpose.

The Soul Voice system is more flexible especially because they removed the long chain attacks which were a pain to execute, something I don't miss. I miss the future sight system as it gave you a way to say "**** you" back at whatever you're attacking and feel clever for it. You don't get that with the SVS because the benefits feel nebulous.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Khushrenada on December 09, 2015, 03:58:27 AM

So is there anywhere in the menu where I can find my current recruited members and their locations? I know Elma and Lin are inside the barracks, and Irina is just outside them, but I have no idea where to find the rest...

I discovered them by tapping on my map to figure out what some gold shields were. For instance, Gwin is the area with the gold shield at the top by the x to close the pop-up on this map:

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69ipMa_4NKJTwP1)

As for Doug, he's the top gold shield of the two that are covered by the pop-up message in that map picture. Thought I grabbed a screenshot of it also but I guess I didn't. Unfortunately, there's no better way to tell where to find characters than just tapping your map screen from what I can tell. With Doug, I had to go down a floor which the map doesn't really tell you from looking at it.

I put off starting level to do a bunch of BLADE missions and boost my level up to 15 as it seemed that was the next grade for some armor and weapons. However, I only seem to have gone from 10 - 12 in this time. Maybe I need to do more battling but then the game mentions stuff like leaving the animals in peace and not starting fights. I'm so confused. However, I do think I'm getting the hang of the battle system a bit more. I just went and did one quick mission before bed and I took down a couple Suids on the way. They were only level 6 and 7 but I took them out fast. I noticed a stagger message come up on both in the battle and moved to art that was supposed to have a topple effect and the topple worked both times I activated it. Then I switched to my melee weapon, moved in and used a strong melee attack art and that pretty much did it for them with my party's help. Might seem obvious to the rest of you at this point but I felt pretty good with how my skill was increasing in battle and putting things together. Anyways, this is where I'm at if we are posting these messages now.

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69ipMfs0wXVs916)

I think I saw oohhboy was at level 24 or something when looking at my favorites list. What? Are you not sleeping? Holy! I suppose I should start Chapter 4 now and finally visit Noctilum yet there's still so much of Primordia and NLA I've yet to explore and want to see. Decisions, decisions.

Also, I didn't recognize the other two NWR members in Soren's picture. Right now my favorites list is oohhboy, RABicle, Evan_B, Soren, Jon Leung and Bill Aurion. From the people who have been posting in this thread so far, I'm not sure who else I'm missing. I suppose I should seek out and make sure I'm friended with ejamer and Enner if they are getting this game and joining in too. But are there other NWR members out there not posting in this thread we should be hooking up?
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: oohhboy on December 09, 2015, 05:46:41 AM
Sleep? pfff, that's what cats are for.

Not quite level 24, but slamming my head on Bosses. SOBs are hard, I really should swap back to my more advanced build to crank out the damage faster instead of playing medic.

Don't worry about finding those people to add as your 4th. Those characters don't level you unless they come with you. Go pick up randoms or use the scout computer to find someone to fill the spot, that way you can get peeps higher level than you are to help out.

Leaving animals alive is story fluff only. Kill all the wildlife you want. I am no expecting a Metal Gear Solid River of the Dead thing to happen.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on December 09, 2015, 11:03:49 AM
I do like how every class has you approach battles differently. For example, the middle tree focuses either on heavy HP and TP usage or extreme range and combo attacks, which I think are another novel addition to the game.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Khushrenada on December 09, 2015, 12:03:07 PM
Don't worry about finding those people to add as your 4th. Those characters don't level you unless they come with you. Go pick up randoms or use the scout computer to find someone to fill the spot, that way you can get peeps higher level than you are to help out.

I'm pretty sure when I went to recruit Doug and Irina to my party, I saw that they were at a higher level than the rest of my party. That's why I decided to leave them behind and stick with Lin, Elma and Gwin since they could use more levelling up to reach the strength of Doug and Irina. So seeking them out should help. Plus, there seem to be this missions around town where you need to have an affinity level built up with the characters in order to take them on (the square handshake symbols). Thus dragging those characters along to build up their affinity is helpful so its good to know where they are.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on December 09, 2015, 12:25:57 PM
My package... so far away. Well, more like a day away on it's 3-day silent journey across the country.

Reading everyone's journey through the beginning of the game has be a bit jealous and super excited. SOON!
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: ejamer on December 09, 2015, 08:20:09 PM
My package... so far away. Well, more like a day away on it's 3-day silent journey across the country.

Reading everyone's journey through the beginning of the game has be a bit jealous and super excited. SOON!


Really hope your copy arrives soon.  My game just got here tonight, and the first hour or two has been like putting on a pair of comfortable old pants, fresh out of the dryer. The game feels comfortable and familiar in all the right ways - something that I'm keen to sit down and enjoy for many, many hours to come.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on December 10, 2015, 08:38:50 AM
I am very much enjoying the variety on quests. The affinity missions in particular are SO MUCH BETTER than the original game's heart-to-hearts.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on December 12, 2015, 06:15:02 AM
(https://pbs.twimg.com/media/CWAWW2BU8AAgIu_.jpg:large)
Hurrah! The game is finally in my hands. Looking over the Special Edition, It looks like I paid $30+ for a hefty art book as the <1 GB flash drive and the art card are poor extras. I'm okay with this.

NNID: EnnerBlade
And I've joined the Mediators due to my major.

Quick first impression: Yep, this is a game I want to get lost in. The one bummer is that the game is a bit busy in how you interact in it which makes the small font hurt more.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on December 14, 2015, 09:07:39 AM
Has anyone picked up some of the non-story party members? I've enlisted H.B. (Though I've rarely used him because he's such a prick) and Alexa, whose voice acting is quite good.

Also on the way to getting my Skell lisence- dear god, that checklist...
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: NeoStar9X on December 14, 2015, 10:50:55 AM
I'm increasing enjoying how the world is setup. Most game worlds are clearly designed for the player in regard to how they'll go from A to B, etc. While some of that is present here it increasingly feels you are entering the territory of these creatures and that they've staked out their own corner of an area.  You have some just grazing and others that seems like they're actively patrolling their borders.  The npcs actually talks about this and how you really are forcing these creatures out of their habitats. It's one thing to say it though and another for the game world to actually reflect that and to make you feel that really is the case.

I really like that in order to get to some areas you have to sneak pass or rush pass some creatures. I like to imagine it as if they've found a good and dry spot and were strong enough to take it and keep it from all the other creatures in the area. So you have to go through their territory to get where you need to go and back to creatures that are more your level. Love stuff like this.

Working towards being abel to start chapter 6 at the moment.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: oohhboy on December 14, 2015, 04:43:54 PM
I am way pass the bit where you get Skells, but the Skells really provide that "**** you" factor when you are allowed to take on those huge enemies that you had to tip toe around early on. You're no invincible, but you offensive and defensive power rises massively outside of certain Arts combos.

They are also a massive money sink especially if you run out of insurance on one. Buying and equipping one can cost a million credits no to mention the upgrades you need to get. I think this is the only RPG I know of that money is actually valuable outside of MMOs. Of course, if you are willing to grind for parts you can equip for free, but the dropped parts tend not to be as good as store brought then there is the cost of fuel which slows down your AM upgrades.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Khushrenada on December 14, 2015, 07:58:22 PM
Has anyone picked up some of the non-story party members? I've enlisted H.B. (Though I've rarely used him because he's such a prick) and Alexa, whose voice acting is quite good.

Also on the way to getting my Skell lisence- dear god, that checklist...

Nope. I haven't even played the game since Tuesday last week. I thought I'd be diving back into it on the weekend but then various things came up in life. I think I'll finally get the chance tonight to sink some time back into it though. Not to worried though. Always knew I'd probably have more time to play this heavily during the Christmas break so anytime before then is just bonus.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Oedo on December 15, 2015, 07:53:17 AM
If you think H.B. is bad, just wait until you meet some of the later non-story characters you can recruit. He's annoying, but some of the others are deplorable to the point where you want absolutely nothing to do with them.

And yeah I would definitely keep in-game characters in your party as much as possible. Building affinity is fairly time consuming and there are a lot of these quests in the game. It's gotten to a point where I'm severely overleveld for most of them because I can't keep building up affinity with everyone fast enough. I'd kick Elma and Lin at every available opportunity since they're required a lot and you naturally max them out fairly early.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Soren on December 15, 2015, 09:57:31 AM
There's always a good reason to cycle around your party members...

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69iqT9FMHCXJ8iu)
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on December 15, 2015, 06:16:38 PM
Just finished Chapter 3 and now I have opened up the full suite of features for a Skell-less BLADE member. To any one still starting out, I recommend finishing the first three chapters as fast as possible to unlock the neat network stuff. Don't be like me and delay!

The network features are an odd, weird thing. The cooperative Squad Missions appear to be slight and sectioned-off "kill everything" missions from the one I played. But it was neat to run around with another live player killing and looting things. The BLADE reports, Squad Tasks, and other network features seems to be extra things to get loot from, but I like the feeling of there being a faint presence of other players. That was the design goal according to the Iwata Asks.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on December 16, 2015, 07:48:11 PM
The downside of this big and open game is seeing the sprawl become a mess. This is not helped by a lack of information or guidance at critical points. RFN episode 456 has been experiencing this difficulty with Lin's Affinity Mission. I got my first whiff of it when I looked at the prerequisites for Story Mission 5. To my luck, I have explored enough of NLA to have the required Affinity Mission show up on FrontierNav. I can imagine a person's frustration in this situation if they have never poked around in the NLA's commercial district.

http://time.com/4149809/xenoblade-chronicles-x-director-tetsuya-takahashi/?xid=tcoshare (http://time.com/4149809/xenoblade-chronicles-x-director-tetsuya-takahashi/?xid=tcoshare)
"5 Things Xenoblade Chronicles X Director Tetsuya Takahashi Told Us"

Highlights:

Xenoblade Chronicles X was deliberately made to have less of the philosophizing Takahashi is known for. This decision came from the difficulty of XCX being Monolith Soft's first high definition game.

Takahashi considers "the entire world to be my main field of battle" with the games he creates.

Quote from: Tatsuya Takahasi
“I tend to get bored with things pretty easily, so I’d like to keep creating things with different approaches every time,” says Takahashi. “Along those lines, I’d definitely like my next project to look and feel pretty different from this one. The ‘Xeno’ name, by the way, really just exists to make it clear that these are Tetsuya Takahashi productions.”



Also, here's a PDF copy of the game's manual. (https://cdn03.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/xenoblade_chronicles_x/ElectronicManual_WiiU_XenobladeChroniclesX_EN.pdf)
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on December 17, 2015, 02:38:02 PM
Honestly, the game encourages you to explore and I don't see any problem with that being the main focus. If you haven't explored New Los Angeles by chapter five, I'm quite certain you're playing the game wrong.

The tough part of those prerequisites, for me, was getting 25% of Oblivia explored. There was a whole chunk of it I never thought to peek around, but man, it was a struggle there for a bit.

Kicking major ass in a team of three Skells is very rewarding. I wonder how it's going to feel after I get 4. Also, HOLY CRAP NAGI IS A BADASS?!
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Oedo on December 19, 2015, 08:33:12 PM
I had the credits roll on the story last night. The last chapter and the ending is REALLY cool, but left me feeling conflicted at the same time. I'm looking forward to more people finishing the story cuz it should make for an interesting discussion. Hopefully the RFN guys do a spoiler-cast.

I'm tempted to go back to some of the older Xeno games after reading that X is influenced by those more than Chronicles was. That said, as much as I love X, I do hope they go back to a more story driven game with the next entry in the series.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: lolmonade on December 21, 2015, 09:31:51 AM
Curiosity got the best of me after beating MGSV last week, and I went ahead & picked this up at Target, was a little concerned if I waited too long that it'd be difficult to find a disc copy.


Anyone have input on how much time I should plan on for my first session?  Already downloaded the packs off the e-shop over the weekend, so all set with that.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: oohhboy on December 21, 2015, 09:37:56 AM
About 4 hours might do it. That should be enough time for it to stop holding your hand.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on December 22, 2015, 05:19:09 AM
To reiterate, you will want to complete the first three Story Chapters as quickly as possible. That will unlock the bulk of the systems that are used in the game's play loops. To put it bluntly, you'll want to start earning those reward tickets as soon as you can, if only to have them.

Don't get distracted by Basic Missions from the Mission Board (feel free to load up on them as the logging cap is 20) or even the Normal Missions you pick up from NPCs. Practice and grind as much as you need to finish Chapter 3.

After that... Mira is there for you to decide.

