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Messages - farnham

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1
TalkBack / Re: Wii U Injustice DLC Expected This Summer
« on: May 08, 2013, 05:39:02 PM »
To be honest at this point im grateful that they are putting this out at all as many publishers already regard WiiU as a failure.

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TalkBack / Re: EA Lands Exclusive Star Wars Deal
« on: May 07, 2013, 09:33:54 AM »
this means no starwars games on wiiu this generation.. great.

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Podcast Discussion / Re: Episode 336: We Didn't Take the Rocks
« on: May 06, 2013, 08:31:33 AM »
Last Story was the best game of 2011 for me bar none (played the japanese version, bought European version too). Glad that you guys like it too.

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Podcast Discussion / Re: Episode 63: Zeldacast Strikes Back
« on: July 31, 2011, 12:25:21 PM »
I find the notion that Twilight Princess was bad in any way completely ridiculous

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TalkBack / Re: One Piece: Grand Battle
« on: July 06, 2011, 12:49:40 AM »
buy onepiece treasure battle



the best one piece game ever

6
TalkBack / Re: Nintendo's Tipping Point?
« on: July 05, 2011, 02:41:12 AM »
i dont see any ethical issues in nintendos behavior. and if its a purely financial critique, as i said they are taking the damage if they are wrong not you.

Nope. If the Wii U is released, and I invest my money in purchasing one, I do so with the expectation that there will be entertaining software to play on it.  As a company, Nintendo has set that precedent. If that system is unsuccessful for whatever reason and support disappears, then I DO incur some financial damage, as I will have to turn to another video game system for entertainment. It's happened before to all those who bought Virtual Boys and Dreamcasts.

A big difference this generation is that many people bought the Wii solely for the game included with it. Whether or not Nintendo has recognized this and is now making release decisions based on this information, they are not providing product for their video game entertainment system, and for many of us who bought the system, that is a problem. Many have incurred the financial penalty of having to invest in a second gaming system just to have something to play.
1. you will pay 600 $ max for wii u and 60$ max for a game. nintendo willbhave to spend millions of dollars to develop manufacture and distribute. so no you have no say in their business just because you bought a product unless its faulty or it infringes your rights
2. dont buy ninrendo consoles if you dont like what they are doi g

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TalkBack / Re: Nintendo's Tipping Point?
« on: July 05, 2011, 12:57:50 AM »
There's absolutely grounds for criticism here, that is, if Nintendo is indeed in the business of providing what their fans want as they certainly claim to be. You're absolutely right...no company is obliged to do anything, ever.  For example, Sony wasn't obliged to do anything to "make it up" to their customers for allowing their user information to get leaked on a massive scale.  But they did.
of course they were obliged. they have concluded a contract with every psn user out there and even if this contract does not specifically say anything about the event of a hacker attack sony has an implied obligation to protect personal data of its users (im pretty sure they do say that they will not give user data to third parties or something. im not sure though). so the so called make up was a measure to stop potential trials.
You know why?

Because ultimately, the strength of your brand cannot be measured in dollars and cents.  It can only be measured in the degree of goodwill afforded you by your customers.  Even the perception of being a strictly dollars-and-cents operation ultimately weakens Nintendo in the eyes of their biggest fans, which is exactly the opposite of what a business wants.  It's a double-edged sword...the more popular your business becomes, the more people you need to please, and the more people you risk pissing off.  It's the price of success.

Nintendo should know better.

sorry but if nintendo followed the fans they would have perished a long time ago

its the abandoning of the fans that got them over the top with the wii or the ds. nintendo wants masses that eat up their cheap games not a small vocal crowd that cries about nintendo not investing tens maybe hundreds of thousands of dollars to release a game when they only invested 250 dollars in the console.

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TalkBack / Re: Nintendo's Tipping Point?
« on: July 05, 2011, 12:49:44 AM »
Quote
so basically its legal and ethically neutral what they do. i dont see any grounds to criticize them.

So are you like a recently self aware robot or something?  Like... HUH?!
 
I didn't think Other M was any good.  Better not criticize it though since Nintendo didn't break the law or do anything evil in making it.  ;D
you can criticize other m as a product that you spend your money on

but you cant criticize the act of development and release of other m itself.

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TalkBack / Re: Nintendo's Tipping Point?
« on: July 04, 2011, 06:56:57 PM »
I have no earthly idea why you are arguing about legal rights to these games.  No one is arguing that Nintendo doesn't have a right to withhold these games from us.  Nintendo's just making an extremely bad and short-sighted business decision, and one that will cost them in the long run with the Wii U as the very audience they have said they want to court ignores their products.
im saying that if they have the legal rights to these games nobody can stop them from whatever they are doing. in the end they will pay for the consequences. if its a short sided business decision they will suffer losses not you.

and i also said that i dont see any ethical hindrance in this decision.

so basically its legal and ethically neutral what they do. i dont see any grounds to criticize them.

