Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - DAaaMan64

Pages: [1] 2 3 4
1
NWR Feedback / E3 Twitter
« on: June 06, 2011, 04:46:13 PM »
Hey I have been living off of NWR's twitter for E3 for two years. I'm not seeing an easy way to follow it this year. Should I just follow all staff members?




2
NWR Forums Discord / This is stupid. Kotaku banned me >.>
« on: November 11, 2010, 06:47:12 AM »

3
Nintendo Gaming / Come next January, I'll be DS Developer
« on: November 06, 2010, 06:58:00 AM »
I'm going to be working with a DS devkit for about 14 weeks. So if you have any interesting questions for me to ask and find out about I'll see what I can.


One interesting thing I know about the DS is that it has no FPU (Floating Point Unit). Which means basically it has no hardware level understanding of decimal point numbers, such as 1.5. It only understand the 1. However, there are software ways around this.


Anyway, just thought ya'll would like to know.  Later I should be working on the Wii. Can't wait to try to figure out how TEV works and how hard it is to work with :P

4
NWR Feedback / Twitter account
« on: September 27, 2010, 03:34:23 PM »
Hey I am a follower of the NWR twitter account,  I'm pretty sure I've been following it since it's inception. I wanted ask if it was possible NWR could poll the readers and see who actually cares about these posts: "I uploaded a YouTube video -- X tinyur.com/X"It seems like these come in all to often, they are like spam.  And I've never gone and watched one of the videos they've linked. I just watch next time I'm on a computer. Considering this is the only twitter account I follow, I think they post probably 10 times a day. Which is quite a lot. So I was kinda hoping NWR could reduce the number of posts.thanks. 

5
NWR Forums Discord / Guess Jon Lindemann's Age
« on: June 23, 2010, 04:57:00 PM »
93

6
General Chat / 2 TVs and 3 video game systems
« on: May 26, 2010, 08:42:05 PM »
So between my roommates and I we have a 360, PS3 and Wii. We want to be able to hook it up to some type of receiver/splitter/something that will allow me to easily play Wii on one TV while another person is playing PS3 on the other TV. This way we won't need to constantly disconnect and reconnect to the superior TV or something.


Probably not possible,


but whateva.


Thanks.  (I guess I'm paging Pro with this one).

7
General Chat / Put Me Out! What I've been doing for a year...
« on: April 24, 2010, 09:07:26 PM »
What up guys  ;D , this is a product of a years worth of work out me and 3 other guys at DigiPen. This is our first time making a game. Check out the trailer:

http://www.youtube.com/watch?v=aABvKQvJJtU

COMMENTS!!!


Oh and we would also like to plug our facebook page if you could :P:


Website: http://www.putmeout.com - Download here. HOWEVER, the game doesn't document keyboard controls, and we are still going to be working on this all summer, so much more work is still being done. Enjoy.


Tell me about any ideas too if you could, this game is unfinished.


8
NWR Forums Discord / ______ vs. Capcom
« on: March 23, 2010, 07:11:38 PM »
I stole this thread from another forum, but its better suited in these hands.

9
NWR Feedback / Can I
« on: March 17, 2010, 05:38:46 PM »
YOOOOO,


Do you guys care if I talk up my Student game at DigiPen in General Discussion? Just wanna get the game some more attention, we feel like we have something pretty sweet.


SUPER AWESOME THX.

11
NWR Forums Discord / Nickmitch keeps spamming me on IM.
« on: July 21, 2009, 08:15:26 AM »
wtf

12
General Gaming / New Castlevania Still Not for Wii
« on: June 03, 2009, 08:52:35 PM »
****

13
NWR Forums Discord / I just had an amazing evening.
« on: May 29, 2009, 04:28:22 AM »
It was my birthday and it rocked.

14
General Gaming / Make sure you play this LoZ knock off.
« on: April 16, 2009, 03:34:56 AM »
http://www.indiegames.com/blog/2009/01/freeware_game_pick_the_legend.html

It's called Legend Of Princess. It's awesome game. I demand you all play and discuss.

15
General Chat / Hey could I get your help? :D (Wiki of the Future)
« on: April 04, 2009, 02:08:34 PM »
I'm trying to make some money through college here (things are tight), so I had a great website idea and I implemented it. Here it is:

http://www.futurapedia.com/


It's a Wikipedia of the future.

I've worked hard on and am just looking for people to add articles and edit them etc. Just looking for people who would enjoy contributing.  I'm not a big sci-fi guy, so I'm not good at writing things like that, but you can seriously write anything you want, political, deaths whatever. Just don't screw up the system and always talk in past tense.  I appreciate any time volunteered.  If the website picks up, and you donated enough, I'll drop you some paypal monies :)

Also if you have suggestions for the site, that'd be great. Like I said, I'm just trying to make some money to get through college.

