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Messages - Caterkiller

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51
Donkey got his nose job just in time for the great revival so Dixie Kong needs to be one of these DLC characters!

I'm sure there is a new DK game in the works so couple that with Nintendo Land at universal being partially DK themed Dixie needs to be big part of both!

52
This pleases me. I don't remember anything about Star Link, I don't care to research it but it's got Fox and the gang in a setting that I want to try out, my purchase is guaranteed.

53
Before the launch of Brawl, Smash 3DS and Wii U I kept having to hold my breath wondering if Ridley would ever become playable. That weight has been lifted and while I really really really want Dixie Kong that nagging feeling that there will always be an empty hole in my smash heart is more or less completely gone.

For the most part I am just coasting on all the updates and info. I got Ridley! K Rool's in and one of these days Dixie is sure to follow. I don't need anything anymore aside from good balance and the announcer going "SUPER SMASH BROTHERS... ULTIMATE!!!!!!"

Looks like Adrock has his completed roster, anyone else?

54
NWR Forums Discord / Re: Guess Who 2: Electric Boogaloo
« on: August 23, 2018, 11:13:28 PM »
When things got mixed up I thought I accidentally hacked into someone elses account lol.

55
Look at the last direct that revealed K Rool. That purple chair, that yellow chair, that couch and those pillows! It's been pointed out everywhere that those colors reference Tatl, Tael and Skull Kid with Majoras Mask! I wouldn't have thought anything of it if not for the last direct.

During the E3 Direct look at the back ground. Wooden shelves, tables, rope ladders, green plants and mutha'flethin' red and yellow barrel. That was Sakurai hinting at a DK newcomer! Just look! I would't think anything of the Majoras Mask conspiracy if not for the earthy natural theme that went on the direct before K Rool.

You guys just watch!

56

My post from Resetera.

Ok sorry for the ultra late update. I just wanted to be a little cautious even though everything I'm about to mention is more or less known or could be inferred by everything we've already learned about Smash development. This was not an interview, I'm not apart of any gaming organization or anything of the sort. It was just 2 Nintendo fans chatting it up and everything I'm about to mention is super simplified from our half hour conversation. 


So today at the San Diego Comicon I ran into Nintendo Treehouse's JC. Super duper nice guy. You can tell he loves working at Nintendo and is absolutely proud of it. One of the first things I did was tell him to thank Sakurai for Ridley. I mentioned how I am married with children, I mentioned my profession and that I was well adjusted mentally(allegedly). I told him I waited 17 years for Ridley to be playable and I cried real tears of joy during the direct. I showed him the video I posted last month and he sure got a kick out of it. He more or less told me those are the types of reactions he and Sakurai loves from the fans and thats when we got into Ridley discussion.

- The Treehouse folks have been very aware of the constant Ridley debates for years. How could they not right?
- Treehouse tentacles are all over the net.
- Naturally Sakurai gets feedback from Treehouse and wonders who would be a big deal.
- Apparently a lot of characters are discussed but even the treehouse guys don't know who ultimately gets picked.
- Ridley is brought up as the big deal but over in Japan it's hard for Sakurai and the team to understand, he wants to know why.
[/size]- People aren't talking about Ridley and Metroid over there like we do.
[/size]- Metroid doesn't sell so well out there and even over here in the west it doesn't exactly light up the sales charts.
[/size]- It gets explained that Metroid carries a prestige with it and the fans who love it they really love it. -There were other talks about Sakurai's comments regarding Ridley after Smash 4 released, like the too big stuff but I don't really remember.
- Sakurai in the Direct basically said he hopes we don't expect too many newcomers this time around. I'm not quoting JC but man when I heard him say it the way he said it in his own words there was some clear cut weight to the statement. [/font]
- Balancing all 60+ characters is very difficult and it takes a ton of work. Thats a big reason why there will probably be less newcomers than we are used to.[/font]
- Getting everyone back was a huge priority. [/font]

You look at my posts since the Direct I didn't really believe Sakurai and have been thinking 10 total including 2 or 3 echos. Now I'm taking Sakurai's words seriously. I'm just assuming all of this of course. [/font]

