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Messages - Adrock

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I could see it happening due to all the exclusivity deals Sony's been making with Square Enix of late. It might very well have been in the plans for some time, but we were still nowhere near it getting to that point.
I wouldn’t take that as anything more than Square Enix likes money, and if Sony is willing to pony up a lot of it to make console exclusivity worth its while, it will gladly take that money.

Hawkeye was great. Of the live action Disney+ Marvel shows, I’d rank it on par or just below Loki which is my personal favorite of the four so far.

Some thoughts:
  • Again, the good guys nonchalantly murder a ton of people. Kate is 22 years old and feels nothing after murder-death-killing all those dudes.
  • While I still think it made more sense for Hawkeye to die in Avengers: Endgame, Yelena and Kate are better characters than Natasha and Clint, respectively so I guess it worked out.
  • Yelena was so good though her grievance with Clint felt half-baked. If it was just a job, fine, but the vengeance part was so paper-thin and unearned.
  • Yelena’s blip scene was awesome.
  • The implication that the shrunken tracksuit guys will be eaten by that owl filled me with a strange sense of uneasiness and dread. It was played off as a joke, but when I think really think about it, that is an awful way to die.
  • Apparently, Vincent D’Onofrio’s Kingpin cameo dropped the night before Spider-Man: No Way Home premiered which would have been great if I watched it in order. It was spoiled for me, unfortunately. Still cool though.
  • I’m curious if Marvel plans to do anything with Linda Cardellini’s Agent 19 reveal or if it was meant to be an Easter Egg for fans.

Beyond that, though, Sony just flat out doesn't have those kind of resources to make a big bid for one of the big Japanese powerhouses like Square Enix; Capcom; or Sega, especially with Microsoft driving up the price by overbidding on the likes of Bethesda and Activision Blizzard. There's a reason all their acquisitions last year were modest investments in small studios they had a great working history with. The best they could hope for would be a Squaresoft/Enix-style merger with Square Enix, and I don't see THAT mobile-obsessed entity abandoning the most lucrative dedicated gaming handheld market in Japan. Do you?
I've been saying for years that I could see Sony scooping up Square Enix. It's such an obvious partnership, and they've been moving towards it for years. Sony doesn't have the money to outright buy them, so I could see there being some sort of merger (much like the one that created Square Enix to begin with). I could also see Capcom hooking up with someone. I don't see Sega or Namco Bandai (or is it Bandai Namco these days?) going anywhere. They have their roots in too deep with other things.
What changed in the last four days?
Interesting discussion. Who knows what the long term will bring, but it seems clear Microsoft will buy up more third parties in the next few years. My prediction for the next acquisition is WB Games. If I were Phil Spencer I would be thinking of getting the next GTA as an XBox exclusive.
Depends on who’s better at predicting the future. Microsoft thinks it’s services and the cloud. Sony thinks it’s still in dedicated hardware.

WB Games may be available. However, what does WB Games have that Microsoft wants? NetherRealm Studios and Rocksteady Studios probably have the most value, but I don’t know if either are on Microsoft’s radar. The main issue with buying WB Games is that it doesn’t come with the Warner Bros. IP that Microsoft would want except maybe Mortal Kombat.

Ubisoft would be the kind of splashy move that’s more in Microsoft’s wheelhouse. It successfully fought off a hostile takeover by Vivendi several years ago. Now though? Ubisoft, like Activision Blizzard, was hit with controversy last year so maybe it’ll let Microsoft deal with that too. This still wouldn’t get Microsoft much closer to being the Netflix of video games.

We used to talk about a One Console Future® except the reality is that with the way technology has advanced, it’s more like a One Service Future® now. With Game Pass, Microsoft is so far ahead of everyone else because it looked at Netflix and leaned into the (perceived?) importance of being first in a space. Netflix has the least amount of exclusive content aside from Apple except it beat everyone in the streaming space by several years and is now so pervasive that the major film and TV distribution companies keep licensing their content to Netflix, essentially aiding the competition. If you can’t beat them, you might as well make money off them.

