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Messages - Bman87301

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51
TalkBack / Re: More Neo Geo Games Coming to Switch
« on: April 13, 2017, 11:02:03 AM »
My OCD is tingling... It's Shodown, not "Showdown".  :Q That's like saying "Mortal Combat"

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TalkBack / Re: Nintendo Downloads - April 13, 2017
« on: April 13, 2017, 10:02:57 AM »
*Samurai Shodown, not "Showdown"

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TalkBack / Re: Nintendo Direct To Air Wednesday
« on: April 11, 2017, 12:53:57 PM »
I'd advise anyone waiting for a Virtual Console announcement not to hold their breath. I have a strong hunch Nintendo will be abandoning the "Virtual Console" brand, and ports of classic games will be rolled out slowly over time, in varying forms.

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TalkBack / Re: The Lexicon of Zelda
« on: April 04, 2017, 01:11:57 PM »
Oops, my bad... the article acknowledged that. Serves me right for commenting before reading the whole thing.

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TalkBack / Re: The Lexicon of Zelda
« on: April 04, 2017, 12:48:35 PM »
Are you sure the Hylian one is entirely correct? It shows the exact same characters for O/Z, D/G, F/R, and J/T. I know O,R, and T are right, put have yet to run into Z, F, or J, so I can't help but suspect they're not used and those were just place holding guesses.

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Did they alter Eirika's name for some reason, or is that just a typo?

57
TalkBack / Re: StreetPass, Miiverse Will Not Be Options On Switch
« on: January 14, 2017, 11:11:13 AM »
No it's just that the system doesn't have a decent harddrive/sdcard/whatever the f**k they have to warrant it taking up more space.
If that's the case then how did they manage to implement it on 3DS? Miiverse for Switch seems like such a no-brainer it's mind-boggling for them not to have it. Part of me is still holding out hope though-- irrationally choosing to the interpret the choice of words meaning it'll be mandatory rather than optional.  :P:

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TalkBack / Re: Nintendo Gives First Details Of Nintendo Switch
« on: October 20, 2016, 02:43:28 PM »
Well, they probably want people to buy new controllers too... and there is also no sensor bar for Wiimotes. Plus, I doubt it has the same streaming tech to handle the GamePad.

Who says there's no port for a Wii Sensor bar? We haven't gotten a full look at the back of that dock yet-- there could easily be one.

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TalkBack / Re: Nintendo Gives First Details Of Nintendo Switch
« on: October 20, 2016, 02:05:08 PM »
I don't see Nintendo finding a way to make backwards compatibility of any kind work when it's a lot more profitable to just re-release the games to sell. Not what I'd prefer of course, but it's what seems more likely.
How about the fact that the wireless controls means it could always be compatible with Wii U GamePads and Wii Remotes? I think that's too easy for it not to happen.

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TalkBack / Re: Nintendo Gives First Details Of Nintendo Switch
« on: October 20, 2016, 01:52:00 PM »
Bman - yeah, they'll make WiiU games playable on Switch, but not with backwards compatibility - if they do it they'll do it like ejamer said - re-releasing.  Think about it.  You could play Gamecube games on Wii, but how much money was Nintendo making off of that?  People weren't buying Gamecube games from Nintendo at that point.  They were either playing the ones they already had OR they were buying them used.

Look at my previous post-- if they manage a way to implement that (which seems almost inevitable) then Wii U compatibility is pretty much guaranteed at some point.

Plus, who says the system won't be compatible with Wii U GamePads or Wii Remotes too? There doesn't seem much reason to think they won't.

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TalkBack / Re: Nintendo Gives First Details Of Nintendo Switch
« on: October 20, 2016, 01:32:12 PM »
I guess, I initially missed the fact that the two screens weren't used together... but it certainly looks like it could be compatible with a special touch screen add-on-- and there's no doubt they'll find a way to make Wii U games playable on the new platform-- they need to make money off those games that no one played on the original hardware.
If Nintendo were really smart, they'd find a way to make it compatible with smartphones/tablets-- allowing them to function as the touch screen).

Not to toot my own horn, but the more I think about it, the more brilliant and non-brainer it sounds. I'm sure Nintendo HAS to have thought of it and that kind of compatibility WILL be implemented at some point-- it would give to system access not only access to a touch screen, but to tilt sensors and rumble with no extra purchase since virtually everyone has one.

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TalkBack / Re: Nintendo Gives First Details Of Nintendo Switch
« on: October 20, 2016, 01:21:43 PM »
... Will it be compatible with 3DS cards? I have to assume the screen will be touch sensitive-- they have to accommodate the backlog of Wii U games no one played on the original hardware, so everything the Wii U can do the Switch should support too. ...


Don't count on either 3DS/DS or Wii U compatibility. This is a single-screen device, although it has the capability to push that single screen to a TV using the dock. That would effectively kill any chance of backwards compatibility with those systems.

