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Messages - Caterkiller

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26
Nintendo Gaming / Re: poll: How many Wii U ports have you double dipped on?
« on: February 08, 2021, 01:52:57 PM »
Mario Kart 8
Tropical Freeze
New Super Mario Bros U
Pokken Tournament

I regret nothing! My kids got a little older and were interested in those older titles as well so the money was well spent.

27
Terry's traits are probably easier to wrap ones head around as it's more or less a come back mechanic. Well to me any way. Between Terry, Lucario and Joker I feel like their unique gimmicks aren't too intrusive to the way I prefer to play Smash. Although Terry does have the fighting game inputs like Ryu as well right?

Ridley being the way he is was an absolute God send for me. He's relatively simple in execution and with that my mind is at ease to get really comfortable and creative with him. His off stage game is so good and so fun! Grabbing people mid air, carrying them under the stage, waiting for them to tech, jump up for a froward air to smash them into the underside again while I comfortably fly back up to the top is just so good!

I like that complex characters exist for those who want them but even someone like Hero is a bit much for me just because of the vast options involved. Ryu, Steve, Rosalina & Luma along with the Ice Climbers are too much for me. When someone that is a little more straight forward is revealed I get pretty happy. Though admittedly as long as I love the character it usually doesn't matter how they play, I learn them super willingly.

This doesn't apply to Diddy Kong however. Diddy is my boy! I love me some Diddy Kong! In Smash however, the banana, the peanut pop gun and rocket barrel just sour me on the character so much. I don't particularly hate DK64 but I don't love it any longer like I did during my first play through back in the day. The rocket barrel and peanut gun originating from DK64 irks me. I want a Diddy that uses only his natural born body to attack, not all them God danged monkey gadgets!

When it comes to Donkey Kong however I just want him to toss around barrels as a projectile. It's what DK does!

28
Dixie Kong now! Dixie Kong tomorrow! Dixie Kong forever! I don't want an overly complex character that needs to manage odd traits. Dixie's name used to be on the front of game boxes! In Japan isn't it called Super Donkey Kong 2, Diddy & Dixie?

I would have imagined that by now Sakurai would have tried to revisit some of his Brawl Dixie ideas. It's been so long. Though I do have this suspicion that Nintendo as a whole is trying to raise her profile(well Donkey Kong's in general) especially after seeing the treatment she got for Mario Kart Tour. Smash is a logical step for some super secret grand plan.

29
I only got around to Mario 64 on the DS and I remember being absolutely in love with it. After all these years I decided to go through it as it was originally with 3D All Stars. Just got 120 Stars last night after 30 hours or so. Holy macaroni! Never again... I can see how for it's time it was an amazing break through. I remember all the hoopla back in the day but as I was in my anti Mario phase my first N64 games were Star Fox 64 and Bomberman 64.

There was certainly a ton of fun to be had but the camera and constant sliding at maximum velocity nearly broke me all together. I went through Sunshine First, 64 DS second, and Galaxy 3rd so I just wasn't used to all that unstable terrain. I'd be running on a fairly narrow ledge and just slightly run upon it's angled edge and Mario would go belly sliding for miles down a cliff.

What ever the case I enjoyed it enough to punish myself through all 120 Stars.

Just started Sunshine and I feel like I have so much more control over Mario. Fludd or no Fludd, long jump or not. Mario's physical interaction with the ground and walls is so much more forgiving that I never truly realized how much of a step up Sunshine was in that regard.

30
Steve and Alex don't gel with me at all but this is a huge get for Smash. My 5 year old was pretty excited and while my 8 year old loves Minecraft, she said she didn't like it because Steve looked out of place lol.

This is not my cup of tea but I already have Donkey Kong, Bowser and Ridley in game where I can control them freely and beat the ship out of other characters I love slightly less. I'm super satisfied. Once Dixie Kong is in I can die with no regrets.


31
Online co-op? Wowzers. Mop It Up, I forget did you like this game? For what ever reason you came to mind and I said I want to play this game with you!

My kids have been begging me to bring the Wii U back from my moms because of this game but I knew this was coming eventually.

