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Messages - famicomplicated

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126
Podcast Discussion / Re: Episode 59 - FEDERATION FARCE
« on: June 27, 2015, 10:47:10 PM »

The only reason I'm answering this is cause you (Clex/Soren) are long-time listeners, which makes it worthwhile to respond to, but also confusing that you'd think that about us!


You do know that the WiiU is the only current-gen system I own and I love Nintendo right?
I have literally never bought a non-Nintendo system (outside of a PC), so my feelings are totally honest. I am a sarcastic/ironic person naturally, so that's how it comes out!


I think it's totally fair game to talk **** about something you care about, as long as you know it comes from a good place. Hopefully you agree that I talk more crap about the company than the games themselves.


However things you'll never hear from me "Nintendo, lolz, whatever, onto REAL consoles" or  "why don't they just go 3rd party/mobile-only already", which is what many multi-format podcasts boil down to (spoken or inferred).


All I can promise is that next episode it's going to be much more games-related, and I have some doozies to talk about, but what I can't promise is that I'll stop being sarcastic or stop crapping on stupid Nintendo policies!


One last thing, don't worry I have enough time to make an ass of myself AND raise my kid just fine!

127
Podcast Discussion / Re: Episode 58 - RAGE WORLD CHAMPIONSHIPS
« on: June 15, 2015, 07:50:58 AM »

Notch in 2011 about console Minecraft (after M$ deal was signed, yes):
"Almost all of the big companies talked to us"
http://www.ign.com/articles/2011/07/13/the-future-of-minecraft


Not all. Almost all.


Hmmm, I wonder which one didn't contact them...


#ReggieFail

128
TalkBack / Re: Nintendo Releases Final E3 Schedule
« on: June 12, 2015, 10:44:18 AM »
Welcome to the WORLD* Championships!




*North American residents only.

129
TalkBack / Re: Devil's Third Video Confirms Japanese Release Date
« on: June 11, 2015, 09:09:12 AM »
Y'all listened to the Famicrew dump on this game right?
It looked garbage then, and nothing seems to have changed?!

130
TalkBack / Re: Japanese Nintendo Direct To Air May 31
« on: June 04, 2015, 08:14:06 AM »
Animations still take eternity to wind up, most moves from monsters still throw you off your legs -- it's still the same unplayable combat.

Haha, beautiful.
#hypertrollGET

131
TalkBack / Re: BBC iPlayer Now Available On Wii U
« on: May 30, 2015, 07:46:41 AM »
No way to get a VPN running on my WiiU so I won't be able to access it in Japan anyways....  :-\

132
TalkBack / Re: Japanese Nintendo Direct To Air May 31
« on: May 29, 2015, 11:22:45 AM »
Well that's a big part of the next Famicast nice and organised then! :cool;

133
Podcast Discussion / Re: Episode 57 - I PREDICT A RIOT
« on: May 28, 2015, 07:35:24 AM »
Oh by the way, this is my dream review feature that I mentioned on the show. Check it out for a fun, totally 100% never-gonna-happen look at what Star Fox on WiiU will be like!


PLEASEUNDERSTAND

134
Podcast Discussion / Re: Episode 57 - I PREDICT A RIOT
« on: May 27, 2015, 08:29:46 AM »
Thanks for your comments guys! The whole Famicrew were taken aback by the negativity last time too! Turned out it was just a vocal minority though which is good!  :cool; :P:


For the record, I don't think Splatoon should be F2P. You gotta appreciate the art, character and level design that is in the game.
The low player count that is bound to plague the online modes later this year and going forward, should only be blamed on low WiiU sales and/or poor advertising! (of not only the game, but the WiiU itself)


Thanks all for your continued Please Understanding!

135
TalkBack / Re: Cutting Out The Middle Man
« on: May 16, 2015, 01:52:59 AM »
Oh god, all this article has done is remind me I lost several £100 pounds worth of credit on Goozex UK, which went under suddenly without warning and no way of getting anything back.
Then a few years later I check Goozex USA after not using it for a while and it had suffered the same fate, and I'd lost several $100 dollars on there too!


Unless this is very different - screw trading sites.

136
Podcast Discussion / Re: Episode 56 - CROSS-EYED SQUIDS
« on: May 16, 2015, 01:26:02 AM »
Well as the NWR article says:

"The (August) update will add friend matching to all multiplayer modes, allowing you to force matches with friends on the multiplayer modes. In addition, players will be able to create eight-friend matches with the player’s choice of maps and rules in addition to the normal game rotation"

Which to me sounds like a whole lot is missing at launch, so our general take on the situation is correct, the game is not worth buying this month. Also, randomised teams doesn't to me sound like true friend matches, so again, I'd say we're (almost) right...right? ;-P

For any bad information of course I blame Danny Bivens.

137
TalkBack / Re: Star Fox Wii U Dream Reviews
« on: May 11, 2015, 07:53:27 AM »
Let's face it, all of our ideas for co-op and online play are going to be better than what will be in the final game...

Sad but true.

But I hope I'm wrong of course!