I guess, I initially missed the fact that the two screens weren't used together... but it certainly looks like it could be compatible with a special touch screen add-on-- and there's no doubt they'll find a way to make Wii U games playable on the new platform-- they need to make money off those games that no one played on the original hardware.

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TalkBack / Re: Nintendo Gives First Details Of Nintendo Switch
« on: October 20, 2016, 01:04:47 PM »

* Backwards compatibility looks like a complete write-off, so I can't sell existing hardware to subsidize the purchase unless I dump all my games too.

That'll be the case for Wii U discs for sure, but it could very well still be compatible with 3DS cards (won't support 3D obviously, but neither does the 2DS). And if you had features in mind, not just media, if you look at the design, not only is it still possible for the all the hardware features from Wii and Wii U to still be in there, it certainly looks to me like it was designed with the intent to support them all (the separated handed controls mirror the Wii remote-Nunchuk combo). Of course, just because the accelometer and pointer features may have been in mind during the design stages doesn't mean they weren't still ultimately dropped for cost concerns. But I wouldn't be surprised either way.

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TalkBack / Re: Nintendo Gives First Details Of Nintendo Switch
« on: October 20, 2016, 12:35:46 PM »
This more or less what I always imagined the NX concept would turn out to be-- and so far I'm not disappointed, though that could change depending on price, etc. Is there any word whether the separating parts of the controls contain rumble, tilt controls, Wii-style pointer? Will it be compatible with 3DS cards? I have to assume the screen will be touch sensitive-- they have to accommodate the backlog of Wii U games no one played on the original hardware, so everything the Wii U can do the Switch should support too. One thing that worries me though, is the name-- it sounds too much like an accessory, which was precisely what the Wii U's downfall was.

65
TalkBack / Re: Nintendo Classic Mini: Famicom Announced
« on: September 30, 2016, 07:19:28 PM »
The Western version certainly seems overall superior. Those tiny controllers look rediculously uncomfortable. The fact that our version's controller is full-sized and Wii compatible more than makes up for the fact that theirs comes with both controllers out of the box.

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TalkBack / Re: Nintendo Classic Mini: Famicom Announced
« on: September 30, 2016, 08:56:30 AM »

Anyone else surprised that Super Mario Bros 2 is the USA game, while the Japanese Super Mario Bros 2 isn't included?  Seems weird, but maybe that's just me.

That is weird... At first I figured it was due to the Lost Levels being a Famicom Disk System exclusive and they're specifically marketing this as recreating the original hardware... But Zelda 2 and Metroid were Disk System exclusives too, plus the footage of Zelda 1 is clearly from the original Disk System version. And speaking of Zelda 1, I couldn't help but notice Controller II had the mic feature dummied-out, if they're using the original version, won't that screw things up since the Pols Voices were immune to arrows in it?

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TalkBack / Re: Nintendo Classic Mini: Famicom Announced
« on: September 30, 2016, 08:29:50 AM »
Obviously the hardwired controllers won't be Wii compatible, but what about the expansion controller port? Is it just for decoration, or is it a functional port for Wii Classic Controllers too?

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TalkBack / Re: Super Mario Maker Coming To 3DS
« on: September 01, 2016, 07:04:00 PM »
I'm still curious whether or not it'll be using the top screen's 3D effects-- if so, it'll have at least one edge over the Wii U release. Plus, it'll finally fill the void of not having 3D Classics releases of any of the NES SMB games. Sadly, the lack of any newly added background graphics for the NES skins (which would help prevent "ghosting") seems to suggest it that it won't.

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TalkBack / Re: Super Mario Maker Coming To 3DS
« on: September 01, 2016, 10:51:54 AM »
Is there any word on whether it'll use 3D or not?

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TalkBack / Re: New North American Nintendo Selects, Bundles Announced
« on: August 09, 2016, 12:52:55 PM »
So the non-XL *NEW*3DS is finally available in North America? Had this already been available for a while?

It came out last fall, just as I predicted it would way back when the New XL launched... Well, not EXACTLY as I predicted since didn't come with an AC adapter like I thought it would, but I was dead on accurate with the timing.

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There's no way NX won't be backwards compatible with Wii U. Nintendo needs a way to make money off those games they made that no one played. Maybe not compatible with Wii U discs, but definitely compatible with the software. Especially if it truly is a portable device like these reports claim because that means it should have a built-in screen and all the other features that would make Wii U games possible.

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TalkBack / Re: Nintendo Releasing Classic NES This November
« on: July 19, 2016, 01:41:06 PM »
...


I like your idea of an actual first-party NES replacement. That would be great.

But there are a bunch of retro consoles that play NES games on the market now, not to mention a bunch of old NES consoles available as well. Pricing of those consoles don't convince me that what you say regarding pricing of a new production line would be accurate. (Oh right, but there is that $40 Genesys console that offers terrible build quality and poor emulation... let's throw that into the comparison just for fun.)

