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Messages - Yankee

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1
TalkBack / Re: AT&T Hotspots to Be Accessible by 3DS Owners
« on: March 02, 2011, 07:31:09 PM »
I'm pumped for this! These hotspots are really common, especially in more populated areas. I've run into them a lot. This is exactly the kind of thing Nintendo needed to do to make me want to bring my 3DS with me places. Hopefully it results in a better interface for these online features like the eShop and more expansive firmware updates.

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TalkBack / Re: Games We Want on Handheld Virtual Console
« on: February 06, 2011, 09:44:05 PM »
Color me shocked. No mention of the ever so popular Cho Aniki: Otoko no Tamafuda for the Wonderswan by Mr. Lindemann! Come on, you know it will happen eventually!

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NWR Forums Discord / Re: The Jon Lindemann Mask Shop
« on: September 28, 2010, 10:55:59 PM »
I heard of this board on RFN, saw the pics, and then this came to be:

John Lindemann instant review:


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TalkBack / Re: Capcom Teases Two New Titles to Be Revealed Tomorrow
« on: September 28, 2010, 09:20:14 PM »
One should be a Monster Hunter game. Imagine the sales it would have when paired with the 3DS... I'm fairly convinced that Japan would implode.

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TalkBack / Re: Cammie Dunaway to Leave Nintendo
« on: September 20, 2010, 10:57:01 PM »
No one put more smiles on more faces like Cammie Dunaway, best known as the only reason anyone remembers that Shaun White Snowboarding exists.

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TalkBack / Re: Deer Captor Review
« on: September 12, 2010, 10:26:16 PM »
I can't wait to see all the interesting story ties it makes with the sequel,  Deer: Basement.

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TalkBack / Re: Nintendo World Report Presents Radio Trivia Live Edition!
« on: September 08, 2010, 10:47:25 PM »
I missed out on the original live edition, so I'm really pumped for this!

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TalkBack / Re: Buy Metroid: Other M and Get a Bonus
« on: August 21, 2010, 03:38:55 AM »
Gamestop burned me with my last Metroid related preorder bonus. I was promised a shirt and I believe some kind of art or something for the trilogy and received neither. Fool me once Gamestop...

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TalkBack / Re: Metroid: Other M Video Deluge
« on: August 20, 2010, 09:23:07 PM »
This game is looking better and with every new gameplay clip and interview that comes out. I hope I can manage to get it on launch. For now, my eighth or so play through of zero mission will have to do.

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TalkBack / Re: Xbox 360 Outsells Wii, DS in July NPDs
« on: August 14, 2010, 01:28:52 AM »
I've also bought a new 360 recently. It just stopped reading discs and my warranty was up. Microsoft wanted 130 bucks to fix it. Around the same time I called all the arcade units dropped to 150 so I wound up getting one and using the hard drive from my busted console.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: August 08, 2010, 12:04:18 AM »
The music in both Mother 2 and Mother 3 is excellent. There was a remix project called Bound Together done for Earthbound. It can be found here: http://www.wushuplaya.com/boundtogether/
Although I do like the music in both games very much, I have to say that Earthbound has the slightly more memorable soundtrack. Duster's Theme, Snowman, Love Theme, and Mom's Hometown are my favorite tracks from this game though.

Also, while searching for Mother music just now I came across a fan music section on Starmen.net. http://starmen.net/fanmusic/
There may be some remixes of interest there.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: August 04, 2010, 01:17:06 PM »
I clocked in about 22 or 23 hours at the end of the game, so you are pretty far along. After 5 the only real significantly long chapter is 7. Chapter 6 honestly shouldn't even be called a chapter and chapter 8 isn't terribly long either.

Also, I don't know if anyone saw this, but last week Destructoid's game series debate to the death was the Mother series. Here are the results that the users there came up with. http://www.destructoid.com/game-series-debate-to-the-death-persona-series-180587.phtml

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: August 03, 2010, 10:40:21 PM »
Ah ok it's alright. I blame the internet.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: August 03, 2010, 10:21:01 PM »
I don't understand, how would I be mocking you? I am agreeing with you. I seemed to like the story elements of the game more than you have expressed, and as a result like the other elements of the game that you have taken issue with more. I am sorry if you took my post another way somehow.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: August 03, 2010, 08:57:40 PM »
Yea, a person's opinion of the story is really vital to how they perceive the rest of the game.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: August 03, 2010, 08:06:59 PM »

Quote from: Mop it up
There's one major difference: The people of Earthbound didn't lead themselves into destruction. Twice. That's the difference between the people of Earthbound seeming charming and whimsical, and the people of Mother 3 seeming idiotic and foolhardy.