And companies can't exist if an insufficient number of customers buy their products.  I don't care how much capital they've invested in the company.  They lose enough money putting out products no one wants to buy, they will eventually go bankrupt and cease to exist.
i hardly doubt that they will go bankrupt because they did not release xenoblade. also nintendo has done very fine financially the last couple years. they hardly lost any money.

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TalkBack / Re: Nintendo's Tipping Point?
« on: July 04, 2011, 06:51:40 PM »
If you are a Nintendo consumer, you have every right to complain when the company doesn't make something you and gamers like you want to buy, and in fact withholds it because it doesn't fit the company's agenda.  We are the people who make it possible for companies like Nintendo to exist.  They answer to us by providing products we want to buy, or they find themselves filing Bankruptcy.  That's the symbiotic nature of business: we provide companies with our cash, and they provide us with things we want to own.  When companies don't provide us with things we want to own, we complain and stop buying their products.
i dont see any contractual or legal right of any nintendo consumer to demand specific games from nintendo.

you have the right to complain in terms of you have the freedom to express yourself, sure. but at the same time nintendo has no obligation to listen to those words. if they just abandon all their gaming business and go back to hanafuda cards and love hotels and if they dont sell the gaming ips they own just for the hell of it. i mean you cant complain to mcdonalds that they are not making cars. nintendo can make and sell whatever they want as long as its not illegal and you can buy it or dont buy it.

also its not you who made it possible for nintendo to exist. its themselves. they put in the capital. they recruited the employees. they bought the tools to ensure the employees develop the games and they marketed the games that they get enough money back to warrant other games. if they see a problem in that system and want to fix it, its their right to do so. because unlike the consumer who pays 50 dollar for a game nintendo invested millions in that business to get the copyrights, the employees and the marketing machine to do business.

stop buying their products.
agreed. stop buying nintendo games if you dont like em. its simple.

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TalkBack / Re: Nintendo's Tipping Point?
« on: July 04, 2011, 06:40:33 PM »

So if I don't work for Nintendo in some way I can't say squat about how they run their business?  I actually think this IS bad for business.  I feel they're prioritizing short term profit over long term customer goodwill.  Leaving the Wii to rot with like two games in the pipeline when there is product RIGHT THERE to fill the release schedule will risk turning disgruntled customers to the competition which could cost them Wii U sales.

no if you dont own shares of nintendo, and therefore are partly an owner of nintendo, you have nothing to say. if you are an employee you have to say whatever the corporate wants from you. if you are a subcontractor you have to do whatever the contract says. 

and if they are prioritizing short term profit over long term customer good will thats their decision to do so. they are carrying the financial responsibility for that decision not you. if they loose wiiu sales its their financial damage not yours.

they have the property and they are taking the risks. you dont have any rights on their IPs and you dont take any risks or bear any financial responsibility.

i dont see any ethical issues in nintendos behavior. and if its a purely financial critique, as i said they are taking the damage if they are wrong not you.

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TalkBack / Re: Nintendo's Tipping Point?
« on: July 04, 2011, 06:17:57 PM »
@farnham Certainly Nintendo owns the game code and can do whatever they want with it. But who do they (or their contractors) write that game code for? They aren't writing it for themselves.
of course they are. do you think nintendo is a altruistic organization ? they are a business. they invest in software in order to make a product that makes money for them.
Their job is to provide fans of their systems with the consistent entertainment they want; they put themselves in that position. Nobody forced them to do it. To say that they don't owe their paying customers anything is completely backwards, especially when thousands of those customers are literally asking for content that Nintendo is willfully withholding from them.
no their job is to make money off of the hardware and software they manufacture. and fans are no stockholders. they are consumers that pay a fixed price for a certain product and have no financial responsibility. its not like they loose huge chunks of money due to nintendos release policy. if the games nintendo provides does not confirm with the tastes of each consumers they are entitled to sell their console or not buy the next one.

as i said none of the consumers that are asking for certain games will bear the financial responsibility of that particular decision. so they have nothing to say. simple as that.

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TalkBack / Re: Nintendo's Tipping Point?
« on: July 04, 2011, 06:14:01 PM »
Quote
The game code belongs to nintendo. Its their property. They can do whatever they want with it. If they feel that they want to release it and sell it they might do so and if they feel that they want to keep it unreleased thats their freedom to do so.

