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Originally posted by: DrZoidberg
also the introduction of 3d destroyed two of my favorite genres, being top-down shoot 'em up and the point and click adventure.
The top-down shooter is dying, yes. Even Kenta Cho's
latest work is a sidescrolling shmup (oh noes!). But don't tell me you haven't played
his previous works as well as
Warning Forever (scroll down, there are even more games!),
Cho Ren Sha or other works of the japanese freeware scene. Come to think of it, the top-down shooter lives on, just not on the store shelves of the western world.
The point&click adventure wasn't killed by 3d, it was killed by Lucas Arts' suits wanting more Star Wars crap. The freeware scene isn't that active in that area, even though the occassional indie P&C adventure comes out. Is it just me or are comercially produced P&CAs coming out more lately? Runaway, Tony Tough, Syberia... I'm seeing a lot of 'em on shelves lately.
oohboy: BS. Four dimensional games
exist without using time as a "fourth dimension" (I still don't accept time as a dimension, can someone please explain to me why scientists are assuming it is one? Dimensional time just produces but not solves problems, while a lot of paradoxes, logical flaws, etc, don't occur with non-dimensional time). What you see in that game is a two dimensional field made of complex numbers (which are two dimensional as well). It's entirely playable and much fun.
Most 3d games use four dimensional numbers (quarternions) for calculating skeletal animation. A normalized quarternion is apparently the best representation of a rotation for game use.