32
Nintendo Gaming / Re: Animal Crossing Turnip Prices
« on: May 20, 2020, 03:18:34 PM »
Dang I'm missing out! My prices are at 122 this afternoon but I want something at least in the 200 or 300 ranged.

33
Nintendo Gaming / Re: Animal Crossing Turnip Prices
« on: May 13, 2020, 01:07:04 AM »
Thanks Stratos! You helped me pay off my 3rd loan! Bigger house tomorrow!

34
Thanks Stratos,

I was able to complete the last piece of the Megacero (? giant moose dinosaur)
left about 8 other duplicate fossils I had behind in it's place.

I think I only need 6-10 more fossils to finally close the fossil hunt!!
I need to update my list above, but if no one wants any of those specific pieces, I may consider selling them all soon.

Not sure what you still need but I could use:

1 - Stego Torso
2 - Brachio Chest
3 - Parasaur Torso

If you still got em.

I have Tiger Head and Spino Tail if you still need them.

35
Holy macaroni... I'm slightly younger than Ian as I just graduated Jr High during that year. I remember all of this stuff! Well not Cat Roots, but I remember looking into everything else back in the day.

I remember having very little interest in Majoras Mask and being upset that Twelve Tales turned into Bad Fur Day. I looked at Rare's website darn near every day just waiting for something new. It would take minutes just to look at a single photo sometimes. Downloading a video could take actual hours! Good memories!

I wanted that co-op 3D platformer with the Owl buddy! I imagined Banjo Kazooie with a Tails like side kick for player two. Very happy with what- we got though.

And boy oh boy! Looking at these actual photos reminds me of how bad I wanted to attend E3 in those days. Everything seemed so high end but just looking back at those banners and conference rooms I'm wondering is that what it was really like?

Look at Nintendo's banner back there. Look like someone packed it in their personal suitcase and then hastily tried to iron it before the big presentation. Now a'days you know its like a team of 39 secret service agents used to transport and erect the signs and banners. Would't be surprised if the actual banner was purchased at a yard sale and they got the cheapest guy available to make the graphic. Ahh those were the days!

Would you believe me if I said even back then I used to think about Ridley being in Smash? Never said it out loud until the Melee reveal but I thought about it, him and Meta Knight.

36
Whats a Key holder?

37
Nintendo Gaming / Re: Super Mario Maker 2 - Did anyone here get it?
« on: May 12, 2020, 08:02:50 PM »
Played through a lot of Phil's and Mop It Up's levels. Feels like regular Mario games half the time and then only something a fan might create. Both of which are compliments.

I had the original and this game since launch and barely touched either. But the new update brought the frog suit... THE FROG SUIT! I loved the frog suit since I was a kid but it was so rare and when you did get it you most likely lost it within a few minutes!

I went from 20 hours to 100 just making frog and squirrel levels. The squirrel suit was also another that I really appreciated from Mario U. Frog raccoon, squirrel! If the penguin and shell suit came in boy..... I love transforming Mario into some sort of animal. I'm still warming up to the cat suit but just haven't tried it much in 2D to get that adoration I have for the others.

What ever the case almost all of my levels will revolve around the animal transformations cause thats just what I loved the most!

38
Nintendo Gaming / Re: Animal Crossing Turnip Prices
« on: May 12, 2020, 07:51:02 PM »
My price is 393 this afternoon. Planning to host this evening for sellers, along with a swap meet for fossils, DIYs, fruits, and cataloging items. Will post details in the main AC thread when I open up.

Yes yes yes!!!! I've lost money every time I purchased turnips. So Sunday I quadrupled down and got more than ever! Yay!

39
Iwata's final mission for Sakurai has turned into my favorite game of all time. I haven't loved Smash this much in forever!

As for all the DLC that is on the way I have mixed feelings. On one hand I welcome anyone and everyone but on the other I just feel like 1st party characters are going to be left in the dust. Now going by the translation of the Banjo presentation it sounds as if it will be nothing but more collaborations with 3rd party developers but according to PushDustin's translation that isn't the case. Then in his latest interview Sakurai did talk about continuing his record for more and more cross overs so I can only assume the majority of characters will be 3rd party.

It's crazy to think the likes of Ridley(who I adore) got in before Dixie Kong. Ever since Brawl I figured she was a no brainer with each new installment.