We didn't discuss the possibility of DLC at all but after that exchange my personal guess is the majority of our newcomers will come from DLC. [/font]

- We talked about what it was like working for Nintendo and that there are certain people who just fit right in with the Nintendo work place culture. [/font]
- Nintendo is extremely small compared to other developers.[/font]
- Iwata was very familiar with all of those Treehouse guys and his passing was difficult for everyone. Not just guys sitting at the very top.[/font]
- I told him Dixie is my final request. [/font]

Let me think of what else we talked about. The topics of newcomers and Ridley stood out the most by far. Sorry if you expected some major news revelation.




57
I like that we've been getting one new music sample every week since E3.  As a huge Mega Man fan I really loved the most recent update and can't wait to hear the full version in the final game.  The Mega Man remixes were amazing in 3DS/Wii U but only covered the first 3 games so it's nice to see we're going beyond that in this one.

Remixes by none other then famous Sonic composer Jun Senoue as well.  With Senoue on board hopefully this means we'll get some new Sonic remixes as well since Sega is pretty controlling with Sonic music and usually only allows their own composers to do any remixes.  This is why we've only had one Sonic song remixed in Smash Bros with Angel Island in Brawl which was also done by Senoue.


Ohhh... I knew Sega was very controlling about what gets to be done with Sonic and the music but I wasn't aware that they only allow their own composers to do remixes. If this is true I expect at least 1 more new classic arrangement from Sonic!


First Sega wanted Sonic in Smash, then they didn't, then they did. Notice how Sonic doesn't show up in the newcomer videos either? Or how he only showed up as a 2D sprite in a couple official character artworks.


I'd like to talk with a Sega rep about all this.

58
TalkBack / Re: Crash Bandicoot: N. Sane Trilogy (Switch) Review
« on: July 14, 2018, 03:25:51 PM »
Crash always looked boring to me as a kid. Never liked his design or the way the environments looked in the first game. Still I think it's time to give these games a chance and see why they seem to be so beloved.

59
TalkBack / Re: Sonic Mania Plus (Switch) Review
« on: July 14, 2018, 03:23:44 PM »
Cycling between the characters? I really like the sound of that. Can we do this in 2 player mode?


What ever the case Mania was one of my dream games come true and this update looks totally worth it. I'm going to download it and buy physical just because!


60
TalkBack / Re: Captain Toad: Treasure Tracker (Switch/3DS) Review
« on: July 12, 2018, 02:34:23 AM »
3D World stages or no 3D World stages I think I'm sold!

61
On the subject of character inclusion, I wanted to go back to this post by Caterkiller that I had looked up after the E3 Direct and dissect it a bit more.

My ideal roster. All I really need is Dixie and Ridley to be satisfied for all eternity but it's always nice to dream!


As for the multi-characters Pokemon Trainer and Rick/Coo/Kine I'd like the Trainer to act as he did in Brawl but with the option to choose any of the 3 solo. For Kirby's buddies I want Rick as the "main" guy but different attacks or abilities have you randomly transform or team up with the other two. Take a look at Kirby Star Allies for the exact idea.


That's a nice 80 character roster that won't be accurate. Let's dismiss the Smash alum that we now know are all going to be in and the couple new additions revealed already and focus on the rest.

K. Rool / Dixie Kong - It's starting to feel like the calls for their inclusion are getting much more vocal from Smash 4 to now and they are starting to have an almost inevitable feeling of inclusion. Almost. It's hard to say how much Nintendo values K. Rool. He's made a few appearances in things since Rare's split like King of Swing/Mario Baseball yet Retro has left him and the Kremling crew out of the new DKC games they've made. Dixie has had more of a presence but I'll reiterate that aside from swinging her ponytail and cartwheeling what other moves are people expecting her to bring to the fight?


I also fully expect every alumni player possible to return, because that should be a priority. Wolf, Snake, and Ice Climbers need to be in.


Nice write up on all those characters! Now that we know Sakurai's first design document came about December 2015 I think a few characters like Spring Man, Rex and Pyra are out. At least until DLC.