That’s what Microsoft is trying to do while also attempting to get ahead of the we-don’t-have-enough-exclusive-content problem. It still doesn’t, and buying Activision Blizzard doesn’t really get Microsoft all that closer. It’s risky to apply the same thinking to games because they’re really not all that similar to movies and TV. If there was an app that had everyone on it including Sony and Nintendo, that’d be something except that’s never going to happen. Microsoft still thinks this is the right path forward. It’s a bold strategy, Cotton. Let’s see if it plays out for ‘em.

Sony bought Gaikai in 2012 and subsequently launched PlayStation Now. It had every opportunity to do what Microsoft is doing now then stopped. Sony clearly doesn’t see the same path forward.

Nintendo is dabbling in this with Nintendo Switch Online. It may never hop on the Game Pass-like service train because maybe it doesn’t need to. It’s the only console manufacturer with a user experience that isn’t easily be replicated (though Valve sure is trying, kind of). Nintendo seems content existing in its bubble of profitability. It can and has supported its own hardware largely on its own and is approaching 40 years of exclusive software. That’s the kind of longevity and sustainability money can’t buy. Everyone knows you can’t get Nintendo games anywhere else.

This is the problem Microsoft is going to keep running into no matter how many third party publishers it buys. For people already in Microsoft’s ecosystem, it has given them more reason to stay which is good. PlayStation owners probably aren’t going to jump into Microsoft’s ecosystem because it now owns Call of Duty. They’ll just stop buying Call of Duty when it becomes inconvenient to do so. Rinse/repeat for all the other IPs Microsoft now owns. Additionally, Microsoft is emboldening EA and Take Two to fill that Call of Duty shaped hole. Rinse/repeat for all the other IPs Microsoft now owns.

Bullshit. All the Bethesda stuff is Microsoft exclusive now, and funny how Microsoft waited to announce that till after the sale got approved by all the regulatory bodies. Phil's pulling the same trick with Activision Blizzard, saying "Oh we'll honor all existing contracts and of COURSE we'll still support PlayStation". He HAS to say that right now because if he doesn't, Microsoft could be looking at anti-trust suits. The moment this sale gets approved, watch him change his tune.
You’re not necessarily wrong as I’m sure that’s the intention. Probably more procedural than anything. I have far less faith in this country’s ability and desire to regulate anything other than women’s bodies. This is the same country that after a bunch of grade schoolers got shot, decided to cater to and baby gun owners and manufacturers. Sure, why not?

More relevantly, if the Federal Trade Commission and Department of Justice were actually going to do their jobs and review any antitrust anything, Amazon never would have gotten so big, Google/Alphabet never would have gotten so big, Facebook/Meta (straight up stealing an existing company’s name) never would have gotten so big etc. etc. For every one time it blocks mergers like Staples/Office Depot, it lets 47272664 through such as Office Depot/OfficeMax like three years prior. Over 20 years ago, a court ordered Microsoft to be split into two entities. Microsoft appealed and the DOJ was like 🤷‍♀️

I wonder how many people are aware of all the IRL Bond villain **** Nestlé has pulled for decades. This government’s response has been “Abortions for some; miniature American flags for others!”

Nintendo Gaming / Re: What will Nintendo release in 2022?
« on: January 21, 2022, 02:29:50 AM »
This is the second time I’ve heard someone speculate that the Bayonetta in the Bayonetta 3 trailer is not Bayonetta. I mean, I’m sure that Platinum could make this happen with their crack team of expert writers, but I cannot fathom how anyone could come to this conclusion based on a reveal trailer. Care to enlighten me?
I take no credit for the fan theory. I’m not for or against it nor particularly attached to it, but if we’re just futzing around in a predications thread, this one isn’t that far-fetched.
  • 2017 teaser showed Bayonetta with her original design seemingly getting bisected.
  • Bayonetta’s design in the 2021 trailer takes inspiration from Cereza in Bayonetta 1: round glasses, pigtails with red ribbons (see pic below).
  • Bayonetta’s shadow is different. Either Madama Butterfly got redesigned or that isn’t Madama Butterfly.
  • New voice actress. Hellena Taylor has voiced Bayonetta in every other appearance including Bayonetta: Bloody Fate (the movie), Anarchy Reigns, and Super Smash Bros.
That’s what I remember. I think there are other things, but I’ll leave that to you to look up if you’re interested. It’s a little weird to recast now when Taylor has given no indication that she didn’t want to portray the character anymore. Recasting happens all the time for a variety of reasons. However, in voiceover roles, casting different actors is often used to distinguish between different characters that should have the same/similar voice such as twins or alternate versions of a character.