Well, actually, you'll want to level up your Mechanical field skill to as high as you can so you can place FrontierNav points like no tomorrow. From there, you'll want to start placing mining probes in areas with high production, research probes in areas with high revenue, and storage probes in low-rank areas. Getting in a steady stream of Miranium and credits can make your exploration expeditions easier.

Getting probes? They can only be found in Treasure Boxes or as mission rewards. Don't fret too much; you'll find enough just by exploring and killing.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: TOPHATANT123 on December 26, 2015, 11:32:30 PM
I've played 20 hours so far and I'm absolutely in love, I won't go into too much detail as there isn't much that hasn't already been said, but in the words of Kyle Bosman it just gives me good vibes. My favourite improvement over Chronicles is the fashion slots, in the first game I always avoid using stupid looking armour even if It is really good, but now I can use whatever I want and not look like a monstrosity, especially now that left arm and right arm are equipped independently.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on December 26, 2015, 11:51:25 PM
I'm pretty sure i've lost like ten hours of progress to the fact that this game doesn't seem to have an auto save function despite the fact that everything about it suggests it should.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Oedo on December 27, 2015, 08:55:37 PM
This game is managing to deliver "holy ****" moments for me well past the 100 hour mark. You think you've seen it all and then a late affinity quest forces you to find something that most people would never think to look for. I haven't even gotten to the concurrent multiplayer and Nemesis stuff that Syrenne talked about on the last RFN yet (in part because the higher level skells are so much more expensive).
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: TOPHATANT123 on December 27, 2015, 09:55:46 PM
Any one know how treasure deal works?

Also today I learnt that there are actually heart to hearts in the game. You get them from NLA rumours then it will pop up as a new icon on the map, remove that person from the party and go to the location and you get to have a heart to heart conversation.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on December 27, 2015, 11:15:15 PM
I'm pretty sure i've lost like ten hours of progress to the fact that this game doesn't seem to have an auto save function despite the fact that everything about it suggests it should.

Sadly, you have to remember to save periodically in this game. I vaguely recall Xenoblade Chronicles auto-saving upon every landmark visited, though I may be incorrect.

Any one know how treasure deal works?

If some one offers a Treasure Deal, you can hit the "-" button to be put in a lottery roll for that item. You can offer Treasure Deals yourself in the spoils screen after a battle. Usually you can only offer gear and such.
-----
Digging in to some Normal missions and Affinity missions has been really fun. The stories they tell a bit banal so far, but I've had some surprises. Do check out the Normal missions around the church and water purification plant.

The aspects that are proving to be the worst of the game are the poor and random drop rates for monster parts and material pick ups. Much has been lamented over Beagflea Squashes, but I've come across mission critical monster parts that simply do not show up in the spoils screen as much as I would like. Being at the mercy of RNG was bad in the Xenoblade Chronicles and it is worse now in Xenoblade Chronicles X when a lot of missions rely on getting stuff.

Silver lining: it is an excuse to run around in the beautiful world more and kill more indigens. Thankfully, I'm still finding that to be a lot of fun.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Triforce Hermit on December 28, 2015, 05:44:39 AM
I don't think Xenoblade Chronicles had any auto saving.


Really, coming from someone who completed 90% of the first Xenoblade, RNG wasn't that bad (I remember only one item piece of armor with obscure drop rate that I never got from Aginratha) and if you needed, you could go trading with people and you could almost always find someone who had the item. I am sad to see that is taken out of X because I used that system a ton and that is the biggest disappointment so far.


But I just got to Oblivia. This game is an obsessive blast. I am very happy with everything else they have done with the game so far aside from ditching trading. I see this taking up the next few months like Xenoblade Chronicles did.


Edit: Also, what do I do with Squad reward tickets?
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: TOPHATANT123 on December 28, 2015, 09:01:00 AM
You can exchange squad tickets for monster drops in the online/multiplayer terminal in the barracks.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on December 29, 2015, 04:48:24 AM
The lacks auto-leveling for out-of-party members, which is a shame and a hassle.

There ways to mitigate this:
Sakuraba's BLADE wear carries the EXP Boost augment at certain arms manufacturer levels.
Keep your free starter Urban at Skell Insurance 1 so party members between levels 20-29 can enjoy the power without you having to worry about salvage costs.
Fighting higher level indigens nets boosts the base experience you get from defeating them.
I'm pretty sure that party members gain experience even if they were incapacitated from a fight.

These tricks can quickly get a new party member up to speed. I've seen Murderess go from 22 to 27 over the course of an hour or two.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Triforce Hermit on December 29, 2015, 09:53:53 AM
I just got my Skell and haven't seen much on Skell Insurance. I leveled to 30 and bought a Medium one. If it goes in the hangar it should have insurance right? I didn't do much last night except grind about 2 levels and screw around with the Skell and blow it up multiple times go into the Ganglion fortress where one of the turrets from Chapter 5 were to massacre everything.

Yeah I need to level L and Doug at some point. The gameplay is so much fun and a massive improvement, but the cast not nearly as likable as the first Xenoblade's. Such a shame.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on December 29, 2015, 05:44:20 PM
Skell Insurance is in the stats screen of the Skell. As long as you have some, you won't need to pay high salvage costs when you wreck your Skell and fail to get a perfect eject. Once you run out, you will need to pay. And NPC party members will need to pay if the Skell they wreck has no more insurance.

So, do take care of your Skells!
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Shaymin on December 29, 2015, 08:04:19 PM
Or you could join the Prospectors and get salvage tickets for DAYS, y'all.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on December 30, 2015, 01:02:18 AM
Or you could join the Prospectors and get salvage tickets for DAYS, y'all.

But, my role-playing!
Honestly, if I was in a min-maxing mindset, I would jump on the Prospectors bandwagon.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Soren on December 30, 2015, 09:41:12 AM
Because of holiday vacations I've had very little time to play. I'm itching to get back to Mira!
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: TOPHATANT123 on December 30, 2015, 03:13:22 PM
Finding Spherical EM motors is horrible, but it can be done. Just know when it says North East, it means up the tree and into the cave, not directly North East.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Triforce Hermit on January 01, 2016, 07:34:36 PM
Is it just me, or is the boss in Chapter 9 ridiculously hard? The first sequence took a few tries, but I was lucky enough I guess Elma didn't die before I killed the minions (and stared dishing out 20k dmg?). The 2nd sequence twice I've come very close to killing him, but at 1/8 health he blows up all three Skells in succession (If Elma doesn't die early) and that is it. I've purposely avoided lowering the difficulty, but hell the game was not this difficult up until this point. And everyone is level 40.

The extra party members aren't horrible (except Hector), but overall they range from average to slightly above average. Idk I like Alexa myself. Just not enough character delved into there.

Loving the Beam Saber/ Psycho Blaster Class (Galactic Knight). Shield Trooper was disappointing and the Sword/Assault Rifle class was okay, but kind of boring. Galatic Knight is quick high melee damage. I just need to solve my problem with lack of TP.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Ninferno on January 01, 2016, 09:21:36 PM
Is it just me, or is the boss in Chapter 9 ridiculously hard? The first sequence took a few tries, but I was lucky enough I guess Elma didn't die before I killed the minions (and stared dishing out 20k dmg?). The 2nd sequence twice I've come very close to killing him, but at 1/8 health he blows up all three Skells in succession (If Elma doesn't die early) and that is it. I've purposely avoided lowering the difficulty, but hell the game was not this difficult up until this point. And everyone is level 40.

The extra party members aren't horrible (except Hector), but overall they range from average to slightly above average. Idk I like Alexa myself. Just not enough character delved into there.

Loving the Beam Saber/ Psycho Blaster Class (Galactic Knight). Shield Trooper was disappointing and the Sword/Assault Rifle class was okay, but kind of boring. Galatic Knight is quick high melee damage. I just need to solve my problem with lack of TP.

There is definitely a difficulty spike at Chapter 9. However, if you have everybody at lv40 and least 3 skells (and I suppose they are the lv30 ones), chances are you should be perfectly capable of dealing with it. You should use the "concentrate fire" option in the battle menu during this whole fight. Focus on the skell piloted by the cat woman first. Once hers is down, start on lion man's. Keep in mind that when he drops to below half health and summons those lv 32 skells to join the fight, he enters this period of invincibility. That is when you should switch to clear out the grunts first.

With 3 lv30 skells and lv40 Lin who receives the huge +60% defense bonus from the skell allies, you should have a very good chance of surviving long enough to annihilate the enemies.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 03, 2016, 04:07:10 PM
I wound up lowering the difficulty on chapter 6 because I couldn't be bothered to grind up Lao to a high enough level where he wouldn't get killed in like 5 seconds.

Even with everything at the same level as him he still managed to get killed in like 5 seconds so I really hope I don't have to deal with him again.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: TOPHATANT123 on January 03, 2016, 09:10:39 PM
I have a question, when you level up do all your stats go up or is it just health that increases?
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Shaymin on January 03, 2016, 10:04:48 PM
The core level increases your HP directly, and indirectly raises the other stats by determining what you can equip.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 07, 2016, 05:57:45 PM
To my amusement and annoyance, I was able to crash the game twice in a row by opening a door during combat. This was in the southern Ganglion base in Syvalum. After hearing about other people experiencing crashes, I made it a point to save frequently so I won't lose too much progress.

I'm being a meandering dolt by spending the last 20-30 hours in between chapters 6-7. It might be 40-50 hours considering I got my Skell at the 42 hour mark and now my game clock reads 92. Wait... it is 50 hours. Oh boy.

The Normal and Affinity missions are fun! While it might not help against the perception of the game's lack of or weak narrative, I am reminded by the game to recommend doing any Normal mission you come across. Granted, some of them are trivial affairs. But others are longer stories that go places. Yesterday I completed one by the western part of Syvalum that surprised me. Under a more critical analysis, the story of that mission is an off-to-the-side thing. But it added a little bit of flavor to the game for me.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Mop it up on January 07, 2016, 06:14:29 PM
Why do the data packs require so much extra free space than they actually need in order to download them? I have plenty of space for them all, but I had to download them individually because of this nonsense, and I can't get the last one because it still says it needs 5 more GB than it actually takes up, which is only slightly more than what's free. So annoying. I know that most things require some extra free space for various reasons, but I see no reason why a 1 GB file needs 6 GB free.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Soren on January 07, 2016, 06:46:18 PM
Why do the data packs require so much extra free space than they actually need in order to download them?


The system needs enough space to hold the data pack plus the installer files at the same time. After the data pack is installed, the installer files are deleted. Every digital game on Wii U asks for more space than the actual installed game takes up because of this.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Mop it up on January 07, 2016, 06:59:51 PM
I understand that, but I've never seen something that requires this much extra space. Again, 6 GB for a 1 GB file. That's insane.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 07, 2016, 11:18:23 PM

I'm being a meandering dolt by spending the last 20-30 hours in between chapters 6-7. It might be 40-50 hours considering I got my Skell at the 42 hour mark and now my game clock reads 92. Wait... it is 50 hours. Oh boy.

The Normal and Affinity missions are fun! While it might not help against the perception of the game's lack of or weak narrative, I am reminded by the game to recommend doing any Normal mission you come across. Granted, some of them are trivial affairs. But others are longer stories that go places. Yesterday I completed one by the western part of Syvalum that surprised me. Under a more critical analysis, the story of that mission is an off-to-the-side thing. But it added a little bit of flavor to the game for me.
Try the water purification plant line, those are some fun times.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 08, 2016, 12:52:50 AM

I'm being a meandering dolt by spending the last 20-30 hours in between chapters 6-7. It might be 40-50 hours considering I got my Skell at the 42 hour mark and now my game clock reads 92. Wait... it is 50 hours. Oh boy.

The Normal and Affinity missions are fun! While it might not help against the perception of the game's lack of or weak narrative, I am reminded by the game to recommend doing any Normal mission you come across. Granted, some of them are trivial affairs. But others are longer stories that go places. Yesterday I completed one by the western part of Syvalum that surprised me. Under a more critical analysis, the story of that mission is an off-to-the-side thing. But it added a little bit of flavor to the game for me.
Try the water purification plant line, those are some fun times.

Done and dusted that one. Again, it's a one-off thing that is probably never mentioned again which lessens its meaning. Still, it adds a little narrative something to a game whose narrative has been reviewed to be underwhelming.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: MagicCow64 on January 08, 2016, 07:32:57 PM
Hoookay, I'm about 8.5 hours in and I just got obliterated three times in a row by the boss squad outside the Life Pod archive or whatever (lady in S&M gear with head tentacles) partway through Chapter 4. So far the game has been fairly even-handed with difficulty so long as you don't get into a fight with a high-level monster (though I feel like I'm getting one-shotted by these creatures too often while trying to get to mission waypoints), but with a level-14ish team I can't last 30 seconds against this crew. Granted, I barely understand what's going on with the game systems most of the time, but I'm fairly sure that I at least have all my battle points distributed and have the three other team members equipped with the highest level gear they can wear. Do I need to grind up to stand a chance here? I really can't fathom what I could be doing that incorrectly with arts management that would otherwise allow me to put up a fight in this situation.

