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Messages - the_dan_x

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76
I picked this game up a few weeks ago here in Japan. Not bad, and the additional Super Famicom game was a plus. It is interesting to note that Super Butōden 2 was also released in Europe (France, I believe) back in the day, too. So it makes sense to see that coming as a bonus in Europe. No idea if they would opt to do that in North America and then give it to gamers in only French of Japanese.

77
TalkBack / Re: Devil's Third Video Confirms Japanese Release Date
« on: June 11, 2015, 10:58:47 AM »

**Fixed**



"JC represents all sane people on the Famicrew! Despite how silly this game looks, I'm interested. I like these kind of broken-ass third person action games. I'll be giving it a shot, like I did with Yakuza HD collection, which also sucks ass" - Danny Bivens, 2015.

78
TalkBack / Xenoblade Chronicles X - Doll Lover (Hands on Preview)
« on: June 03, 2015, 03:31:51 AM »

We take an in depth look at Skells and online functionality.

http://www.nintendoworldreport.com/hands-on-preview/40365/xenoblade-chronicles-x-doll-lover-hands-on-preview

Over the past few weeks, I've been playing quite a lot of Xenoblade Chronicles X. At more than 50 hours into the game, I'm well over half way through and can probably finish the story section within the next dozen or so hours. Being this far in the game, I’ve had an extensive look at X’s online functionality as well as the Skells and have been left very impressed.

The journey to obtain a Doll, or Skell as they are known in English, has been one of my main goals as soon as I first started playing X. Right off the bat, I can tell you that getting one of these robotic beasts isn't as easy as walking into a hanger and picking out your favorite one. The game puts you through a complex set of tasks to obtain a Skell License. From collecting items, defeating enemies to placing data probes on the game map, there is quite a bit of running around (literally) to do. It's not super difficult, but it is definitely time consuming and sometimes tricky. For example, one of the missions had me looking for a handful of dragonflies that could be picked up by collecting the various crystals throughout the game world. After searching for probably around 30 minutes to an hour, I finally found all of the required dragonflies I needed to continue on with my quests.

After completing all of the required quests, you are given a Skell License and a Skell. While the base model for the Skell is a specific model type, there are tons of different ways you can customize it with various weapons, armor and colors. You can even edit the color of the visor on the head and the boost color that comes out of the back of the machine. Of course, as with character creation at the beginning of the game, you can spend as much or little time with customization as you want. With my first Skell, I spent a grand total of 10 minutes or so and got something half way decent looking.

Combat in the Skells is more or less identical to combat on foot. The Soul System still comes into play and using Arts still play a big part in the gameplay. Typically, the Skells can dole out more damage to enemies than what characters can on foot. The first time I fought with my Skell, I was pleased to inflict sometimes two to three times more damage (or more) than I was previously dishing out. There is also a move that allows Skells to "catch" enemies when prompted by press the ZL and ZR buttons. This temporarily prevents the enemy from moving and makes them more susceptible to taking greater amounts of damage.

Traveling on foot is already pretty fast in X, but the Skells make traversing Mira significantly quicker. Whether it be simply walking in the huge mech, or pressing in the left stick (which usually performs a dash mode while on foot) to transform into an armored car, you'll be blowing through the landscapes toward your destination in no time. Right off the bat, players have to settle with only the ability to jump while in their Skells. It is still a drastic improvement over jumping on foot and can still allow you to reach some new places to explore. When you finally do get the ability of flight, the game opens up even more. As soon as I received the flight custom upgrade on my Skell, I rose to the skies right above New Los Angles and seamlessly made my way to other areas on the planet. There were no load times or slow down, although you can clearly see finer details of locales being rendered and loaded as you got closer to them.

With it being advantageous to use Skells to get to unreachable places or to fight strong enemies, player are somewhat limited with how often and how long they can use them. Skell fuel has to be taken into consideration. Once your Skell is engaged in a battle or if you are flying through the air, your fuel begins to deplete. Things such as using super strong Art attacks or using an extra speed boost while in the air (by pressing in the left stick, similar to the dash) will deplete the fuel quicker. You can refuel by either spending an in-game resource called Miranium or exit the Skell and wait for it to refuel over time. If you go with the latter option, it can take quite awhile to replenish. However, if you turn off the game completely, the fuel comes back over time while you are away.

