Author Topic: G4 Interview with Iwata Reveals New Details  (Read 54136 times)

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Offline ruby_onix

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RE:G4 Interview with Iwata Reveals New Details
« Reply #50 on: September 28, 2005, 12:09:51 PM »
Quote

Originally posted by: mantidor
does the z button in the GC controller count as vital button for ruby? just wondering... because theres a D pad, an analog stick and four buttons accesible with this configuration, why would you need more knowing what the remote does?

Like KDR mentioned, I was joking, but it was dark humor, because Nintendo is making it too easy.

Let's face it, the Revolution controller has one button and a trigger. Those lower two buttons are clearly designed to replace the button and trigger if you're holding the controller sideways. And I won't get into the "shell" or "skin", because Iwata won't even confirm it's existence, let alone it being packed in for free, and because it's a "fix", and you're not allowed to point to a fix without first acknowledging the problem.

Heck, Iwata just said that he brought the Rev controller around to third parties in the West, and they were NOT impressed. Not until they made and showed off the analong nunchuck.


Let's look at a theoretical Metroid Prime Revolution as an example. The analog on the nunchuck controls movement. The Rev controller allows you to aim at anything onscreen, and blast it with the trigger. Okay, that is freaking amazing. The win button can let you jump. The D-pad can be for beam-switching or visor-switching (but not both). One of the nunchuck's triggers can let you look around freely, and the other one (what is it with Nintendo and offering dual triggers on one hand, and single on the other?) can be for the map.

Okay, that all seems fine and good. Now where are your missiles? Where is your morph ball? Sorry, you can't have those. The controller is maxed out. "Jump" and "shoot". That's all you'll ever get out of a two-button controller.
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Offline Spak-Spang

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RE:G4 Interview with Iwata Reveals New Details
« Reply #51 on: September 28, 2005, 12:11:14 PM »
I think several people are taking these quotes out of context and making a big deal about these quotes that they shouldn't.

The question was about graphics and HD support.  Iwata answers by explaining that the Revolution will be comparable to the other systems when played on regular tvs.  What this tells me is that yes the revolution's hardware will not be as powerful as the next systems, but it won't be drastically underpowered.  Instead, the games will look the same on regular televisions, because the Revolution won't be wasting processing power on HD rendering.  

Now, Iwata continues answering the question and states that he understands SOME hardcore gamers (not all hardcore gamers) will be strict on the HD graphics support and will buy Xbox 360 or PS3 for that support alone.  For those gamers Nintendo is still confidently positioning this system to be a unique second system with a new experience for gaming.  Period.  

He isn't saying that Nintendo isn't targeting hardcore gamers.  He is saying Nintendo believes HD support isn't the end all solution, and hopefully gamers that believe that will still buy Nintendo revolution for its unique experience.  Sounds like a GOOD strategy to me, not a bad one.

To further support this reasoning I present to you the idea that Nintendo is going around to developers showing them ideas on how to make their games work with the Revolution.  Nintendo is helping 3rd parties get quality game design of existing franchises aka mainstream popular games.  Assumption here but Nintendo is probably working with EA to design a good Madden football.  They are planting ideas for a Revolution SSX.  They are talking to Free Radical about First Person Shooter ideas.  They are talking to Capcom about Viewtful Joe, or Devil May Cry.  They are talking to Sega about Sonic, and more.  That tells me Nintendo CARES about the hardcore gamer and is fighting tooth and nail for the hardcore gamer as well as appealing to a new market of gamers.

The comment on the buttons was interesting.  I think Iwata is telling people that he understands it is radically different change, and Nintendo is going to work to present gamers with a new experience and respect the classic gaming at the same time.  I personally expect the Revolution to have 4 buttons on the bottom like a SNES controller or DS.  Just wait...it will be in the final design.


Offline ShyGuy

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RE: G4 Interview with Iwata Reveals New Details
« Reply #52 on: September 28, 2005, 12:18:59 PM »
hey Ruby, if you can't do MorphBall and Missles, how did they do it for the Prime2 Rev controller demo?

