Author Topic: Super. Paper. Mario. April. 2007.  (Read 44754 times)

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Offline Artimus

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Super. Paper. Mario. April. 2007.
« on: January 22, 2007, 09:07:48 AM »
That's right. According to the latest NP we finally get it this April! Just for the record this thread shall allow absolutely no complaining or mentioning of any previous systems this game might have been considered for.

Quote

Takes place in the town of Flipside, where a giant black hole looms overhead, complete with floating math equations (that old story again huh?!)

Mario gains the ability to change perspective at will, switching from the normal side scrolling 2d view to a 3d view of the 2d “paper mario like” world

Switching camera from 2d to 3d is necessary. Some puzzles can only be solved by switching the camera to reveal new paths on a level

Wiimote is held sideways, 2 button is used to jump, A button to switch view.


http://gonintendo.com/?p=12048

Offline JonLeung

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RE:Super. Paper. Mario. April. 2007.
« Reply #1 on: January 22, 2007, 09:11:59 AM »
I thought I was supposed to be busy with Pokémon Diamond/Pearl this April.  Whatever happened to Nintendo's apparent no-more-than-one-AAA-game-within-a-month-or-even-two marketing/timing thing they have?

Crap, that might mean that Super Paper Mario won't be very good.  Or is that the cynic in me talking?

Offline ShyGuy

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RE: Super. Paper. Mario. April. 2007.
« Reply #2 on: January 22, 2007, 09:41:42 AM »
Paper Mario > Pokemon. This game sounds like teh new hotness.

Offline Koekoenutt

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RE: Super. Paper. Mario. April. 2007.
« Reply #3 on: January 22, 2007, 09:45:27 AM »
Mario RPG has planted a seed in me a long time ago, that has blossomed into full love for the Paper Mario series. I saw a video about this game awhile ago, I think during last e3 maybe, and at the time I was re-playing the first Paper Mario for NGC, I was really excited for this game. Actually forgot about the title from recently obtaining a Wii and DS around Christmas and being occupied with these systems.

Really interested in seeing how it will all play out with the new 3D enviroments and on the Wii.  
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Offline JonLeung

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RE:Super. Paper. Mario. April. 2007.
« Reply #4 on: January 22, 2007, 09:58:15 AM »
Then you should smack some sense into Smash Brother, who apparently doesn't like SMRPG anymore even though he's never played it.

Offline Martin Q. Blank

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RE: Super. Paper. Mario. April. 2007.
« Reply #5 on: January 22, 2007, 10:09:57 AM »
This is great news.  I haven't had anything to play since I beat Zelda, so this will be a must buy.  

Offline NWR_pap64

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RE:Super. Paper. Mario. April. 2007.
« Reply #6 on: January 22, 2007, 10:51:17 AM »
Quote

Originally posted by: JonLeung
Then you should smack some sense into Smash Brother, who apparently doesn't like SMRPG anymore even though he's never played it.


...Huh?

The only Mario RPG he played, to my understanding, was Mario and Luigi Superstar saga. He grew annoyed of the constant timed button presses attacks, but went very far in the game. But outside that,  he never made mention of disliking the Mario RPGs, unless you are making mention of the times S_B has said that he doesn't enjoy traditional Japanese RPGs that much.

He has told me that he would like to try out Super Mario RPG at one point. But I'll let S_B explain that to you...
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Offline Caliban

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RE:Super. Paper. Mario. April. 2007.
« Reply #7 on: January 22, 2007, 10:52:54 AM »
Quote

Originally posted by: JonLeung
I thought I was supposed to be busy with Pokémon Diamond/Pearl this April.  Whatever happened to Nintendo's apparent no-more-than-one-AAA-game-within-a-month-or-even-two marketing/timing thing they have?

Crap, that might mean that Super Paper Mario won't be very good.  Or is that the cynic in me talking?


