Author Topic: Wii 'Classic Controller' Revealed  (Read 37053 times)

0 Members and 1 Guest are viewing this topic.

Offline StrikerObi

  • BanEditLockDelete Podcast Editor
  • NWR Staff
  • Score: 2
    • View Profile
    • Pixel du Jour
Wii 'Classic Controller' Revealed
« on: May 09, 2006, 11:46:33 AM »
This is how you'll be playing your Virtual Console. Update: We got a photo of the back as well as comments from a Nintendo reprentative.

While Nintendo didn't talk much about the Wii's "Virtual Console" at this year's E3 press conference, they did provide an image of the system's "Classic" controller. Here it is below.    


Electronic Entertainment Expo 2006: Classic Controller
   


The pad looks similar to an SNES controller in its general shape, but has a few more features. It sports a D-pad (the same as the one used on the Wii), four face buttons, two analog sticks, and what appear to be four shoulder buttons (two large one and two small ones) all lined up across the top of the controller. The classic controller also includes Select, Start, and Home buttons. There is a cable coming out of the top of the controller. It's unknown at this time whether it connects directly to the Wii or to the Wii Remote Controller.    


Update: 5/10/2006  Virtual console demo stations were on hand at E3.  According to the representative on hand, as of now, the controller will not be packaged with the system itself, citing the fact that not all players will use the Virtual Console.  He did admit that this is subject to change.    


We also grabbed a photo of the back of the controller.    


Electronic Entertainment Expo 2006: The Back of the Classic Controller
   


Three interesting things to note.    


The shoulder buttons appeared to be analog.  They had significant give but none of the games on display made use of them in any non-digital way.    


There is a mysterious clip on the back of it which points to the ability to snap the classic controller in or on something.  There was no evidence to say that the actual remote would go there.  When questioned, the representative said, "It's a secret."    


Lastly, the representative also confirmed that it is in fact wired, and plugs into the same plug on the remote that the nunchuck plugs into.  He elaborated saying, "So it's wired and wireless at the same time."  When asked where we would put the remote, he responded with, "I don't know.  It could easily rest in your lap."    


Second Update: 5/10/2006  A Nintendo representative also confirmed that, as evidenced by the above photo, the classic controller only has one small button on top (as opposed to the two small buttons in previous photos).  He said that this was the final design "for now".


Offline mantidor

  • Score: 4
    • View Profile
RE: Wii
« Reply #1 on: May 09, 2006, 11:57:03 AM »
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Rize

  • Disgruntled
  • Score: -2
    • View Profile
RE: Wii
« Reply #2 on: May 09, 2006, 11:57:07 AM »
I like it.  Looks kinda fugly, but it's probably comfortable.

Offline 1day

  • Score: 0
    • View Profile
RE:Wii
« Reply #3 on: May 09, 2006, 11:59:57 AM »
Quote

Originally posted by: mantidor
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.


Because it's mostly for RETRO games, not just 64 games. The d-pad by far will be used the most and I should hope the stick will still present a comfortable state of being.

Offline Guitar Smasher

  • Score: 14
    • View Profile
RE: Wii
« Reply #4 on: May 09, 2006, 12:08:28 PM »
It looks like it would be more comfortable if those analog sticks would moved to the upper half of the controller, directly above where they are now.

Offline stevey

  • Young HAWNESS
  • Score: 15
    • View Profile
RE: Wii
« Reply #5 on: May 09, 2006, 12:35:45 PM »
It look like a snes controller the stick look like sony craptroller nintendo need to move the stick more to the left and up or it going to hurt playing n64 games.
My Demands and Declarations:
nVidia is CRAP!!!
BOYCOTT Digest mode and LEGEND OF OO!

Your PM box will be spammed with Girl Link porn! NO EXCEPTION!
Wii want WaveBirds

Stevey Duff
NWR HAWTNESS Inspector
NWR Staff All Powerful Satin!

Offline KnowsNothing

  • Babycakes
  • Score: 11
    • View Profile
RE: Wii
« Reply #6 on: May 09, 2006, 12:42:22 PM »
I think it looks pretty good, except I pretty much hate the dual shock.....