Offline Artimus

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RE:G4 Interview with Iwata Reveals New Details
« Reply #53 on: September 28, 2005, 12:20:48 PM »
Quote

Originally posted by: ShyGuy
hey Ruby, if you can't do MorphBall and Missles, how did they do it for the Prime2 Rev controller demo?


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Offline Ian Sane

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RE: G4 Interview with Iwata Reveals New Details
« Reply #54 on: September 28, 2005, 12:22:13 PM »
"The humorous thing is that Ian is asking Nintendo to be Sony and MS"

I have never said I wanted that.  I ask for Nintendo to make more of an effort to resemble the Nintendo that made me a fan.  The Nintendo that was not just a brilliant game developer but was also a competent console maker that had tons of variety and third party support to spare.  There was a time when Nintendo consoles didn't have whole genres represented by only one or two games.  There was a time where if one exclusive got ported or the Nintendo console missed out on a game it didn't matter because it was the exception instead of the rule.  If I liked Sony and MS I wouldn't be here.

Artimus stop putting words in my mouth and telling me what I think.

Offline Avinash_Tyagi

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RE:G4 Interview with Iwata Reveals New Details
« Reply #55 on: September 28, 2005, 12:24:02 PM »
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One of the nunchuck's triggers can let you look around freely


Why do you need this?  The controller itself allows you to look around freely already.


Offline WuTangTurtle

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RE: G4 Interview with Iwata Reveals New Details
« Reply #56 on: September 28, 2005, 12:29:12 PM »
I agree with Ian.  In this generation i have boughten a PS2 and have owned 2 different Xbox's, and of course a GCN.  I purchased the PS2 and Xbox after the prices went down considerably but in the end they were a waste of money.  I ended up neglecting both and sticking to the GCN.  

As for Ian's personality I side with him too.  I think too many people are sheep to their system of choice.  I think what everyone needs to do is take a course in Critical Thinking.  Everytime you listen to a keynote speech or interview you have to realize that people state things that almost never have any factual backing or even logic sometimes.

And just to throw out some opinions, if Nintendo would attempt to have the same gameplan as SONY or MICROSOFT it just wouldn't work.  The market has proved time and time again that the market isn't big enough for 3 Companies.  However Nintendo is an exception because of 2 things, they own the handheld market, and second they differentiate themselves enough to coexist.  Think about each of the bit eras, you have colecovision, TurboGrafx, Jaguar, Saturn, and Dreamcast all failing to come into the market and compete with 2 or more other consoles.  Each attempted to be the new graphical power house and be the next gen system of sorts and each failed because they were not superior enough to be valid.  

Nintendo has a whole different style and although it is a niche market it is a valid enough market because they are not in directly competing for the same demographic.  For example Microsoft and Sony are after the Mature market, leaving people that don't necessarily care about FPS, racing, and Fighting games to Nintendo.

What Nintendo is doing for Rev will only widen their demographic and not Sony's and Microsoft's demographic.  All a matter of opinion though

Offline Artimus

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RE:G4 Interview with Iwata Reveals New Details
« Reply #57 on: September 28, 2005, 12:34:48 PM »
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Originally posted by: ShaolinKilla
I agree with Ian.

And just to throw out some opinions, if Nintendo would attempt to have the same gameplan as SONY or MICROSOFT it just wouldn't work.  The market has proved time and time again that the market isn't big enough for 3 Companies.


Contradictory...

Offline Avinash_Tyagi

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RE:G4 Interview with Iwata Reveals New Details
« Reply #58 on: September 28, 2005, 12:35:49 PM »
I think he meant he agreed that you end up focusing on one system over the others, not that he wanted Ninty to act like Sony and MS

Offline ruby_onix

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RE:G4 Interview with Iwata Reveals New Details
« Reply #59 on: September 28, 2005, 12:41:04 PM »
Quote

Originally posted by: Artimus
Quote

Originally posted by: ShyGuy
hey Ruby, if you can't do MorphBall and Missles, how did they do it for the Prime2 Rev controller demo?

Shhhhh...pay no attention to the truth behind the curtain! I am the great and powerful Wizard of Igorance!