As many of you know, Xenoblade Chronicles X has an online component. There is an option to participate in online quests with up to four players (this is one thing I haven’t tried yet, unfortunately). However, the majority of the online features are what the development team calls a "loosely connected" online system. Upon starting the game (after completing an early part of the story), players will be connected online with up to 32 other players in what is called a Squad. The Squad is assigned a mission collectively to defeat a variety of monsters or collect items within a time limit. Even if players don't participate in the missions, they are able to see the progress in real time via a counter on the lower right hand portion of the TV screen. Completing missions can give everyone on the Squad things like experience or items, even if you do absolutely nothing.

The inclusion of the online is seamless. While playing, you will constantly see various small messages popping up letting you know information about what the other players on your squad are doing. This is mostly done by showing you what in-game awards other players are getting. Of course, other players see everything that you are doing as well. Through Squad Reports, players are able to send messages that appear in real time to all members of the squad. You're able to choose topics to headline the message and as with Miiverse, can even tag a message with spoilers. This system is well implemented and is out of the way enough so that players who are wanting to venture through the game on their own can. For myself, at the earlier parts of the game, I wasn't paying much attention to the Squad Reports. However, after I received an award for plummeting to my death down a nearly endless pit, somebody on my Squad commented on my triumph/stupidity. It just goes to show that even if you aren't interacting with other players in active ways, the loose connection can still make you feel like you aren't playing X alone. Not only that, but the Report feature can come in handy for those who are looking to get more involved in the previously mentioned Squad missions.

There are other aspects of this loose connection that can really benefit players. NPC versions of other players can be found throughout the game world. If you speak with them, you have the option to “scout” them so they can join your party. This is all done passively, so you will simply have an AI controlled version of a character on your team. The benefits to the player scouting may be obvious (have stronger characters in your party, etc), however, the scouted players also get something in return. If they are used in battles, they will get a share in the experience gained and can also receive items. You can also interact with players by giving away or selling items. This can also come in handy when things like the aforementioned dragonfly section of the Skell Licence quest come up. You can usually find and purchase items that you would need to complete collecting quests. When rare drop items from monsters are required to carry on in a quest, this can feature can be very helpful.

Even after spending over 50 hours with Xenoblade Chronicles X, I still feel like there is so much left to do and so many places left to explore. Getting a Skell really does open the game up, and even more so once you gain the ability to fly. The online functionality of the game is also surprisingly deep. It’s not perfect, but X offers one of the deepest and most robust experiences on Nintendo’s home console.


79
TalkBack / Re: New Dr. Mario Available Now on 3DS in Japan
« on: May 31, 2015, 11:18:26 AM »
The way I understood it was that with things like local or online play, you see your opponents screen. Discarded viruses and pills seem to go over to the other guy.

80
TalkBack / Re: Animal Crossing: Happy Home Designer Dated in Japan
« on: May 31, 2015, 11:17:11 AM »
I think we were all hoping/assuming that the game would be free. I kinda thought they would charge something, but not THIS much. In Japan, this type of thing can fly, but in the West, I don't think they'll put up with something this expensive. It should be noted, though, that the normal price for most 3DS first party titles here in Japan is 4,800 yen (there are exceptions here and there), so this is a somewhat discounted game. I would expect the same elsewhere.

81
TalkBack / New Dr. Mario Available Now on 3DS in Japan
« on: May 31, 2015, 12:48:13 AM »

Gamers in Japan can get down with the good doctor in the latest entry in the series.

http://www.nintendoworldreport.com/news/40341/new-dr-mario-available-now-on-3ds-in-japan

A new Dr. Mario title is available now on the Nintendo 3DS in Japan for 880 yen. Titled Dr. Mario Gyakuten! Tokkōyaku & Saikin Bokumetsu, the game features a traditional Dr. Mario mode, a Dr. Luigi Mode and a touch screen version of the game called Saikin Bokumetsu (Virus Eradication). Both Dr. Mario and Dr. Luigi feature special pills that help with the elimination of the on screen viruses. Once a gauge fills up on the right hand side of the screen, players are able to use these special pills. They can do things such as eliminate the same color viruses on the screen, get rid of a column of pills or viruses and more. This new feature is optional and can be turned off at any time.

This new entry in the Dr. Mario series features online play, local play as well as download play modes. There is currently no word on a release outside of Japan. You can check out a preview video of the game below.


82
TalkBack / Animal Crossing: Happy Home Designer Dated in Japan
« on: May 31, 2015, 12:18:51 AM »

Happy Home Designer gets a release date, NFC Reader/Writer Bundle, special edition New 3DS XL and more in Japan.

http://www.nintendoworldreport.com/news/40338/animal-crossing-happy-home-designer-dated-in-japan

Animal Crossing: Happy Home Designer for the Nintendo 3DS and the respective Amiibo cards for the game are set to release on July 30 in Japan. The software will be released both at retail and digitally for 4,000 yen plus tax, while the cards, containing three cards in each pack, will retail for 300 yen per pack. One hundred different cards will be available at launch.