More indifferent than sad.

I’m curious about the impact of acquisition. Does it necessarily help Microsoft, hurt Sony, or not move the needle much in either direction? Yesterday, Phil Spencer tweeted Microsoft’s intent to “honor all existing agreements upon acquisition of Activision Blizzard and our desire to keep Call of Duty on PlayStation.” Even if that wasn’t case, I wonder how many current and assumed future PlayStation owners would be driven to Xbox/PC. All their friends, all their past gaming purchases are on the PlayStation ecosystem. That’s hard to give up.

Nintendo isn't bidding for Japanese third parties. It'll let Sony buy them then hire all the people who leave to start their own companies. Nintendo wants the talent, not the existing IPs. It seems perfectly content funding projects, particularly for exclusivity and the rights to those games, without being financially responsible for the companies themselves.

Nintendo Gaming / Re: What will Nintendo release in 2022?
« on: January 18, 2022, 07:36:06 PM »
I didn't play last year. I was poking around the forums so I'll throw my hat in:
  • A new Mario game will be released in December to coincide with the movie. It will have nothing to do with the movie.
  • Nintendo will acknowledge Metroid Prime 4's development without mentioning a release date then charge full price for a Metroid Prime remaster. This is very specifically not Metroid Prime Trilogy. (I’ll begrudgingly buy it anyway)
  • Nintendo will also charge full price for a remaster of Metroid: Samus Returns.
  • Splatoon 3 will be released in the Summer.
  • Bayonetta 3 will be released in October. PlatinumGames will justify Hellena Taylor not returning as as the main character because you play as Cereza even though canonically Cereza is Bayonetta. Taylor cameo at the end and to voice grunts and screams for Bayonetta as an unlockable character.
  • The follow up to Breath of the Wild will be delayed. It won't be a sequel to Breath of the Wild.
  • A multiplayer Legend of Zelda will be released for free on Nintendo Switch Online, $19.99 USD to play local/offline.
  • A bunch of Rare games will show up on Nintendo Switch Online including GoldenEye 007. There will be cross-platform online play with the inevitable Xbox Live version.
  • Some weird gimmick peripheral like Labo or Ring Fit Adventure with an accompanying game will be released. Either no one will care or everyone will.
  • I need something outlandish so something something F-Zero something, developed by the Mario Kart team.
EDIT: clarified #9. Also, I wanted to add a prediction not about a release (outside of the numbered list): Nintendo will acknowledge a Switch successor then release no other information. Waiting out the chip shortages before committing to new hardware seems like a more Nintendo thing to do.

I was pretty surprised when I read this news earlier. It won’t affect my gaming habits much, if at all. I’m not really into any of Activision Blizzard’s games. Despite Microsoft’s shopping spree, its first party offerings are still thoroughly unappealing to me.

From a general consumer perspective, this is one of the worst case scenarios. Microsoft bought two major Western publishers within a year. Not great. At the same time, Microsoft hasn’t been coy about its intentions. It doesn’t really want to make Xbox consoles; Game Pass is its endgame.

Anyway, this is as good a time as any to clean house at Activision Blizzard and improve working conditions and company culture.

TalkBack / Re: Life is Strange: True Colors (Switch) Review
« on: December 27, 2021, 03:46:04 AM »
Need a Super Princess Daisy game to show the power of female athleticism and now make Square Enix look out of touch with a game centered on a girl with emotion powers.
Why, yes, I support this. See y'all again in a few months.

Panic ran into an 11th hour battery issue that it announced on 11/11/2021. It got the first 5000 units and after testing some, the battery wouldn't charge or power on at all. Panic sent all the units back and replaced all the battery with a different one.

Anyway, this delayed launch out of 2021. I'm in Group #2 estimated for "Early 2022" which I presume will be in March 2022 while Group #1 will be in January or February. I'm kind of bummed about the delay because I was looking forward to playing it on my week off. It's fine though; it doesn't even matter. Time is an illusion.

Panic updated how the season rollout will go. The season starts as soon as you set up Playdate for the first time. You get two games immediately then two games every Monday for three months. I presume this means you could technically receive Playdate on a Saturday, set it up, get two games then two more games two days later.