Both games are set for completely different markets, pokemon the kids (and some grown-ups), and SPM for the old Nintendo loyalists (and perhaps their kids).

Offline Kairon

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RE: Super. Paper. Mario. April. 2007.
« Reply #8 on: January 22, 2007, 10:54:05 AM »
Confirmed: Mario Galaxy delayed to Winter 2007.

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Offline Arbok

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RE:Super. Paper. Mario. April. 2007.
« Reply #9 on: January 22, 2007, 11:05:45 AM »
Quote

Originally posted by: pap64
But outside that,  he never made mention of disliking the Mario RPGs, unless you are making mention of the times S_B has said that he doesn't enjoy traditional Japanese RPGs that much.

Quote

Originally posted by: Smash_Brother
I've heard Mario RPG is excellent, but at this point, I'm not willing to risk my $8 when I'll likely get tired of the combat very quickly.
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Offline Caliban

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RE:Super. Paper. Mario. April. 2007.
« Reply #10 on: January 22, 2007, 11:06:59 AM »
Quote

Originally posted by: Kairon
Confirmed: Mario Galaxy delayed to Winter 2007.

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I would say Spring 2008.

Offline NWR_pap64

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RE:Super. Paper. Mario. April. 2007.
« Reply #11 on: January 22, 2007, 11:17:08 AM »
Quote

Originally posted by: Arbok
Quote

Originally posted by: pap64
But outside that,  he never made mention of disliking the Mario RPGs, unless you are making mention of the times S_B has said that he doesn't enjoy traditional Japanese RPGs that much.

Quote

Originally posted by: Smash_Brother
I've heard Mario RPG is excellent, but at this point, I'm not willing to risk my $8 when I'll likely get tired of the combat very quickly.



Ah I see, then.

Well, he grew annoyed of the timed button presses in Mario and Luigi, which is basically the same type of combat used in all of the Mario RPGs, Super Mario RPG being the first to implement it.

While I am a HUGE fan of the game I can't force S_B into trying it, especially if the game implements a type of gameplay he isn't fond of.
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Offline IceCold

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RE:Super. Paper. Mario. April. 2007.
« Reply #12 on: January 22, 2007, 11:35:51 AM »
Quote

Originally posted by: Kairon
Confirmed: Mario Galaxy delayed to Winter 2007.

~Carmine "Cai" M. Red
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Yep. And Smash Bros to Q1 2007.

I was always worried about this situation.. Super Paper Mario was far into development - it was supposed to be an autumn GameCube title. Its release would conflict with Galaxy, which could have been ready around the same time. They just had to spread them out.

I bet Nintendo wanted Galaxy to be the first one out, to be that key Mario platformer in the early part of the system's life. Galaxy is, after all, being developed by (Tokyo) EAD while Intelligent Systems is taking care of SPM. Still, there was probably not much else to add in SPM, so they went with it first.

I am probably looking forward to Galaxy more than anyone here, but I can handle it, especially since I know it will be even better if delayed.  
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Offline NWR_pap64

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RE:Super. Paper. Mario. April. 2007.
« Reply #13 on: January 22, 2007, 11:43:52 AM »
Quote

Originally posted by: IceCold
I am probably looking forward to Galaxy more than anyone here, but I can handle it, especially since I know it will be even better if delayed.


I agree as well. While Super Mario Sunshine was a fun game it lacked the next gen evolution the Mario series are known for. In other words, it was more of the same with shinier graphics (and even then, they weren't that great).

Let them take their time implementing new features that actually evolves the gameplay and fine tune them so that they don't feel like they were tacked on.

Once again, I don't mind the delays. PLEASE Nintendo, make Mario Galaxy a FANTASTIC game, don't rush it to please the fans.
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Offline MarioAllStar

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RE:Super. Paper. Mario. April. 2007.
« Reply #14 on: January 22, 2007, 11:53:17 AM »
So this game has more resemblance to an RPG than a traditional Mario platformer, right? I would have preferred a full-on 2D platformer, but I am still very excited for this game.