Looks like Nintendo finally copied something Sony did laffo.
kka wakka wakka wakka wakka wakka wakka wa

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Wii
« Reply #7 on: May 09, 2006, 12:50:24 PM »
I don't understand why they went with four face buttons and four shoulder buttons.  How many virtual console games were designed with 6 face buttons in mind?  Quite a lot.  Every N64 game for example and even a bunch of Genesis games that used the 6 button pad.  How many virtual console games were designed with four shoulder buttons in mind?  NONE.  The Playstation consoles and the Xbox 360 are the only consoles that have that setup and obviously none of those games will be available on the VC.

I hope they redesign it.  Four shoulder buttons makes no f*cking sense whatsoever.

Offline Shin Gallon

  • Score: 0
    • View Profile
RE: Wii
« Reply #8 on: May 09, 2006, 01:23:28 PM »
Looks nice, let's hope it's packed in with the system.
"Friends don't let friends watch dubbed anime."

http://shingallon.com

Offline Jdub03

  • Bert Stanton speaking.
  • Score: 0
    • View Profile
RE:Wii
« Reply #9 on: May 09, 2006, 01:27:31 PM »
Quote

Originally posted by: Ian Sane
I don't understand why they went with four face buttons and four shoulder buttons.  How many virtual console games were designed with 6 face buttons in mind?  Quite a lot.  Every N64 game for example and even a bunch of Genesis games that used the 6 button pad.  How many virtual console games were designed with four shoulder buttons in mind?  NONE.  The Playstation consoles and the Xbox 360 are the only consoles that have that setup and obviously none of those games will be available on the VC.

I hope they redesign it.  Four shoulder buttons makes no f*cking sense whatsoever.


well for the 64 games the analog can be used as the c buttons(for most games).  Also there there is a possibility that multiple versions can appear
How many legs does a dog have if you call the tail a leg? Four. Calling a tail a leg doesn't make it a leg. - Abraham Lincoln

Offline MattVDB

  • In need of an alter-ego
  • Score: 0
    • View Profile
RE: Wii
« Reply #10 on: May 09, 2006, 01:30:17 PM »
Think about it this way:  It has all the functionality as the PS1-3 controllers.  That is hugely important for the eventual ports.  Not every game is going to benifit from having wiimote controls, as should be obvious.  This is a great pad for fighters and for porting anything from the other systems.  Just something to think about.

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Wii
« Reply #11 on: May 09, 2006, 01:32:39 PM »
"Think about it this way: It has all the functionality as the PS1-3 controllers. That is hugely important for the eventual ports. Not every game is going to benifit from having wiimote controls, as should be obvious. This is a great pad for fighters and for porting anything from the other systems. Just something to think about."

Yeah, you're right.  If they actually use this for Wii games the design makes sense.  I doubt any games will use it though.  If it doesn't come with the console it isn't going to be used in that way.  No third party would design a game for a controller that members of the userbase might not have.

Offline denjet78

  • Score: 0
    • View Profile
RE: Wii
« Reply #12 on: May 09, 2006, 01:37:47 PM »
I thought that you were going to be able to plug the Wii controller into it...

I guess you shove it in sideways???

And yeah, I can really appreciate the irony.

Offline UncleBob

  • (PATRON)
  • NWR Junior Ranger
  • Score: 98
    • View Profile
RE:Wii
« Reply #13 on: May 09, 2006, 01:42:02 PM »
Quote

Originally posted by: Ian Sane
No third party would design a game for a controller that members of the userbase might not have.

Not exactly the best example to draw from, but...



Are you sure?
Just some random guy on the internet who has a different opinion of games than you.

Offline mmortal03

  • Score: 0
    • View Profile
RE: Wii
« Reply #14 on: May 09, 2006, 01:45:14 PM »
I am questioning the viability of using this for the N64.  It would be a major compromise to have to use the second analog stick for the N64 C buttons, because you could very easily hit one of the other C-buttons instead, and also you will not have the z button behind the main analog stick, so for games that controlled like Goldeneye (which itself apparently won't be coming out, because Rare holds thre rights) it wouldn't work that well.  For games like Ikaruga and Mega Man Collection and other D-Pad heavy Gamecube games, this will be great.

