How do you judge the value of a man who lazily uses memes to make a joke about memes while they themselves are overusing a meme? Harshly.
http://www.nintendoworldreport.com/rfn/42316/episode-468-oops-all-memes
Radio Free Nintendo has been off-script for a few weeks. In an attempt to reset the balance, Grand Imperator James ordered up a double-serving of Listener Mail for the team. Greg, Jon, and Gui start the show off with a tremendous display of insolence and disrespect, but once order is restored the email flow begins. In the first half of the show we cover GameTrailers' "recent" closing, the "recent" release of Fire Emblem: Fates and its "recent" success, and backwards compatibility with the NX (as always, we don't know anything about NX).
After the break, and the triumphant return of Now Playing, it's yet again time for Listener Mail! In the second act of the show we cover our pick for the best Punch-Out!! game, game design and "quality of life," and gaming in bed. Total email count this week: 8. It's just a start, but we do our best work under pressure. Weigh down our inbox with your emails. No promises of a return to normalcy, as they have been largely unfulfilled, but do know that such insolence will not go unpunished.
If you want an exhaustive, from-the-trenches account of GameTrailers and don't mind spending a bit of money (or a trial subscription), Shane Shatterfield will gladly fill your ears: http://siftd.net/#!/content/18266/gameface-episode-36 (http://siftd.net/#!/content/18266/gameface-episode-36). Shane Shatterfield was the Editor-in-Chief during GameTrailer's golden years under Viacom as it was the top performing website in Viacom's online network. Shatterfield left the website before Viacom sold GameTrailers to Defy Media. From Shane's point of view, what brought down GameTrailers were asinine decisions from new and unattached middle management, Viacom's lawsuit against YouTube preventing GameTrailers from building a significant presence on YouTube, and ad blockers.
Giant Bomb's west coast studio is located in the beautiful and gentrified city of San Francisco (<3).
Great show, as always.
Question: Why is it regularly cheaper to buy retail versions rather than downloading games for Nintendo consoles? Competitive pricing was supposed to be one of the big appeals for digital gaming - and for other companies/consoles that is often the case. Atlus games regularly have amazing sales. PSN weekly sales regularly have something for value-conscious gamers.
But on Nintendo consoles the sales tend to be much more limited and its' very rare that you can buy a digital copy of game for lower prices for years after a game is released. It drives me nuts, because Nintendo consoles are also by far the most restrictive when it comes to user rights regarding digital content. In that regard the pricing premium for digital content seems completely backwards.
...there was no Punchout on GBA...
...online games on 3DS...Tekken on 3DS is VERY sensitive to region. If your partner is too far away from you, it will be lagfest and it will be like you are submerged into a bowl of honey.