The Nintendo 3DS NFC Reader/Writer will also be released on July 30 in Japan. It will retail for 2,500 yen as a standalone product or be available in a special bundle with Happy Home Designer for 5,000 yen. On top of all of this, a special New 3DS LL (XL) for Happy Home Designer will be available on the same day for 22,000 yen preloaded with a copy of the game. For New Nintendo 3DS (non XL) owners, a special themed face plate will be available for 2,000 yen.

There is currently no solid release date for Happy Home Designer outside of Japan.


83
TalkBack / New Side-Scrolling Chibi Robo Coming to 3DS in Japan
« on: May 30, 2015, 11:54:15 PM »

Complete with Amiibo support!

http://www.nintendoworldreport.com/news/40337/new-side-scrolling-chibi-robo-coming-to-3ds-in-japan

A new side scrolling title in the Chibi Robo series is headed to the Nintendo 3DS in Japan this fall. Titled Nagenawa Action Guru Guru Chibi Robo, the game has the tiny robot using his electric cord as a lasso, whip even as a grappling hook to attach to platforms and walls.

The title will also feature Amiibo support in the form of a Chibi Robo Amiibo which is set to be released at the same time as the game. During gameplay, if the Amiibo is read by the 3DS, it can turn the in-game character into Super Chibi Robo, a gold version of the little robot that is faster and has more health.

There is currently no word as to when Nagenawa Action Guru Guru Chibi Robo will release in the West.


84
TalkBack / Re: Xenoblade Chronicles X Hands-on Preview
« on: May 06, 2015, 10:43:08 AM »
The easiest way out would be to change her age to 18. That's not to say that she still wouldn't look like a young teenage girl, though. All we can say from here in Japan is, "Please understand."

85
TalkBack / Re: Xenoblade Chronicles X Hands-on Preview
« on: May 05, 2015, 10:53:29 PM »

I still need to monkey around some more with the Soul system. It's super dense and seems like there are enough options to keep it pretty even throughout the game.

As for the character designs, the one that creeped me out the most was the girl on the far left in the bottom picture. Her name is Rin and she is 13 years old. She slightly sexualized and just kind of creeps me out with those eyes. She's also a little bit annoying. Other than her, so far, I'm fine with all of the characters I've interacted with.

86
Podcast Discussion / Re: Episode 55 - WANKY KONG
« on: May 05, 2015, 12:31:10 AM »
I already shared this with Jon on Twitter, but in case anybody else was wondering the same thing, you can find that song in the link below!


San Holo - Donkey Kong

87
TalkBack / Xenoblade Chronicles X Hands-on Preview
« on: May 04, 2015, 05:19:00 PM »

Learn all about the combat and game mechanics in our spoiler free preview straight out of Japan!

http://www.nintendoworldreport.com/hands-on-preview/40189/xenoblade-chronicles-x-hands-on-preview

Xenoblade Chronicles X, known simply as Xenoblade X (Cross) in Japan, has been on the radar of many gamers for the past few years. A follow-up to the critically acclaimed Xenoblade Chronicles on Wii, developer Monolith Software is looking to offer another deeply immersive experience at a scope that they simply couldn't technologically reach in previous games. After playing just a little over seven hours of the game, it is way too early to give a final verdict on my experience. However, from what I have played, it’s easy to say that X is a game that is something special and RPG fans should be super excited about.

Gameplay in X is fluid and easy to get the hang of. Battles can be initiated by walking up to an enemy and pressing the R button. From there, your character performs automatic standard attacks on enemies with the ability to also change weapons with the X button. Although my initial setup consisted of an assault rifle and a knife, swords, sniper rifles and a slew of other weapons are eventually at players’ disposal. Where you can really bring a lot of damage to enemies is with the Arts, which can be scrolled through with the D-Pad. Arts don’t just include attacks, but can also give characters buffs to, for example, increase attack power temporarily or boost your defense.