Well, yeah, of course they can do what they want with their own games.  But they also have to risk pissing off the audience they're trying to win back with the Wii U and the potential lost customers that could result from that.

i believe they clearly calculated the numbers of people that will get pissed by this decision and decided that they will rather risk pissing people of them releasing the game. I also believe that they thought that the probability that the WiiU will flop due to the absence of Xenoblade, Last Story and Pandoras Tower on Wii is low.

 
And we're also allowed to express our opinion if we would like to buy a product that the parent company is not selling in our region, but is selling in others.
im not saying you are not allowed to say your opinion. im saying that you are not having any having any financial responsibility. you are not the one who has to fire employees if the business goes wrong.

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TalkBack / Re: Nintendo's Tipping Point?
« on: July 04, 2011, 05:44:59 PM »
Quote
It likes to say it makes games for everyone, but at the same time it must understand that not all gamers want games for everyone.

This sums up what Nintendo has done wrong since the N64.  These days they're the casual company.  Remember when they were the kiddy company?  Same thing.  The Playstation was the first console to really have a wide variety of games targetted squarely at adults and teenagers, where as before videogames were largely targetted at children.  Nintendo made games for "everyone" but that meant that the content had to be family friendly.  But the audience that ate up Metal Gear Solid and Final Fantasy VII were not interested in games that everyone COULD like.  They wanted games specifically for THEM.  Same thing with the Wii.  I don't care if I COULD enjoy Wii Sports - to accomodate everyone is has have very broad gameplay.  I'm not interested in that.  I want something more specific to my tastes.  To truly target "everyone" Nintendo has to have different games targetting different audiences, not a bunch of broad mainstream games that are supposed to be loved by everyone.
 
For Nintendo the problems all started with the N64.  Losing the third party support removed much of the variety the NES and SNES had.  But another thing to note is that was the first console without Gunpei Yokoi.  It wasn't always the Miyamoto show.  The two of them both contributed to Nintendo's success and they both had different styles.  The Metroid series for example is not at all the sort of game Miyamoto would make.  Nintendo themselves had variety but after essentially firing Yokoi they became more homogenus since almost everything is filtered through Miyamoto.  Miyamoto is a legend but so is Paul McCartney and would you want McCartney being directly involved with all of your favourite bands?  Probably not.  Variety requires independent creators.
 
I don't think for a second Nintendo ever figured they would turn off core gamers so much with the Wii.  It's because they don't get this variety thing.  They saw how accessible Wii Sports was and figured EVERYONE would love it.  And they don't get this Xenoblade stuff.  They don't get that some people have been waiting specifically for a game like Xenoblade to come to the Wii.  They don't get that those same people might not be content with Wii Sports and Wii Fit.  Some might not even want Zelda.  That's probably something Nintendo can't imagine because for so long with Nintendo consoles it has been feast or famine.  But on consoles with actual variety, people will skip the big title in favour of some niche title they really want.  On Nintendo systems you buy the big title because there is jack **** else.  On other consoles you just buy whatever you want because there is always something available and it might be a huge mainstream hit or some obscure Atlus RPG.  It's like Nintendo got so used to their userbase mulling around until the big first party game and then devouring it that they think that THAT is the model to go with.  Like that's the way you please your fans.
 
I would like Nintendo to get their **** together so I want the Wii U to be successful with core gamers.  But I wouldn't be surprised at all if it wasn't and this Xenoblade stuff is later pointed to as an important turning point.  If they really wanted to get the core gamers back and knew HOW to do that, they would never for a second consider not localizing these games.  This very action demonstrates a completely lack of understanding the core market.  Next year they're going to beg us to buy their new system but THIS year they're telling us to screw off.  It is so counter-intuitive that I can't for a second believe that they know what they're doing.  In the clutch when they need to prove their detractors wrong, Nintendo has an astonishing track record of proving them right.

dont buy nintendo consoles.

plain and simple.

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TalkBack / Re: Nintendo's Tipping Point?
« on: July 04, 2011, 05:44:14 PM »
I dont get things like this. Its plain and simple. The game code belongs to nintendo. Its their property. They can do whatever they want with it. If they feel that they want to release it and sell it they might do so and if they feel that they want to keep it unreleased thats their freedom to do so. Nobody except Nintendo has the right to decide what happens with their code. If Nintendo just gives up on whatever market those games might have had, then they have no obligation to sell those games. They are entitled to just keep the games by themselves. I believe there is a certain degree of financial freedom that companies like nintendo should have. And the decision what they want to sell or not is one of them.

