I completely disagree with the idea of stats in a Zelda game.
However, if I was to play a game that had stats implemented, I would enjoy one something akin to another game that came out whose name I cannot think of right now... Your stats increased as you played, but the monsters you battled had stats that changed based along your own individual stats - meaning that it doesn't matter how freakin' powerful you were at the final boss - he was still more powerful than you.