Author Topic: ZombiU Producer on Co-op, Regrettable Gameplay Mechanics  (Read 853 times)

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Offline Steel Diver

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ZombiU Producer on Co-op, Regrettable Gameplay Mechanics
« on: January 17, 2013, 09:58:42 AM »

Even post-apocalyptic London has issues.

http://www.nintendoworldreport.com/news/33009

A more robust multiplayer mode was envisioned for ZombiU, but was scrapped in order to release on time alongside the Wii U.

Guillaume Brunier, producer of the game, says the team would have liked to have a tension filled co-op mode, but remarked that it was abandoned pretty early in development as the team "could not deliver it on time." Still, he hinted at what that mode might have been like, remarking that "in our most exciting dreams, we would like to create an online experience where players never quite know where they stand between co-op and player vs. player. Doubt is a great nest for tension and fear."

While talking about things that had to be left out, Brunier also shared his thoughts on some elements of the game that should have been left out. He stated, "there are also things that we should have left on the drawing board like the tapping gameplay to nail barricades or open manholes."

You can read our full interview with Guillaume Brunier and Florent Sacré here.

I'm a staff writer here at good ol' Nintendo World Report, but I also have a Nintendo website at www.nintendogamerthoughts.com

Offline TJ Spyke

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Re: ZombiU Producer on Co-op, Regrettable Gameplay Mechanics
« Reply #1 on: January 17, 2013, 01:16:34 PM »
I wonder if we will get it in the sequel, or even as DLC for the first game eventually?
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