Author Topic: Shantae: Half-Genie Hero (Wii U) Review  (Read 1815 times)

0 Members and 1 Guest are viewing this topic.

Offline Bizcuthammer

  • Score: 0
    • View Profile
Shantae: Half-Genie Hero (Wii U) Review
« on: December 20, 2016, 04:00:00 AM »

Your wish has been granted.

http://www.nintendoworldreport.com/review/43818/shantae-half-genie-hero-wii-u-review

It wasn’t long after I booted up Shantae: 1/2 Genie Hero that I realized I was in for a special treat. My personal history with the series is exclusively recent; I played HGH’s prequels, Risky’s Revenge and Pirate’s Curse, only earlier this year. While I enjoyed my time with both games, I couldn’t help but feel that WayForward had yet to perfect the Shantae formula. I’m happy to announce, then, that the fourth time is the charm. The talented team has delivered to their fans (and Kickstarter backers!) a memorable adventure with loads of charm, beautiful design, and wonderful secrets waiting to be found.

The first thing I noticed upon stepping into Shantae’s world of Sequin Land is how sharp everything looks. The first game in the series to be built from the ground up for HD screens, HGH takes advantage of the bump in power to make Shantae’s world pop with character. The animations, in particular, deserve a special shout out; these characters feel alive in a way that reminds me of a Saturday morning cartoon. There are all kinds of things going on in the backgrounds of each level, and enemy variety changes from location to location, matching the themes of each area like desert, castle, and an airship. It all combines to create a complete visual package that is very pleasing to the eyes.

HGH is more than just surface beauty, though. The gameplay, which combines challenging platforming, treasure hunting for cleverly hidden secrets, and Castlevania-style combat, is really where the game shines. While Shantae begins her quest to save Sequin Land from the pirate queen Risky Boots with a simple hair whip attack, collecting gems will allow her to buy upgrades and new magic attacks from the item shop that will give her a mighty arsenal with a lot of variety. While I enjoyed using these upgrades, it’s clear that some of them are much more useful than others. I went the entirety of the game without ever using a couple of magic abilities as they were simply unnecessary. Shantae’s unique abilities don’t stop with buyable items, however. One of the game’s most interesting features is the heroine’s ability to transform into a wide variety of animals through dancing. Each animal has its own unique ability that will allow Shantae to traverse environments in ways she can’t in her human (er, half-genie) form. The monkey transformation, for example, allows her to climb on walls while the mermaid allows her to swim and explore freely underwater. These abilities are absolutely key to finding and unlocking all of the games hidden secrets, which you’ll need to finish the game with 100%.

Speaking of hidden secrets, Half-Genie Hero is full of them. They’re the good kind of secrets--well-hidden that feel rewarding to discover. It’s a rare moment when the player isn’t handsomely rewarded by going off the main path to find a new gadget of some sort. Sometimes it’s a heart container to upgrade your maximum health, other times it’s a brand new transformation, or a key that unlocks new concept art in the gallery. Whatever the reward, it’s always worth it. Which is nice, because finding all the secrets unfortunately requires the player to go back to each level multiple times  as your repertoire improves. This didn’t bother me the first time it happened, as the levels are well-designed enough to earn a second play through. It was the third, and sometimes fourth, times that started to wear thin. Near the end of the game, it felt a lot like these extra play throughs were simply padding out an adventure that otherwise would have been a bit shorter otherwise.

Of course, I can’t end this review without lauding about the music. WayForward’s games are usually packed with catchy tunes, but 1/2 Genie Hero’s soundtrack, by Shantae maestro Jake Kauffman, often felt like a tribute to the wonderful 16-bit soundtracks of the SNES and Genesis days. There were several themes that made me reminisce about games like Mega Man 2 and Sonic the Hedgehog 3, whose soundtracks I hold to be among the greatest in the yesteryears of gaming. There were a couple of moments in the game where I paused just to listen, which is a rarity for me.

In the six hours I spent on my first play through of Half-Genie Hero, I found myself smiling at the creative level design, laughing at the whimsical characters, and striving to get better whenever I missed a challenging jump. It’s rare that I ever want to play a game to completion twice, but I absolutely intend to throw myself back into Sequin Land to uncover all the secrets I missed in my first run—maybe I’ll even tackle the “Hero Mode,” which is designed for speed runs. Whether you backed the game on Kickstarter or have been on the fence with the series for a while and waiting for a time to jump in, there’s a lot to love about 1/2 Genie Hero.


Offline ClexYoshi

  • Passionate Poster
  • Score: 15
    • View Profile
Re: Shantae: Half-Genie Hero (Wii U) Review
« Reply #1 on: December 20, 2016, 03:34:13 PM »
I would hesitate to call this game better than Pirate's Curse. I wouldn't say it's worse either. they're both so different from one another that it's hard to compare and contrast.

However, if you want my more in-depth analysis, I did a review right here on these very forums!

... I'm not going to link to that out of respect for Mr. West, however.

Offline Evan_B

  • Formally known as Bevan Ee
  • Score: 5
    • View Profile
Re: Shantae: Half-Genie Hero (Wii U) Review
« Reply #2 on: December 20, 2016, 04:59:09 PM »
Pirate's Curse remains the best Shantae experience, in my opinion. I think Shantae should be about exploration and opening new paths, which is what this game strives to do, but fails because of its action platforming design and centralized number of levels.
I am a toxic person engaging in toxic behavior.

Offline peacefulwar

  • Localization isn't censorship
  • Score: 0
    • View Profile
Re: Shantae: Half-Genie Hero (Wii U) Review
« Reply #3 on: December 25, 2016, 11:06:41 PM »
Respectfully, it doesn't deserve a 9. I'd give it a 7 at best. The level design is honestly amateur and NOT "varied." It's downright lazy and boring at times.


NO ONE likes the disappearing blocks ala "Heat Man's stage". NO ONE.
Visuals and sounds are some of the best I've ever seen, no doubt. In a 2D game, at least. But the gameplay is ho-hum average. Really takes the game down a notch.
« Last Edit: December 25, 2016, 11:08:57 PM by peacefulwar »

Offline ClexYoshi

  • Passionate Poster
  • Score: 15
    • View Profile
Re: Shantae: Half-Genie Hero (Wii U) Review
« Reply #4 on: December 26, 2016, 08:10:59 PM »
Respectfully, it doesn't deserve a 9. I'd give it a 7 at best. The level design is honestly amateur and NOT "varied." It's downright lazy and boring at times.


NO ONE likes the disappearing blocks ala "Heat Man's stage". NO ONE.
Visuals and sounds are some of the best I've ever seen, no doubt. In a 2D game, at least. But the gameplay is ho-hum average. Really takes the game down a notch.

I disagree. it's not the blocks that bother me. heck, they have a decent enough tell, and this is probably the most actual platforming they've ever put into a Shantae game and I think it's fine and it works. What i personally have a problem with is that they give you methods to cheese the platforming far too early in the game. Bat and SPider Shantae go a long way in trivializing sections of level. that'd be okay if this were a proper metroidvania, where you have to traverse the room both ways to progress, but that's not the case.