I don't know how they did it. I wasn't at TGS. I never got a chance to play it.

Most impressions I've seen said they entirely threw out the standard Metroid Prime controls, and replaced it with a setup more akin to the craptacular Metroid Prime Hunters. I don't know if full functionality was even achieved.

IGN has a speculation piece for some MP Revolution controls that seems to omit the map screen, and maps things like morphballs and missles to making "stabbing motions" with the controller, and other "reserved" gestures. At which point, they might as well just go with voice recognition. "Morph ball. No, I said morph ball. MORPH ball. Morph BALL. C'mon dammit, gimme my morph ball already!" Yeah, that'll work just awesome.
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Offline ruby_onix

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RE:G4 Interview with Iwata Reveals New Details
« Reply #60 on: September 28, 2005, 12:43:08 PM »
Quote

Originally posted by: Avinash_Tyagi

Why do you need this?  The controller itself allows you to look around freely already.

Because I was suggesting a control scheme that was actually based on Metroid Prime's controls, so people could more easily realize what's missing.
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Offline Artimus

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RE:G4 Interview with Iwata Reveals New Details
« Reply #61 on: September 28, 2005, 01:01:49 PM »
Quote

Originally posted by: Ian Sane
"The humorous thing is that Ian is asking Nintendo to be Sony and MS"

I have never said I wanted that.  I ask for Nintendo to make more of an effort to resemble the Nintendo that made me a fan.  The Nintendo that was not just a brilliant game developer but was also a competent console maker that had tons of variety and third party support to spare.  There was a time when Nintendo consoles didn't have whole genres represented by only one or two games.  There was a time where if one exclusive got ported or the Nintendo console missed out on a game it didn't matter because it was the exception instead of the rule.  If I liked Sony and MS I wouldn't be here.

Artimus stop putting words in my mouth and telling me what I think.


The writing is right there on the wall, I'm just reading it.

You tend to mean well but you have a fundamental misunderstanding of both Nintendo and the NES/SNES generation. Nintendo has never been a great business company, they've been a great product company. The number of great first party games made for the Gamecube, if we consider increased production requirements now, is on par with the SNES. You say whole genres weren't represented by one or two games, but there are facts you are ignoring:

1. Wrong. A lot of genres WERE owned by one or two games. Platforming was almost entirely Mario World and DKC. RPGs were Final Fantasy II and III. Racing was Mario Kart. These games defined the entire genres they were part of. There were other well known games, but there are today too. Look across the systems and compare how many worthwhile games come out in genres each year. Not that many. And pretty much no systems gets them all. Nintendo is weak on FPSs, but it does have TimeSplitters. Microsoft is weak on RPGs and platformers. Sony have the msot balanced lineup but nothing they have compares to Wind Waker. Who can match Metroid Prime? AKA the highest rated game of the generation. Put that with Resident Evil 4.

In the SNES and NES games Nintendo had no competition! The were on top. SEGA was like MS now: doing good but never able to actually win this generation. They had the most systems from the start, so third parties defaulted to them. The Gamecube is as good in our time as the SNES was in its, as far as system design/architecture goes. You blame Nintendo for cartridges, but look at it from their reasoning. Did they do it because they were cheaper? Nope! Why? Because load times hurt the gaming experience. The only thing you can do with a CD you can't with a cartridge is FMV. And ask any Xenogears player how much FMVs improve a game. The SNES RPGs prove that FFVII's FMVs are sparkling innovations, not really improving the game. But Sony pulled out all the stops and won. Nevermind they introduced a (two-generation) world of load times. Nevermind their system actually had less power. Nintendo's only mistake was believing too strongly that people would just follow, versus trying to lead them. They clearly aren't doing that again, they're trying to lead them.

You can say Nintendo is different, but it just isn't true. They never had to get third party support until the N64. So they didn't even know how! And this time they tried and they got great exclusives but missed some generals. You can argue against the disc size, and maybe that was a mistake. But would you rather fifty FMVs or no load times?