Now that I think about it, I seem to recall hitting a similar wall in the first Xenoblade game when you get to the first real spider mech boss at about the same length into the game. In that case my Wii disc drive broke during my fourth try and that was the end of the road. 
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Triforce Hermit on January 08, 2016, 07:56:51 PM
I'm being a meandering dolt by spending the last 20-30 hours in between chapters 6-7. It might be 40-50 hours considering I got my Skell at the 42 hour mark and now my game clock reads 92. Wait... it is 50 hours. Oh boy.
I did that. Probably 30-40 hours, but I'm doing it again now that I have the flight module.


Hoookay, I'm about 8.5 hours in and I just got obliterated three times in a row by the boss squad outside the Life Pod archive or whatever (lady in S&M gear with head tentacles) partway through Chapter 4. So far the game has been fairly even-handed with difficulty so long as you don't get into a fight with a high-level monster (though I feel like I'm getting one-shotted by these creatures too often while trying to get to mission waypoints), but with a level-14ish team I can't last 30 seconds against this crew. Granted, I barely understand what's going on with the game systems most of the time, but I'm fairly sure that I at least have all my battle points distributed and have the three other team members equipped with the highest level gear they can wear. Do I need to grind up to stand a chance here? I really can't fathom what I could be doing that incorrectly with arts management that would otherwise allow me to put up a fight in this situation.
I grinded to level 20 and got level 20 gear, but was overkill at that point. But yeah you want to grind above level 16, probably to level 18. Northeast of New LA is Janpon Plains or something like with a ton grexes you can grind at your level.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: TOPHATANT123 on January 08, 2016, 08:08:23 PM
MadicCow64: I was at about 25ish hours at that point so for me it was a cake walk ;D ; but make sure you have skills equipped on all your characters, equip augments in empty armor slots, if your character is level 10 you can class up, if you need a few extra bp try filling up some collectopedia panels, try fiddling around with your soul voice options and get some call outs that gel with your build, understand that if you click down the right stick in battle you can lock on an appendage and keep attacking it until it is destroyed which stops them from using one of their arts, the chapter 4 boss uses electricity so ideally you would want armor that has high electricity resistance which is the yellow lightning bolt in attribute resistance, holding R and then using one of the d pad directions that comes up will allow to give commands like concentrate on my target and so on, you can also access that by pressing + and using the menu.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: MagicCow64 on January 09, 2016, 10:03:13 AM
Thanks TF, I don't like grinding but at least I know I'm not screwed at the outset for not knowing how to play the game.

MadicCow64: I was at about 25ish hours at that point so for me it was a cake walk ;D ; but make sure you have skills equipped on all your characters, equip augments in empty armor slots, if your character is level 10 you can class up, if you need a few extra bp try filling up some collectopedia panels, try fiddling around with your soul voice options and get some call outs that gel with your build, understand that if you click down the right stick in battle you can lock on an appendage and keep attacking it until it is destroyed which stops them from using one of their arts, the chapter 4 boss uses electricity so ideally you would want armor that has high electricity resistance which is the yellow lightning bolt in attribute resistance, holding R and then using one of the d pad directions that comes up will allow to give commands like concentrate on my target and so on, you can also access that by pressing + and using the menu.

Or maybe I am, because, wow, I have no idea about any of that stuff aside from the class tree. Is there a way to switch between different enemies in a fight? 
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: TOPHATANT123 on January 09, 2016, 12:01:03 PM
R will cycle through the targeted enemy in a battle.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on January 09, 2016, 01:44:58 PM
Water Purification quest line is awesome, as are the Professor B and Church/Equality lines of the game. The quests add a lot of character and depth to the story, and though they don't factor much into the overall narrative of the game its still nice that Monolith seems to have diversified their quest lines since the original Xenoblade.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Triforce Hermit on January 09, 2016, 04:40:22 PM
So uh....the Chapter 10 Boss? I was told over and over by friends who hard the boss was, how everyone needed a Skell, etc. I went in with a lvl 50 Skell, just one. It was a joke. 99% of the attacks missed and the ones that connected did less then 100 dmg. It was a very sad thing to see.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Oedo on January 09, 2016, 05:44:37 PM
Considering it's a level 39 boss, I can see how going in there with even one level 50 Skell would make it a cakewalk. Most people probably didn't do that and going in there with a full team of level 30s still means everyone can get wrecked (whereas it's probably very difficult to have it that happen to a level 50).

In my experience having just one level 50 for myself made even the final chapter fairly easy. It makes a bigger difference than you'd think.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 10, 2016, 12:22:41 AM
(https://d3esbfg30x759i.cloudfront.net/ss/WVW69ixRjfgH1CSkDG)
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 10, 2016, 03:27:22 AM
Everyone wants a piece of that Skell.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Triforce Hermit on January 10, 2016, 08:27:27 AM
Phoenix Wings is OP as hell
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 10, 2016, 01:56:45 PM
And the Amdusias has thermal boosts on top of that. It's gonna be an easy path to level 50
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Ninferno on January 11, 2016, 03:04:59 AM
R will cycle through the targeted enemy in a battle.

hold R + Y (switch to the left enemy) or A (right) to have a bit more control, if you will.

I only found out about things like this by reading the manual after beating the game, and I was like why wasn't these explained in the game!
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Ninferno on January 11, 2016, 03:32:16 AM
Water Purification quest line is awesome, as are the Professor B and Church/Equality lines of the game. The quests add a lot of character and depth to the story, and though they don't factor much into the overall narrative of the game its still nice that Monolith seems to have diversified their quest lines since the original Xenoblade.

Yeah, some of the normal missions are really good. While affinity missions are normally more about party members (most of which are bland, sadly), normal missions revolve more around the residents of NLA and Mira, be it humans or aliens or both. Their living experience, co-existence and interactions adds so much in the game's world building effort, making NLA a believably vibrant place to indulge in. It's real shame that cut scenes of normal missions are not voiced and when shown with lengthy texts with a million words many gamer might feel inclined to skip. Sure, there are cost and disc space limitations but still, a real shame.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 13, 2016, 05:15:06 AM
I only found out about things like this by reading the manual after beating the game, and I was like why wasn't these explained in the game!

If you held down the R button, the target left and target right descriptor will show on the control information box on the right. Also, the manual is in the game!

Mild snark aside, I find it the better alternative for such things be left for the player to discover.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 14, 2016, 04:25:56 AM
Just got in my first run at the Global Nemesis, Yggralith Zero, today. Gloriously nuts! I had little idea what was going on, but it seems the rest of my party were in a long Overdrive Chain. Yggralith seemed to have regenerating health, but then I realized that's RP being taken away from it. In the end, they party I was in took 283 RP from Yggralith Zero.

You need BLADE medals to get in to the Global Nemesis Squad Missions, and those come from doing Squad Tasks and/or Squad Missions.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: lolmonade on January 14, 2016, 08:45:58 AM
I've dabbled just a bit in the game since getting back from a business trip.  I've plodded my way to the entrance of the fallen ship/colony.  Gameplay is pretty reminiscent to me of Final Fantasy XII (probably more current references than that, my most current one), although my time has been limited and I expect the combat to develop a bit.


Anyone have general tips for someone who will probably be picking away at this 1/2 hr - 1 hr a night?  Don't have the luxury of setting down a 2-3 hour chunk of time with my current schedule, expect it might make it difficult to make progress in this game.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Oedo on January 14, 2016, 09:57:24 AM
Got the Ares 90 post-game Skell a couple days ago and... holy crap. It's really cool, it's super badass, and as amazingly game-breaking as I was told it would be, but also as much of a grind as I was told it would be. Unless you've already gotten close to maxing out all the systems by the time you get to the post-game, it's gonna take a while. If you want to build it (or any high level post-game Skell for that matter), get to Blade level 10 ASAP to increase your reward ticket capacity to 9,999 and start saving/farming those immediately. You're gonna need a lot of them.

Anyone have general tips for someone who will probably be picking away at this 1/2 hr - 1 hr a night?  Don't have the luxury of setting down a 2-3 hour chunk of time with my current schedule, expect it might make it difficult to make progress in this game.

Get through the first three story chapters as quickly as possible. If memory serves, the first two chapters should be doable in an hour each, but the third might be a bit longer. At this point you can at least start installing data probes and explore Mira, which is probably the best use of your time in short bursts. That way when you do have more time, you can jump into the story without having to worry about clearing the requirements for story missions (since you need certain percentages of Mira or a specific continent explored to accept the later ones). Also, it's a good idea to familiarize yourself with what the icons on the segment map mean (http://xenoblade.wikia.com/wiki/Segment_Map (http://xenoblade.wikia.com/wiki/Segment_Map)).



Thought of another one: when your Blade level goes up the first couple of times, upgrade your mechanical field skill instead of biological or archaeological. You'll get more mileage out of a level three mechanical field skill early in the game since a lot of data probe installation sites require a mechanical field skill higher than level one.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 14, 2016, 04:33:15 PM
Chapter 3 of the story isn't too much longer than the previous two. Actually, all the story chapters I've played so far (finished Ch. 7) are pretty short affairs. It's getting their prerequisites that take a long time.

This game can be played in short (1-2 hour) chunks, but it requires forethought from the player. Don't treat missions from the Mission Board in the BLADE Concourse as important. Just load up on bounties so that if you happen to come across a quest target, you'll get something extra. Most of the gathering missions are best saved until you possess the materials on hand. However, some gathering missions are unique (i.e. non-RNG) drops that the Follow Ball will show you. It's hard to tell these gathering missions apart, but you should be able to figure them out as you play the game and look at the Collectopedia.

Of important note, do accept the missions tagged as social where the quest objective is to meet a person. These quests direct you to Normal missions or new party members. On that new party member line, do accept a gathering quest that has you looking for 10 natural pearls (there are no natural pearls to gather, from what I've seen).
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: MagicCow64 on January 15, 2016, 01:47:28 AM
Well, I grinded to level 16 from 14 to beat the tentacle head lady (and really bulldozed that fight, the level differences in this game are dramatic), and am now stuck on an affinity mission objective to kill a particular creature type I haven't seen yet in Primordia. I guess I'll have to consult a guide, though I dislike that feeling. Is this something the follow ball would help with?

For people further along than Chapter 4, is there much of a point in swapping out part members much? I feel like there are too many people hanging around to keep track of, and it's a pain in the ass to manually swap them in on top of that. Is it advisable to just keep Elma and Lin and occasionally switch out the fourth slot?

Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 15, 2016, 02:17:13 AM
The Follow Ball should be helpful in tracking down quest-important monsters. Unless you have to get a drop from said monster which makes things more difficult.

The make of your party is up to you. I wouldn't worry about leaving potential party members behind as it is extremely quick to level up a low-leveled member by using a Skell to defeat high-level enemies. I think it's more fun to switch around your party as much as possible, but there are a lot of story missions that require you to use Elma and Lin. Make sure to use Gwin enough to raise affinity with him to a full heart. A Story Mission requires an Affinity Mission that requires affinity with Gwin.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Triforce Hermit on January 15, 2016, 09:18:46 AM
I forgot the Follow Ball existed.

Also the Blood Lobster segment, while funny, is also irritating due to the appearances at different times of the day.

A Story Mission requires an Affinity Mission that requires affinity with Gwin.

Oh ****. I don't like him and haven't even used him at all.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 15, 2016, 09:26:54 PM
I kinda just have the blood lobster thing as a background quest at this point. Just walk around NLA, "Oh, there's one"
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 16, 2016, 03:07:56 AM
I forgot the Follow Ball existed.

Also the Blood Lobster segment, while funny, is also irritating due to the appearances at different times of the day.

A Story Mission requires an Affinity Mission that requires affinity with Gwin.

Oh ****. I don't like him and haven't even used him at all.

Different Lobsters in different times of the day. I should've figured that.

