"And then you'd whine about normally digital controls being spoiled by inherently inaccurate systems such as "how much depth is enough" for firing an arrow.
What was the last zelda game after LTTP that requires insanely precise bow and arrow usage such that the revmote would present a significant advantage? None."
I never said that it should be precise, and the first person aiming is precise enough if used with the remote. Its about the inmersion, Miyamoto said that in games like LttP you didnt press a button to move a lever, you actually grabbed the lever and pull it, is the same in this case, the puzzles and enemies would never require insane precision, but the added inmersion, interactivity with the world and gameplay posibilities for arrows with varying speed and angles would make the gameplay experience better. The game would never require the player to throw an arrow a few Km/h faster than the previous arrow shooted, Things can be completly intuitive for the player, but probably a pain in the ass for the developer who has to program it, but hey, the remote and the new "intuitive" ways of playing was Nintendo's idea in the first place.
"Four posts ago, you were unloading a pile of pessimism and disdain which would make Ian blush with envy...
...and NOW you're making suggestions as to how the Revmote could have been better used with TP?
Huh?"
Im not making suggestions about TP, Im making suggestions for the Zelda game that will be made for the revolution, implementing this on TP would be stupid because it would be just a shiny new way of shooting arrows. Unless they add puzzles and enemies that are related to varying speeds and angles of arrows, which again would be another slap for the GC version.
The remote functionality should be implemented in a Zelda game made from the ground up for the Revolution, not crammed in a last gen game thats constructed around a traditional way of playing games. I cant say this enough.