In truth, the only argument isn't that Nintendo is wrong, but that thye're not enough like Sony and Microsoft. But Nintendo does not want to be like them. Plain and simple. You can dislike that but that is what they want. You don't own them, they don't make games just for you. You forget they are people who only get one life. Why should they spend it working on things if it doesn't appeal to them? To save you 300 bucks? Ridiculous. It's amazing that Nintendo is one of the only companies in the world that focuses on making a profit how it wants, versus as much money as possible any way it can.  Nintendo has always made a profit, but when's the last time you heard their developers say they made a game as quick and cheap as possible? I bet you could find a few people at EA who might say that.

Ian, you literally have no ground. Because Nintendo is sick and tired of complex controls meaning intelligent game design. Having fifty buttons isn't going to make playing Madden anymore fun or immersive. If anything the current controller designs allow for autonomous game design. Just add more buttons. Just make more presses. The entire point of video games is to immerse you, to let you be something you aren't. Buttons are not the ideal way to do that, says Nintendo. And honestly, it's kind of true. Pressing a button hardly makes you feel like you're really killing Ganon.

If you don't like what Nintendo is doing, fine. But that does not mean they are wrong. That does not meaning they cannot improve the immersive game experience. You want this generation, essentially. Nintendo doesn't. Fine. But don't go off on your high horse of hindsight syaing it's a mistake that will doom them. They're tired of buttons, they're tired of this faux-game experience. They want games to be more immersive, more fun, more intuitive in THEIR way. What right do you have to tell someone their definition of that is wrong? None. You might disagree when I say apples are better than oranges, but you have no right to say I'm wrong. Your definitions differ, but if they're wrong then maybe you are too.

Nintendo is tired oft his status quo. It doesn't work for them business wise or creativity wise. And they feel the risk is worth the possible creative gold mind it could end up as. I'm sorry that doesn't mesh with your vision of the right way, but so what? You can still buy the other systems. And no, maybe you can't get Nintendo games on them, but if that's the problem with them my previous post is 100% correct.

Offline Artimus

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RE:G4 Interview with Iwata Reveals New Details
« Reply #62 on: September 28, 2005, 01:03:10 PM »
Quote

Originally posted by: ruby_onix
Quote

Originally posted by: Avinash_Tyagi

Why do you need this?  The controller itself allows you to look around freely already.

Because I was suggesting a control scheme that was actually based on Metroid Prime's controls, so people could more easily realize what's missing.


Why do they need to base it on MP? OPEN YOUR MIND.

Goodness, people really are anti-progress.

Offline ruby_onix

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RE: G4 Interview with Iwata Reveals New Details
« Reply #63 on: September 28, 2005, 01:19:33 PM »
Whatever happened to Nintendo being an "and" company, not an "or" company?

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Offline stevey

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RE: G4 Interview with Iwata Reveals New Details
« Reply #64 on: September 28, 2005, 01:40:49 PM »
"So Nintendo has to get third parties to break the "rule" "

what rule? you just make up bull sh!t just so you dont have to learn how to play again. (Ian in 80's) what tv game! no! I know how to play radio game I dont want to learn how to play with a tv and no one going to buy it! they going to want hd radio game! microsony going to kill the with there walkman 360.  
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Offline The Omen

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RE:G4 Interview with Iwata Reveals New Details
« Reply #65 on: September 28, 2005, 01:46:04 PM »
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The humorous thing is that Ian is asking Nintendo to be Sony and MS, but they don't have any of Nintendo's franchises.


And that has worked out great, hasn't it?  I think what Ian is saying is Nintendo needs to steal MS and Sonys userbase by competing directly.  And I agree.

Quote

There is no perfect selection of games for any system! Period.


Incorrect sir.  The Nes and Snes had the perfect lineup, and just about every game under the sun.  The system closest to accomplishing that now is the PS2.  Were it not for Nintendos exclusives, the PS2 would be the Snes.

Quote

I'm also sick of people saying it lacks the graphics power...

In a sense, that will be true... But it is very likely that the Rev games will look just as pretty, if not more so, as the other systems on a standard def set. Higher resolutions require more processing power... Standard Def gamers will not benefit from most of the added power Sony or MS may have.