Gwin is an alright guy. Then again, I'm tolerant of all of the possible party members so far, even H.B. I do seem to have a higher tolerance for a wide variety of character tropes/types. I mean, I'm not that annoyed by Tatsu. Then again, it has been dozens of hours since I've seen and heard Tatsu.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on January 19, 2016, 07:49:15 PM
So I'm killing grinding time before I take on the chapter 10 boss (seriously, level 30 Skells are garbage against that thing), and I discovered the entirety of the Orphe, Prone, and... uh, the Voltage xeno quest lines. Not only is it fleshing out the world and NLA so much more, but it's funny to see how these different races handle each other. Or in the Prone case, not at all. Many of their quest lines seem to have a human focus, not Ma-non, Orphe, or Voltage guys. Though there is that only ridiculous Orphe/Prone tree quest. I also see that Monolith made the soft online features essentially an opt-out for some of the ridiculous material drop quests, which suits me JUST fine. I understand that, if I were more of a nut job, I'd bow to their will and go out and hunt these things myself, but I have done that for about three or four quests and I can't even describe how mind-numbingly dull it is. I'm glad they included the feature and I think it works well with the online nature of the game.

I am enjoying the game more and more, to the point where I said "I love this game" out loud when given a particularly hilarious dialogue option. So good job on the localization, I guess. The core gameplay is as solid as ever and now that I have my ideal weapon set (Longsword/Sniper Rifle), I'm making a dedicated build for it. However, I will eventually cover the other class trees for their skill slots and because I'm an outfitter.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Mop it up on January 22, 2016, 10:10:19 PM
I've also started this monster, so look for me soon! I feel the game has taken several steps back from the original in terms of ease of play, which is pretty disappointing, so it's been slow going, but it's starting to get better.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 24, 2016, 04:11:49 AM
There's nothing quite like slowly menacing your way through a Ganglion base on foot, climb the tallest tower, and prepare to take out the top Marnuck there. And then suddenly, have the Marnuck be knocked off the tower, causing an area-of-effect art to attract another enemy. You jump down to finish the fallen Marnuck, only to attract more enemies and a tyrant. Wait, make that two tyrants. The opening riffs of "Uncontrollabe" start to play. You order the rest to board to Skells as you race to get in your own to tackle the new crowd. You ignite the ultimate in crowd control as your Phoenix Wings burn all enemies in the furball as your party's health goes in the red. Somehow, you make it through the mess with your party's Skells intact and a whole lot of spoils to sift through. Now, I'll grant you that I was over leveled for the area, but it was so thrilling to have all that happen.

Also, I dinged BLADE Level 10 (the max level) as a Mediator at the 160 hour mark. This is not a statement of pride. The last set of decals you get are cool and cute.

Past the many little annoyances of the game, my biggest disappointment with Xenoblade Chronicles X is shaping up to be how disjointed and slight the story is so far. Counting the 4 characters that were DLC for Japan, their are 18 potential party members in the game. From what I can tell, at most they have three Affinity Missions for each of them. I've yet to complete a character's arc ('cause I'm being stupid and grinding and wandering a whole lot), but I haven't seen and don't see a great story coming out from so little time. It is very possible that the final Affinity Missions for the characters (as well as the Story Missions) have things really popping, but then it's still a bummer that the big narrative pay offs are held back for so long. I'm past Chapter 8 (that's the big siege of NLA for those that have dogged the preview coverage) and, due to the technical limitations of how the game presents its story as well as the story itself, I'm kinda bummed that I'm not really feeling it from the grand story or some of the Affinity Missions as much as I would like. So far, the best narrative moments of this game have been from a couple stand-out Normal Missions that get the bare minimum of production values.

My main and most consistent enjoyment of Xenoblade Chronicles X has been watching my numbers get bigger, my databases being completed, my map being filled out, and my kill board being more marked. That's fine with me since I'm clearly wired for that. But looking back on how much a love the story and the characters of Xenoblade Chronicles... it is a letdown in that regard.

Also, I will totally concede that I'm spending way too much time between Story Missions and foolishly grinding level 3-4 Affinity Levels. The Affinity one is especially egregious of me as you get so few from completing Basic Missions and the post-story end game has Support Missions at the Network Console that drastically boosts Affinity gain.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 24, 2016, 11:57:56 PM
I'm kinda bummed that I'm not really feeling it from the grand story or some of the Affinity Missions as much as I would like. So far, the best narrative moments of this game have been from a couple stand-out Normal Missions that get the bare minimum of production values.
And then the game engine happens to make it foggy in Sylvalum when you confront the black skell after giving someone turn by turn directions in Cauldros and it's just brilliant.

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69i0ubQACBl6yYn)

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69i0vPzsJW5EAyH)

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69i0vO9kcHsnqoU)

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69i0vSTU3Qnp7qy)

Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on January 25, 2016, 12:40:44 AM
Phoenix wings is the best weapon ever.

I have found the side quests of the game to be so much more engaging than the main story. And I don't mean affinity quests or quests obtained at Blade Concourse. The NPC quests are just so filled with charm and interesting plot developments (especially when you gather all of the alien races in NLA) that it's hard to resist running around the city at every opportunity in case one has popped up. I try to clear out BLADE quests before I do that, though.

Some of the affinity quests are quite nice, though. The other party members are a large and varied group of individuals and it's been interesting getting to know them. The large amount also means I don't have to care about lame characters like Gwin and focus on those like Irina, Nagi, and Celica.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: MagicCow64 on January 25, 2016, 01:57:44 AM
I finally got the ground mech today, and excitedly jumped to a region of Primordia to screw around with it. I got past those grex guard dogs that are blocking a bridge to a probe site, and was delighted. Then I tried to fight a level 45 spider-thing which killed my team and then destroyed my mech before I ran away. Then I realized that the mech I was given was a disposable power-up and turned the game off. Like, the fuel gauge is restrictive enough of an element to tie to the mech in a game with no running stamina . . .
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on January 25, 2016, 02:14:55 AM
The first Skell they give you is a level 20 one, I believe. That's the weakest frame in the entire game, and I don't even think you can purchase a Skell with an armor level below 30. Also, the build (what weapons you equip) is very important. I started with a light Skell that lowered resistance to Beam damage with melee and used ranged Beam attacks to carve out holes from enemies, but eventually I switched to a heavy Skell frame that was made to draw aggro and bind enemies. Now I'm using a medium Skell frame that's just a nice, solid set.

As for fuel, it only diminishes in combat or aerial flight, and it's really not so bad for the first 20 hours you have a Skell. You can always replenish it with Miranium, or if you're getting low, explore on foot or even turn the game off, as the Skell will regain its fuel while you're away.

But yeah, the first thing I did was buy my OWN frame, because the one they give you for free is garbage.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 25, 2016, 04:09:13 AM
The Frame Level 20 Urban you get for free is the one they give out to BLADE grunts. If you ever wondered how the NPC have stories around their Skell getting slagged, now you know why.

I went straight for the Lvl. 30 Amdusias and then it's Lvl. 50 version. I have never seen my Skell Fuel drop even a quarter down. I regenerate enough fuel from appendage breaks, Soul Challenges, and Binding (make sure to bring in Skell Gear that stagger!) that I have never seen an empty fuel gauge.

That might change once I get that flight pack, which is very soon as I just complete Chapter 9. Oh, and dinged the level cap of 60 at ~165 hours.

orz
(https://pbs.twimg.com/media/CZjaT5lUYAA-uth.jpg:large)
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 26, 2016, 01:25:14 AM
I like how that giant claw thing you see floating above Slyviaum is a level 90 tyrant that will happily shoot you out of the sky if you get anywhere near him and likely blow up your skell in the process. (Let me put it this way, when I had a level 50 Amdusias he wrecked it in a few shots.)

I kinda want to see if he can one shot a light level fifty skell, that would be hilarious.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on January 26, 2016, 04:28:59 PM
Who is the least likable NPC in town?

Gwin is! Gwin is!

Who has the worst, most MC-relate-able affinitey string in town?

Gwin does! Gwin does!

Seriously, screw this NPC and his garbage attempts to steal the heart of my one, true love Irina. He is SO BORING and the fact that his affinity missions are required is stupid.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 26, 2016, 04:34:41 PM
Actually i'm pretty sure Emo Boy Lao has that job well under wraps

Although I will admit it's rather fitting that he gets turned into an expository telethia for the final boss

Then I realized the mech I was given was a disposable power-up and turned the game off. Like, the fuel gauge is restrictive enough of an element to tie to the mech in a game with no running stamina . . .

Yeah, this is what's a real skell looks like:
(https://d3esbfg30x759i.cloudfront.net/ss/WVW69i1D84EL4UMMsE)
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on January 26, 2016, 09:24:00 PM
Aaaaaaaaand I guess that's what spoiler tags are for.

I now have the final boss spoiled for me.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: MagicCow64 on January 26, 2016, 11:24:17 PM
Well I booted it up again today and figured out that you have to "reboot" your skell via that barracks terminal, and was pleasantly surprised that I had automatic insurance on it so avoided having to buy a new one or repair it. Then I apparently ran through the insurance by the end of the session and had to drop a big chunk to repair it and instead turned the game off. Why is there insurance if it runs out?! They should let you have the base skell without these fines and red tape. I had really liked that this game didn't employ the durability **** that many games do today, but then it rears up in concentrated form with the skell. If your mech gets wasted, you should just die and get the regular death penalty.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on January 26, 2016, 11:53:33 PM
Step 1: Open menu
Step 2: Go to Intel
Step 3: Sell 30 of every material you have 80 or more of.

There you go. You'll never have to worry about Skell insurance again.

Since it's a big effin' piece of machinery and pretty much breaks most encounters you'll be having with normal-sized enemies for the rest of the game, it makes sense to have a penalty for misusing it, or getting too cocky. The developers wanted to give you the feeling of using something big, nasty and powerful. Skell insurance is pretty reliable (I think it actually regenerates, as I've gone for days with a large number of wrecks but no repair cost), and you can even purchase workarounds that allow you to repair for free. It's a risk-reward system, which was a nice change of pace, considering the game starts to lose a sense of danger around level 40 or so.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 27, 2016, 12:06:45 AM
Just for the record, if you are at all surprised to learn that Emo Boy Lao is a traitor I have no respect for you.

I actually prefer the g2 buster to the more popular g-buster because it gives me a nice AOE option when i'm not using the Phoenix.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on January 27, 2016, 12:30:42 AM
I knew that, but I didn't know about his final-bossy-ness.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 27, 2016, 12:34:41 AM
Skell insurance is pretty reliable (I think it actually regenerates, as I've gone for days with a large number of wrecks but no repair cost), and you can even purchase workarounds that allow you to repair for free. It's a risk-reward system, which was a nice change of pace, considering the game starts to lose a sense of danger around level 40 or so.

Skell Insurance never regenerates. But it is never used when you perform a Perfect Eject when your Skell is wrecked (that's the Soul Challenge when your Skell's HP is depleted). NPC party members always perform Perfect Ejects, but will incur salvage costs if the Skell they use has 0 insurance.

Keep these mechanisms in mind, mind your surroundings, and run from Tyrants or baddies you can't hang with and your Skell will be fine. If not, you can always sell the damn thing and buy a fresh one.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: MagicCow64 on January 27, 2016, 12:52:30 AM
[Whoops, posted in the wrong thread before.]

I mean, I get the risk reward thing it's going for in the abstract, but I'm for one very acclimated to mild death penalties, which I think was the right call given the exploration focus and density of monsters, and for two have been increasingly anticipating getting the skell as I keep hitting geographic road blocks. Now that I've got the mech, it's re-invigorated the exploration aspect as I'm rocket jumping around to new landmarks and probe sights, but I'm also that much more "prone" to accidentally aggro some monster at twice my level that can kill the mech before I can get away. At which point it's warp back to the barracks, click a menu and (now) spend 10% of my money, and warp back to what I was doing. I find this cycle aggravating compared to the first 30 hours of the game, especially as the heavy majority of the skell kills have been from jumping over a boulder onto a monster rather than making bad calls about what missions I'm taking on or fights I'm picking with ambient creatures.

If anything I'm getting tired of the battle system, and would be perfectly happy to plow around in the mech and stomp the lower level monsters in my way that would have previously taken 30-45 seconds to kill in a rote fashion, without worrying about repair costs or insurance (or fuel for that matter, even if it's practically negligible). Also, if you lose your mech in a fight, that fight's done anyway, I don't think I've seen anything close to an encounter yet where you could still pull it off on foot. Maybe that will change when I can get mechs for the team, but that's also more mechs to fuss over. It's like nice china that you never want to use!

Speaking of the skells, does anyone know what's going on when it does a weird over-the-shoulder zoom in during an art? Am I supposed to be taking advantage of this? I don't seem to have any control for a few seconds when that happens.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on January 27, 2016, 05:26:11 AM
Randomly during an Skell Art, you will enter Cockpit Time. Cockpit Time is an indicator that all the cool downs for your Skell arts have been refilled. It only appears you can't do anything because your Skell is doing the animation of the Art you just initiated. However, you can't move in Cockpit Time, which makes sense as it would be hard to do so.