I expect about 10 total characters with maybe 3 of them as echoes for the base roster. I know people keep telling me not to expect so many but man that is still a pretty small number relative to other smash titles and Sakurai is always going to Sakurai.


Inkling, Ridley, Simon, K Rool and/or Dixie(if one the other might be DLC), Pokemon, Rhythm character and Elma. Elma because Sakurai tweeted a long time ago he bought one of those toys again for a reference and with that gun and mech I can only think of a Xenoblade character like her with a Skell. Echoes might include Shadow, Funky Kong and Medusa, don't really know. I have a hard time seeing Dixie as an echo only because the entire point of her existence was to differentiate her from Dixie and her design just screams for her to be unique.



62
TalkBack / Re: 21 Minutes of Super Smash Bros. Ultimate
« on: June 18, 2018, 08:47:16 PM »
Thanks guys! This is the clearest audio I've heard yet! What in the world is Ridley's winning theme? Is it really the Metroid item acquired theme but in evil?

63
I was joking. That was a great reaction. “What just happened? What just hap-“

I see! Congrats on Daisy!

64
Thanks! I assumed my reaction would be bigger as well but you know what I had a ton of emotions going through my mind. Remembering my discussions and arguments from high school through Brawl to 3DU and up until now, well it left me nearly speechless and tears in my eyes.


Never cried for gaming reveal before.

65
Well it took 60 years but Ridley is finally in the game. I went to my brothers place and just leaned my phone up against something to record our reaction. If Ridley was going to be in the game after all those rumors I want to relive the moment forever!

As you can see from my awesome DK tie I was dressed to impress at the tournament!



66
I’ve been so busy since the reveal I haven’t had too much time to post anywhere but holy heck did my emotions run wild!

I heard all the rumors pointing to Ridley so just this time I decided to record my reaction. Soon as this dumb thing uploads i’ll post it. I cried a bit. I literally cried. Yes I might be emotionally unstable but I got Ridley! I’ve been talking about playable Ridley since Planet GameCube!

67
Cool interview guys! I'm glad they went with new characters instead of the Gorons. Maybe they could make a neat cameo but I like this Dillon guy. And I hope for everyone's sake Dillon does get added to Smash as a playable fighter.


68
TalkBack / Re: Nintendo Details Switch Online Plans
« on: May 08, 2018, 12:24:04 PM »
The only thing I really hate is that there is still no text messaging to my friends! When I play Pokken and see my friends online there are no lobbies, so its impossible to see what they are doing and I can't invite them to our private groups.

I just want to tell people that I'm playing X, join me.


I hate voice chat as well so I'm certainly not going to do it with the dumb phone app. I liked chatting with you guys over the years but other random people I meet online seem to have only a high level of gaming skill with an equally low level of social skills.

69
Tropical Freeze Wii U did come back in like a day but the point still stands. The games could be pulled at a moments notice when a physical mini gets released in stores.


I'm not exactly sure how I feel about this. I know I don't like it right now thats for sure. Online functionality to the old games is actually really neat to me. That's something over my Wii U/Wii VC and SNES mini I guess but I'd rather buy the game and keep it.


Hopefully just the branding of the VC is done away with and one day we'll get to purchase those old games like we are accustomed to. Still all of us paid for them games 35 times over, let me just move em forward once more Nintendo!




70
My ideal roster. All I really need is Dixie and Ridley to be satisfied for all eternity but it's always nice to dream!


As for the multi-characters Pokemon Trainer and Rick/Coo/Kine I'd like the Trainer to act as he did in Brawl but with the option to choose any of the 3 solo. For Kirby's buddies I want Rick as the "main" guy but different attacks or abilities have you randomly transform or team up with the other two. Take a look at Kirby Star Allies for the exact idea.



71
I found the kicks for Caterkiller



Oh lord! Man if I shoes like those it would change everything...

I would seriously rock those! Rock em hard!

72
I should have clarified myself. I do like hazards but there are some that go too far even for me. Yellow Devil and Ridley being two of the biggest offenders. I think for me it's because they appear on a stage that would otherwise be perfect in a competitive setting. If they appeared on a more wacky or bigger stage like Metal Face I probably wouldn't be so against them.