One fun aspect of X’s battle system is the Soul System, which can help gain additional HP and dole out more damage in combat. During battles, your companion characters will chat an awful lot. In most RPGs, the chatter is more or less meaningless, however in X, the members of your party will tell you to do specific things in the battle, such as using a specific Art or to move in to attack a specific part of the enemy. If followed correctly, listening to this Soul Voice enables you gain some additional HP for your party. Another aspect of the Soul System, called Soul Challenge, has an orange circle appear on the screen. If you successfully press the B button before the circle disappears, you can activate a variety of different effects, such as increasing damage to your foe. It’s an extremely dense system that will take some time to master. But if you can, it can certainly pay off greatly.

Most enemies have specific spots on their bodies that have a separate gauge outside of their overall health. Once you deplete the gauge on the specific area of the body, the enemies are sometimes temporarily stunned. Not only that, but sometimes, body parts can even come flying off! For example, while I was grinding in the game, I was fighting some very weak sheep like creatures. They had a gauge on both their head and their tails. Monolith didn’t go as far as to add in decapitations here, but if you whack at their rear ends enough, you get to see this in action. Call me deranged if you will, but there’s something satisfying about seeing one of these little guys’ tails fly off in the heat of battle. The attention to detail, even just in this specific case, is fantastic.

Visually, Xenoblade Chronicles X is a treat. The environments are incredibly vast and are full of nooks and crannies to be explored. The first continent of the game contains lush fields, lakes and mountains with vegetation and trees everywhere. New Los Angeles (NLA) is a bustling town filled with lots of interesting places and things to see. From the busy shopping area to the more calm, present day-like areas of the town, Monolith has done a great job at mixing the modern with the futuristic to make a fun, unique sci-fi environment. Overall, though, NLA is more or less an anime rendering of what a neo-Los Angeles would look like from a Japanese perspective. Character models are also varied, with some leaning toward more anime-inspired looks and others looking something more akin to what you would find in western-designed games. Even if you’re not in love with the character design, everything else about the aesthetic feels fresh and looks great.

It should be noted that I am playing the disc version of the game. With that said, playing the game entirely off of the disc alone does have some performance drawbacks. Particularly with rendering environments, enemies, Skells, NPCs, and load times in general. Thankfully, Monolith has opted to give owners of the disc version a chance to boost the performance of the game thanks to offering data packs for free on the eShop. Since I have a limited amount of space on my Wii U, I downloaded one of the four free packs. This particular one gives the game an overall performance boost and shortens load times. Since I still have a few packs that I’m unable to download, there still are occasions of enemies and NPCs popping up as I’m running through environments. Despite these performance drawbacks, the game still runs incredibly smooth. For the optimal experience with the game, getting the digital version or having at least 10 GB for the data packs is the way to go.

I've just barely scratched the surface with Xenoblade. I’ve really enjoyed what little I've played of the game so far.. While some of the character designs can be a little bit too over-the-top anime for my taste, the rest of the game is a sight to behold. The amount of customization is almost overwhelming, especially with character creation. Gamers can easily spend an hour or more trying to create the perfect avatar to take through the game. From the amazing landscapes to the ridiculous amount of gear, the attention to detail is amazing. Even though I’m sitting at just a little over seven hours into the game, between side-quests and the story, I’m sure I can get at least 10 times more than that out of X before it’s all said and done.


88
It could be. But, then again, the NX is going to be a dedicated game console. From what Iwata is saying, it doesn't seem like the stuff for that and the stuff for smart devices would be the same. Triforce, as for just simply being able to play VC stuff on smart phones, Iwata specifically said that kind of thing wasn't going to happen. There is a lot of good info in the source (feel free to check out the link above the story!), one thing in particular caught my eye in regards to quick dirty ports: "We have no intention at all to port existing game titles for dedicated game platforms to smart devices because if we cannot provide our consumers with the best possible play experiences, it would just ruin the value of Nintendo’s IP."

Interesting fact - DeNA owns Mobage, a pretty popular service/development platform for mobile games mainly in Japan (they have some stuff available in various countries, too, including North America). I would imagine they would make some kind of a system similar to that for the mobile stuff. Maybe? On the other hand, with that service being at the heart of the new system, that doesn't sound too groundbreaking. This is Nintendo we're talking about here, though, so I'm sure that we'll be surprised one way or the other by the time it's all said and done.

This stuff is just crazy and it's tough to know what to make of it. Keep sounding off in the comments, guys. I know I' looking forward to hearing what you guys think about all of this!