With the DLC so far I'm happy with Piranha Plant and Banjo Kazooie. I count B&K as legit Nintendo Characters just now belonging to another company. They have been the 1st part pick in this current fighters pass.

40
I am extremely disappointed and frustrated with Game Freak. Don't tell me every Pokemon won't make it because of higher fidelity and animations. No, just stop. The graphics look ok at best and the fighting animations are darn near the exact same thing we've been seeing for years. Look at the NPC's walk around. Human characters run, stop, turn, then run again just to change direction. Absolute garbage in my eyes.

The games have appeared lazy to me since X and Y but I can look past it because I love the monsters so darn much. I hate the story, I hate the human characters, I hate the gameplay outside of battles. If not for the actual creatures I wouldn't have anything to do with Pokemon anymore. Now I can't bring all my creatures forward? Nah bruh.

Honestly I knew this day would come at some point but don't announce Pokemon Home just a week before and condition me to think that Sword and Shield would be fully compatible with it.

I'm pretty sure I'll get the game but normally there is no question. It's done deal years before the game is announced. This time I just might wait or not at all. I'll still catch em all with the cards at the very least.

I'm pretty happy with all the uproar. Fans have been angrily putting up with the constant feature cuts generation after generation but this is finally the straw that broke the Camerupts back. I'd love to see how the Pokemon Company responds, even if it takes years in the making.


41
Nintendo Gaming / Re: E3 2019 Thread
« on: June 04, 2019, 01:55:41 PM »
I could see a teaser of Metroid making it, like more CGI that pretends to be gameplay even though we don't usually see things like that from Nintendo. It seems way off but because of the restart I wonder if they just want to show something for all the seemingly patient people. Maybe something story related that still leaves us in the dark about how the game will really look and play during actual gameplay.

Mystery robot hand from Retro will definitely be shown just you watch!

42
Nintendo Gaming / Re: It's a Shell On Yoshi's Back!
« on: April 23, 2019, 11:57:42 AM »

43
Nintendo Gaming / Re: It's a Shell On Yoshi's Back!
« on: April 22, 2019, 05:14:15 PM »
I agree with you on just about everything Ian. I figured it was originally a saddle and it just evolved over time. Your reasoning seems pretty valid too.

As a kid I did start to question the look of it in Yoshi's Island because it has something of a bump. Though thats not present in the Yoshi's Island artwork for the most part. Yoshi's story then sealed the deal.

I wish 3D Yoshi would lose the absolute perfect sphere glued to his face. At least much of the 2D artwork today still depicts him in the same way as Yoshi's Island.


44
The balance has turned out so well for the majority of the cast this time around I bet they could get away with 100 total characters and still end up with no character completely dominating over everyone else.

There are no Metaknights, Diddy Kongs, or Bayonettas this time around and it's absolutely amazing. Sakurai letting a team of balancers take care of all that themselves has been a blessing!

Bring on more fighter passes I say and for corn sakes get Dixie Kong in there!

45
Nintendo Gaming / It's a Shell On Yoshi's Back!
« on: April 22, 2019, 03:07:07 PM »
Years and years ago during the days of the Gamecube many of us debated endlessly with ferocious conviction about what resided on Yoshi's back. Now while it was all completely trivial I return the debate to you over a decade and a half later with proof!

Of course just a few years ago Miyamoto went on record about Yoshi's origins intending it to be a type of Koopa in the original Super Mario Bros but I forget if he mentioned the saddle/shell at all.

Quote
Whether you’re already throwing eggs in #YoshisCraftedWorld on #NintendoSwitch, or thinking of Flutter Jumping into the crafty fun, catch up with a refresher on Yoshi’s nearly 30 years of starring roles!

By the way…did you know that the “saddle” on Yoshi’s back is a shell?

BOOYOW SUCKA!!!

https://twitter.com/NintendoAmerica/status/1119329824659501056

46
TalkBack / Re: Pokémon Sword and Shield Revealed, Launching Late 2019
« on: March 06, 2019, 12:34:28 PM »
I don't know who or what made Pokemon Snap, I don't know who or what made Pokepark Wii 1/2 but when I look at those games they give me a sense of what Pokemon do in their lives. I don't care what Slowpoke baby steps GameFreak manage to churn out each generation until now but there is no excuse. You get new people with the experience needed and you go for it.