Finally, the full Playdate SDK will be available in February 2022. I won't be making games, but I will gladly reap the benefits of others' hard work.

General Gaming / Re: What is your most recent gaming purchase?
« on: December 27, 2021, 03:44:23 AM »
I finally picked bought The Legend of Zelda: Breath of the Wild DLC (Switch) because it was on sale. Let's see how long it takes me to restart the game.

I similarly bought Bloodstained Ritual of the Night (PS4) and Dragon's Crown Pro (PS4) because they were on sale.

In preparation for the Analogue Pocket, I also bought Epilogue's GB Operator, expected to ship by the end of January 2022. It comes with the mGBA emulator, but I don't need that. I wanted it mostly for the backup and restore save functionality. I'm planning on replace the batteries on ALL of my GB/GBC/GBA games, and I don't want to lose those saves.

Finally, I bought a spice GameCube and Game Boy Player, used but looked to be in good shape. I always wanted one in this color and I wanted to keep my North American black GameCube stock (besides replacing the soldered CMOS battery with a battery holder). I picked up a few mods, notably
  • GC Loader PNP with GC Loader SD mount which replaces the disc drive with an SD card reader. The mount covers the gaping hole from removing the disc drive. It's more for dust and aesthetic purposes.
  • SD2SP2 which plugs into the previously unused Serial Port 2 for game saves.
I may not need the last one, but it's cheap. Yes, I completely changed my mind on modding consoles. GameCube is one of my favorite consoles, and I'm a little nervous about the disc drive moving forward.

I also bought the Retro-Bit Prism HDMI Adapter for GameCube to make it easier to play on modern TVs. For interested parties, make sure you have the DOL-001 GameCube model that has the Digital AV Out port. I'm also considering the mClassic. Some say it works really well; others say it softens the picture too much. I recently let a sale pass as I want to see how the Retro-Bit Prism shakes out first before spending another $90.

I snagged a Group A preorder on 12/14/2021, order #89xxx. 🥳 Based on some Reddit posts, it seems pre-orders started around #85xxx and the Group A cutoff for the actual Pocket was #92xxx.

I pre-ordered the Pocket, Dock, screen protector, and case. I kind of regret the case as it seems more for show than utility, but I'll live.

To Analogue's credit, it put additional safeguards in place as it said it would. The order page handled the onslaught of site traffic pretty well this time. There was a waiting screen with a note NOT to refresh. I was extra prepared by saving some of my info the night before pre-orders opened again so I didn’t have to enter it again in the morning. I completed my order at 11:03 AM, and I was still 4000 orders after the earliest known order number.

While I was pretty tilted about the August 2020 pre-order flustercuck, I don't mind not getting one of the initial units in hindsight. Analogue finally started shipping Pocket earlier this month after THREE delays and has been dealing with some bugs. There have been a few reported lemons with some crummy hardware issues. I’m hoping these are ironed out by the time I (presumably) receive mine in a few months. Additionally, the jailbreak has not been released yet. While I have most of the games I wanted to play, I’m missing a few. Since there isn't a better way to try certain games, I'll have to settle for a CRIME ROM.

I'm actively trying to pick up some Neo Geo Pocket Color games for when the adapter is up for preorder. No, it isn't going well.

My initial thoughts with the final unit being shipped out (and admittedly, NOT using one myself yet):
  • I don't like the Menu button placement. I'm absolutely going to press that by accident. I would have preferred Analogue make Start and Select longer and raised like the respective Game Boy buttons and the Menu button recessed if it even needed to be placed between Start and Select. I would have preferred right below the screen. Still, I mostly plan on playing while Docked so this may be less of a problem for me.
  • The power button is too close to the volume rocker. Power will likely to be pressed frequently due to the sleep functionality so it a little baffling why Analogue made this design choice.
  • The volume rocker is weirdly small though I don't often futz with the sound once I've set it.
  • The shoulder buttons look uncomfortable as they flank the cartridge slot. I would have preferred they were placed in a bump-out like the Joy Cons though that wouldn’t be as aesthetically pleasing or portable. Analogue Pocket is larger than it looks in screenshots so I question it’s “pocketability” to begin with.
  • There appear to be some issues with the cartridge slot. Some impressions so far have shown the games crashing when tapped. When Pocket was revealed, I thought this might be a problem as cartridges looked less secure than on Nintendo’s original hardware. It's obvious Analogue designed this with a form-before-function mentality.
  • Despite getting delayed by like a year, the system software is unacceptably incomplete. I understand Analogue OS was only announced in October; the company never should have shipped in the state the software was in.