FYI, the two smaller shoulder buttons are labeled z1 and z2.

It seems to me that it would have been better for them to have the c-buttons and a and b buttons placed on it like the N64 controller, have a Z button on the back, and then remove the second analog stick, because I can't think of any Gamecube game that uses the C-stick that you would want to play in a classic configuration.

Offline mmortal03

  • Score: 0
    • View Profile
RE: Wii
« Reply #15 on: May 09, 2006, 02:09:34 PM »
This is a pretty ghetto rendition of it, but I think this would have been a lot better, because if you are going to play gamecube games, use a gamecube controller with the C-stick.  The Classic Controller should fully support NES-N64.


Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Wii
« Reply #16 on: May 09, 2006, 02:12:06 PM »
You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller.  NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.

Offline mmortal03

  • Score: 0
    • View Profile
RE:Wii
« Reply #17 on: May 09, 2006, 02:17:14 PM »
Quote

Originally posted by: Ian Sane
You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller.  NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.



Agreed.  They could just make the C-buttons a little bigger, and it would really work well for all the classic systems.

Offline Jensen

  • Score: 0
    • View Profile
RE:Wii
« Reply #18 on: May 09, 2006, 02:31:02 PM »
If it lets you remap buttons however you'd like, 4 face buttons is enough for just about any game.  Good point about just using a n64 controller.  I'm thinking that they want something that can play cube games, too.  

Offline mantidor

  • Score: 4
    • View Profile
RE:Wii
« Reply #19 on: May 09, 2006, 02:33:07 PM »
Quote

Originally posted by: 1day
Quote

Originally posted by: mantidor
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.


Because it's mostly for RETRO games, not just 64 games. The d-pad by far will be used the most and I should hope the stick will still present a comfortable state of being.


how many retro games use two analog sticks?

this design is horrible, theres no way Im playing Majora's Mask in that thing. I agree as well about the N64 pad, that should do it.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline mmortal03

  • Score: 0
    • View Profile
RE:Wii
« Reply #20 on: May 09, 2006, 02:36:35 PM »
Quote

Originally posted by: Jensen
If it lets you remap buttons however you'd like, 4 face buttons is enough for just about any game.  Good point about just using a n64 controller.  I'm thinking that they want something that can play cube games, too.


Yeah, that is what they are thinking, but it doesn't make any sense, because there are no Gamecube games that you need to have a classic controller with two analogs like that.  It is more important that they support N64 games properly, because if you want to play a Gamecube game, you can just plug in a real Gamecube controller.

Offline Jdub03

  • Bert Stanton speaking.
  • Score: 0
    • View Profile
RE: Wii
« Reply #21 on: May 09, 2006, 02:41:21 PM »
didnt they say you could use gc pad also.
How many legs does a dog have if you call the tail a leg? Four. Calling a tail a leg doesn't make it a leg. - Abraham Lincoln

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
RE:Wii
« Reply #22 on: May 09, 2006, 03:28:35 PM »
damn. an Nintendo World Store employee showed me that today and i was hoping since it wasnt touched on at the conference that i could of had a cool new scoop for PGC. oh wells
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline soracloudtidus

  • snes owns and all of you know it
  • Score: 0
    • View Profile
RE: Wii
« Reply #23 on: May 09, 2006, 04:09:43 PM »
Well it could be used for some games that companies don't want to change how the controllers work for the wii remote, u know who i'm talking about heh =D, still looks good to me.
Currently Playing: WoW, New Super Mario Bros,Legend of Zelda: Phanton Hourglass

Offline UncleBob

  • (PATRON)
  • NWR Junior Ranger
  • Score: 98
    • View Profile
RE: Wii
« Reply #24 on: May 09, 2006, 04:21:05 PM »
I assume I'm not the only one who's noticed this topic is simply named "Wii"?

Don't try to fix it though... I'm sure that will probably just kill the thread and we'd loose all the replies.
Just some random guy on the internet who has a different opinion of games than you.