Thanks,

Alex

p.s.  I talked to Pale about posting this, he OKed it.

16
NWR Forums Discord / EASYCUR IS NOT BE TRUSTED
« on: January 16, 2009, 12:50:12 AM »
DON'T TRUST HIM.  HE SEND ME BAD PICCHUR IN DA PM AND THEN SAD ME.

TEARS NOT FEARS WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA :'( :'( :'( :'(

17
Reader Reviews / Star Fox Command
« on: December 31, 2008, 03:34:07 PM »
I had to write a game critique for DigiPen, I picked this game. I'm no writer, but I thought I'd post it here.

Star Fox Command for Nintendo DS

   I have played and completed every Star Fox game in the series, included the unreleased, leaked game, Star Fox 2 for SNES. So that should show that my opinion has some experience behind it before I critique Star Fox Command for the Nintendo DS.  This game is amongst my least favourite in the series. It is not that it is a failure of quality, but rather a failure of design. This game contains two modes, the first method is a top down draw your own path (via the DS stylus) turn based strategy game similar to Advance Wars and more primitively, chess. The other method is an all-range mode (fully 3d, a la Star Fox 64) that you encounter when at the end of your turn, it lists all the battles between you and your teammates that are to take place in all-range mode for turns to advance. I am going to analyze the failures in design beginning with each mode as well as look at certain aesthetics such as character dialogue.


   Star Fox Command is often considered to have things in common with the unreleased Star Fox 2. I understand this, the top down make your own path system is something that is straight out of Star Fox 2. However, unlike Star Fox 2, every time you get to a new level, you have a new field to draw your path on. Whereas, in Star Fox 2 the player sticks to one map for the entire game.  This adds a lot of very good things to Star Fox Command. More precisely, it adds length, a change of scenery, and different strategies depending on positioning of units. However, how they implemented this causes a few gripes. Firstly, when you’re playing a map, the map feels a little disconnected from the rest of the game, due to the simple looking ships, general look of the field and at the end of your turn you can have to go through a stack of battles before continuing actions on the map.  If it were possible to enter the battles as you went through a turn rather than at the end of it, I think the map would feel less disconnected.  Second, "fog of war" and it's implementation in the game.  For example, many things within two turns can sneak out of the fog and destroy "The Great Fox" (Your base), and if it's a missile, it'll destroy The Great Fox instantly.  So often what happens is a missile will appear and your on the other side of the map frantically trying to move back and destroy the missile.  Then, if you manage to reach that missile, you enter an incredibly unforgiving battle to destroy the missile. In that battle, there are a series of rings that you have to fly through, each ring is required to fly through to not fail the turn, each ring speeds you up, and once you catch up to the missile you have to blow it up with your lasers while continuing through the rings.   I find failing at destroying the missile, and as a direct result, losing the level, very frustrating.  I think this scenario and other lesser turn ruining failures like it, frustrating enough to put the game down for several days.


   All range battles in Star Fox Command change depending on what you’re at battle with. For example, battles against enemy bases are fun; you have to destroy little enemies flying through the level then immediately destroy the very large enemy above the base.  Killing the large enemy above the base is very satisfying, reminds me of Independence Day.  It's worth noting that you have to fly through rings to get up enough speed to destroy the enemy, and If you miss a ring, you don't just lose, you lose a life! Since it is a rare occurrence, it can be forgiven, but it could be thought through differently.


   The biggest failures of battles in Star Fox Command can be noticed within an hour of playing. Firstly, enemies are often small, hard to find, and when you do find them it is difficult to manoeuvre yourself to a position to actually destroy the enemy. You'll have at least 2 of these to kill and an upwards of 5 to kill to complete the battle. I cannot stress enough that because of the maneuverability of your Arwing this is frustrating. It's often a repeated situation to have you flying too fast, then slowing down too much, the having to do a u-turn, then having a piece of the scenery right in your face that you might run into.  What only makes this worse, is a rather pressing time limit! It's a scenario that again causes too much frustration. Also note, the time limit results stacks, so the time remaining you have in one battle carries over to the next battle.

   I have very little that is negative to say about the dialogue in Star Fox Command, there's a lot of it, and the story can keep you playing.  I enjoyed this because I liked the Star Fox characters and teams, I was glad to see them all mingle and mesh together even if they were past enemies. The only complaint I can come up with is the slightly corny dialogue usually instigated by Fox over his ex-girlfriend Krystal.  Since love stories are not usually a factor in Star Fox games, going into it this deep may not have a place in Star Fox at all. 