And I'm sick of people saying that. ^

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Offline Ian Sane

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RE: G4 Interview with Iwata Reveals New Details
« Reply #66 on: September 28, 2005, 01:50:18 PM »
"Ian, you literally have no ground."

Yes, that's right.  I am actually floating in midair.

"Platforming was almost entirely Mario World and DKC. RPGs were Final Fantasy II and III. Racing was Mario Kart."

Do you have any idea how many platformers were released on the SNES?  It's unreal.  And not all of them are crap either.  Capcom's Disney games for example were pretty awesome.  And RPGs?  The SNES has a reputation for being an strong RPG system for a reason you know.  Racing games weren't as common but Mario Kart was not the only option.  Ever play the Top Gear games?  Until Geist the Cube literally had no exclusive first person shooters (except Metroid Prime if you have a really loose definition of FPS).  Nintendo in it's heyday never had that problem.  There was always a fair selection.  And I'm not talking about only one game per genre for first party stuff.  I mean PERIOD.  That's a issue Nintendo should take very seriously and their approach to it is very lacklustre.

"SEGA was like MS now: doing good but never able to actually win this generation."

The Sega Genesis was actually beating the SNES at one point in North America and it remained a tight battle until Nintendo pulled ahead with Donkey Kong Country.

Your arguement relies too much on the idea that Nintendo did everything they could on the Cube and still failed or that all of the things they do have a specific reason to it.  I don't think that.  Somethings on the Cube Nintendo just screwed up or cut corners on.  Did releasing puny memory cards at launch and charging the same price as Sony fit into Nintendo's vision?  What about charging ten dollars more for Player's Choice titles?  Sometimes they just do stupid sh!t and it his nothing to do with their ideals or philosophies or anything like that.

Nintendo doesn't have to copy Sony or MS to do better in the traditional market.  They should learn from the competition's good ideas (something Nintendo never seems to do) but they don't have to be exactly like them.  They just have to be more on the ball, improve their marketing, and not cut corners.  A lot of things that I feel hurt the Cube, if done differently, wouldn't be any less Nintendo-like.  If Nintendo included demo discs with Nintendo Power for example would any of you complain that Nintendo was compromising their principles or anything like that?  Or if they went online?  Probably not.  The only reason some of the questionable decisions Nintendo makes are defended by anyone is because Nintendo makes up some PR BS to justify it and a lot of you buy into it.

If Nintendo showed off a very normal controller for the Rev with the remote's motion control and never had mentioned anything about it ahead of time none of you would say "hey, that's too traditional.  It goes against Nintendo's ideals."  It's only because they've been talking about it that this idea that Nintendo has to target a totally new group of gamers is being treated like it's a mandatory measure in order to survive.  No ever tossed this idea around before Iwata brought it up.

It's like how when Wind Waker was revealed many were quick to proclaim that this was what Zelda in 3D should always have been like.  None of those same people complained about the N64 Zeldas or the Spaceworld 2000 demo.

If Nintendo showed off a more traditional Rev that fixed all of the existing problems of the Cube and looked like it had no noticable flaws no one would have said it was a bad move before.  We would all be discussing how cool it was going to be.

Offline Kairon

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RE:G4 Interview with Iwata Reveals New Details
« Reply #67 on: September 28, 2005, 01:52:12 PM »
For the record, I've always maintained that SW2001 Link looked like a girl.

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Offline Avinash_Tyagi

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RE:G4 Interview with Iwata Reveals New Details
« Reply #68 on: September 28, 2005, 02:01:27 PM »
Quote

Because I was suggesting a control scheme that was actually based on Metroid Prime's controls, so people could more easily realize what's missing.


Fair enough, but the whole point is that the revolution will allow us to do the same things but differently, so we don't need the control scheme of Prime 1+2 which were designed to account for the GC controller.