Just hover over an Art you used before and lay on more hurt.

(https://pbs.twimg.com/media/CZt05PGWEAE-F76.jpg:large)
You never forget your first flight. It seems like such a minor thing, but believe me when I say the feeling is incredible. Sadly, I blew up the Skell soon after because it's a level 15 frame!
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on January 27, 2016, 08:25:07 AM
Yeah, it was pretty rewarding. Did not realize that perfect ejects save insurance. Makes absolutely no sense, but now I see why I never have a problem with it.

Unlocking more Orphe side quests, and got to the point where I discovered the precise nature of the Ovah. Puts things in a weird perspective, for sure. Hoping to learn more about L and Celica's races, though I'm not sure that will happen. Unless their second and third affinity missions are huge info dumps.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Triforce Hermit on January 27, 2016, 08:44:51 AM
Yeah, it was pretty rewarding. Did not realize that perfect ejects save insurance. Makes absolutely no sense, but now I see why I never have a problem with it.
Oh.....
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 27, 2016, 01:50:55 PM
L is actually in my party right now. Let's just say that now that i'm able to change my character's appearance and voice him and your character using the classic (aka Fiora) voice gives you a really nice dynamic of two not so Uber serious characters with fun accents just hamming it up there that makes the battle banter much more lively.

Also, he actually does have a special end of battle quote that he only uses if you're using a female avatar with the Fiora voice that surprised me (he actually explicitly comments on your character's accent.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on January 27, 2016, 03:57:51 PM
He does the same thing with Shulk's voice.

I find Fioras battle quotes insufferable. Tried using a female design for about ten minutes before changing her voice.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 27, 2016, 04:22:44 PM
"Have a Biscuit" ;)
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Mop it up on January 29, 2016, 03:30:31 PM
This is one of those games where you might want to read the manual. I was confused about how Skells work too, such as the cockpit view thing and how insurance works, but I found it all there in the manual. How convenient!

I haven't had much trouble with Skells yet. The bike form is pretty fast, so I've been able to get away from high level enemies that spot me. The world sure feels a lot smaller once you get a Skell. It also seems like they give you ample time and warning to hit the B button prompt when it's destroyed, so I haven't used any insurance yet either, unless higher-level Skells give you less time to hit it perfectly.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 29, 2016, 04:13:14 PM
The level 60 skells you craft have like 10 insurance point-things which is nice.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: MagicCow64 on January 30, 2016, 03:58:35 PM
I appreciate the feed-back, folks! Don't mean to seem too down on the game, and I guess I should have consulted the manual (kind of crazy this is necessary to understand some pretty important stuff, though).

I also figured out a strategy for avoiding Skell destruction that should have been obvious from the get-go: bail out at soon as you get aggro-ed and die "naked".
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: pokepal148 on January 31, 2016, 02:35:57 PM
Once you get into the customization of skells things get really fun. I actually have a skell in my party that uses the Excavator frame with armor I took off of a level 50 Mastama and two drones and just nukes the heck out of everything.

I also have one that I just jacked up the evasion on so it can dodge almost everything. I'm thinking i'll do a melee version of that build with heathorns to try and get it to bind stuff.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on February 04, 2016, 11:47:31 AM
"Have a Biscuit" ;)
"Is that a British accent we hear? Pip pip, old boy!" Or something to that effect.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on February 04, 2016, 04:24:44 PM
Oh boy, the 195 hr mark ticked by.

Contrasted to my initial disappointments on the narrative(s), I'm finding myself awed by how the game opens up and dramatically improves. So much that I'm somewhat angry at how dry and lacking the front half of the game's narrative beats are.

Once you populate NLA, once you have enough NPCs to bounce off each other, once you have quest lines literally fall out of the sky on to you, it is then that NLA and the story of Xenoblade Chronicles X feels properly alive. The characters are still thin on dimensions even when you try to look hard for any sort of subtlety (In Xenoblade X's defense, I don't think most of the characters in Xenoblade Chronicles are dramatically better characterized.), but I'm at the point where they have each weaved a little something to NLA's story that I now see the grand canvas of Xenoblade X's narrative.

It's frustrating that it took me this long to come to arrive at this point with the game, but I'm so happy I'm here now and still have a ways to go.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on February 04, 2016, 04:25:55 PM
That happened around 110 hours, for me.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Mop it up on February 05, 2016, 02:35:38 PM
I also figured out a strategy for avoiding Skell destruction that should have been obvious from the get-go: bail out at soon as you get aggro-ed and die "naked".
Oh yeah, I was going to mention that but then forgot. It's kind of funny to think of machinery being more valuable than life, but that's the way it is in this twisted world!
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Triforce Hermit on February 16, 2016, 10:07:26 AM
Started up after a break. Found out file items are actually craft recipes (that would have been nice to know). Got the Excavator Skell now I just need to reach level 60 (at level 57). Almost BLADE Level 10.


So far I've realized a truth about this game. Skell customization is fun. Ground customization isn't. I am not happy with how there are so many classes focused on TP gain when TP builds so slowly (unless I'm doing it wrong). So being stuck with a Ramjet rifle and whatever melee I prefer  which isn't much fun. Add to that armor isn't very good  either and expensive as hell. And how most enemies anymore are built for Skells to be fighting. Not a ground crew. So trying to get into the Ganglion Antropolis is a pain in the ass.


Excited to start up H.B. to work towards getting the Police Skell model. I am not excited to start working with H.B.


Those Gwin affinity missions? I skipped all the scene. I don't even know what I was doing. I just didn't want to hear it.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on February 16, 2016, 12:43:51 PM
I actually found crafting ground gear way more fun after I gained a wide variety of skills and arts to exploit. Once you have the ability to pick and choose things like TP gain for auras, melee and ranged auto attacks, and combo building, you can play around with equipment and cater it towards your needs. If the "meta" of Skells is Binding and fuel conservation, then for ground gear it's Overdrive. Of course, there's other bizarre builds you can go for like Skell gear and evasion builds, but tey require a lot more investment (in both time and money) and aren't as fun to exploit as Overdrive. When I try beating a group of enemies without Overdrive and then go balls deep with it, the feeling of boosting the counter and regaining time and TP is just so much more satisfying.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Stratos on February 16, 2016, 03:10:22 PM
Just an FYI, the Special Edition was back up on Besy Buy yesterday. Not sure if it is still there today but give it a shot if you still want it. I almost gave in but I can't justify a second large game purchase this month as I already have the Fates SE shipping this week. Even with the Amazon Prime discount it is $70.


Though with the BB GCU it does lower the XCX SE to about $70 as well before tax and shipping is free.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on February 17, 2016, 01:10:09 AM

So far I've realized a truth about this game. Skell customization is fun. Ground customization isn't. I am not happy with how there are so many classes focused on TP gain when TP builds so slowly (unless I'm doing it wrong). So being stuck with a Ramjet rifle and whatever melee I prefer  which isn't much fun. Add to that armor isn't very good  either and expensive as hell. And how most enemies anymore are built for Skells to be fighting. Not a ground crew. So trying to get into the Ganglion Antropolis is a pain in the ass.


Excited to start up H.B. to work towards getting the Police Skell model. I am not excited to start working with H.B.


Those Gwin affinity missions? I skipped all the scene. I don't even know what I was doing. I just didn't want to hear it.

The Police Skell is a Frame Level 30 Skell since the final Affinity Mission was available after Chapter 10 or so. Same goes for Boze.

Also, yes you are doing it wrong when it comes to TP. Don't be depressed because it is tricky to figure out. There are Skills related to TP gain that will make TP a more regular resource. Or you can buddy up with Yelv and use the gambling crutch of Essence Exchange. There are various Arts associated to gaining TP; Primer from the Dual Guns comes to mind. Also, you can get lucky with equipment that have TP gain boosts. Combine all these and TP arts and Overdrive will be a more regular occurrence.

I've pushed pass the 224 hour mark cause I'm an idiot. I'm slowly circling around Chapter 12, moping up Affinity and Normal missions. I'm a bit bummed that there are some interesting Affinity Missions that happen past Chapter 12, but no biggie.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Triforce Hermit on February 17, 2016, 09:08:35 AM
And there goes me working to get the other DLC Skell frames.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Mop it up on February 18, 2016, 03:45:43 PM
Y'know, I still have no idea what some things do in this game, such as augments for example, and, well, pretty much anything at the AM terminal aside from leveling up manufacturers. Is this stuff important, or is it just there for people who want to go deeper?
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Evan_B on February 18, 2016, 04:28:19 PM
If you want to maximize damage output and make equipment sets specifically tailored towards your build, yes, it is important. Essentially, it's crucial for any sort of online play.

Otherwise, you would probably be okay with getting through the game without it.
Title: Re: Xenoblade Chronicles X: Welcome to Mira!
Post by: Enner on February 18, 2016, 05:08:22 PM
Developing Augments is critical in getting an edge with your equipment. Having extra TP, higher TP gains, or extra effects from Overdrive will have you fight better. If you have a piece of gear that you like, you can use materials to upgrade the augments that are already in native to that piece of gear.

Finally, you can Develop new gear and Skells. The first Archetype weapons are neat things to have early on. Sadly, the majority of the uses of the Arms Manufacturers terminal won't come in to play until the end game.
Title: "It's this planet. There's something about this planet...."
Post by: Enner on February 20, 2016, 02:59:03 AM
And that's time on finishing Chapter 12 at 251 hours in! (I let myself be hopelessly sucked in to this game.)

Mild spoiler: I find it amazing that Xenoblade Chronicles X, SOMA, and (to a lesser degree) Fallout 4 all came out in the same year.

Between friend-of-the-site Syrenne somewhat hyping up Xenoblade Chronicles X's ending and reading the severe disappointment of users in a different forum, I wondered how I would receive the Chapter 12 finale. I love it when my JRPG endings go crazy, and Xenoblade Chronicles X was not one to break that love. There was some bad and messy execution in the movements of Chapter 12 (info dumps are almost always a bad technique), but I enjoyed the tale being spun. A particular revelation has me questioning the agency of humanity in Mira's universe, so I hope to bring that up in the upcoming Radio Free Nintendo spoiler cast.

Even though Chapter 12 is finished, there's still story left to be told. I'm not yet done with my time on Mira.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on February 20, 2016, 12:58:54 PM
Just beat it myself


Some loose ends I'm sure will be covered up in preceding affinity missions. The ending itself was pretty good. Nowhere near as good as the first Xenoblade, but still nice and left me with a smile.


Time to unlock my beautiful Verus Cain first. Then work on the others. Probably hunt down the level 60 Skell weapon recipes. I should probably work on my ground gear first tbh...


I also cheesed the final boss.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on February 20, 2016, 02:22:53 PM
Ugh. I can't progress to chapter 11 because I haven't completed Boot Camp yet, largely because I hate Gwinn.

He's grown on me slightly. EVER SO SLIGHTLY.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on February 21, 2016, 11:41:31 PM
Okay, I made my first real lvl 60 Skell. It is the Ares 70.
(https://41.media.tumblr.com/bddca3086bc34dd6501e65a2afbb7547/tumblr_o2xhbe9Pms1v77x0to1_1280.jpg)


Holy crap this thing is so wonderful. And easy to craft. Now I can make the other lvl 60 models easier. Grinding Yggralith for tickets is doable now.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on February 22, 2016, 03:38:06 PM
Upon getting to Chapter 11 and seeing the Ares, my immediate thought was I WANT THAT REALLY REALLY BAD.

Glad to know it's a post-game option.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on February 23, 2016, 04:55:34 PM
Pro tip: Grinding Joker the Unknowable in the Divine Roost is a good idea after you get an Ares 70. Agasura Cannon (whatever it is called) can take him out instantly. Killing him and all the Blattas around him in 2 shoots adds up to around a 100 class points. Takes about 20 minutes to finish a single branch of the three. He also has good drops including a rare chance at dropping an Ultra Diamond Lance which comes with amazing TP boosting augments.


I like how joining a Conquest Squad means nothing because I can still never get anyone to join for Ygg. Which sucks because trying to craft all the True Comms armor requires a ton of tickets.




Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on February 24, 2016, 05:38:16 AM
It isn't enough to join a Conquest Squad, sadly. You have to be running with a group that is spending the time doing runs at it. Ah, so sad my Favorites list got flushed and my contact with Justin went away.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on February 26, 2016, 03:00:49 AM
I made it! 274 hours in and...
(https://pbs.twimg.com/media/CcHlR11UEAQL6j3.jpg)
my own Ares 90 is finished!

I couldn't have done it without great Conquest squads take getting their reward tickets seriously.

