This turn in discussion just got me thinking about the Phoenix Wright games. Aside from the fact that I'm very, very, very positive that each game has at least two misspelled words in it, there is another problem I have with them.
Sometimes, the next step can be a bit obtuse or you might not make the connection the game thinks you should be making. For instance, during the investigation sequences, there always seems to be a couple times where I don't know where the game expects me to go next. So, I've taken to tapping everything on screen every time I visit and as soon as I get a new piece of evidence show it to everyone again to keep up and make sure I don't forget anything. While it seems to work pretty good, there have still been a couple times where I'm going to each place and it is empty or everyone I talk to has nothing new to say and I'm cycling and cycling through everything to find out what the hold up is and finally I stumble upon the answer and can move on. That always kills my enthusiasm for what is going on in the game.
Then there are times during a trial where I'm just not sure where the game is going or what connection I'm supposed to be making. Sometimes that is the fun of it but there have been times where I need to present a piece of evidence and I just can not figure out what item is needed. I'll just start doing a process of elimination and start going in order and showing everything, resetting as I need to carry on. A few times I've done this and still had no result so I had to look up a FAQ to find the answer and when I get the answer, I swear I already did that step and showed that evidence but I do it again and then it works. One particular answer I remembered that aggravated me was that I had to ask a question or press further about one part of a person's testimony but then after getting that answer, I had to go to a different part of the testimony and present the evidence. My problem was I could see the contradiction already and so was presenting the correct evidence where I needed to but because I hadn't pressed further on that first part of the testimony, it was not accepting my evidence. That is just bad direction on the part of designers I'm afraid.