Offline stevey

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RE: G4 Interview with Iwata Reveals New Details
« Reply #69 on: September 28, 2005, 02:05:55 PM »
"Let's look at a theoretical Metroid Prime Revolution as an example. The analog on the nunchuck controls movement. The Rev controller allows you to aim at anything onscreen, and blast it with the trigger. Okay, that is freaking amazing. The win button can let you jump. The D-pad can be for beam-switching or visor-switching (but not both). One of the nunchuck's triggers can let you look around freely, and the other one (what is it with Nintendo and offering dual triggers on one hand, and single on the other?) can be for the map.

Okay, that all seems fine and good. Now where are your missiles? Where is your morph ball? Sorry, you can't have those. The controller is maxed out. "Jump" and "shoot". That's all you'll ever get out of a two-button controller. "

a shoot | b jump | x missiles | y ball | d-pad gun | start stop | select shift d-pad to visor | z1 map | z2 who knows | stick move |  
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Offline Kairon

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RE:G4 Interview with Iwata Reveals New Details
« Reply #70 on: September 28, 2005, 02:07:31 PM »
Quote

Originally posted by: Ian Sane
"Ian, you literally have no ground."

Yes, that's right.  I am actually floating in midair.

"Platforming was almost entirely Mario World and DKC. RPGs were Final Fantasy II and III. Racing was Mario Kart."

Do you have any idea how many platformers were released on the SNES?  It's unreal.  And not all of them are crap either.  Capcom's Disney games for example were pretty awesome.  And RPGs?  The SNES has a reputation for being an strong RPG system for a reason you know.  Racing games weren't as common but Mario Kart was not the only option.  Ever play the Top Gear games?  Until Geist the Cube literally had no exclusive first person shooters (except Metroid Prime if you have a really loose definition of FPS).  Nintendo in it's heyday never had that problem.  There was always a fair selection.  And I'm not talking about only one game per genre for first party stuff.  I mean PERIOD.  That's a issue Nintendo should take very seriously and their approach to it is very lacklustre.

"SEGA was like MS now: doing good but never able to actually win this generation."

The Sega Genesis was actually beating the SNES at one point in North America and it remained a tight battle until Nintendo pulled ahead with Donkey Kong Country.

Your arguement relies too much on the idea that Nintendo did everything they could on the Cube and still failed or that all of the things they do have a specific reason to it.  I don't think that.  Somethings on the Cube Nintendo just screwed up or cut corners on.  Did releasing puny memory cards at launch and charging the same price as Sony fit into Nintendo's vision?  What about charging ten dollars more for Player's Choice titles?  Sometimes they just do stupid sh!t and it his nothing to do with their ideals or philosophies or anything like that.

Nintendo doesn't have to copy Sony or MS to do better in the traditional market.  They should learn from the competition's good ideas (something Nintendo never seems to do) but they don't have to be exactly like them.  They just have to be more on the ball, improve their marketing, and not cut corners.  A lot of things that I feel hurt the Cube, if done differently, wouldn't be any less Nintendo-like.  If Nintendo included demo discs with Nintendo Power for example would any of you complain that Nintendo was compromising their principles or anything like that?  Or if they went online?  Probably not.  The only reason some of the questionable decisions Nintendo makes are defended by anyone is because Nintendo makes up some PR BS to justify it and a lot of you buy into it.

If Nintendo showed off a very normal controller for the Rev with the remote's motion control and never had mentioned anything about it ahead of time none of you would say "hey, that's too traditional.  It goes against Nintendo's ideals."  It's only because they've been talking about it that this idea that Nintendo has to target a totally new group of gamers is being treated like it's a mandatory measure in order to survive.  No ever tossed this idea around before Iwata brought it up.

It's like how when Wind Waker was revealed many were quick to proclaim that this was what Zelda in 3D should always have been like.  None of those same people complained about the N64 Zeldas or the Spaceworld 2000 demo.

If Nintendo showed off a more traditional Rev that fixed all of the existing problems of the Cube and looked like it had no noticable flaws no one would have said it was a bad move before.  We would all be discussing how cool it was going to be.


So many mistakes that Nintendo made on the Cube were a direct result of Nintendo's very essence.

