From the article:
“Again, that opens up a whole other can of worms, which is people instantly expecting it to be one-to-one swing controls, and I don’t know if we’d be able to get it to the pinpoint accuracy that a game with this level of design requires. So you’d have to make gigantic surfaces you can swing onto rather than really tight skill-based areas, and that would shift more toward casual. And Bionic Commando has never really be a game for casual players. It’s one of those ideas on paper that’s like, ‘Yes, the Wii controller will work with Bionic Commando,’ but when you actually try to design it out it’s like maybe, maybe not. I don’t know.â€
Why don't they just, I don't know, MAKE IT USE THE CLASSIC CONTROLLER?! F*CK! Can't anyone besides the Guitar Hero guys talk about Wii development without saying something incredibly f*cking stupid? The Wii is like some weird retardo field where logic disappears and stupid game design reigns supreme.
How to design a third party Wii game:
Either...
A. Make up an excuse to not release the game on the Wii at all despite the biggest market share.
or
B. Make it suck. Suggestions include porting from a last-gen console, waggle controls, making a spin-off know one ever asked for (CASTLEVANIA FIGHTING GAME!!), dumbing everything down, and/or just plain making crap.