Pokemon Snap is what I envisioned the mythical Pokemon 64 to be like just with battles. They started that ship and I've been dreaming about it ever since.

Catching Pokemon is fun but half of that fun comes from finding an area that houses the creature. Deep in a certain cave there is like 9 squares of space where you can actually catch a Bagon in one of the games. It's neat and fun when there are places to go off the beaten path. It's just in these games those paths are super few and far in-between and the makeup of the paths themselves are so tiny and linear.

Doesn't have to be open world or is as wide open as Xenoblade(both would be nice) but just make it look like the environments would allow for all these magical creatures and let us really explore. They can continue to recycle all the human and pokemon animations they want for the 39th generation in a row just let me do something meaningful in the world.

I feel like Sun/Moon was almost exactly what you're talking about.  There's a good couple of nooks and crannies for you to find some rare Pokemon.  If you wanna see what they do in their lives, well to catch a Sableye you have to find a Carbink and hope it calls for help. The Sableye then shows up to eat the Carbink.

And Pokemon Snap was just an on-rails series of scripted events. You do almost no actual exploring.

Every Pokemon game has the hidden path here and there to discover something new. How these paths are presented is the problem. So many of Sun and Moon routes are as narrow and linear as any pokemon game gets. Ever so often the camera shifts and everything looks so big and wide open but it's all an illusion.

I bring up Pokemon snap not for the exploration factor but obviously for the immersion that it brings. That world looks lived in.

Now I do I like that with each new main line game Pokemon in the over world are more frequent. Wingle, Pidgey, and Murkrow fly around going about their business. In towns you might see the odd Hypno here or there just doing its stalker thing. On the farm the Touros and Mitank are living their lives and in everyone's home something is out and about just living. I want more of that but everywhere.

Pokemon Snap, scripted events or not, is what I want a Pokemon over world to look like more or less. When I look at Xenoblade I see horse like creatures running together across a field or drinking together at a water hole. Pokemon doesn't need to be any more complex than that AI wise in the over world. Granted there will eventually be over 1000 of them but that doesn't mean anything. Make a regional pokedex with say 500 or so and if you consider evolutions that may not exist in the wild you probably only need about half of that actually existing in the over world. With far less actually doing something meaningful for the odd event or side quest.

Certain rodents, horses, canines, felines, snakes, amorphous blobs, snails, birds, etc can be rigged very similarly in the over world to cut down on the animations needed. There is already walking and running over world animations for EVERY SINGLE POKEMON up to ultra sun and ultra moon. I mean how different do Ponyta/Rapidash have to move in the over world in comparison to Stantler, Sawsbuck, Blitzle and Zebstrika? On the same note perching birds flap, hop and peck all pretty similarly. Don't get me started on floaters like almost all the ghosts, Koffing, Magnemite, Vanilluxe, and so on.

I don't know nothing about the animation process but considering what is already available internally the man power to have the Pokemon roaming around the over world is not unreasonable.

You know those little picture modes in Sun and Moon? Look over a bridge and see the Pokemon up and about living? That but on a full game scale. It can be done.

Thats what I want. Not some barren waste land where every Pokemon is an invisible ghost. I want wide open areas and I want to be able to climb over a knee high railing to stand up on a hill.
 

47
TalkBack / Re: Pokémon Sword and Shield Revealed, Launching Late 2019
« on: February 28, 2019, 11:38:12 PM »
I don't know who or what made Pokemon Snap, I don't know who or what made Pokepark Wii 1/2 but when I look at those games they give me a sense of what Pokemon do in their lives. I don't care what Slowpoke baby steps GameFreak manage to churn out each generation until now but there is no excuse. You get new people with the experience needed and you go for it.

Pokemon Snap is what I envisioned the mythical Pokemon 64 to be like just with battles. They started that ship and I've been dreaming about it ever since.

Catching Pokemon is fun but half of that fun comes from finding an area that houses the creature. Deep in a certain cave there is like 9 squares of space where you can actually catch a Bagon in one of the games. It's neat and fun when there are places to go off the beaten path. It's just in these games those paths are super few and far in-between and the makeup of the paths themselves are so tiny and linear.

