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« on: January 23, 2007, 07:08:44 AM »
"The word" isn't what is needed. They need to let people experience BA to get them to recognize it. Otherwise, to everyone listening, it just seems like a game. No even gets the opportunity, aside from people actually close to these people, to experience Brain Age. The difference is this: If I am joe Schmuck, driving my car, and I hear someone on the radio talking about Brain Age, I'm just gonna think, "Hey, that sounds neat. I'll have to try that sometime." If I am joe Schmuck, bored, waiting for my prescription, or perhaps, in a doctor's or dentist's lobby, waiting for my appointment, and there is a DS there, set-up not to be stolen, but also so you can sit down w/ it and play, I am going to think "Hey! This is neat. I'll have to show this to Jane." Then, when I get home, I tell Jane, she thinks it sounds intriguing from someone firsthand talking about it, and the two of us go and get a DS and Brain Age.
What is the difference? Hearing about something from someone you don't even know has much less of an effect from trying something out. Jane reacted positively because joe didn't have one, but really cared to show something interesting to his wife. There is a big difference between personal and impersonal communication, and I'm sorry, but I wouldn't listen to someone over the radio about anything that I would have to buy, unless I was already considering buying it. Neither would joe. Nintendo's philosophy has been "Playing is Believing" as of late, right? They need to give the people something to believe in then, because the only place I see around that it is possible to play at is my house, my parent's house, and the local EB.