No, seriously. I couldn't have done it without squads and reward tickets. The drop rates for some of the required materials are absurdly low, and that's if you can complete the Time Attack missions where the drops exclusively come from. Oh, and those Time Attack missions prohibit Skells, have modified bosses, and generally require a properly geared single-player party.

Suffice to say, it's going to be a sad time for a completionist when Xenoblade Chronicles X's online servers go away.

I've been plugging away at the last few Affinity and Normal missions remaining. While I ultimately come away from the Story and Affinity missions disappointed, there continues to be delightful and deranged Normal missions that make me smile.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on February 26, 2016, 08:48:59 AM
I've just reached post game myself, and will be occupying my time with the affinity missions rather than delving right into the process of getting a level 90 Skell- although I definitely want to do that, and I dread the amount of time necessary during online play.

As for the narrative of the game, I am quite conflicted. Where Xenolade Chronicles wrapped everything up nearly at its conclusion, X is much more open-ended, and though I don't know if there is a post-game narrative that explains some of the major aspects of the game's ending, I am struggling with feeling satisfied. Maybe that's the point- to encourage the player to keep coming back- which it certainly has done for me. Still, I think that loading the bulk of the plot on the end of the game was a poor choice, and though the first game had a twist that required a good deal of end-game exposition, it still felt like you were doing a great deal during the story. In some ways, this game feels very different- I was definitely occupied, though it didn't feel as if it had as much weight.

The real shame about the story of this game was the lack of choreographed cutscenes, which really enhanced the storytelling. Otherwise, I can't place it higher or lower than the original just because of its fundamental differences. I stand by a sequel that is able to do that effectively rather the give more of the same.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on February 26, 2016, 09:22:38 AM
@Enner- How many Storage probes, Duplicator, and copy probes? And layout if you don't mind (Think I can figure that out on my own though). I'm at 90k miranium limit and I'm struggling to find more probes. Materials aren't a problem to me. At all. I actually am just missing Crude Neilhail Masks and the miranium and the masks aren't that much of a problem.

You know what is soul-sucking? Grinding for True Comms armor.  I don't think I'm going to grind for another set even it is so bad. Hell I'll go a grind 4 Ares 90s before that happens.

Hopefully when the day comes to servers go away, there is a contingency patch.

@Evan- The story is okay. Not as good as the first Xenoblade at all. The first one had far superior characters and story.  X offers better gameplay and a lot more staying power post game. Each game is a masterpiece in its own way. For that I am content even if the lack of great character and story is left on the wayside.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Mop it up on February 26, 2016, 04:42:30 PM
I thought the ending was garbage, but it was what I expected. The story was pretty much non-existent and just tried to toss in a few interesting bits here and there. As such, it was also pretty dumb how the game ended in a cliffhanger, since this game's story is not one that should be continued in a sequel game.

If you want to maximize damage output and make equipment sets specifically tailored towards your build, yes, it is important. Essentially, it's crucial for any sort of online play. Otherwise, you would probably be okay with getting through the game without it.
I didn't run into any issues getting through the game proper, nor the squad missions I've played so far, but now that I'm in the post-story parts, I might need it. Are there any good guides out there I could follow? It's a real pain to figure out all this stuff in the game, I may be an insomniac but I still value my time more than that.

It isn't enough to join a Conquest Squad, sadly. You have to be running with a group that is spending the time doing runs at it. Ah, so sad my Favorites list got flushed and my contact with Justin went away.
Are you not interested in joining up with NWR folk?
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on February 26, 2016, 05:16:53 PM
I would love to do some conquest stuff.

Correct me if I'm wrong, but do the post-game affinity missions explain away the post-credits cliffhanger? There were definitely hints of what was going on earlier in the game, but I wanted to know if there was actually any closure.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on February 26, 2016, 07:46:00 PM
If we could get a group of 4 to go after Ygg and farm tickets, I would be up for it. I would love it actually. I need a ton of a tickets.


I didn't run into any issues getting through the game proper, nor the squad missions I've played so far, but now that I'm in the post-story parts, I might need it. Are there any good guides out there I could follow? It's a real pain to figure out all this stuff in the game, I may be an insomniac but I still value my time more than that.


For ground gear you want Melee Attack XX (LOTS OF THEM), Overdrive Extend XX, Arts: Gain TP XX, Nullify [Whatever element you've invested in] Reflect, Art Cooldown XX (not sure if there is one for ground gear), and Potential Up/Boost XX. Throw in HP UP and TP UP augments. You combine it with Skills like Fast Forward and other skills that improve melee combos and chain overdrive and melee combos. Early Bird (a Dual Gun Aura) increases critical chance and Skill that increases it in combos works as well. You should be able to chain overdrives like that and essentially spam attacks. With my incomplete set up (not all the augments I want yet) I can set up for a 10-times attack dealing 20k dmg (at least against Telethia Plume so far).  I use Spears and Dual Guns....so I'm the odd person. Most people use Swords, Dual Guns, and Dual Swords.


Skell augmenting is for fun. Ares 90 is powerful enough, but you can augment normal level 60s enough to make them more powerful. Depends on whether you want to 100% the game or not.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on February 27, 2016, 02:56:32 AM
While the main story of Xenoblade Chronicles X is disappointing, I strangely did not take the entirety of the ending as a cliffhanger. I take the ending as a complete story, and interpret it as a tragic finish for the past struggles and future uncertainties of humanity on Mira. After thinking about it, the ending is surprisingly sad for what it means for the lives lost on Mira and for the future of those currently living. Lies are going to catch up.

But only in the sequel in our heads.

Correct me if I'm wrong, but do the post-game affinity missions explain away the post-credits cliffhanger? There were definitely hints of what was going on earlier in the game, but I wanted to know if there was actually any closure.

The post-story Affinity and Normal missions I have completed are as character-focused and humble as most of the game's Affinity and Normal missions. Maybe there's something left, but I doubt it.

For ground gear you want Melee Attack XX (LOTS OF THEM), Overdrive Extend XX, Arts: Gain TP XX, Nullify [Whatever element you've invested in] Reflect, Art Cooldown XX ...

What is working in the impressive Youtube videos of a single character one-shotting Tyrants is a build that revolves around MAX Overdrive and Potential. The counter on Overdrive affects the attribute bonuses you get during Overdrive, there are augments that increase the Overdrive Count when activating Overdrive, and you can activate Overdrive while in Overdrive. Put it all together and you can unleash the ultimate slash with augments that gain TP, increase Overdrive count, increase max TP, and a lot of other goodies.

When it comes to weapons, blade seems to be the melee weapon of choice due to the excellent damage scaling of Blossom Dance. Adding that Blossom Dance uses a weapon's attribute, and it is a much more flexible art to use in conjunction with damage-boosting skills such as Core Crusher (bans appendage damage, but boosts ether damage by a lot). But as always, it's fun to find what works for you.

Needless to say, gathering the monster materials to make the desired rank 20 augments will be a pain in the butt. It's going to take a lot of farming and reward tickets.

It isn't enough to join a Conquest Squad, sadly. You have to be running with a group that is spending the time doing runs at it. Ah, so sad my Favorites list got flushed and my contact with Justin went away.
Are you not interested in joining up with NWR folk?

I'm game. We can try to get something going when the next Yggralith pops up.


EDIT: Forgot to say,
Potential is the stat to raise because I think it affects a whole lot of stuff conducive the Overdrive build.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on February 27, 2016, 06:51:08 AM
Potential affects the power of Arts that use TP which is why it is considered the most important. Or at least according to someone who was on a server and answered someone about what some of the stats do.


Edit: Oh and look I crossed the 100k miranium limit. Time to get an Ares 90
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Ninferno on February 27, 2016, 08:30:16 AM
For ygg tickets run (and also item drop that requires breaking appendages), I highly recommend the "ME or SA M-Missile build" detailed in this GameFAQs thread: http://www.gamefaqs.com/boards/701151-xenoblade-chronicles-x/73104108 (http://www.gamefaqs.com/boards/701151-xenoblade-chronicles-x/73104108)

With that, I can easily break most of Ygg's breakable parts in about a minutes, then abandon mission and repeat. It is IMO as efficient as ticket farming can get. Of course, you will need to do a bit of grinding before you can have this ultimate grinding machine (I call it Mastema Appendage Crusher ;D ). Getting 2 ME or SA missiles with custom magazine traits can be a pain in the ass, but I can assure you that pain is absolutely worth it. The first time I fired a round of M-Missiles and see a Lepyx's legs exploding (literally) in fire simultaneously, it is one of the most satisfying moment in XCX for me :P: . With that, grinding almost feels too easy (and becomes a joy?), you don't have to rely on joining 3 other players unless you want others to benefit from your build as well (which is perfectly fine, of course).

If you also want to actually make your Skells (or ground gears) powerful enough to tackle the super bosses (that's why you grind for tickets, right?) though, you will need something else. Zenith cannon is one, most people have known it. But I also want to recommend the diskbomb. A thread that describes its awesomeness can be found at http://www.gamefaqs.com/boards/701151-xenoblade-chronicles-x/73089986?page=1 (http://www.gamefaqs.com/boards/701151-xenoblade-chronicles-x/73089986?page=1) (post #15)
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on February 27, 2016, 12:19:32 PM
This game combines the tedium of the "great grinding games" with the epic storyline of traditional RPGs so well. I think that's what I love about it.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on February 28, 2016, 01:16:33 PM
Gravidus, the Headless Emperor is so far the biggest bullshit tyrant. I can kill Luciel, the Eternal and Harmut, the Calamity, but this bastard's gimmick is crap. 100,000,000 HP. I run out of Skell fuel at 1/4 of his health.


Edit: I have officially run out of quests. I have a few affinity missions and maybe a Nopon caravan quest or two, but I can't find anymore. I have two related to Primordia to do though then I have 100% surveyed Primordia. Leaving me in the pickle of what to finish next. Oblivia has Gravitus, Sylvalum has Pharsis. Noctilum has Telethia. Cauldros I guess?


If we gonna do Ygg farming let's make up a date. I don't care for what runs we do, RP or Ticket grinding. Personally I prefer to just go through it normally  :P:
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: pokepal148 on February 29, 2016, 01:24:35 AM
Gravidus, the Headless Emperor is so far the biggest bullshit tyrant. I can kill Luciel, the Eternal and Harmut, the Calamity, but this bastard's gimmick is crap. 100,000,000 HP. I run out of Skell fuel at 1/4 of his health.


Edit: I have officially run out of quests. I have a few affinity missions and maybe a Nopon caravan quest or two, but I can't find anymore. I have two related to Primordia to do though then I have 100% surveyed Primordia. Leaving me in the pickle of what to finish next. Oblivia has Gravitus, Sylvalum has Pharsis. Noctilum has Telethia. Cauldros I guess?


If we gonna do Ygg farming let's make up a date. I don't care for what runs we do, RP or Ticket grinding. Personally I prefer to just go through it normally  :P:
Tell me about the Black Skell ;).
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on February 29, 2016, 04:06:21 PM
Rexoskell is an annoying challenge in Cauldros, though I'm sure you've already handled that.

Will I need a level 60 skell if we're doing Yggdra Conquest? Just want to make sure, I was going to go for Ares 70 first since it only requires beating up on some relatively tame mobs.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on February 29, 2016, 07:49:49 PM

Ygg isn't back yet....dammit.


Trying to try a new melee build....Fucking Joker won't drop a Prime Sakuraba Photon Saber. Meaning I have to grind for Arts Gain TP XX...which I had to do anyways, but still a pain in the ass. Also **** the Blood Lobster.

@Evan- I would recommend a lvl 60 model at least. I didn't fight him until I got my Ares 70 though so don't take my word for it. With an Ares 70 you should be able to dodge 99% of his attacks just fine. But any level 60 model should be fine. A Level 50 model might be fine, but I would still recommend a post-game craft Skell.


@Pokepal- That asshole isn't required to 100% Primordia thankfully. But if I can increase Overdrive extends on my Skell it should be fine. Or just whore out my evasion stat and become OP :smug:
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on March 02, 2016, 07:44:29 AM
(https://pbs.twimg.com/media/CciTbjrUAAIVfjn.jpg:large)

Spending my Reward Ticket bank on three augments has opened my eyes to possibilities. Also, revealed how such a weak thing Overdrive initially is.

I crafted and set Ranged TP Gain Up, Overdrive Count XX, and Overdrive Extend XX (the Gain and the Extend being the important of the three). I've now had Overdrive chains that have lasted through entire encounters, and it is amazing. The TP Gain Up makes it fast and easy to get 3000 TP from a Gatling Gun, while the 25 extra seconds from the Overdrive Extend give me enough time to build the Overdrive Count and its bonuses. From there, the triple cool downs from my auras and buffs cycle fast enough to extend my time in Overdrive without resorting to activating Overdrive again.