The GoNintendo article mentions noticeably better graphics than when this was a GameCube title. I wonder how much better the Wii can really make a game like this look. My guess is that they improve some 3D effects and maybe smoothed some edges out off the 2D objects. Whatever the case, I'm sure the Wii can do Paper Mario's traditional style justice.
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Offline TrueNerd

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RE: Super. Paper. Mario. April. 2007.
« Reply #15 on: January 22, 2007, 12:05:45 PM »
I dunno, I think it may be an equal balance of platforming and RPGing. That's best case scenario, anyways.

Regardless, I want this game and if I'm getting it in April then that is GLORIOUS NEWS! WHAT DROUGHT?

Offline NinGurl69 *huggles

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RE: Super. Paper. Mario. April. 2007.
« Reply #16 on: January 22, 2007, 12:07:38 PM »
It's a Castletroid game.
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Offline TrueNerd

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RE: Super. Paper. Mario. April. 2007.
« Reply #17 on: January 22, 2007, 12:13:17 PM »
Metroidvania is the term you're looking for. Metroid is the first part of the word because it's better.

But you're right, post-SotN Castlevania games are Platform RPGs and so is SPM (I think) and yet they're very different. Interesting, no?

Offline NinGurl69 *huggles

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RE: Super. Paper. Mario. April. 2007.
« Reply #18 on: January 22, 2007, 12:17:03 PM »
CASTLETROID(tm) RECOGNIZE.  Dequello made it up

You can also add MegaVania to the mix. (Mega Man Network Transmission)
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Offline Kairon

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RE:Super. Paper. Mario. April. 2007.
« Reply #19 on: January 22, 2007, 12:21:00 PM »
Quote

Originally posted by: Professional 666
You can also add MegaVania to the mix. (Mega Man Network Transmission)


Don't you mean CASTLEMAN?!?!

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline segagamer12

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RE:Super. Paper. Mario. April. 2007.
« Reply #20 on: January 22, 2007, 12:25:51 PM »
either way I am glad it  is comeing soon cuz i was upset at it getting delayed. Iactually I am just glad it wasnt canceld.
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Offline NinGurl69 *huggles

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RE:Super. Paper. Mario. April. 2007.
« Reply #21 on: January 22, 2007, 12:26:21 PM »
Quote

Originally posted by: Kairon
Quote

Originally posted by: Professional 666
You can also add MegaVania to the mix. (Mega Man Network Transmission)


Don't you mean CASTLEMAN?!?!

~Carmine "Cai" M. Red
Kairon@aol.com


LOL NO

There isn't a castle there.
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Offline mantidor

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RE: Super. Paper. Mario. April. 2007.
« Reply #22 on: January 22, 2007, 12:36:22 PM »
"Mario collects friends called Pixis that give him special abilities. These abilities make use of the Wiimote capabilities. One Pixi named Tippy allows you to point the Wiimote at the screen to learn more about enemies, or discover hidden passages.

Shaking the Wiimote at the right time when you jump on an enemy allows you to get more points"

As I expected, a lame implementation of the remote.

But this might be the game that finally makes me buy a wii, although I might wait too, with the prospect of no other games in the first two quarters of the year I was already thinking to get a wii until next christmas since at least one of the galaxy/Corruption/Brawl holly trinity has to be already released by then.

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Offline IceCold

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RE: Super. Paper. Mario. April. 2007.
« Reply #23 on: January 22, 2007, 12:42:13 PM »
Quote

Originally posted on: May 10, 2006
It'd be cool if this game was designed to be played with the Wiimote held sideways.
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Offline Bill Aurion

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RE: Super. Paper. Mario. April. 2007.
« Reply #24 on: January 22, 2007, 12:49:14 PM »
"As I expected, a lame implementation of the remote."

As expected, mantidor bitches again...

Been looking forward to this since its unveiling, can't wait!
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