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TalkBack / Re: Wii U Injustice DLC Expected This Summer
« on: May 08, 2013, 05:39:02 PM »
To be honest at this point im grateful that they are putting this out at all as many publishers already regard WiiU as a failure.
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1. you will pay 600 $ max for wii u and 60$ max for a game. nintendo willbhave to spend millions of dollars to develop manufacture and distribute. so no you have no say in their business just because you bought a product unless its faulty or it infringes your rightsi dont see any ethical issues in nintendos behavior. and if its a purely financial critique, as i said they are taking the damage if they are wrong not you.
Nope. If the Wii U is released, and I invest my money in purchasing one, I do so with the expectation that there will be entertaining software to play on it. As a company, Nintendo has set that precedent. If that system is unsuccessful for whatever reason and support disappears, then I DO incur some financial damage, as I will have to turn to another video game system for entertainment. It's happened before to all those who bought Virtual Boys and Dreamcasts.
A big difference this generation is that many people bought the Wii solely for the game included with it. Whether or not Nintendo has recognized this and is now making release decisions based on this information, they are not providing product for their video game entertainment system, and for many of us who bought the system, that is a problem. Many have incurred the financial penalty of having to invest in a second gaming system just to have something to play.
There's absolutely grounds for criticism here, that is, if Nintendo is indeed in the business of providing what their fans want as they certainly claim to be. You're absolutely right...no company is obliged to do anything, ever. For example, Sony wasn't obliged to do anything to "make it up" to their customers for allowing their user information to get leaked on a massive scale. But they did.of course they were obliged. they have concluded a contract with every psn user out there and even if this contract does not specifically say anything about the event of a hacker attack sony has an implied obligation to protect personal data of its users (im pretty sure they do say that they will not give user data to third parties or something. im not sure though). so the so called make up was a measure to stop potential trials.
You know why?
Because ultimately, the strength of your brand cannot be measured in dollars and cents. It can only be measured in the degree of goodwill afforded you by your customers. Even the perception of being a strictly dollars-and-cents operation ultimately weakens Nintendo in the eyes of their biggest fans, which is exactly the opposite of what a business wants. It's a double-edged sword...the more popular your business becomes, the more people you need to please, and the more people you risk pissing off. It's the price of success.
Nintendo should know better.
you can criticize other m as a product that you spend your money onQuoteso basically its legal and ethically neutral what they do. i dont see any grounds to criticize them.
So are you like a recently self aware robot or something? Like... HUH?!
I didn't think Other M was any good. Better not criticize it though since Nintendo didn't break the law or do anything evil in making it.
I have no earthly idea why you are arguing about legal rights to these games. No one is arguing that Nintendo doesn't have a right to withhold these games from us. Nintendo's just making an extremely bad and short-sighted business decision, and one that will cost them in the long run with the Wii U as the very audience they have said they want to court ignores their products.im saying that if they have the legal rights to these games nobody can stop them from whatever they are doing. in the end they will pay for the consequences. if its a short sided business decision they will suffer losses not you.
And companies can't exist if an insufficient number of customers buy their products. I don't care how much capital they've invested in the company. They lose enough money putting out products no one wants to buy, they will eventually go bankrupt and cease to exist.i hardly doubt that they will go bankrupt because they did not release xenoblade. also nintendo has done very fine financially the last couple years. they hardly lost any money.
If you are a Nintendo consumer, you have every right to complain when the company doesn't make something you and gamers like you want to buy, and in fact withholds it because it doesn't fit the company's agenda. We are the people who make it possible for companies like Nintendo to exist. They answer to us by providing products we want to buy, or they find themselves filing Bankruptcy. That's the symbiotic nature of business: we provide companies with our cash, and they provide us with things we want to own. When companies don't provide us with things we want to own, we complain and stop buying their products.i dont see any contractual or legal right of any nintendo consumer to demand specific games from nintendo.
stop buying their products.agreed. stop buying nintendo games if you dont like em. its simple.
So if I don't work for Nintendo in some way I can't say squat about how they run their business? I actually think this IS bad for business. I feel they're prioritizing short term profit over long term customer goodwill. Leaving the Wii to rot with like two games in the pipeline when there is product RIGHT THERE to fill the release schedule will risk turning disgruntled customers to the competition which could cost them Wii U sales.
@farnham Certainly Nintendo owns the game code and can do whatever they want with it. But who do they (or their contractors) write that game code for? They aren't writing it for themselves.of course they are. do you think nintendo is a altruistic organization ? they are a business. they invest in software in order to make a product that makes money for them.
Their job is to provide fans of their systems with the consistent entertainment they want; they put themselves in that position. Nobody forced them to do it. To say that they don't owe their paying customers anything is completely backwards, especially when thousands of those customers are literally asking for content that Nintendo is willfully withholding from them.no their job is to make money off of the hardware and software they manufacture. and fans are no stockholders. they are consumers that pay a fixed price for a certain product and have no financial responsibility. its not like they loose huge chunks of money due to nintendos release policy. if the games nintendo provides does not confirm with the tastes of each consumers they are entitled to sell their console or not buy the next one.
QuoteThe game code belongs to nintendo. Its their property. They can do whatever they want with it. If they feel that they want to release it and sell it they might do so and if they feel that they want to keep it unreleased thats their freedom to do so.
Well, yeah, of course they can do what they want with their own games. But they also have to risk pissing off the audience they're trying to win back with the Wii U and the potential lost customers that could result from that.
And we're also allowed to express our opinion if we would like to buy a product that the parent company is not selling in our region, but is selling in others.im not saying you are not allowed to say your opinion. im saying that you are not having any having any financial responsibility. you are not the one who has to fire employees if the business goes wrong.