Remember. Its their money that they will loose if the games dont sell not yours. They probably did a risk calculation and they dont want to take that risk. After those games bomb we as consumers dont need to care. But Nintendo will have lost that money just because of some internet campaign.

So yeah, if you have the slightest respect to their property then just let them make their decisions themselves.

16
How about this..
Nobody thinks the wiiu will succeed
DS, Wii crashed and burned
3ds is not looking good



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TalkBack / Re: Sonic Generations for 3DS Revealed
« on: May 18, 2011, 08:52:14 PM »
1. Wii thirdparty is dead as a doornail. But sonic colors sold well a few month ago. why would sonic generations suddenly fail when sonic titles performed well all gen long
2. Cafe is not out this winter and nobody knows if the kids audience that bought sonic on wii on droves will buy a cafe right away
3. PS3 didnt stop multiplats comming out on ps2



18
Podcast Discussion / Re: Episode 238: RFN Backstage Assault!
« on: April 12, 2011, 03:43:20 AM »
I dont want to **** anymore on this episode but i want to make a few things clear about wrassling games.

1. AKI did have 3 games on GC. Def Jam Vendetta and Fight for New York (Vendetta is a wrassling game. FFNY is not) and Muscle Man (Kinniku Man) which has gameplay similar to the WWE Allstars games (Airjuggles and such)
2. GC had 4 WWE Wrassling games and they were all developed by Yukes. But Yukes actually managed to make them very similar to the No Mercy line of WWE games. especially DOR and DOR2 are widely considered to be spiritual successors to that games due to similar grappling systems and similar reversal systems (and with similar i mean identical)

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Podcast Discussion / Re: Episode 238: RFN Backstage Assault!
« on: April 11, 2011, 08:28:39 PM »
One of the worst podcasts in recent memory. The pokemon discussion was terrible. I'm not the EV/IV guys (Only ever played Red and Black) but a lot of the stuff you said just blew my mind. You guys dont know how to check the stats of the new move? Really? The evolution bitching? There is only one positive in not evolving a pokemon and the game DOES tell you. I also don't understand how the obssessive community can ruin your experience. That's just stupid. The annoying as **** fighting community has never taken away the fun of playing Street Fighter or any fighting game from me. I just play em the way I want and have fun. I also can't understand how you can bitch about Fragile Dreams story/character design but drool for anything and everything Final Fantasy and DragonQuest.
yeah i dont even want to bitch about the pokemon stuff but man i loled when i heard that you supposedly cant check the new move.. james and greg seem to be the only ones that actually play pokemon casually while the rest probably just beat one or two gyms and said f. it im outta here.

the whole community discussion was astounding as well. i mean you have a great source to go to if you have problems with the game. beating the game is easy enough to do it without a source (as james mentioned you can grind your way through the elite 4 anyways).

also i believe having hardcore communities actually helps enjoy a game a lot. i play a lot of starcraft 2 and i enjoy watching pros play the game (GSL and stuff) to improve my own strategy. I know i will never be able to beat someone like Slayers Boxer. But I enjoy watching him play and emulate his style in my own ladder matches

I also can't understand how you can bitch about Fragile Dreams story/character design but drool for anything and everything Final Fantasy and DragonQuest. My tastes and opinions usually never line up with Jonny and Jon/John so I'm not surprised, but it just bugs me when Greg and James don't throw in their two cents in and just let the conversation end with your opinion coming across as the final one that matters.


 He just cut the discussion because "they had no time".

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Podcast Discussion / Re: Episode 238: RFN Backstage Assault!
« on: April 11, 2011, 08:17:05 PM »
I would have discussed Fragile Dreams for longer, but our segment was running quite long, and I was afraid that the more I talked about it, the more negative it would go. The phrase I used, hastily, was that you might like this game if you are "a whore for anime ****, like James." This was meant to be a personal jab at a friend, not an actual generalization.

Just out of curiosity.

Nintendos games are mostly developed by japanese people. The art designer are often heavily influenced by "anime ****". Games like pokemon, zelda, kirby, donkey kong, mario, metroid all have that anime **** style all over them. the only games that are not really like anime **** are the realistic games (1080, wave race. although the illustrations for those games are borderline anime **** as well) and games that have simple styles like puzzle games or games with miis (which also feature a lot of anime **** googly eyes and super deformed porportions)

In other words, Nintendo games mostly feature art design that is essentially "anime ****".

why do you like nintendo games again ?