Before, I was using the Essence Exchange art on the Photon Saber (gained from Yelv's Affinity Missions) as a crutch to chain Overdrives. That is a dangerous method to perform. Now, three augments have provided a much safer and more consistent path to getting my damage number light show.

Hour 280 dinged past and now I have all the classes mastered. Now I can go back to the Drifter class to enjoy those 5 skill slots.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on March 02, 2016, 01:26:10 PM
Dear lord.

I love these games, I truly do, but your dedication to them is astounding. To think I'll have to do the same to 100% this monster is... daunting, to say the least.

I've been sitting in Drifter for a while ever since I obtained Sniper Rifles and Longswords, as I find Longsword Arts to be ridiculously good for TP gain (Multi-hit Aura AoE TP and Morale TP Arts+AoE Auto attacks which have TP gain are nice) Which allows me some decent Overdrive chains, but I do need an Overdrive extend to fully take advantage of the system.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Mop it up on March 02, 2016, 04:48:29 PM
I would love to do some conquest stuff.
If we could get a group of 4 to go after Ygg and farm tickets, I would be up for it. I would love it actually. I need a ton of a tickets.
I'm game. We can try to get something going when the next Yggralith pops up.
I'm not sure if I have you folks added on Wii U. What are your NNIDs? Mine's Mop_it_up.

I have never tried the "global nemesis" stuff as even though the range is lvl 1-60, I'm guessing it takes endgame equipment to stand a chance. And I'll probably need better stuff than I have now, even. So I may not be much help, but I'll try!

Pro tip: Grinding Joker the Unknowable in the Divine Roost is a good idea after you get an Ares 70.
You don't even need something this strong, though it won't go as quickly. I could beat it in a couple of minutes using a lvl 50 Skell and the weapons Phoenix and a G2 Buster. The mobs will be defeated after using those two in succession, and then it'll take another couple uses to take out Joker. This is how I quickly went from the low 50s to the max level of 60.

Why 60 as max? So weird. I mean, I guess they wanted you to get Skells instead, but still weird.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on March 02, 2016, 05:59:13 PM
I think it's refreshing, and kind of humbling. On your own, you really can only do so much. But Skells are greater than Mims, they always will be.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on March 02, 2016, 06:00:05 PM
Overdrive Extend XX is relatively easy to get. Arts Gain TP XX and Weapon Attack Up XX are worse. Much worse. I've spent 3 days straight on these and they made me want to rip my eyes out. I got two of each meaning I had to grind 384 fucking items. And those are just my weapons. I've not even started on my armor because WHERE THE HELL IS YGGRALITH I NEED HIS SCALES.


Fun Fact: True Armor costs 77,000+ tickets. God help me



I'm not sure if I have you folks added on Wii U. What are your NNIDs? Mine's Mop_it_up.

I have never tried the "global nemesis" stuff as even though the range is lvl 1-60, I'm guessing it takes endgame equipment to stand a chance. And I'll probably need better stuff than I have now, even. So I may not be much help, but I'll try!


An Ares 70 or a Level 60 Light Skell have high enough evasion to essentially cheat the Nemesis's. They are more or less damage runs with ticket rewards by then. On foot you shouldn't have too much of a problem either as long as someone can stagger lock them or make a useful distraction. With max Overdrive you should be invincible unless he reflects damage and you don't have a augment to nullify it. I think as long as one person is at max overdrive, anyone who goes into it will be at max as well.


On foot can deal out damage faster then Skells I believe, but Skells have a higher damage potential. And all the defense stuff too


NNiD is as listed in my signature: Triforcehermit09
I am on most of the day at the moment as this game now owns my soul until Twilight Princess comes out, but I'll be playing until I 100% Frontier Nav (above 90%!!).
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Ninferno on March 02, 2016, 09:26:30 PM
I'm not sure if I have you folks added on Wii U. What are your NNIDs? Mine's Mop_it_up.

For NNIDs you can click on a user's forum ID to open up his/her NWR forum profile page. I think most of us have listed our NNID there.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: pokepal148 on March 02, 2016, 11:51:43 PM
I'm not sure if I have you folks added on Wii U. What are your NNIDs? Mine's Mop_it_up.
How many rejected friend requests have I sent you again? ;)
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: NWR_insanolord on March 02, 2016, 11:56:44 PM
How long is it going to be before you just take the hint?
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on March 03, 2016, 12:50:29 AM
I'm actually quite excited to group up, as it would be the first time I've ever done a community event with the forum members.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on March 07, 2016, 03:28:30 AM
http://www.nintendoworldreport.com/rfn/42219/episode-466-part-2-a-lot-more-than-we-could-manage
The spoiler cast is finally here!

Also, Yggralith Zero is back as of 3/7/2016, 12:28 AM PT. I should hurry to get my hits in.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on March 07, 2016, 04:07:46 PM
So we want to try a coordinate a time when a group of us can grind him?
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on March 07, 2016, 06:03:11 PM
I just need to get my Ares 70 up and running, but yeah, let's do it.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on March 08, 2016, 02:26:47 AM
I can only play late in to the night on Tuesday (around 10-11 PT), but I'll have a few free days starting Wednesday.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on March 08, 2016, 02:38:32 AM
I was planning on nabbing my Ares 70 late tomorrow night, that might work for me.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on March 08, 2016, 11:27:34 AM
We will start when Evan gets his Ares then. I need to grind more BLADE Medals too. I only have about 10 or so. Let's just hope the community isn't overly enthusiastic and kills Ygg too fast.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: MagicCow64 on March 08, 2016, 01:20:33 PM
Phwoof, I'm at about 65 hours, ~50% overall completion, about to start Chapter 10, and I feel like I'm right on the precipice of burning out. Getting the flight module reinvigorated the game for awhile, but I'm stuck with a level 30 mech with a level 45 character, and I've totally lost a sense of RPG progression, and my mech is feeling comparatively weaker the more missions I do. I honestly don't understand a quarter of the systems here, and I'm losing confidence that I can keep muddling my way through. The amount of grinding that seems to be required for making better mechs looks prohibitive. I also have no idea how to make better mechs. I have no "recipes" and no idea where to get them.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on March 08, 2016, 01:33:21 PM
Get to Gear Level 50 and get a Level 50 Skell.

Your problems will be solved.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on March 08, 2016, 01:50:39 PM
Wait a minute. I need to kill Vita without a Skell?

Yeah, **** this game.

EDIT: just saw the drop on the Reward Ticket screen- thank goodness. Still need to build up some tickets for the Rexoskell drops though. Ugh. I need a good Ground Gear build.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on March 09, 2016, 12:34:25 AM
The drop rate for Eerie Lightning Tentacles are so garbage. That, or I'm hitting the wrong appendages.


EDIT: Sadly, I'm being called in early on Wednesday, so no time to take down Ygg on Tuesday today.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Triforce Hermit on March 12, 2016, 10:59:56 AM
Been distracted by Twilight Princess and Fire Emblem, but I will start coming online at night now hopefully if Ygg isn't dead yet. If so, then there is always Telethia.


Edit: Also


(https://40.media.tumblr.com/40bb1ef00b520ffacffe123e76b838ea/tumblr_nzsql4cQyz1rlybt9o1_500.jpg)
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on March 12, 2016, 11:16:53 PM
Heh. All I can say is once I get the taste of an Unlimited Overdrive Ground Gear build, all I want to do is make it better.

This a detriment as most of Lvl. 90+ Tyrants are aerial deities.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: TOPHATANT123 on March 24, 2016, 08:36:51 PM
I've been quietly working away at this since Christmas, but finally credits roll at 299:51, unequivocally my favourite game of all time. I have to give a big thank you to everyone involved.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on March 24, 2016, 10:33:33 PM
Nicely done!

I've given the game a long rest, though I still feel the itch to visit Mira from time to time.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on March 24, 2016, 11:10:27 PM
Yeah, after the 160 hour main quest, I had to take a break from Mira. But I do intend to return for my Ares.

And my Elma.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: TOPHATANT123 on March 29, 2016, 05:16:43 PM
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: TOPHATANT123 on April 06, 2016, 08:09:35 PM
END GAME SPOILERS

You shouldn't be surprised, when YOU GET STABBED IN THE BACK! Ahem, I had suspected this ever since I first saw that post credits scene, I though I recognised the beach where Lao washes up as the one west of NLA near where you start the game and then today I went comparing the scene to try to find an angle that it could be shot from. https://miiverse.nintendo.net/posts/AYQHAAABAACNUKFPfc7_2A

As you can see if you pull up a YouTube video the beach where Lao appears is this beach, my guess is that he was resurrected by the planet Mira and the masked hero found him and took him to some hideout or something. Ahhh Xenoblade 3 I want it so badly! In the mean time to tide me over I bought Xenogears for PSP and will post some impressions once I'm a good deal into it.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on April 07, 2016, 01:20:56 AM
Nice find!


EDIT: The coast the character washed ashore one doesn't make sense, but little does on Mira.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Evan_B on April 08, 2016, 01:20:21 AM
I really have to get back into this (post)game. I was listening to the soundtrack on my iPod today and I was reminded of how freaking great the Primordia theme is.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: TOPHATANT123 on May 15, 2016, 08:41:01 PM
Still continuing to play Xenoblade Chronicles X chipping away at everything the game has to offer bit by bit currently at 385+ hours in. The only other game I can think of that has had me this invested is Minecraft, I'm not exactly sure about the hour count of that, maybe it's in the 1000+ range but there's no way to tell since it keeps resetting.

I am now getting around to playing Xenogears, bought on PSN for significantly cheaper than a boxed copy, demonstrated by Lindy who is trying to sell his shrink wrapped Lindeman Syndrome edition for $190.

I'm already starting to see the lineage between this game and Xenoblade. They give off very similar vibes except this one is isometric instead of behind the shoulder.

(http://i738.photobucket.com/albums/xx24/anthonydranfield/Mobile%20Uploads/IMG_20160515_035359859_HDR_zpsimj75crv.jpg)
One of the things that stuck out at me are that the game has seriously incredible writing. I'm only at the very beginning but I've gone through two story beats, the first being super jolly with a great sense of humour, and then the next very serious and it nails both. Another thing that I noticed are the dynamic camera angles, even though the game is sort of isometric it isn't afraid of change the camera now and again to let you take in the world, it truly feels like a marriage between 2d and 3d.
(http://i738.photobucket.com/albums/xx24/anthonydranfield/Mobile%20Uploads/IMG_20160515_032741432_HDR_zpsabm6kwxo.jpg)
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on May 15, 2016, 09:42:36 PM
I've read some tweet here or there (or maybe I'm imagining things) that Treehouse/8-4 Play/whoever got the localizers of Xenogears and Xenosaga to help out or pepper in Easter eggs. That's a cool thing!
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: TOPHATANT123 on May 17, 2016, 12:18:53 PM
I dug up some cool history trying to answer this.

The person who worked on localisation for Xenogears is Richard Honeywood who was brought in to manage localisation at Square Soft after Final Fantasy 7 received a very poor localisation effort.

"Honeywood described Xenogears, his first translation project at Square and the first to be handled internally by the company, as "pure hell". This difficult experience catalyzed many of the changes to the company's approach to localization, moving booths to always work very closely with the original development teams, improving communication with them, and introducing full-time editors. Another key change was adding a familiarization and glossary creation period to the schedule, in which the team develops style and characterization guides for the project. For Honeywood, a good localization takes into account the cultural differences between Japan and western territories. This sometimes involves rewriting dialogue or altering graphics, animations, and sounds."

He was also responsible for setting the high bar of localisation Dragon Quest is still known for today.

"After Square merged with Enix to become Square Enix, he was tasked with managing localization for the Dragon Quest series. In order to differentiate the series from Final Fantasy, Honeywood decided to localize Dragon Quest VIII: Journey of the Cursed King and future titles in the series in British English. As part of this work, he wrote a comprehensive style guide to standardize names across the entire series, which has been maintained and updated by other teams since."

In terms of 8-4 according to wikipedia...

"The team cites Richard Honeywood, founder of Square's localization department, as an influence on their translation style. Beyond merely translating the words, 8-4 attempts to convey the same experience as that of the original language version through attention to tone, user interface, and cultural references."

8-4 are on good terms with Honeywood so I imagine there was some cross pollination between Xenogears and Xenoblade Chronicles X. He appeared on the 8-4 podcast in 2011 to talk about his work, I'd love to listen but for fear of spoilers I'm going to wait until I've finished the game.

http://8-4.jp/blog/?p=381

After leaving Square Enix in 2007 he went to Blizzard and then in 2010 to work at Level 5 on Ni No Kuni, now I presume he's working on Ni No Kuni 2.