138
Podcast Discussion / Re: Episode 55 - WANKY KONG
« on: May 11, 2015, 07:47:41 AM »
Sorry TYP, I immediately doubted that and had to check it.

Swanky's Swag
Q. What is my name?
A. Swanky
B. Wonky
C. Stinky


The reason being, "wank" or variations thereof, are incredibly rude in the UK, and would have been shocked if it was in a kid-friendly game like DK!


For more fun "rude in one country but not in the other", see Spaz/spastic and bastard.
Aint language fun!

139

The "Internal Investigation" will go like this:

Iwata: Someone do some research on region-locking, it's a hot topic it seems.
Employee: Yes sir!
*5 minutes pass*
Employee: Sir, it looks like the smart thing to do, business-wise, and customer-wise.
Iwata: I see....
*Walks back into office*
*Picks up phone*
Iwata: Hello? Hardware dept? Yeah, it's me. Region lock the NX immediately.

140
TalkBack / Star Fox Wii U Dream Reviews
« on: May 06, 2015, 09:25:00 AM »

What this game could be if everything works out for the best...or the worst!

http://www.nintendoworldreport.com/feature/40190/star-fox-wii-u-dream-reviews

I've been thinking about the new Star Fox Wii U game a lot since it was announced. Mainly because I really want a Star Fox game to be a worthy sequel to Star Fox 64, which up to this point, hasn't really happened. But my hopes and wishes have been dashed before (Assault), so I really don't know what to expect from this upcoming Wii U game. In fact, I had a dream that I was assigned to review the game, I dreamt it was so unbelievably awesome that it became my game of 2015. However, the following night, probably after eating too much spicy food, I had a similar dream, but it ended with me giving the game a dismal score.

This feature is the written form of those two dreams. The first is the review I wish, hope, and pray that I could potentially write at the end of this year (Heaven). The other is the review I hope never comes true (Hell).

But please remember, this is entirely fictitious and thus far has only occurred in my fevered dreams! In fact, if any of this ends up being true, I will eat my own hat.


141
Podcast Discussion / Re: Episode 55 - WANKY KONG
« on: May 06, 2015, 07:48:59 AM »
Russ: Worst. Predictions. Ever.


The pros (AKA, me) will be doing them next episode, although I'm hesitant to do it because I'm usually SO ACCURATE that it takes all the fun out of the actual reveals.

142
Podcast Discussion / Re: Episode 55 - WANKY KONG
« on: May 05, 2015, 10:45:29 AM »
I officially stopped playing DK64 the moment my review went up. There is quite a debate going on on that article, but I guess no one who listens to the Famicast seems to mind the DK trolling!  :cool; ;D


Keep your emails coming in for the next episode by the way, it's going to be E3-flavoured methinks.

143
TalkBack / Re: NWR Super Smash Bros. Playoffs Quarterfinals
« on: April 30, 2015, 09:09:55 AM »
This gets discussed in the first section of Famicast 55, coming very soon!  :cool;

144
TalkBack / Re: NWR TV - Kim, Becky and Mega May
« on: April 27, 2015, 08:45:40 AM »
Haha, this was brilliant! Made me chuckle more than a few times  ;D

145
TalkBack / Mario Kart DS (Wii U) Review Mini
« on: April 23, 2015, 02:03:30 AM »

Anyone want another Mario Kart game on Wii U?

http://www.nintendoworldreport.com/reviewmini/40128/mario-kart-ds-wii-u-review-mini

OK let’s get the weird facts out the way first; by the end of 2015, there will be four Mario Kart games available to download from the Wii U eShop - two of them handheld games. Additionally weird is that aside from Mario Kart 8, none of them offer the staple local multiplayer modes, immediately negating a large portion of the games.

Mario Kart DS is most famously known for kickstarting the Nintendo Wi-Fi Connection on the Nintendo DS. Here on Wii U, that mode functions as a reminder that the service no longer exists, as it is completely non-functional. This basically makes Mario Kart DS a single-player-only game, which leads into the more positive part of this review because it has one of the series’ best single-player modes and it is awesome. The missions in Mission Mode consist of several short challenges that are designed to teach you how to use the items or skills you’ll need to be a successful kart racer. Things start off easy like powersliding through gates or shooting green shells at Monty Moles, but this leads up to some devious time-based challenges and boss battles. There is an incredible amount of variety here, and every course and character is used. There are even unique stages only used for this mode. Online leaderboards didn’t exist back then - nor do they now - but you are given a three-star rating after every mission so completionists can enjoy perfecting every stage then bragging about it on Miiverse.

Grand Prix is the mode that unlocks new racers and karts and like the Mission Mode, a grade is given after completing every cup and this matters if you want to unlock everything. The rubber banding is not quite as bad as the later console games, and the blue shell can be defeated with a well placed bomb. There are some great new and retro tracks here, with Waluigi Pinball and Delfino Plaza being the most memorable. There is something fitting about playing the SNES stages in this retro style that pleases me.