QuoteIt likes to say it makes games for everyone, but at the same time it must understand that not all gamers want games for everyone.
This sums up what Nintendo has done wrong since the N64. These days they're the casual company. Remember when they were the kiddy company? Same thing. The Playstation was the first console to really have a wide variety of games targetted squarely at adults and teenagers, where as before videogames were largely targetted at children. Nintendo made games for "everyone" but that meant that the content had to be family friendly. But the audience that ate up Metal Gear Solid and Final Fantasy VII were not interested in games that everyone COULD like. They wanted games specifically for THEM. Same thing with the Wii. I don't care if I COULD enjoy Wii Sports - to accomodate everyone is has have very broad gameplay. I'm not interested in that. I want something more specific to my tastes. To truly target "everyone" Nintendo has to have different games targetting different audiences, not a bunch of broad mainstream games that are supposed to be loved by everyone.
For Nintendo the problems all started with the N64. Losing the third party support removed much of the variety the NES and SNES had. But another thing to note is that was the first console without Gunpei Yokoi. It wasn't always the Miyamoto show. The two of them both contributed to Nintendo's success and they both had different styles. The Metroid series for example is not at all the sort of game Miyamoto would make. Nintendo themselves had variety but after essentially firing Yokoi they became more homogenus since almost everything is filtered through Miyamoto. Miyamoto is a legend but so is Paul McCartney and would you want McCartney being directly involved with all of your favourite bands? Probably not. Variety requires independent creators.
I don't think for a second Nintendo ever figured they would turn off core gamers so much with the Wii. It's because they don't get this variety thing. They saw how accessible Wii Sports was and figured EVERYONE would love it. And they don't get this Xenoblade stuff. They don't get that some people have been waiting specifically for a game like Xenoblade to come to the Wii. They don't get that those same people might not be content with Wii Sports and Wii Fit. Some might not even want Zelda. That's probably something Nintendo can't imagine because for so long with Nintendo consoles it has been feast or famine. But on consoles with actual variety, people will skip the big title in favour of some niche title they really want. On Nintendo systems you buy the big title because there is jack **** else. On other consoles you just buy whatever you want because there is always something available and it might be a huge mainstream hit or some obscure Atlus RPG. It's like Nintendo got so used to their userbase mulling around until the big first party game and then devouring it that they think that THAT is the model to go with. Like that's the way you please your fans.
I would like Nintendo to get their **** together so I want the Wii U to be successful with core gamers. But I wouldn't be surprised at all if it wasn't and this Xenoblade stuff is later pointed to as an important turning point. If they really wanted to get the core gamers back and knew HOW to do that, they would never for a second consider not localizing these games. This very action demonstrates a completely lack of understanding the core market. Next year they're going to beg us to buy their new system but THIS year they're telling us to screw off. It is so counter-intuitive that I can't for a second believe that they know what they're doing. In the clutch when they need to prove their detractors wrong, Nintendo has an astonishing track record of proving them right.
One of the worst podcasts in recent memory. The pokemon discussion was terrible. I'm not the EV/IV guys (Only ever played Red and Black) but a lot of the stuff you said just blew my mind. You guys dont know how to check the stats of the new move? Really? The evolution bitching? There is only one positive in not evolving a pokemon and the game DOES tell you. I also don't understand how the obssessive community can ruin your experience. That's just stupid. The annoying as **** fighting community has never taken away the fun of playing Street Fighter or any fighting game from me. I just play em the way I want and have fun. I also can't understand how you can bitch about Fragile Dreams story/character design but drool for anything and everything Final Fantasy and DragonQuest.yeah i dont even want to bitch about the pokemon stuff but man i loled when i heard that you supposedly cant check the new move.. james and greg seem to be the only ones that actually play pokemon casually while the rest probably just beat one or two gyms and said f. it im outta here.
I also can't understand how you can bitch about Fragile Dreams story/character design but drool for anything and everything Final Fantasy and DragonQuest. My tastes and opinions usually never line up with Jonny and Jon/John so I'm not surprised, but it just bugs me when Greg and James don't throw in their two cents in and just let the conversation end with your opinion coming across as the final one that matters.
I would have discussed Fragile Dreams for longer, but our segment was running quite long, and I was afraid that the more I talked about it, the more negative it would go. The phrase I used, hastily, was that you might like this game if you are "a whore for anime ****, like James." This was meant to be a personal jab at a friend, not an actual generalization.
actually a lot of story fragments ar offered while you are controlling seto. there is a lot of stuff in the environment (drawings on the wall or abandoned shopping malls etc.) that makes you wonder about the events that happened or lead into a new section of the story.
One of the major impediments to my enjoyment of Fragile Dreams is that most of the story elements are not presented while you're actually playing the game. I wouldn't be so critical of the writing, maybe even of the voice acting, if they were incidental and offered while I was controlling Seto and doing other things. Instead, you go to a save point and begin scrolling through pages of voiced text, which is mandatory and requires pounding buttons to skip through. At this point, you are essentially reading a book, and Fragile Dreams doesn't meet my standards for that format.
the thing is.... you can just switch the japanese voices on.
There are elements of the anime style that bug me, and the go-to stable of English voice actors used in many anime are anathema to my ears. James has a much higher tolerance for these things, as we've previously discussed for games like Sky Crawlers. So, I apologize for not being clear that I was poking fun at James, rather than launching a blanket insult to anime fans.
Not to ignite anything else, but Jonny's distaste for Fragile Dreams make me glad I never tried it. He confirmed every reservation I had.I dont really care if people like or dislike something i like or dislike. different people different tastes. simple as that.
It seems like the kind of game that some people adore, and the majority of people don't care for.