8-4 also worked on Baiten Kaitos Origins and Xenosaga 3 meaning they were probably well acquainted with Monolith Soft making them good candidates to handle the majority of Xenoblade Chronicles X. One more fact I seem remember is that someone on the 8-4 Play podcast said that localisation began around October 2015, and that the voice work was done around June/July/August 2016.

https://en.wikipedia.org/wiki/8-4
https://en.wikipedia.org/wiki/Richard_Honeywood
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Enner on May 19, 2016, 01:26:15 AM
Nice work!
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: trevasweet22 on May 20, 2016, 04:21:14 AM
Congratulations! This gives me motivation to put it more hours on my own game file hahahaha  ;D


And hmm I thought Xenoblade is/was related to Xenogears? Or am I thinking Xenosaga...(damn with all these Xeno- name titles)


Xenogears is a nice little gem of a game. I loved it cause it had mechs, awesome story, and Elly. :P Too bad it was cut short cause Final Fantasy 8 had to be rushed. It pains me that a huge chunk of what's in Xenogears Perfect Works wasn't put in the final game  :'(
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: TOPHATANT123 on May 21, 2016, 10:57:56 AM
I decided to recheck the credits on a whim and low and behold Richard Mark Honeywood is credited as a producer for translation.


(http://i1030.photobucket.com/albums/y362/tophatant123/Xenoblade%20X%20Credits_zpspivwznjz.png)
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: TOPHATANT123 on June 04, 2016, 02:42:55 PM
Xenogears Gameplay Spoilers

Yo there's literally a fighting game hidden in Xenogears, didn't see that coming.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: TOPHATANT123 on August 29, 2016, 11:07:06 PM
I finished Xenogears after what felt like forever. I enjoyed it very much and to be honest I do think it's pretty much complete storywise. There are enough hints within the game for almost every thing to be explained and from what I gather perfect works is just a clarification of what's already there. The second disc has problems but in the end they did manage cram all the story details in there even if there wasn't as much detail as I would have liked. I went in expecting something like Love Labour's Won where the tale had been completely lost to time, but with a little extra explanation it has a coherent beginning, middle and end.

I'd say it's about 80% done and given a few more months it could have been completed. The amount of stuff they had in this game was already pushing the envelope to it's absolute limit.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Oedo on August 30, 2016, 04:47:30 PM
Are you thinking about checking out any of the Xenosaga games next? I was really tempted to play them after finishing Xenoblade Chronicles X, but the third episode seemed like it would be too difficult to find at a good price if I got that far (looking now it seems like the Japanese version is quite affordable, but that presents its own problems since it's the story and the world that interests me the most about the Xenosaga games).
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: TOPHATANT123 on August 30, 2016, 05:27:25 PM
Are you thinking about checking out any of the Xenosaga games next? I was really tempted to play them after finishing Xenoblade Chronicles X, but the third episode seemed like it would be too difficult to find at a good price if I got that far (looking now it seems like the Japanese version is quite affordable, but that presents its own problems since it's the story and the world that interests me the most about the Xenosaga games).
Well it's quite difficult seeing as in the PAL regions they bizarrely only released the second game which is supposedly the worst, but if they put them on PSN i'd be up for it.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Oedo on August 30, 2016, 09:21:57 PM
Huh, it's awfully strange that they'd only release the second game for PAL territories. It also seems kind of strange to me that the Xenosaga games aren't already on the PSN Store. Maybe Monolith Soft being acquired by Nintendo has complicated things, but when I was searching around earlier I saw that Katsuhiro Harada has talked about wanting HD remakes for these games for the past couple of years, which suggests that Bandai Namco would be able to put them on the PSN Store if they wanted to. Either way I'd really like to play them.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Khushrenada on February 19, 2021, 02:48:25 PM
Welp, it only took 5 years and some change but I finally got me a Skell in this game. Can't believe it was 2013 when this game was first revealed with its opening moments in the E3 debut (https://www.youtube.com/watch?v=APWTJMyM4qg) from the cutscene for when one gets their skell. Over the years, I gone back and watched that trailer and a couple of the other XCX trailers that came out as a reminder of why this game wowed me and how I should really get back to it at some point. Finally committed to it again right as December was ending. Although I haven't been able to commit to it like XC:DE last summer because moving can take a lot of time. Still, I've stuck with it and said I was going to finally get that skell and advance the game.

I've got more I want to say on this game but wanted to bump this topic first to make it easy to find again in order to do so. Plus, I want to finish reading up on some of the things others posted about back in the day.

Oh, and look at this guy:

Nope. I haven't even played the game since Tuesday last week. I thought I'd be diving back into it on the weekend but then various things came up in life. I think I'll finally get the chance tonight to sink some time back into it though. Not to worried though. Always knew I'd probably have more time to play this heavily during the Christmas break so anytime before then is just bonus.

What a liar. This dude isn't going to dive back into the game right away like he's promising. So enthusiastic at first and then nothing. What's that all about?
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Luigi Dude on February 19, 2021, 10:39:53 PM
Well since you bumped the thread it gives me an excuse to copy paste my thoughts on the game from the "Last game you beat thread" from February 2017.

https://www.nintendoworldreport.com/forums/index.php?topic=41328.625


Xenoblade X


Finally, it's all over.

I started in October and it took almost 4 months and over 270 hours, but I have conquered Mira.  I even made sure to beat all the optional Super Bosses as well since I wanted to make sure citizens of NLA have nothing to worry about.  Well until the eventual sequel at least.

Anyway, awesome game that I just couldn't put down.  Now I loved the first Xenoblade as well, and put over 130 hours in that with most side quest completed but didn't go all the way like with X.  I'd say the combat is what kept me going since I liked the battles more in this game then the first Xenoblade.  The amount of customization I kept going through with my main character kept things pretty fresh for me even after 200 hours in.

The one negative I have is the Skell battles become kind of repetitive after a while.  One of the nice things about normal combat is all the different variety and options you have but then the Skells take away a lot of that.  I mean at first getting the Skells is awesome but after a while I wish they would have fleshed out their combat more.  Hopefully the eventual X2 sequels focuses more on improving the Skell combat so it's as fleshed out as the in person combat.

Now lets see if I can get through with smaller indie titles in my backlog before Breath of the Wild comes out since that's probably going to consume me for another 4 months after it's released.


I'm impressed with XCX completionist files, and while I adore the game myself, it is one of those things that I will never 100% because of how non-transparent it is. I don't like sifting through wikias in order to progress through sidequests, and while I love the game, there's enough issues I have with some of its more absurd customization options and such that makes me feel that, at my already respectable 197 hour save file, I'm okay with walking away.

I completed Colony 6 in the original Xenoblade Chronicles and I've obtained an Ares 70 in XCX, those are the kinds of highlights that I can leave a game on. I will always appreciate both Xenoblade titles for the amount of detail, but the sidequests, to me, have always been something I can tackle if they are close to my narrative path. Finding a stranded girl in the middle of Oblivia and taking on her quests was worthwhile, to me. But XCX's design and continued reliance on gathering randomly generated field drops and low-percentage enemy drops is something I can't respect, and I don't feel like wasting my time for it. Unfortunately, XCX sort of relies on some of these types of quests in order to progress story and I don't like that.

Oh I agree with a lot of quest relying too much on random items which can be BS.  It didn't bother me too much since I actually spent the first 50 hours of the game pretty much just exploring Primordia, Noctilum and Oblivia on foot, since I was just blown away by the world and wanted to see more.  I also have an unhealthy obsession with constantly fighting enemies stronger then me just to see how strong my current team is.  I would usually see if I could take on enemies at least 10 levels higher then me and if I couldn't I would adjust my equipment, arts and skills and see if that would work. 

I didn't get my first Skell until over 60 hours into the game, and by that time, I was already insanely overleveled and had a **** ton of items already saved up so I was able to do many of the side quests when I started excepting them because I already had the required materials already.  I then tried to rush through the story as fast as I could before finally hitting the fetch quest wall to get the flying part for my Skell, which yeah became annoying.  It is rather funny though since I rushed through most of the story over-leveled but then I reached the final chapters and was underleveled since I stopped exploring and doing side quest because I was trying to finish the story.  The final boss was a real douche since I ended up being the same level as him with the rest of my team several levels lower.  It was pretty awesome though to discover some of the augments I had found from naturally exploring the game earlier ended up giving me the boast I needed after dying a few times since you can't go back to NLA at that section so I was desperately looking for whatever I could to win because I didn't want to restart the game and my earlier adventures are what gave me what I needed.

I actually planned on stopping after I beat the main story but after the plot twist at the end, I wanted to do some of the side quest at the end to see if any of them explain a little more about said twist.  Over the course of doing that I finished some Affinity Quest that helped explain more about the characters with some having some good stories to them which then made me obsessed with completing all of them.  So yeah I got addicted to learning more about the stories of each character and all the different races and lore of the world.  Because I was doing so many quests at once I found doing one usually ended up taking me in the area I needed to complete the other as well as I would usually end up accidentally getting the material I would need for a latter one.

So yeah even though I agree there was a lot of BS, the battle system and overall lore behind the game is what made me look past all that and eventually lead to an unhealthy obsession where I couldn't stop.

Wow, nice job!

I had started the game, but set it down and never got around to picking it back up. Lack of story hurt in that regard - although I'm still excited to play after breaking down my backlog a little bit further.

I agree the main story is weak but I feel Monolith Soft did a great job at the creating the setting and lore behind the game which is what made me want to keep going.  Quit a few of the side quest contain plots that are better then anything in the main story so it's worth getting back into if you really want to get engrossed in the world.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Khushrenada on February 19, 2021, 11:43:58 PM
I keep hearing about a twist at the end which seems to disappoint players. I've been fortunate to have not been spoiled about it yet which is another reason why I've put X back into my system and am playing it because I fear if I don't I may soon finally end up reading or hearing about it. I'm not sure what that twist may be although I've got some ideas. When one knows there is a twist, one starts trying to figure out what that may be. However, I had no idea about the "mims" twist in Chapter 5 which is kind of silly but also sort of works as well so maybe I'll be completely caught off guard when I get to the end like I was in 5. I'll have to look at my playtime and see where I'm at. I spent a lot of time in between Chapter 5 and 6 really exploring New LA and tackling a lot of side quests and getting into the Affinity and Heart-to-Heart missions. I wanted to start using a bunch of the other possible party members and make sure they were getting leveled up and I was growing affinity with them as I do remember the comments of people hitting walls when they didn't have enough affinity with someone to keep going. However, it almost started to feel like Whack-a-mole as a bunch of missions then led to new characters I could now recruit and needed to be leveled up.

And from this thread, I know there's like 5 more yet that can yet be added. It was tough enough getting affinity with 7 characters in XC:DE but now there's like 16 maybe. With XC, I'd have to check in every so often to make sure the characters were getting better armor and weapons and adding necessary gems to their equipment. That could take awhile. Now there's so many people to manage. How much gear do I need to keep buying for these characters? I guess I could keep stripping it off them when I'm going to boot them from the party but then that just means constant shuffling of equipment between characters.

I did this one mission against a Tyrant Duogill (shark-octupus) but despite being about equal in my party its electrical attacks where wiping me out. So I bought all this electric resistant gear for my party and then fought it and took it out but it was still a long fight because of how hard it was to attack it near the shore. Later on, I'm exploring in Oblivia with a couple different characters and they're losing their HP in electrical storms and from electrical attacks because I didn't buy or swap over the electrical gear for them. It got me thinking about how much do I need to do upkeep on all these characters with so many available partners. It also made me wonder if this game is going to get a bit Monster Hunter-like with having to select proper gear and weapons for different foes. I guess I like my RPGs simpler like Super Mario RPG or Paper Mario instead of having to tweak so much. And there's still more to learn and refresh myself on.

I guess that's why when playing this game I've almost felt its been made obsolete by Breath of the Wild. Of course, it hasn't and its still worth playing and it does have some strengths over BotW but on the whole I prefer BotW's streamlined approach to how it handled its open world design and kept a lot of the strengths of XCX but really smoothed over some of the frustrating and tedious parts of it.
Title: Re: Xenoblade Chronicles X: Life on Mira.
Post by: Mr. Bungle on February 20, 2021, 12:47:52 PM
Congratulations on the skell! Definitely get that insurance. Those skells are pricey. I went from having lots of money to having to farm money when I skipped the insurance.

I also heard of the disappointing twist/ending from others, but that did not happen with me. I was not even sure what they were referring to. I think a lot of people talk about it vaguely to avoid spoilers, and I am not requesting anyone be specific here, I just enjoyed the game to the end and had no desire to explore other people's complaints.