The only other mode open to play is (ironically) the Battle Mode. Here you can play against seven CPUs, individually or in teams, and fight it out in Balloon Battle or Coin Runners. The seminal N64 Block Fort makes an appearance, and really makes you lament its absence in Mario Kart 8. Display methods work surprisingly well on Wii U, splitting the screens across the TV and GamePad look fine, as does putting both screens on the controller for off TV play.

Mario Kart DS is a weird game to recommend when it’s on a console with a modern version that has functional online modes and beautiful HD graphics. However, it is nice to play through Mission Mode again, one of the best Mario Kart single player modes outside of Mario Kart Wii’s (also defunct) tournament mode. If you’re fine with having a completely single-player Mario Kart game, go ahead and download it; it’s one of the series’ best. If not, Mario Kart DS is probably best left alone!


146
TalkBack / Donkey Kong 64 (Wii U) Review Mini
« on: April 22, 2015, 03:23:16 AM »

Does it still have style and grace, or is it just a funny face?

http://www.nintendoworldreport.com/reviewmini/40123/donkey-kong-64-wii-u-review-mini

Donkey Kong 64 was often talked of as the game where Rareware overdid their tried and tested “collect multiple A to unlock area B” game design formula, even back in 1999! Designed as a 3D update to the classic 2D Donkey Kong Country games, you get to see a lot of familiar enemies and locations, albeit represented in chunky polygons. Donkey and Diddy make a return, along with Dixie and Kiddy lookalikes Tiny and Chunky, as well as the frightening orangutan called Lanky.

The game’s structure is similar to other Rareware 3D platformers like Banjo Kazooie; collect golden things (bananas) to gain access to a new world. But there’s a catch. To fight the boss of each world, you have to feed a hippo regular bananas (stay with me) in order to open a gate. Once you beat the boss, you get a key that unlocks the next world. To recap; get golden bananas, then regular bananas, beat the boss, get the key, go on to the next world. Sounds simple, but the twist (and it’s a big twist) is that the amount of regular bananas required to unlock bosses increases exponentially. Here’s the killer - each Kong has 100 of their own colored bananas to find per level. You actually only need 75 of each color to 100% the game, so you can ignore some, but there’s still a hell of a lot of bananas just to proceed to each successive world.

Collecting the golden bananas is done by accomplishing various tasks; shooting switches, finding hidden areas, helping friendly characters, defeating specific enemies, or even flying through hoops with Diddy’s jetpack. However to get all of the bananas, you are going to need to collect and use even more items, many of which require ammo or other perishable doodads. Crystal coconuts, banana film, musical instruments, pineapples (and four other fruit/nut weapons), banana coins, and orange grenades are all dotted around each level for you to use. Some items and switches are color-coded and require a specific Kong to activate or collect. This leads to a lot of backtracking to a Kong barrel to switch characters. In fact, you will spend most of your time in DK64 backtracking, even to do just the minimum requirments to pass onto the next world. This ultimately ruins the flow of the game, and compared to the masterpiece that is Super Mario 64, it can feel incredibly antiquated and frustrating. The controls are also quite clumsy, especially on the Wii U controllers. You can definitely feel the disconnect between this emulation and old analog sticks such as when walking along a narrow path or aiming in first person.

Despite all these shortcomings and annoyances, this is a charming game. The music is joyous and creates a fantastic atmosphere. All the themes are memorable and reminiscent of earlier Rareware games such as Banjo Kazooie. Other aspects of the audio design are also great, like the sound effects, voice clips and of course, the DK Rap.

It is hard to recommend DK64 in this day and age, yet it is equally hard to completely dismiss it. If you have the time and patience to collect all the things necessary to proceed through this game, and you have a hankering for a 3D Rareware platformer, this is all you’re going to get on a modern Nintendo system. If you are going in fresh expecting this to be a good follow up to Nintendo’s seminal Mario 64, you may find yourself getting quickly frustrated with all the arbitrary barriers and backtracking.


147
TalkBack / Re: Battleground Z Review Mini
« on: April 22, 2015, 08:47:01 AM »
To those of you living in non-StreetPassing countries, you can pay 20 coins and get a full 10-person roster in one go :-)

148
TalkBack / Re: NWR Super Smash Bros. Tournament Week Four
« on: April 20, 2015, 02:06:21 AM »
I think team Famicast did pretty well this week! I think we all figured out the troll pretty quick and countered it well!  :cool;

149
TalkBack / Re: WarioWare: Touched (Wii U) Review Mini
« on: April 16, 2015, 09:29:46 AM »
Then this game is for you!

150
TalkBack / Re: WarioWare: Touched (Wii U) Review Mini
« on: April 14, 2015, 03:54:14 AM »
Wow, it's not often you hear a defense of resistive screens. Well, all I can say is, you're quite wrong on all counts!

For one, did you know capacitive screens work with stylus' when pin point accuracy is required?
Resistive screens require quite a lot of pressure, not ideal for short quick minigames. For instance if you don't apply full pressure, the things you are touching/dragging will not respond, this hardly even happens on capacitive screens.
The 3DS/DS/WiiU screens are quite bad, based on ancient tech, and this game is a testament of that.


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