Author Topic: Episode 483: Professionalism  (Read 2151 times)

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Offline NWR_Lindy

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Episode 483: Professionalism
« on: July 03, 2016, 08:05:33 AM »

As Season 5 approaches its first anniversary, we've redoubled our efforts to take the mantle of World's Most Important Nintendo Podcast seriously.

http://www.nintendoworldreport.com/rfn/42958/episode-483-professionalism

How do you introduce an episode in which Japan has totally overwhelmed each and every panelist? Like this: we're joined again this week by "Friend of the Show" Syrenne McNulty, who we tasked with being our personal #FE Sherpa (no Back to the Future ball cap required). But first, Greg kicks off New Business with concluding thoughts on Kirby: Planet Robobot. He then further cements the vampiric transformation of RFN with a look at Castlevania: Aria of Sorrow. Guillaume tries out the demo for 7th Dragon III: Code VFD (a game he's already played), and the terribly racist Super Adventure Island. RFN will lead the campaign to boycott all future games from Hudson and its parent company Konami. Jon talks about the life, death, and rebirth of his 3DS - as slain by Nintendo customer support, all in service of trying the Monster Hunter Generations demo, which he then discusses. James needs help to talk about Tokyo Mirage Sessions #FE, a game so aggressively Japanese that it remained undubbed; not for cost reasons, but rather because the English language is incapable of existing in the same world as this game. Syrenne attempts to assist, but this entire preview rings of non-sense. Syrenne pushes RFN in a whole new direction, with thoughts on PC title Kindred Spirits on the Roof - a Japanese Visual Novel that tastefully combines the topics of lesbian love and spiritual possession.

After the break, we have an abbreviated Listener Mail segment. We are asked about the viability of a subscription-driven Nintendo Network, and if Nintendo's Zelda-focused E3 was the right decision. You can question our decision making by sending us an email.

If you want to hear Syrenne and NWR's Donald Theriault talk Zero Time Dilemma, check out the special Connectivity episode they recorded. Warning, spoilers.

Jon Lindemann
Contributing Editor, Nintendo World Report

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Offline Enner

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Re: Episode 483: Professionalism
« Reply #1 on: July 03, 2016, 04:33:01 PM »
#AnimeIsHappening

Offline K-S-O

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Re: Episode 483: Professionalism
« Reply #2 on: July 03, 2016, 05:48:50 PM »
Oh dang, I finished Kindred Spirits not that long ago.  It will be fascinating to hear how RFN tackles this one.

Offline Enner

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Re: Episode 483: Professionalism
« Reply #3 on: July 03, 2016, 06:51:08 PM »
I was surprised to hear that James is caught off guard by all the numbers Tokyo Mirage Session #FE has. Then I reflected on my myself, and was reminded that I've been subjecting myself to so many Japanese mobile games that all these numbers within numbers on top of numbers serving numbers are somewhat familiar. Thinking on it, there is a lot of stuff going on in TMS#FE and the game just throws you in there.

Offline Crimm

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Re: Episode 483: Professionalism
« Reply #4 on: July 03, 2016, 07:09:40 PM »
Game gives you next to nothing. Performer rank up! What? Is there a gauge for that? No? Maybe? What's it give? I need it to go up to get to the side stories? Am I close?
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Re: Episode 483: Professionalism
« Reply #5 on: July 04, 2016, 12:30:40 AM »
When it comes to Stage Rank, it made sense to me that it functions as the Affinity Levels in Xenoblade Chronicles X or Fire Emblem. Because characters can level up outside of combat, Stage Rank (which can only be raised from combat) was created as another gating mechanism. Stage Rank is for more Radiant Skills and Side Stories, but the game doesn't say that explicitly (I have yet to read through the manual). It instead implies this information across three-four single-screen tutorial messages that a player may press over.

Maybe TMS#FE is trusting a player to figure all the numbers out a bit too much?