Author Topic: 2 Zelda's on DS?  (Read 26726 times)

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Offline Savior

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RE:2 Zelda's on DS?
« Reply #25 on: February 18, 2005, 05:55:52 PM »
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Originally posted by: Mario
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Originally posted by: Savior
By your logic, its pointless to make 3D Games on the Ds! i mean theres Mario Sunshine why make Mario DS?

Uh, no. That's your stupid logic that you just made up on the spot.
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oh and i know its unrelated to the Ds... but the stuff on the GCN Zelda is interesting... after Wind Waker? so its Wind Waker link on Epona? not OOT link?

It is Epona? I don't think so.




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I think 3d in handhelds is pointless


Not stupid logic to me.

Sure looks like Epona from the Screen Shots...  but who knows  
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Offline Bill Aurion

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RE: 2 Zelda's on DS?
« Reply #26 on: February 18, 2005, 06:00:30 PM »
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Offline Savior

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RE: 2 Zelda's on DS?
« Reply #27 on: February 18, 2005, 06:05:47 PM »
I know so ill be anxious to see whats the background with this new horse.

Some new horse racing mini games would be killer racing for rupees!  
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Offline Caillan

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RE: 2 Zelda's on DS?
« Reply #28 on: February 18, 2005, 06:13:13 PM »
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Using toon-shading would be the only thing that would get me to accept a 3d handheld Zelda...There's absolutely no reason to have the same 3d style on both console and handheld...


We've already got a toon-shaded Zelda, and we're getting the other style as well. It doesn't matter what they use for the handheld one, there'll be one with the same on the Cube as well.

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Uh, no. That's your stupid logic that you just made up on the spot.


Bill said that having a handheld Zelda game with the same graphical style as a console Zelda game is stupid. Both Super Mario 64 DS and the sidescrolling one use graphics similar to Sunshine's. Therefore both games will suck, or something.

Offline Bill Aurion

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RE: 2 Zelda's on DS?
« Reply #29 on: February 18, 2005, 06:40:44 PM »
It's not the graphics that gets to me, it's the GAMEPLAY...Since that's what we do right? We PLAY games...I want a different experience on my handheld than on my console, that's the reason why I play handheld games...The reason why I brought up toon-shading is because I love the style so much and I feel it was killed off way too soon...  
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Offline PaLaDiN

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RE: 2 Zelda's on DS?
« Reply #30 on: February 18, 2005, 07:10:54 PM »
"" the next Zelda [concept] for the gamecube is already finished, but I can't absolutely say can't say anyomore"

Brackets mine. Concu is the past tense of "conceive" but I took a more loose translation as concept."

The interview was French. There's no way that translates even loosely to what you're saying because concu means "that has been conceived". The conception was already finished a long time ago, what he's saying is already finished now is the Zelda game itself.

What he's saying is "The next Zelda, that was conceived for Gamecube, is already finished."

"the word "Sortira" literally means "Go out" so I took a looser translation here. So the big man is shooting for a late 2k5 release for Japan? That's why it makes sense that they have the concept down of what the next Zelda's going to be like, not that its 100 percent complete."

No, actually. "Sortira" is future tense of "sortir". It means "will come out".

It's possible the interview itself required translators for Eiji who didn't do their job right (this was a French magazine directly interviewing Aonuma if I'm not mistaken). In which case those translators should get fired.

The part of the interview that supports your argument better is this:

"Je suis engagé à 200 % dans son développement", which means "I am 200% involved in its development.", when they should have used "je me suis engagé", which is "I involved myself". That means he's still involved in its development.

So either the article writer or the interview translator needs to be beheaded.  
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Offline Ian Sane

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RE: 2 Zelda's on DS?
« Reply #31 on: February 18, 2005, 07:15:13 PM »
I have yet to play a bad Zelda game.  Even Zelda II seems more dated then bad.  And know the CD-i games that Nintendo had nothing to do with don't count.  So I'm sure Zelda DS will be great.  If you don't like a Zelda game you've got picky tastes.

I agree with Bill in that it would be good for Zelda DS to differ from the Gamecube Zelda.  There's a couple different takes on Zelda now and since there are multiple systems to work with they might as well try different things out.  When the new Cube Zelda was first shown some people were upset because they preferred Wind Waker's style.  My arguement at the time was we were getting the best scenario because we were getting BOTH styles.  It was the perfect compromise.  Everyone got something they wanted and those of us who are less superfiscial got TWO games we were interested in.  Everybody won.

I don't feel that they absolutely must do something different on a portable than they do on a console but I think it's a better approach.  Otherwise why even make seperate systems?  If both consoles and portables have the exact same types of games then just make one system that can act as both.

Personally I want Zelda DS to be 2D because I'm afraid 2D is going to get killed off by the PSP and I want to see it survive.  I love how when Nintendo decided to make Metroid Prime they made a direct 2D sequel to Super Metroid at the exact same time.  They kept the classic format alive while also going off in an exciting new direction.  They've done this so far with Zelda as well and I want them to continue to do this.  Otherwise it will be like Mario where we wonder if we'll ever see a new 2D Mario platformer ever again.

Offline Caillan

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RE: 2 Zelda's on DS?
« Reply #32 on: February 18, 2005, 10:34:32 PM »
Each Zelda game has been different from it's predecessor whether or not it shares a grphical style, so I think we can be confident we're going to get something original. In terms of the DS' graphical capabilities, so far we've really only seen a demo and an improved port. If Nintendo haven't been scared away from toon-shading by WW's reception, I think they'll be able to pull it off.