89

Nintendo announces new dedicated gaming hardware and a partnership with a Japanese e-commerce goliath.

http://www.nintendoworldreport.com/news/39863/dedicated-nintendo-hardware-the-nx-in-development-new-membership-service-also-in-the-works

Nintendo is currently developing a new dedicated gaming platform tentatively called the NX. Satoru Iwata revealed the existence of the new hardware at a recent investor meeting that announced a business and capital alliance between Nintendo and mobile/e-commerce company DeNA. While few details about the next generation of gaming hardware are sparse, the two companies are currently working together on creating a membership service for current generation Nintendo hardware (Nintendo 3DS and Wii U), the NX, smartphones, tablets and PCs, the service is being targeted to launch in the Fall of 2015. The NX has been dubbed as a “new hardware system with a brand-new concept” which will make full use of the membership service as a core element of the system. Nintendo plans to reveal more about the console next year.

The new partnership with DeNA does mean that any and all Nintendo IP could be used on non-dedicated gaming hardware, i.e., through smart devices on a global scale. However, Iwata stated, “We have no intention at all to port existing game titles for dedicated game platforms to smart devices because if we cannot provide our consumers with the best possible play experiences, it would just ruin the value of Nintendo’s IP.”

Speaking more about their game development plan, Iwata went on to say, “We will continue doing our best to develop dedicated game titles for our dedicated game hardware platforms just as we have been doing. For smart devices, even in the case where we utilize the same IP, we will create completely new game software that will perfectly match the play styles of smart devices.”

Nintendo and DeNA have agreed to enter into a capital alliance. The alliance will have Nintendo acquire 10% of DeNA's treasury shares, 15,081,00 of them worth around 22 billion yen. At the same time, DeNA will acquire 1,759,400 shares, 1.24% of Nintendo's outstanding stock, valued at around 22 billion yen.


90
I might mention, that this is despite the fact that I dropped an embarrassing amount of money getting Shulk and Mega Man. I used Amazon credit, so it's like it doesn't count, right? :-p

91
@rise9 Up until around January, Amiibo were pretty easy to find. All of them. It might have been toward the end of that month, but that's when I started noticing that NOTHING outside of the mainline characters (Mario, Pikachu, Donkey Kong, etc) were at stores. On Amazon here, figures other than that were double or more than the retail value. Villager is listed at about 8,000 yen ($66 USD with the current exchange rate). Even the ones that aren't even released yet (like Nes, for example) are already set on Amazon at 3,000 + yen.


It's getting bad here, too, so personally, I'm not too keen on getting anything that is going to cost me more than the standard retail price.

92

Several figures are getting the green light for another go on the production line.

http://www.nintendoworldreport.com/news/39736/nintendo-initiating-additional-production-of-scarce-amiibo-for-japanese-market

Nintendo is committed to producing more of specific scarce Amiibo for the Japanese market. The Animal Crossing Villager, Little Mac and Captain Falcon Amiibo are currently in “additional production” and are set to hit Japanese store shelves some time this May. The assembly process takes time, including some aspects that have workers assembling parts of the Amiibo by hand. As of right now, this decision is only regarding the Japanese market.

In the most recent investor briefing, it was revealed that Japan has only received about 11% of the worldwide Amiibo shipments, while North America and Europe receive the majority. As of this time, more than 5.7 million Amiibo have been shipped worldwide.


93

The upcoming Direct will focus on the game’s battle system.

http://www.nintendoworldreport.com/news/39735/another-xenoblade-chronicles-x-nintendo-direct-coming-to-japan-march-6

A Xenoblade Chornicles X Nintendo Direct is scheduled for March 6 at 10 p.m. in Japan (8 a.m. ET / 5 a.m. PT). The main focus of the presentation will be to show off the battle system in the game. This marks the second Nintendo Direct presentation for the upcoming Wii U Monolith Soft RPG. It will be broadcast through Nico Nico as well as YouTube (more information can be found here). The first presentation was originally broadcast on February 6 and can be viewed here.

Xenoblade Chronicles X is set to release in Japan on April 29 as physically and digitally. There is currently no solid release date for the West.


94
For the record, Sin and Punishment and Pandora's Tower are on the Japanese release list as well. Also, the Nintendo published Zangeki no Reginleiv. It's an action game that came out in Japan only back in February 2010. I've never played it (and for me, I never owned Galaxy 2, so the digital release was PERFECT for me!), so for a little over $10, I'm in.

95
TalkBack / Hako Boy From HAL Laboratory Hits the Japanese 3DS eShop
« on: January 15, 2015, 06:02:35 AM »

This stylistic action puzzler looks to charm and stump gamers at the same time.

http://www.nintendoworldreport.com/news/39422/hako-boy-from-hal-laboratory-hits-the-japanese-3ds-eshop

Hako Boy, a new title from HAL Laboratory, is available on the the Nintendo 3DS eShop in Japan for 630 yen (plus tax). The title, which literally means “Box Boy,” is a black and white action puzzle game that puts players in control of a box-shaped boy named Cubey as they guide him through the more than 150 puzzles.