I don't see them as being idiotic or foolhardy. I see them as being more human. In Earthbound the characters are stuck in a fantasy world. They are never subjected to any sort of reality. Mother 3 has characters that behave very much in the same way as Earthbound, but these characters at times are forced to cope with death and loss. Through this outside influence on their once perfect world the characters make decisions that eventually destroy their utopia. This never happens in Earthbound. The characters in both games are lighthearted and innocent to provide some charm, but Mother 3 takes advantage of that to enhance the message of the human condition in the story. Compared to Mother 3, the behavior of the characters in Earthbound is about charm and novelty alone.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: August 03, 2010, 01:11:39 PM »
Quote from: Mop it up
Though, I can't say I cared about most of the people in the world, since a lot of them came off as shallow and unintelligent.

I disagree, I think that is used to fuel the humor and charm of the game though. Earthbound was the same way. The whole world of arguably both games is shallow and unintelligent, which mirrors the element of innocence in the story as well. I also agree that the scene in which Leder explains the back story could be made better with some cut scenes or something, but I feel like the information he provided was interesting and gave more context to what you experienced earlier in the game. Like you said, it was a little shoehorned in though. I also like that the ending was left up in the air a bit for the player to think about.

And adadad, I agree the game does a bad job at explaining this. I found it out basically right after they introduced the system by just asking the frog out of curiosity to see how the banking system worked. Then I saw the money from the enemies I killed in there. It probably would have been better if they just told you how much you earned after every battle, like I think they did in Earthbound.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: August 02, 2010, 08:02:56 PM »
Quote from: Sundoulos
I have yet to encounter an item or a "spell" that allows me to resurrect foes (meaning allies?).
You actually get one for lucas at level 39. http://walkthrough.starmen.net/mother3/psilist.php I found this pretty useful while playing through. There is also an item you get pretty often called life noodles that resurrects allies.


Anyway, I finished the game a few days ago and have had a while to collect my thoughts. So here we go:


At first I struggled to decide if I liked Mother 2 or Mother 3 more. Actually up to about halfway through the game I was leaning towards the former. However, as the game progressed I found that I liked the sequel more. This decision mainly had to do with the story. I love the lighthearted feel and the charm of Earthbound, but it never really progresses any further than that. Before I played Mother 3 I actually though that a serious story would be detrimental to that lighthearted feel that I loved so much. I actually found it to be the exact opposite. I believe that they complement each other very well in the way they are handled in Mother 3 and that it made the overall game more enjoyable. Mother 3 also throws in some nice ties to Earthbound at the end although for most of the game they seem unrelated. Mother 3 also has a very creative end sequence before the credits which I thought was really interesting.


Another thought I have had is how in many ways the design of Mother 3 is similar to that of Final Fantasy 13. I, like Lindy and Jonny on RFN, have been playing through that game recently. I started to notice after I went through Mother 3 that the game is very linear, like FF13. But Mother 3 does a much better job of hiding this fact and makes you feel like you are able to explore more openly. If you ever do go too far off course, text pops up in Mother 3 saying “there are ants by your feet, don’t step on them” or something to that effect. Mother 3 feels much more open because they guide you from area to area without showing you that you are going in a straight line like FF13 does. The setup is the same for both games, really. Chapter starts, then a cutscene, then you play though an area. Rinse and repeat. The design of the two games eventually splits because it seems like at some point the developers felt a need to open 13 up, which is very disorienting when it happens and has turned me off from going back into it for now (I would have actually been fine with the game sticking to its prior format). Mother 3 doesn’t do this and really doesn’t suffer from it at all. I never once thought of the game’s underlying linearity while I was playing it.


And one more note, I found it hilarious that at one point in chapter 8 text from Leder popped up in my game and said “you have been playing for a long time, why don’t you take a rest” or something like that. It seems like Nintendo has been up to this kind of stuff much longer than recently.