73
I really like the stage hazards.  It's kind of like a different game where it's a contest to avoid getting killed by the stage.

I am very much a tournament style player and love 1vs1's on fairly neutral stages but yes this right here! My little brother and I are(or were) very close in huge part because of Smash Bros but gosh darn it, it was Smash Wii U/3DS that tore us apart. I just won't play the game with him. We would actually get in heated arguments over the game in large part due to what Ian said above.

As I said I love tournament style play but I also love things like Poke Floats, Orbital Assault, Saffron City, and Mario Bros. Some of these its just the terrain never being consistent and for others things are trying to hurt you at every turn! I love trying to fight and survive the environment at the same time! Now I don't like it all the time but alternating from the usual ultra safe tournament play to balls to the wall nuts play is great for me.

My bro insists stages like Orbital Assault and Mario Bros Arcade(brawl) are inherently not fun. Like its a scientific impossibility for those stages to be fun because there is so much trying to kill you that you are fighting against the stage and its no fun for people to die like that. His reasoning is no one likes to lose. He can't even fathom why I would enjoy stages like those.

He even views walk off stages as inferior and unfun because it doesn't make the game fair and goes against what Smash is all about. I'm like what the heck is Smash all about?! I mean walks offs usually account for such a small fraction of the over all stages why not have a few for the cool novelty and alternate way to play? Man I love the Wii Fit Studio and Mario Maker.

I'm even embarrassed to say that our conversations concerning these two stage topics and Dixie Kong actually had me raising me voice ready to knock his teeth out. When I read topics and Smash fans are going at it in really heated discussions I see an ugly side of my personality I didn't even know I had in all of them. Only when I argue about the inclusion of randomness, walk offs and stage hazards I make it very clear I don't want every stage like that. Just some. Some stages should be really neutral, some should be nuts, and then others in between the extreme ends. My bro is like "Dixie is no body who brings nothing to the table, walk offs go against Smash's style of play, stage hazards ruin the game for reasons."


And I think to myself, as a kid and teenager he used to love all that crazy stuff. We would laugh and have such a good time and now its as if those things only had merit when he was young and stupid enough to believe they were fun.

I don't particularly like 3rd party characters in Smash. I've warmed up to them but personally wouldn't mind them gone. At the same time I know a jillion people love them and I am happy they got the ones they love and hope they get to keep them for their sakes. I don't go around telling people what they should and should not like in the game the way my brother does.


Huh... Now that I think about it, I don't play anything with him any more. His smug and condescending attitude in regards to what I like in Smash has completely ruined our relationship which was built on gaming together.


*sigh* I need therapy.

74
Wish list!

Stage Options
1-Hazard Toggle! I know Sakurai is against it but come on man!
2-Scroll Toggle! I love the start of the NSMBU stage!

Character Stocks
1st stock DK, 2nd Dixie, 3rd Ridley. Every time I die my new pick shows up.

Characters:
1-Ridley
2-Dixie
3-Toad
4-Sukapon
5-King K Rool

And i’ll say just once more in case I can convince someone. The Smash Bros logo is new. It has those iconic cross marks going through the SUPER and the A in Smash. The little spikes on the outer S’s are gone from the Wii U and 3DS logos. The TM is placed high near the final S instead of below. There is no outline on the lettering.

Every other port has used the exact same logo with the addition of DELUXE, DX, etc.

And the music! There is a brand new original song being played in the trailer. It gives me an epic Brawl type of vibe. It almost sounds tragic.

While I can’t say for sure, I do know for sure this is a new game.

75
Considering Melee is still getting played at tournaments, the online port of the game might actually be really popular in that parallel universe and taken over the world. Iwata may be looking like an even bigger genius along with the sales success of the Wii and DS in that universe. Ain't gonna feel too bad for them.
Tournament players are a relatively small subset of the overall fanbase though Nintendo has been paying them more attention probably for the marketing potential. Melee Online may have been popular, but I wouldn’t want to live in a universe without a true follow up. We finally got third party characters with Snake and Sonic. Earth 2 gets what, laggy bullshit Nintendo WiFi added to an unbalanced, rushed game. No one wants that. How can you be so heartless, Linkle Link?
Sakurai announced very early after Bayonetta released that the next project was decided. Here it is.
If you want to believe that, you also have to believe that Sakurai, who resigned from a company he spent nearly a decade and a half with then stated, “It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming,” and “Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally,” on record, decided to make a sequel immediately after completing a sequel. Not saying it’s impossible, just less likely.