Players can run and jump on their way to the goal. Cubey also has a skill that allows him to create additional blocks that can be used to help him get to unreachable areas. For example, if there is a gap with spikes in between Cubey and the end of the stage, players can create a few blocks by pressing the Y button in tandem with the control pad. The amount of blocks that can be created are dictated at the start of each level. Blocks can made in various shapes, and aside from impromptu stairs or bridges, they can also be used to push and hold buttons, and even used to protect Cubey from dangers such as laser beams.

There is currently no word on a Western release for Hako Boy. For more on the game, be sure to check out the trailer below.


96
TalkBack / 3DS NFC Adapter Coming to Japan This Summer
« on: January 14, 2015, 08:07:00 PM »

Non-New 3DS owners will have to wait a little while before they can make use of those amiibo on their old units.

http://www.nintendoworldreport.com/news/39418/3ds-nfc-adapter-coming-to-japan-this-summer

The Nintendo 3DS NFC Reader Writer adapter is scheduled to release this summer in Japan. While no specifics on price were given, the device will allow owners of original 3DS and 3DS XL units to use amiibo in 3DS games.

There is currently no word as to when the device will be released in the West.


97

More hot new Mario themed controller options are headed to retailers in Japan soon.

http://www.nintendoworldreport.com/news/39417/new-bowser-toad-themed-wii-remote-plus-controllers-coming-to-japan-in-march

Two new Wii Remote Plus controllers are coming to Japan on March 12.

The controllers, part of the Super Mario series of Wii Remotes, feature designs based around Bowser and Toad. They will retail for 3,619 yen plus tax. Right now, there is no release information for these two controllers in the West.

Other controllers in the series have seen releases outside of Japan sans the Yoshi themed controller which has still not made its way to North America.


98
TalkBack / New Style Savvy, Rhythm Heaven Coming to 3DS in Japan
« on: January 14, 2015, 07:34:00 PM »

Whether you're into fashion or music, Nintendo has you covered.

http://www.nintendoworldreport.com/news/39414/new-style-savvy-rhythm-heaven-coming-to-3ds-in-japan

Girls Mode (Style Savvy) 3: Kira Kira Coord(inate) and a new title in the Rhythm Heaven are coming to the Nintendo 3DS in Japan.

Girls Mode 3, set to release April 16 for 4,700 yen, will allow players to run their own fashion shop (complete with a deluge of clothing and accessories), be a hairdresser, makeup artist, clothing designer or a model. There is currently no word as to when or if the title will leave Japan.

The latest entry in the Rhythm Heaven series is set to release in Japan this summer on Nintendo’s handheld. The game, known as Rhythm Tengoku in Japan, will feature music stages from the original Rhythm Tengoku on Game Boy Advance, DS Rhythm Tengoku Gold (Rhythm Heaven) and Minna no Rhythm Tengoku (Rhythm Heaven Fever). As of right now, there is no official title for the game in outside of Rhythm Tengoku. There is also no current release date set for western markets.


99

Mario vs. Donkey Kong will be the first official cross-buy title.

http://www.nintendoworldreport.com/news/39375/nintendo-introduces-cross-buy-for-wii-u-3ds-with-mario-vs-dk-tipping-stars

Nintendo is introducing a cross buy system with the upcoming release of Mario vs. DK: Tipping Stars on Wii U and Nintendo 3DS.

The game has players earning stars from playing levels that they can use, for example, to buy new creations in the games level creator. If players like, they can tip other players online if they like what they see. Similar to cross buy on other platforms, if Mario vs. DK is purchased on one platform, gamers will receive a download code for the other.

The game is set to arrive on March 5 in North America, Japan on March 19 and Europe on March 20.


100
TalkBack / New IP, Project Treasure, Coming to Wii U from Bandai Namco
« on: January 14, 2015, 01:33:00 AM »

Get ready for some co-op action from one of Japan's biggest publishers.

http://www.nintendoworldreport.com/news/39388/new-ip-project-treasure-coming-to-wii-u-from-bandai-namco

Bandai Namco is prepping a new, free co-op action title for the Wii U currently named Project Treasure. The game will have players clearing traps, getting treasure and fighting tons of enemies. There is currently no release date set for the title.


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