"Using toon-shading would be the only thing that would get me to accept a 3d handheld Zelda..."
"But anyone should realize that playing the same looking game on both the console and handheld is stupid..."
"It's not the graphics that gets to me, it's the GAMEPLAY...Since that's what we do right? We PLAY games..."

Okay then.  

Offline KnowsNothing

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RE: 2 Zelda's on DS?
« Reply #33 on: February 19, 2005, 04:49:54 AM »
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Otherwise it will be like Mario where we wonder if we'll ever see a new 2D Mario platformer ever again.


It's coming to the DS  
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Offline Ian Sane

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RE: 2 Zelda's on DS?
« Reply #34 on: February 19, 2005, 08:07:06 AM »
"It's coming to the DS"

No it's not.  We're getting a 2.5D Mario game.  That's not technically the same thing.  Not stylistically the same anyway.

Offline thepoga

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RE: 2 Zelda's on DS?
« Reply #35 on: February 19, 2005, 08:30:58 AM »
i just cant believe that no new true mario platformer was released on the GBA. : (
The GBA was perfect for it too!

Offline norebonomis

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RE: 2 Zelda's on DS?
« Reply #36 on: February 19, 2005, 08:43:19 AM »
you 2d people. your old. :: points and laughs ::
viva la revolution! <img src="i/expressions/devil.gif" border="0"><BR><a target=new class=ftalternatingbarlinklarge href="http://www.livejournal.com/community/nintendo_ds/">livejournal.com/~nintendo_ds[/url]<BR>

Offline thepoga

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RE: 2 Zelda's on DS?
« Reply #37 on: February 19, 2005, 09:34:55 AM »
i like 3d, its just i can't believe nintendo only released ports of the mario games. And they weren't even enhanced like Mario 64 DS. Hopefully, nintendo will decide against porting OOT or MM, but i wouldn't be enitrely against it if it came with a new 4 swords game. It should be the other way around. The port comes with 4 swords.  

Offline TMW

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RE:2 Zelda's on DS?
« Reply #38 on: February 19, 2005, 09:56:07 AM »
What does style have to do with anything?  If it plays like a 2D platformer, but has 3D graphics, that still makes it a 2D platformer.

==
As for the game front...I just want some Zelda action for my poor, underused DS.  Is that too much to ask?
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Offline Pale

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RE: 2 Zelda's on DS?
« Reply #39 on: February 19, 2005, 11:57:46 AM »
You're all crazy.
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Offline Ian Sane

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RE: 2 Zelda's on DS?
« Reply #40 on: February 19, 2005, 07:55:52 PM »
"What does style have to do with anything? If it plays like a 2D platformer, but has 3D graphics, that still makes it a 2D platformer."

It's hard to explain but it just seems like it has to be sprite based or it doesn't feel like a 2D platformer.  Otherwise it feels like one of those pre-Mario 64 crappy polygonal games that were made solely to please the brainwashed masses who refused to except anything 2D.  Sprites just look better than polygons.  I consider polygons a 3D gameplay necessity.  If there is no need to go polygonal from a gameplay perspective there's no point in using them because they look worse.  When I want to play a 2D game I want it to be really 2D like how games were ten years ago.  The nostalgia plays a big part in it.

Offline nemo_83

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RE:2 Zelda's on DS?
« Reply #41 on: February 20, 2005, 01:07:06 PM »
i think they should keep zelda 2d on the DS.  
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Offline Pale

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RE:2 Zelda's on DS?
« Reply #42 on: February 21, 2005, 03:36:05 AM »
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Originally posted by: Ian Sane
Otherwise it feels like one of those pre-Mario 64 crappy polygonal games that were made solely to please the brainwashed masses who refused to except anything 2D.
Like Donkey Kong Country?  Come on, that was a great game.  It was sprites, but it still looked like it was rendered.
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Offline darknight06

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RE:2 Zelda's on DS?
« Reply #43 on: February 21, 2005, 04:29:21 AM »
No it didn't.  Yeah, the sprites were rendered in 3D first, but they didn't exibit any of 3D's little quirks.  That and the environments still looked very much like 2D graphics.

Offline Pale

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RE: 2 Zelda's on DS?
« Reply #44 on: February 21, 2005, 05:28:51 AM »
3D's little quirks?
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Offline KDR_11k

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RE: 2 Zelda's on DS?
« Reply #45 on: February 21, 2005, 06:41:33 AM »
Rendered sprites look like ass, I let NoE know that when they let me participate in a survey about MvsDK. I just hate the way they look and how they destroy any atmosphere.

Offline Pale

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RE: 2 Zelda's on DS?
« Reply #46 on: February 21, 2005, 10:13:37 AM »
asthetic opinions aside, you have to admit that both MvsDK and DKCountry were pretty fun games though right?
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Offline thepoga

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RE: 2 Zelda's on DS?
« Reply #47 on: February 21, 2005, 10:21:35 AM »
the GBA remake of DKC wasn't that great. something about just felt off and the colors were wierd.

Offline darknight06

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RE:2 Zelda's on DS?
« Reply #48 on: February 21, 2005, 12:18:20 PM »
The screen ratio was different, therefore the graphics were edited somewhat to reflect that.  Color was for a similar reason, they couldn't bring the full color graphics of a few of the areas over because of the GBA inability to display it correctly. (it'd be too dark)

Offline cat_cube

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RE:2 Zelda's on DS?
« Reply #49 on: February 21, 2005, 12:47:41 PM »
I can't understand why people keep slagging off every single game that uses rendered sprites. IMO if it's used just right it can make the characters in a game look really good actually. Have you guys seriously not experienced Klonoa: Door to Phantomile yet? It did a really good job mixing rendered sprites together with 3D backgrounds that suited best the style of the game.