Has anyone else pre-ordered this recently? Has anyone received their unit? I think Ian said he snagged a preorder back in August 2020 though he checks into this forum less than I do.

Movies & TV / Re: SPOILER ALERT: MCU Thread (Spider Eye & Hawk Man)
« on: December 27, 2021, 02:21:23 AM »
Did anyone else watch the Spider-Men?

This is the spoiler thread so I'm not tagging anything.

Loved it. Not perfect (back to that later), but it may sneak into my Top 5 MCU movies. That may be post-No Way Home hype and/or the Spider-Man fangirl in me talking. I'll revisit the list once I calm down.

Great job by Marvel/Sony for playing up Far From Home's ending in the trailers then mostly resolving that grander implications of it until the end so No Way Home can tell the story it actually wants to tell. Grade-A Charlie Cox cameo, pulling double duty. First, it's a perfect way to reintroduce the character and formally introduce him to the MCU. More importantly, narratively, it works. He hand waves away Peter's legal liability so the plot can move forward. It should be noted again that almost every MCU hero legally gets away with **** they shouldn't so it's a little weird that it was played up in this one.

The plot is nonsense if you think too hard about it. The most obvious narrative shrug being Peter could have asked Dr. Strange to make everyone forget about Quentin Beck/Mysterio. If that's too vague, Dr. Strange is also too smart not to ask Peter to really think about what he's asking before casting the spell.

We also don't know why these five specific villains (technically six) were pulled into the MCU. Dr. Strange theorizes they all knew Peter's identity, but Electro never learned this info in The Amazing Spider-Man 2. The movie even acknowledges this at the end when Peter unmasks in front of Electro (shout out to that excellent Miles Morales tease). Because of the multiverse, they may all be Variants so it still works.

The writers did an excellent job of cherry picking when it came to the other non-MCU Spider-Man movies. They took what worked, what was needed for this movie, and retconned what they had to. For example, in the Raimi movies, Norman Osborn was not publicly known to be the Green Goblin. For a more egregious change, Electro is like a completely different character. Again, maybe Variants? The writers also had some fun with the weird **** Sony did when left to its own devices (i.e. dunking on Rhino, falling into midnight sand experiment/vat of eels).

I can't stress enough how good a job the writers did here. The margin of error was very large, but they pulled it off. At the same time, there's clearly a template. Spider-Man: No Way Home works for the same reason the Avengers movies work: Completely separate movies do much of the heavy lifting. That's why the payoffs work so well here, and they were all earned. Dr. Octopus stops fighting once his inhibitor chip is fixed, and saving Peter is exactly what he would do. Tobey Maguire's Spider-Man preventing Tom Holland's Spider-Man from killing Green Goblin works because he learned that lesson about vengeance twice. Andrew Garfield's Spider-Man saving MJ gives his character some closure. We all kind of knew it was coming when MJ falling was shown in the trailer, but I was still there for it. Garfield acting totally sells it too.

This is also the first MCU Spider-Man film to understand Spider-Man as a character. I like that we've had a new take on the character since his introduction in Captain America: Civil War because we didn't need the origin again, but I also wanted to see a truer version in the MCU. We finally got the "great responsibility" line and it was marked by the death of someone close to Peter (because it has to). He is a character defined by tragedy yet he will always do the right thing even at a great personal loss (though here, with some help from his counterparts). No Way Home gets this without falling into full-on misery porn. If we get more MCU Spider-Man films, I want to see Feige and co. do more with this side of the character, again minus the misery porn.

Willem Defoe straight up knocked it out of the park. His performance may actually be better than his original in 2002. He was ungodly amazing in No Way Home, stole most scenes he was in. That laugh after no-selling Spider-Man's punches gave me chills. Alfred Molina was similarly excellent. Thomas Haden Church and Rhys Ifans recorded new lines but didn't film new footage.