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TalkBack / Re: Nintendo Reports Quarterly Loss in Income and Sales
« on: July 29, 2010, 01:31:25 PM »
There are 100 secret Nintendo employees in a secret underground control room in Japan flipping out right now.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: July 27, 2010, 11:54:57 PM »
I don't know, I am a lot deeper into the game now (middle/end of chapter 7) and it seems like every couple of bosses I wind up being pretty under leveled. For example, to beat the mecha-gorilla in the snow area I had to grind my characters up 10-15 levels and still had two party members die. I'm not avoiding enemies much either. It kind of caught me off guard because I didn't remember grinding at all in Mother 2 and the beginning of this game is such a breeze.


Overall, I am really liking the game so far though. This past chapter has had some pretty creepy/funny/weird moments. I don't think I have played another game where my character eats some mushrooms, hallucinates, and checks questionably real mailboxes with strange dialog. Then there is also the depressed rope snake and Magypsies, who keep referring to each other as either male or female... unless I'm going crazy. I didn't think they could get any more disturbing but every time one pops up you still find yourself questioning what the hell that thing really is. Oh, and then there are the mermen who had the pig soldiers questioning their sexual preferences while refilling oxygen. Seriously, explaining this to anyone without any context from the rest of the game sounds extremely disturbing. So obviously Mother 3 is living up to the reputation set by the past two games in this regard.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: July 25, 2010, 04:58:12 PM »
Yea I did that and I was maxed out. Maybe I'm missing equipment or something, I am getting 40-60 damage a turn from it. Not to mention that I can't take out the cohorts in one turn, so I get massacred by the group attack.

Edit: Wound up grinding to level 19 while listening to the new RFN. It didn't take too long. I managed to beat him mainly because of the extra health. Also wound up getting defense up alpha and life up beta by that level, which is a plus. As a tip for anyone else who has trouble in this spot like I did, make sure your level is between 17 and 19 as opposed to 14 like I was.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: July 25, 2010, 04:18:19 PM »
I'm towards the end of chapter 4 in the attic. Did anyone else have major issues with the Jealous Bass? I think I might have to grind a level or two, because I am around level 15 and he is just wiping the floor with me. I have searched for strategies online and it seems like he is known to be particularly hard. With the combination of Pk Love and 1 Pencil/3 Sprinting Bombs it takes me two turns to get rid of the bass' cohorts and by the time Lucas is out of PP I'm dead. It seems like grinding a couple of levels is my only choice, although I really don't want to.


Quote from: vudu
The battle system gets better later in the game once you add more members to your party and they begin to learn unique abilities.  However, I don't think it ever gets good enough that I'll ever hear anyone say they played the game for the fights.  ;)


Yea, makes sense, Mother 2 was very much the same way.

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Podcast Discussion / Re: Mother 3 - RetroActive #13 Discussion Thread
« on: July 24, 2010, 12:31:27 AM »
I'm currently in the middle of chapter 2. One of the biggest things that has jumped out at me while I have been playing it is that the humor is a lot less subtle than I remember it being in Earthbound. It seems like Mother 3 delivers a lot of it through dialog instead of the world itself, which I guess makes sense considering the increased role of the story in this game.

I think that most of the impact of the mother's death came from the way that it was delivered. The title of the chapter foreshadowed someone's death, and when they only found Lucas and Claus it was basically a done deal. But the way you got the news was shocking. It's like:


"well the good news is that I found this awesome new weapon you can use."
"alright."
"Oh, and it was sticking out of your wife's bleeding chest"
"WTF"



Also, so far I am not terribly fond of the battle system, just because it is lacking a lot of complexity up to this point. It seems to just be boiling down to attack, attack, eat beef jerky, and attack. The whole rhythm thing is not explained well at all either and so far I have only been able to do 2 hit combos out of luck. I am sure this aspect will get better, seeing how chapter 2 starts making special moves necessary to beat certain enemies and it is also pretty early in the game.

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Podcast Discussion / Re: Episode 200: Up Where We Belong
« on: July 06, 2010, 12:23:13 AM »
Congrats on 200, and a great episode as always. It reminded me of all of the great games I should have played on my DS a long time ago. One of these days I am going to have to use the James method and just grab five random games out of my local Gamestop in search of a winner, hopefully without any anger as a result of course.


Now I regret not sending in some kind of wild interpretation of what could be contained in the secret audio because I am extremely envious of those who are soon to be enlightened by the supposedly magical clip. I guess that is what I get for being part of the problem.

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TalkBack / Re: Welcome to the New Nintendo World Report!
« on: June 27, 2010, 10:24:10 PM »
The redesign is awesome! You guys have really done a great job.

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