The GC's Satellite button lay-out? All part of Miyamoto's drive for simpler gameplay. I'm sure you'd call the GC controller a mistake Ian, but it's a mistake that is a result of Nintendo being exactly who they are.

The reluctance to go online? Also a "mistake" that grew out of what Nintendo believes online games should be. Now with the DS we're starting to see that Nintendo wanted free access to online games, unlike Microsoft, and that Nintendo needed to do something decidedly different with the online medium. With Animal Crossing they can push a whole new sense of "connectivity" that goes beyond the blase Mario Kart DS player matching. And they can now stand apart due to selling their back catalog for Download on the Rev. Mistake? You might say so, but it's a mistake based very much on Nintendo principles.

Now, whether we think that the above mistakes are big mistakes or small in the scheme of things, that's a moot point. But to say that all Nintendo could've done with the Cube was "Try Harder" and they would've won is fallacy. So many of the things people suggest that Nintendo should've done go with the Cube go directly against what Nintendo as an entity could do.

The fact of the matter is that if Nintendo played Sony's game, they'd be dead. If they played MS' game, they'd be toast. An international consumer electronics company and only the richest, most capitalistic man in the world as direct enemies who have defined the terms of battle to be higher-res, higher-res, higher-res? Nintendo is a company that made friggin' Japanese playing cards, for gosh sakes! And they're only here today because of Mr. Miyamoto, a family man who loves to spend his time gardening, the furthest thing from ultracompetitive Business-man extraordinaire Bill Gates or
crazy Skynet-designing Kutagari.

Bottomline is, asking Nintendo to face Microsoft or Sony on their terms, with the tools of today, is ridiculous.

Resources? They don't have it.
Talent? They have it, but so many third parties today make great games, it doesn't really matter anymore.
Technology? You simply can't beat Sony or MS.
Third Parties? Stuck in a catch-22 loop with mindless gamers.

Dear god, this is Microsoft we're talking about! And Sony!
Nintendo is small fry compared to them!

The only thing Nintendo CAN do is get out of the ratrace that everyone is so brainwashed in believing in and redefine what it means to play games. And that, apparently, is what they're doing in order to survive in an industry that has less and less room for a traditional Japanese Craftsman like Miyamoto who likes to garden.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline zakkiel

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RE: G4 Interview with Iwata Reveals New Details
« Reply #71 on: September 28, 2005, 02:12:12 PM »
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To hardcore forum posters the "war" is incredibly important.


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Most hardcore gamers buy more than one console, expecially if one of them is both wildly different and much cheaper


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Plus having a secondary console will KILL crappy EA port sales and that will change absolutely nothing in EA policy.


There we go.

Incidentally, Nintendo is after third-party single platform games. It makes no sense to talk about their failure to achieve a goal they aren't even pursuing.

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I'm not cool with the controller but I'm open to the possibility that Nintendo could win me over with some killer games. But if they're not even going to try to improve things then I'm not going to bother.
You're right on this one, though. Nintendo has no intention of making killer games for the Revolution. Quality is not part of their ethos anymore, as clearly stated by Iwata in this interview. We're all screwed.

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Ever notice how third party sales dropped like a rock after Nintendo cut the Cube price and it became somewhat of a defacto secondary console? This is why.
Can't fix this either, because the logic is so completely atrocious. People buying the GC as a secondary console doesn't somehow make the people who bought it as a primary console suddenly stop buying third party games. Increasing the install base does not ever decrease sales.  
Defenestration - the only humane method of execution.

Offline Avinash_Tyagi

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RE:G4 Interview with Iwata Reveals New Details
« Reply #72 on: September 28, 2005, 02:25:00 PM »
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You're right on this one, though. Nintendo has no intention of making killer games for the Revolution. Quality is not part of their ethos anymore, as clearly stated by Iwata in this interview. We're all screwed.


I hope that this statement was sarcasm


Offline Ian Sane

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RE: G4 Interview with Iwata Reveals New Details
« Reply #73 on: September 28, 2005, 02:42:39 PM »
"People buying the GC as a secondary console doesn't somehow make the people who bought it as a primary console suddenly stop buying third party games."