Doesn't have to be open world or is as wide open as Xenoblade(both would be nice) but just make it look like the environments would allow for all these magical creatures and let us really explore. They can continue to recycle all the human and pokemon animations they want for the 39th generation in a row just let me do something meaningful in the world.





48
TalkBack / Re: Pokémon Sword and Shield Revealed, Launching Late 2019
« on: February 28, 2019, 01:07:12 PM »
I love Pokemon, I'm going to get this for the monsters but man oh man am I super underwhelmed. I expected a little more but I should have known. When X&Y were revealed I wasn't fooled by that lame 3D. I knew instantly there would be no controllable camera and the environment would remain tiny little corridors connecting towns.

For a second I thought maybe I could explore those hills with the ancient depiction of the giant but after looking it over I see all the natural barriers and fences that will keep the game boxed in. I don't need Breath of the Wild Pokemon(all though i'd love that amount of freedom), I just want to explore big open areas with Pokemon running around and living their lives.

Having the Pokemon follow you in Heart/Soul/Lets Go was wonderful. You get a sense of scale with how large the Pokemon are and you have a nice little connection with your companion. Seeing Pokemon running around gives the game a sense of scale as if the world is living. This trailer looked barren as anything I've ever seen. I don't mind a combination of random battles and Pokemon in the over world I just want to humans and Pokemon to look like they have lives. Instead we are back to ghost world where the Pokemon don't really exist outside their balls and  battles.

I want to ride my pokemon, use them to sniff out items, dig holes, push rocks, climb walls, etc. All of which will probably happen as they have in previous games but I want to do it as if I were playing a Zelda game. More control and more freedom. The battles are as fun as ever I'm sure and I absolutely love the designs of these starters I just want more freedom in the over world gameplay. I want to get up on those hills and mountains and get lost in discovery.

So far this is just the same old lame old. 

49
Nintendo Gaming / Re: Super Smash Bros. Ultimate - Is Your Body Ready?!?!
« on: January 16, 2019, 04:11:53 PM »
220 Hours logged in so far. Not just me though, my 3 and 6 year old often play when I'm not there but gadzooks I'm hooked!

Ridley boy... I often catch myself thinking, "wow I'm really playing as Ridley aren't I?" Couple that with those early weekend mornings where the wife and both kids are sleeping which leaves me with a perfect connection and no distractions and holy smokes I am in heaven!

I love how quick people are to dismiss certain characters. Think Chrom before release when everyone saw his recovery lol. Chrom is a beast and I kind of like it that he's over used. I enjoy that people sleep on Ridley because man I am figuring that mutha'flether out! Down Air and Up B recovery, moves that many write off as useless lol. Come play me and watch how I do it in my neighborhood!

When I'm recovering high I will Up B and aim it forward down. Holding up afterwards will cause Ridley to latch on to the edge. If someone tries to contest it they better watch out, that outer space drop kick is a doozy! Do the same move aiming away from the stage but right at the ledge and you can catch people with the same spike but it's even more unexpected! Ridley's feet pass the ledge before he grabs on so it is an awesome spike! Just takes practice.

Down Air man! Make a full jump off the edge and Down air an opponent's low recovery, before Ridley suicides use his last 2 jumps straight up plus Up B and you are back with all the benefits of that move and no landing lag!

Stages like Pokemon Stadium 1/2 and both animal crossing stages have a really high floor for the blast zone. In that case use at least 2 dull jumps before you down air off the side to catch someone, then 1 more jump plus up B to recover. The higher Ridley is the easier it is to use that move off stage and still make it back comfortably.

All 3 of my big boys can pick characters and carry them off the edge! I am loving this game! The balance really is something amazing as well! Such a huge step up from previous games!

Can I get a woah bundy?!

50
TalkBack / Re: New Music We Found in Super Smash Bros. Ultimate
« on: November 19, 2018, 05:18:56 PM »
Hip hip hooray! I had heard about Snakey Chantey being in the game but you guys provided proof! Man I love this song! I'm placing it at least top 4 on each DK stage!

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