My personal gripes are mostly minor:
  • The pacing is a little off in places due to how much is packed into this movie though the movie didn't feel overstuffed to me like say, Spider-Man 3 did.
  • The MCU Spider-Man films rely way too heavily on Peter-keeps-fucking-up-because-he's-inexperienced-and -naive. It seems like he's finally moved past that, but this may be Holland's last go as the character (really hoping that's a red herring, and he's just taking a well-deserved break).
  • Tobey Maguire kind of phoned it in. Credit to him though for showing up because the movie wouldn't have worked as well without him. Andrew Garfield, on the other hand, looked super-stoked to play Spider-Man again and possibly for the last time. His performance was so good despite his limited screentime.
  • While No Way Home can work without the non-MCU Spider-Man movies, you get the most out of it by having watched them first. The movie plays to its expected audience extremely well. It isn’t a movie I’d recommend to anyone else though.
  • The Spider-Men synthesizing cures for the villains in a high school chemistry lab over what, like a couple hours is hilarious for the wrong reasons.
  • Dr. Strange's final spell seemed ill-defined. It raises way to many questions to be wholly satisfying, and I have a feeling it'll get retconned though I'm hoping Marvel/Sony don't.

TL;DR: Spider-Man: No Way Home is the best of the MCU Spider-Man trilogy, the best Phase 4 anything yet (haven't seen The Eternals but doubt it tops this), and one of the best MCU anything to date. Watch for Spider-Men, stay for Willem Defoe's return as Green Goblin.

General Chat / Re: Um, Apple thread
« on: October 19, 2021, 04:25:34 PM »
insanolord, did you customize your 16” MacBook Pro? If so, what did you add?

I’m leaning toward the standard 14” model. The last MacBook Pro I bought was a 15” model in 2010 so a slightly smaller screen probably won’t kill me especially with the higher resolution and other advancements. In terms of hardware specs, the MacBook Air would be enough for my needs in a second computer. However, I want the SD Card slot and HDMI port (the significantly improved specs should help it last longer as well). The $500 savings and lower weight are the primary decision points for me.

General Chat / Re: Um, Apple thread
« on: October 18, 2021, 01:37:26 PM »
These mofos put a notch on a laptop screen. It's silliness on paper, but in most instances that screen area is merely empty in the Menu Bar. I don't hate it.

Apple finally brought back Magsafe and ditched the Touch Bar that no one liked or used. I'm posting this before seeing the price. I expect it to be LOL.

EDIT: The 16" is $2499. The 14" is $1999. Ehh...

Per Emily Rogers, "Licensing costs are likely main culprit behind NSO expansion's bold price. I heard Sega were paid very, very well."

Nintendo possibly could have absorbed some of that, but not doing so is on-brand for the company. It won't unless the market forces it to (i.e. 3DS's LOL launch price). Not surprised, simply no less disappointing.

It's worth noting this is also the same Nintendo that locked digital purchases to four different systems (i.e. DSi, Wii, 3DS, and Wii U). The easiest thing to do would have been to dump the ROMs on the eShop and allow third parties to do the same while letting them set their own prices. However, Nintendo wants to make money on these games in perpetuity.

If they plan to add things like more systems or DLC in the future then I think they should be more forthcoming about their plans. As it sits, it doesn't seem like a good value.
It isn't and even if Nintendo was more forthcoming, the Expansion Pack still wouldn't be a good value at launch. There isn't even an incentive like Disney+ in which you can get special pricing for being an early adopter (albeit with a three year commitment).

Perhaps more troubling is the impression that not mentioning additional future perks sure sounds like peak LOL-Nintendo, the one that nickels and dimes customers because it normally gets away with it. Why include additional systems and whatnot when it can charge even more money for it?

Nintendo Gaming / Re: Metroid Dread
« on: October 10, 2021, 12:24:43 AM »
Then I also think back to the Wii and how many copies of Metroid Prime 3 and even Other M later seemed to flood the used games section of Gamestop. Could pick them up for so cheap. Could be the same thing happens here after a bunch of people beat the game. Now it's like I'm talking myself into not even bothering with it for months. Anyone else ever find themselves losing hype for a game they know they'd really like?
I rarely buy games new at full price and Metroid Dread is an outlier launch day purchase for me so I get where you're coming from.

While I've waited nearly two decades and was excited for Metroid 5, I wasn't especially hyped for it and haven't been hyped for any game in a long time. Maybe I'm just old now.