But the percentage of the total userbase that buys the games drops and that gives third parties the idea that their game isn't selling as well as it should.  When they make projections for how many copies they're going to sell they don't take into account multi-console owners.  They make an estimate based on 100% of the userbase, when only 75% (I'm just pulling this number out of my ass here) would even considering buying the Cube version  The game can sell fine with that 75% but it could still end up lower than predicted.

"The reluctance to go online? Also a 'mistake' that grew out of what Nintendo believes online games should be."

I think they didn't go online for the very reason they said they wouldn't: profit.  They pinched pennies and it bit them in the ass.  They even promised us online gaming, teasing us for over a year about vague "plans" that would be revealed at a later date.  The plans never showed and Nintendo then went on a crusade to downplay the importance of online gaming which then sabotaged Cube online play, be it first OR third party.  If Nintendo really felt that they should wait until online gaming could be done the way they wanted to they would never had released a modem in the first place just like how they never suggested the idea of having CDs on the N64.  They dangled a carrot in front of our noses.  That has nothing to do with Nintendo's ideals.  It's promising something and then not delivering.  That's a mistake.

I think you're overestimating Sony and MS. Just because they're big and powerful doesn't mean they have some unstoppable advantage.  The Xbox wasn't even profitable.  At some point MS can't just throw money around to make stuff happen.

I see MS and Sony making huge mistakes that Nintendo, if they weren't off in wackyland, could easily capitalize on with a traditional console.  Both the PS3 and X360 are ridiculously expensive and both companies are FORCING every game to be hi-def.  I think hi-def should be an option but not a requirement and Nintendo could easily capitalize by having a traditional console where devs don't have to spend an insane amount of extra money to support a feature most people won't ever use.  Plus Nintendo could probably make a cheaper console with comparable performance.  Hell Nintendo's online plan with the Rev KILLS Microsoft's.  But that won't mean squat if the Rev is too different.  The competition is making some crucial mistakes but Nintendo can't use them to their advantage if they're being too weird.  By trying to target a new market Nintendo is totally squandering these opportunities.  Free online versus pay Xbox Live doesn't mean squat if the Rev's doing something that the traditional online crowd isn't even remotely interested in.

Even the motion control of the remote if put in a normal controller could give Nintendo a huge edge that would leave the competition scrambling.  But because they put it in a damn remote with only two buttons they have no advantage.  They're just wacky Nintendo doing something different instead of brilliant Nintendo that has what the competition has plus MORE at a lower price with FREE online and lower developer costs because HD is optional.

Offline trip1eX

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RE: G4 Interview with Iwata Reveals New Details
« Reply #74 on: September 28, 2005, 02:43:31 PM »
I'm totally behind Nintendo's strategy.  

New controller.  Hell yeah.  FPS heaven.  It just blew the lid open on a crate full of new ideas.  Fresh blood for aging titles.  The technology really sounds like its there too.

Going to 3rd party developers and showing them the controller and showing them how they could use it in their games?  A great PR move.  Folks have been saying NIntendo has showed them more than ever before earlier than ever before.  It sounds to me like Nintendo now realizes the importance of a good relationship with 3rd party developers.

The controller will help them attract owners of other consoles.  What 360 fanboy will touch the Revolution first?  But how many might down the road have to give it a try just because it's a unique way to play games?  

On top of it Nintendo shows, with their Revolution controller marketing video, that they know how to market this thing.  I thought the video was just brilliant.  

Nintendo won't have hi-def.  But they'll do 480p.  And at that resolution they will have as much power as their competitors.  Considering the vast majority of consumers don't have hdtv this is a very reasonable move.  

And this time Nintendo will have online support.  AT no cost.

PLus their console will be considerably cheaper.

I am a fairly hardcore pc fps gamer and I have to tell you this new controller is like a dream come true.  So when folks wonder if Nintendo is catering toward the hardcore I have to say that they are.  This controller shows it.  Iwata has mentioned Western FPS games many times in his speeches.  Nintendo has woken up in this regard too.  They are admitting there is a difference in the Western gaming market and their controller is positioned to cater to that difference - the fps game!