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The official NWR joycon graveyard.

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ThePerm:
I wonder what the internals of a joycon stick are made out of.

I used to take apart n64 controllers to fix them, and it was a pretty simple fix. Just clean any dust and dirt out. The plastic joysticks were inherently flawed though. Plastic is just not a material that should be made to endure friction repeatedly. There was a fan project for improved n64 joysticks that looked pretty good. They were either made out of stainless steel, but I think their website went silent.

https://steelsticks64.com/

Honestly though. Even with the n64 controller wear flaw it is still my favorite feeling joysticks. It felt easier to make very tiny precise movements. Like when you have to tip toe in mario 64 it feels shittier on a modern joystick.

But wasn't this more of a calibration issue? You can engineer drift in most controllers if you hold the joystick when you turn it on. But also if the stick is made out of substandard materials it wont calibrate right anyhow. I also imagine being able to "Switch" create extra calibration issues.

pokepal148:

--- Quote from: ThePerm on October 12, 2021, 10:14:04 PM ---
Honestly though. Even with the n64 controller wear flaw it is still my favorite feeling joysticks. It felt easier to make very tiny precise movements. Like when you have to tip toe in mario 64 it feels shittier on a modern joystick.

--- End quote ---
Alot of that is just Nintendo didn't really care about getting the emulation right for the n64's analog stick.

Mario 3D All Stars nailed it though. Hopefully that carries over to N64 Online

ThePerm:

--- Quote from: pokepal148 on October 12, 2021, 10:21:30 PM ---
--- Quote from: ThePerm on October 12, 2021, 10:14:04 PM ---
Honestly though. Even with the n64 controller wear flaw it is still my favorite feeling joysticks. It felt easier to make very tiny precise movements. Like when you have to tip toe in mario 64 it feels shittier on a modern joystick.

--- End quote ---
Alot of that is just Nintendo didn't really care about getting the emulation right for the n64's analog stick.

Mario 3D All Stars nailed it though. Hopefully that carries over to N64 Online

--- End quote ---

I think it has more to do with that the n64 stick is just a little longer than modern joysticks. Which is also a structural flaw and probably why they don't do that anymore.  Also, a brand new n64 controller feels tight with lots of resistance.

Functionally and technically, the sticks on newer hardware should be better based on specs. They just don't feel that way.  A better player than me wouldn't have a complaint. I'm more talking about the feedback loop between myself and the machine.

It's not just emulated Mario 64 that suffers. A game like Monkey Ball could be better than it is on Gamecube and Dreamcast. And even on Xbox and Playstation systems games where I had to tiptoe or use very precise analog stick movement could feel better. The next best analog experience I've had is the Dreamcast trigger buttons. Loved Gamecube's shoulders too. Even the recompiled Mario 64 PC version didn't feel perfect with an xbox 360 controller.

I never tried one of those elite xbox one controllers though, apparently you can adjust the tension.

Stratos:
Its the octagon the N64 controller had that helped. Modern controllers have a round circle you roll the stick around for movement. I used the those corners in the octagon to ensure I could line up shots and stay steady on narrow ledges.

M.K.Ultra:

--- Quote from: Stratos on October 19, 2021, 02:24:57 AM ---Its the octagon the N64 controller had that helped. Modern controllers have a round circle you roll the stick around for movement. I used the those corners in the octagon to ensure I could line up shots and stay steady on narrow ledges.

--- End quote ---
The classic controller pro for Wii has the octagon on the sticks. It's really a neat controller, though it is tethered to a wii-mote.

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