No offense, but the rest of what you (and Luigi Dude) are saying is straight up confirmation bias. Maybe it happens? I don’t know or care, really. I’m still not sure why any of this matters. A lot of digital ink is being split over something so inconsequential. Would you not buy the game if it’s an enhanced port? I have a hard time believing anyone would because Lord Sakurai didn’t bless us with a new game.

Enough of that though. Maybe this doesn’t matter to other people, but one thing I really want from this game is a simpler interface. The menus in Super Smash Bros. for Wii U/3DS are a colossal mess. Training is buried under 37 submenus.


No offense taken. Now then I've been on the Smash 5 went into production immediately after Bayonetta wrapped since the Smash 6 job listing appeared before the Wii U game even released. If that could possibly make any sense to anyone but me.


The quote you brought up, from which game was that referring to? Or rather what Smash game was in development during that time? What ever the case I constantly see the narrative floating around that this is it for Sakurai, his body can't handle it, he's had enough of smash, he's said he was done with Smash after Melee, Brawl, and Smash 3DU, etc.


For one I distinctly remember Sakurai talking about the development of 64, Melee and Brawl as if they were going to be the last in the franchise. He made them not planning for a sequel and gave it his all in case there would never be another. That is very very different from the idea that people push around that Sakurai has had enough and wanted to be done with the franchise.


Sakurai had constantly talked about the strains Smash development put on his life and physical health but when you read the interviews that constantly went up during Smash 3DU's development you could just feel the happiness inside of him. I know this is purely conjecture on my part but there was something very different about the way Sakurai talked about Smash during the last games development. Just look at how open he was about characters that he considered for playable status. Ridley, Geno and Takamaru come to mind. During the Brawl days that kind of thing was very very rare. We heard about Dixie kong on the record but that was it. During early development he mentioned how he was very careful with what he posted on twitter or say in an interview because people would pile on him assuming it always had to do with Smash. But in the last few years he has been far more open about things that ended up on the cutting room floor. I bring this up only to say I feel like he has darn near fully embraced what Smash brings to his life and has stopped worrying so much. He mentioned several times that he doesn't know if a team could handle Smash without him. Smash is his baby and he wants to be there all day every day, consequences of his tendonitis be danged.


This is all just educated guessing on my part.
1 - Nothing was saving the Wii U, not even Smash. Before the game released Iwata requested that the Switch come out swinging with Smash early.
2 - Smash Wii U isn't even released and it's decided a new one needs to be ready early. So a job listing goes up for Smash 6. This is real by the way.
3 - Might have been an enhanced port like a bunch of other games but once everyone realized what a break away hit Zelda was and also carried the system things changed. Like that Pokemon Stars rumor.
4 - Even if it started as an enhanced port we know Sakurai's work ethic. He goes balls to the wall every single time he does absolutely anything. There was no way this was going to feel like anything other than a full on sequel.
5 - Samsh Wii U releases September of 2014. Bayonetta is released Feb 3rd, 2016 and Sakurai says he and the team take a vacation.
6 - A month or two later Sakurai publicly talks about the next project being decided. That was early 2016.
7 - It's been roughly 2 full years(or will be), the typical Smash development time.
8 - Oh and the ballot that resulted in only Bayonetta? Pu-lease! That data was being collected for a future game that was happening yesterday.


I am so certain that this is a new game and I've been predicting it for a long long time. I said if Smash comes at the Switch's launch it will be an enhanced port. If time goes on and we hear nothing it's going to end up as a full on sequel.


The music, the logo, and Link's new look are all I really need to see to convince me it's a new game.


I know a ton of what I said is based off of tin foil hat predictions but darn it, I know how these things work!

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