   Aesthetically, Star Fox Command has fair visuals. Your ships in battle are good looking and it's fun seeing the differences between the ships.  However, the visuals falls short of grabbing the player.  The maps and the battles that occur on the maps feel like they have very little to do with each other. The battle environments are bland, they lack any scenery that makes me feel like I'm somewhere interesting. The battle environments also suffer from fog.  Plus, almost all of the enemies you fight in a battle feel like they have no personality. The strategy to kill the enemy might change, but you have no interest in destroying it except for you are required to do so. It would be better if they had something that resembled a face or arms outside of tentacles.


   This game had potential, I think Star Fox 2's greatness proves that, but like the last two outings of Star Fox, it's time the series looked over its roots.  This game has its moments, but things like time limits, fog of war, bad maneuverability, instant death, and flying through rings all in combination cause too much white knuckled game play.  Plus, as features go, those things don't even lend themselves well to fun.












5 Rainbow Bunchies out of 10.



18
NWR Forums Discord / THEY DELETED IT, WERD IT GO?
« on: December 16, 2008, 12:14:17 AM »
SSB WAS JUST NOT CASUAL ENUF

19
this is the body of the message, but I can't seem to find teh booty.

20
General Chat / Is it pronounced pay-king or pee-king?
« on: December 14, 2008, 06:15:49 AM »
Peking, how is it pronounced?

Thanks

21
NWR Forums Discord / Mafia XXIX Dead thread, AHH SHUCKS
« on: October 27, 2008, 11:51:01 PM »


Dead on the first day. Shame on me.

22
NWR Feedback / [spoiler] tag
« on: October 10, 2008, 03:08:26 AM »
I have a small and simple request, can you guys ad the plural version of the "spoiler" tag?

So in other words add [spoilers] and make it do the same thing. I'm always accidentally writing the wrong version then having to go back and edit in the right version.

If it is not to much trouble, thank you.

23
NWR Forums Discord / I have 1k WiiPoints, what should I get?
« on: September 30, 2008, 06:05:06 PM »
There we go! 

24
Does anyone else agree? I see more and more 360 games that entirely action adventure. Largely linear, and almost consumed entirely with just moving around killing **** for 6-15 hours against a cookie cutter story. The appeal is usually style, and how much of a bad ass you can look like and feel like.

I'm just beginning to notice how stupid this.  Maybe I"m late to the party.

Whatdya think?

This has all come around as I play Unleashed more and more.

And this isn't supposed to be about 360/PS3/Wii, it's just most of my experience with the genre is on 360 since their aren't nearly as many extreme and popular examples of the genre on Wii.

25
NWR Feedback / Chat with Chatango
« on: September 12, 2008, 08:57:14 PM »
NWRers are having a hard time setting up matches for games. I think we can make this better with a  superior chat vehicles.

This is what I propose, a new chat protocol.  Remember every new feature that actually works well, loads fast, you don't have to host it, and it can make this forum more popular and the site over all.

This is called Chatango.  They are chat rooms that can be embedded into a page.  They load quick and don't have to take up a lot of room.


Look at this example, you see a normal forum, with the chat embedded at the bottom:

http://www.animerumor.com/forums/

It works great.  I think we should implement it. And NWR doesn't have to host it. Plus it's free.  Here, I made one:

http://nintendoworldreport.chatango.com/

Here is the code to embed it into the website.
Quote
<object width="800" height="290" id="obj_1221172058521"><param name="movie" value="http://nintendoworldreport.chatango.com/group"/><param name="wmode" value="transparent"/><param name="AllowScriptAccess" VALUE="always"/><param name="AllowNetworking" VALUE="all"/><param name="AllowFullScreen" VALUE="true"/><param name="flashvars" value="cid=1221172058521&a=0099FF&b=51&c=FFFFFF&d=FFFFFF&g=333333&j=333333&k=0099FF&l=0099FF&s=1"/><embed id="emb_1221172058521" src="http://nintendoworldreport.chatango.com/group" width="800" height="290" wmode="transparent" allowScriptAccess="always" allowNetworking="all" type="application/x-shockwave-flash" allowFullScreen="true" flashvars="cid=1221172058521&a=0099FF&b=51&c=FFFFFF&d=FFFFFF&g=333333&j=333333&k=0099FF&l=0099FF&s=1"></embed></object>
[ Copy this | Start New | Full Size ]

I'll be in the chat room. But if you wanna make one for NWR forums, go to chatango.com  I know a few matches were already made, I'd like to see more.

Thanks

Pages: [1] 2 3 4