Nintendo is offering Product A - a quick and easy blast of nostalgia that comes in a small, stand-alone package and doesn't require any extra purchases (ok, maybe buy a second controller) to start playing right away.
You want Product B - a niche product aimed at hardcore collectors who already have games or are keen to start tracking them down and collecting, that isn't as small or convenient.

Both are good ideas, but they are different ideas and it sounds like Nintendo has clear goals about where they are going with this product. Get over it.

...  I wonder how long the cable will be on the new NES controller. The normal length probably isnt going to be enough

This is a good point. There are clearly ports for controllers on the mini-console, so I'm assuming no wireless. Not a deal breaker, but it does make you wonder about cords and cables.

Clearly you didn't actually read my last post, because I already explained how this wouldn't be a "Product B". You said it yourself, "Product A" is a stand alone package that doesn't require any extra purchases and that's precisely what this would be as it would be in addition to the built-in games. It would merely be an optional bonus feature which would appeal to a large enough portion and guarantee more sales to people who'd otherwise be on the fence. If you believe otherwise it's likely because you're failing to take into account how many mainstream people still have access to old carts. Believe it or not, probably 50% of mainstream owners of an original NES still have access to at least SOME of the original cartridges. Of course, there would be no market for new NES hardware that would REQUIRE old carts, but that's not what we're talking about here. People who this feature would actually appeal to is FAR beyond the hardcore collectors you're picturing.

It's pretty clear to me that the reason isn't Nintendo taking the extra effort to include a slot Nintendo is most likely just because this was thrown together as a last minute cash-in. They've already got VC emulation versions for all these games so they're just easily throwing on simplified Wii hardware to have something ready for Christmas. If they took their time they could easily make a version that used original chipsets or a reliable enough emulator to run games from carts, and it would sell significantly better.

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TalkBack / Re: Nintendo Releasing Classic NES This November
« on: July 17, 2016, 01:35:03 PM »
It's true, that it would definitely require different innards and most likely a larger design, but I'm pretty confident it could be done for around the same price. And while I understand why so many think it would only appeal to nerds like us and not the mainstream, if you stop and think about it, it's actually the exact opposite--We're the ones whose original NESes are more likely to still work because we know about deactivating the finicky block-out chip. Or we sold our old carts after it stopped working to buy the latest new systems.  The mainstream more likely just packed them away somewhere waiting to be dug out. The feature would definitely appeal just as much to them as it would us... Especially since we've more likely kept playing those games, whereas this would be the first oppotunty for them them in years

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TalkBack / Re: Nintendo Releasing Classic NES This November
« on: July 16, 2016, 10:30:04 PM »
Exce
I think if you have cartridges, you should just use an original NES. Thats what they are for.

The Mini NES is aimed at people who have no interest in buying or using old hardware. They just want somethat simple that works and has a bunch of games on it. Thats exactly what Nintendo have made.

If you want online functionality to download more games, thats what the Wii U is for.

Yes, because all NESes still work... Oh wait, no they don't and that's the whole point. By that same logic you might as well say if you want to play an old NES game at all you should be doing it on an actual NES. If it truly was aimed at those uninterested in old hardware, they wouldn't be trying emulate the original design with identical controllers. The reality is the Wii Virtual Console is the place for old games on modern hardware. This new Classic NES, is intended for nostalgia. And those with fond memories of the old hardware very likely had the original at one time. And if so, likely still have old cartridges that they haven't been able to play in years. Anyone who thinks it's too niche a market is forgeting how popular the system was back in the day and underestimating how many homes still have original carts stored away in box-- it's big.

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TalkBack / Re: Nintendo Releasing Classic NES This November
« on: July 16, 2016, 07:18:32 PM »
Cartridge support would only serve a smaller market than having the games preloaded.  Those cartridges are finite in quantity and very limited in availability and only people who collect them would be able to use it.

That would only be the case if it relied solely on cartridges. But there are still so many of those old carts still floating around that it would be more than worth it to include as a bonus feature along side those built-in games (which is exactly what the Genesis rerelease already offers). Seeing how all these games can already be played via the Wii Virtual Console, there's a plenty of reason to pass. But that little slot would easily clinch the deal.


"More than worth it" is an odd statement.  I mean, you are asking for totally different and unrelated hardware to be added, presumably without any noticeable increase in cost. It could totally happen, and for a relatively small number of people it would be awesome...  but I strongly doubt that most people would find the added cost to be justified.

The added number of sales would in no way justify the cost.  That market is too niche.  And it would require a totally separate set of parts that would have to wedged in there.  And it would likely make the thing notably bigger (or have the carts stick out).

I full-heartedly disagree. Sure, it would require a completely different design, but it could definitely be done for the roughly the same price if they either dropped or reduced the suspended save feature or the HDMI (which is kinda overkill anyways). Remember, the retro Genesis plug and play has a cartridge slot for old games and only costs $40 (though the hardware quality is complete shite from what I hear). I assure you, there are more than enough people with old carts that would buy it in an instant if it had the slot but won't without it. Whereas having it certainly wouldn't stop any one who just wants the pre-loaded games from still buying it.

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