One of the major impediments to my enjoyment of Fragile Dreams is that most of the story elements are not presented while you're actually playing the game. I wouldn't be so critical of the writing, maybe even of the voice acting, if they were incidental and offered while I was controlling Seto and doing other things. Instead, you go to a save point and begin scrolling through pages of voiced text, which is mandatory and requires pounding buttons to skip through. At this point, you are essentially reading a book, and Fragile Dreams doesn't meet my standards for that format.

actually a lot of story fragments ar offered while you are controlling seto. there is a lot of stuff in the environment (drawings on the wall or abandoned shopping malls etc.) that makes you wonder about the events that happened or lead into a new section of the story.

There are elements of the anime style that bug me, and the go-to stable of English voice actors used in many anime are anathema to my ears. James has a much higher tolerance for these things, as we've previously discussed for games like Sky Crawlers. So, I apologize for not being clear that I was poking fun at James, rather than launching a blanket insult to anime fans.
the thing is.... you can just switch the japanese voices on.

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Podcast Discussion / Re: Episode 238: RFN Backstage Assault!
« on: April 11, 2011, 08:11:07 PM »
Not to ignite anything else, but Jonny's distaste for Fragile Dreams make me glad I never tried it. He confirmed every reservation I had.

It seems like the kind of game that some people adore, and the majority of people don't care for.
I dont really care if people like or dislike something i like or dislike. different people different tastes. simple as that.

but calling people that like anime "anime ****" is just crossing the line imo.

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Podcast Discussion / Re: Episode 238: RFN Backstage Assault!
« on: April 11, 2011, 06:12:48 PM »
This is the scene i was talking about btw (mild spoiler alert)

http://www.youtube.com/watch?v=ybKsYzJ2z_M&feature=related#t=04m30s

you can judge by yourself if this qualifies as horrible writing, horrible voice acting, horrible presentation etc. etc.

also these are the short stories that were a big part of the narration in this game

http://www.youtube.com/watch?v=XmCL417L5K4&feature=related
http://www.youtube.com/watch?v=13vtK7iByPM&feature=related

once again i believe those are far from dull.. but whatever

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Podcast Discussion / Re: Episode 238: RFN Backstage Assault!
« on: April 11, 2011, 04:22:14 PM »
The attitude in the discussion about fragile dreams enraged me.

James made it clear in his review that the game is not for everyone. And some of the complaints that Johnny mentioned were legitimate (although James clearly warned anyone interested in the game about those aspects in the review). Indeed the silent hill and resident evilesque control scheme is not adequate anymore after RE4 and even aside of that the combat system is just plain bashing with sticks ie very boring

Yet i feel that a lot of the charming aspects were just degraded as.. strongpoints that only people that like "anime ****" would be interested about and any objections from james were just shut down by johnny in the end with a simple "i dont want to talk anymore about it". It feels like a conversation between friends that have different tastes and dont want to fight over it in sake of their friendship. but this is a podcast and i believe discussions over the pros and the cons are very important. especially as nobody outside of james actually cared for this game (which is very sad. i love tricrescendo and i loved the game as well)

Especially the mentioning of the bad writing or the horrible voiceacting got me wondering. I dont remember many games that moved me as much as fragile dreams did in some instances (the scene with the PF "dying" or the background story of various other characters as well as the background story of small objects in the game or in general how seto was left alone again and again and again). also this game has a dual language option and i still played it in english because i thought the english voiceacting was really good.

I dont demand anyone to like this game. I think it has flaws and I believe that it caters to a small portion of the world population. but degrading anyone that likes this to anime nerds liking anime **** and not even wanting to discuss the game after shitting on it is just going to far imo

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TalkBack / Re: The Last Story Impressions
« on: April 06, 2011, 05:02:16 PM »
what an awesome game this is. havent tried the online multiplayer stuff yet. but the singleplayer was great. while i thought that the story was kinda cheesey i think i never played an RPG in such a short period of time. it got me to turn on the wii again and again just because i wanted to experience the game.

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Podcast Discussion / Re: Episode 237: Shiny New Toy
« on: April 06, 2011, 07:18:35 AM »
Regarding the Gaming Media

I believe it is pretty clear that the gaming media in general is not very nintendo friendly.

It probably has to do with the PR strategy that nintendo has (no information ever until E3)

But i believe a lot comes down to fanboysm. I see a lot of gaming journalists that are total Fanboys of specific platforms and get no flack for it whatsoever. But if you are a nintendo fanboy you will get discredited in the second as a kiddy that knows nothing about games. There is only two major gaming journalists i can think of that are relatively friendly towards nintendo and dont get ignored instantly, jeremy parish and chris kohler.

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