I really thought the motion controls didn't help the game. They were frustrating, added difficulty and just did stuff you wouldn't expect.
It didn't help that the boss they made lasted way too long, was ugly, did nothing "cool" and seemed out of character for Zelda. Felt like a turn based, slow paced, predictable, boss fight that TOLD ME when I could do damage. Seriously, when he would jump away, I clearly hit him, but they was like, nope, thats a dash.
The "dungeon" they made was not very interesting. Lots of a dead ends which ended up with constant, tedious use of the Beetle. It was allll one room >.< with uninspired little caves around the edges filled with rupees. Sucked 'cause you'd burn 1 minute looking through each cave only to get 20 rupees.
It was the e3 disappointment for me. Even though the booth babes said I was beating everything way faster than other people, I still felt the enemies needed more tweaking and should have been easier. For example, those directional flowers shield themselves wayyy to much, I spend 30 seconds+ trying to kill one before I learned my lesson and just ignored them. It was another case of thinking it'll hit and work, but the bastard dodges/blocks your **** anyway.