It's possible Gamestop was flooded with Metroid Prime 3: Corruption because people traded up for Metroid Prime Trilogy. And Metroid: Other M is well, Metroid: Other M. It may behoove you to see how many copies of Metroid: Samus Returns you see in the used games section as it may give you a better idea of what to expect if your intention is to pick up Metroid Dread for less.

Anyway, some thoughts on the game so far:

I'm still under the impression (based on the opening "narration") that Yoshio Sakamoto believes fans hate that Samus talked in Other M when the real issue was ALWAYS that the writing and voice direction were both bad. Have Samus talk, just do it well.

Samus immediately zooming over to ZDR with next to no intel seems pretty reckless to me.

I haven't finished the game yet, but I fully expect Samus to blow up yet another planet.

Why is Zordon providing Samus with background info?

Miss me with Zordon-Adam's robot voice. Yikes.

I know MercurySteam redesigned Samus' Whoops-I-Lost-All-My-Things® Power Suit, but it sure did look like that Chozo guy who Top 10 Anime Betrayals'd Samus in the beginning like, changed her clothes while she was unconscious.

The Emmy Rossum sections suck a bag of broken dicks. I got the counter to work and escaped literally once (then got caught again almost immediately anyway and died). Sure, the sections are tense which is what MercurySteam is going for here. I simply don't find them to be particularly fun or engaging, unfortunately. They're the opposite, I imagine, of actual Emmy Rossum.

The first real boss, Corpious, was so f-ing difficult. I've admitted I'm not good at video games before, but this was next level suckage. The first few deaths against this mofo made me feel like I was the nephew/cousin who was given the unplugged controller while the adults were actually playing.

Metroid Dread plays like a more refined Samus Returns which is to be expected and can be good or bad depending on how you felt about that game. I liked Samus Returns though the controls were not as tight as Super-Fusion-Zero Mission. I like that you can free aim in this game. However, I don't feel like it controls as well as it should.

The game looks good graphically, not even with a "for a Nintendo Switch game" modifier. I'm mostly in favor of the art design though Samus, again, has a bunch of lights on her normal Power Suit which is simply baffling to me. My issue is that everything is so clean. This is weird because series canon is that the Galactic Federation just swabbed all manner of DNA from Samus' Power Suit and started cloning ****. This also makes finding hidden destructible blocks harder to find which so far, have been necessary to proceed. I don't remember getting this stuck for this long in the pre-Samus Returns 2D games. I gave up twice already and checked YouTube because I can't be bothered.

Semi-related: Getting the Amiibo for Metroid Dread was straight up one of the most infuriating experiences I've had in recent memory. Amazon had a placeholder page for months. It went live for realsies around noon on Friday and was FLOODED with scalpers reselling for double to often over triple MSRP ($29.99). Amazon's own listing was apparently up for like 10 minutes then was broken for the rest of the day.

Normally, I just hop in my car and drive to the nearest Target or Best Buy except Friday was apparently meetings-palooza at work-from-home. I live in Philadelphia. I was able to order one online from Best Buy in Cherry Hill (roughly 15 minute drive). There were two left then I got an email that they were preparing to put it aside. Yeah, well, they got sold so I had the option to hold the only one left within 50 miles. I drove to Princeton this morning. Yes, that Princeton, 49 miles away. It was a nice drive, but sheesh, buying that toy was much harder than I ever thought it would be.

Movies & TV / Re: Rate the last movie you've seen
« on: October 03, 2021, 07:31:46 PM »
Here's a round up of a bunch of movies I've seen in the last few months (may be missing a few):

Fear Street Trilogy: 1994, 1978, and 1666
Only 1994 is any good (1978 is okay and 1666 is aggressively bad).

I'm conflicted on a few things. The main character, Deena, is a gay, teenage person of color. No issues there. None of those things are plot significant which is an odd choice but fine. However, I felt the director, Leigh Janiak, was intentionally coy about Deena's sexual orientation in the beginning for like no reason whatsoever. Sure, it kind of connects with Sarah Fier but also didn't need to narratively or thematically (Janiak sure did try then never quite got there). The actress who portrayed Deena (Kiana Madeira) is neither gay nor a teenager (she's literally 28). Maybe I'm just way too cynical in my old age, but to me, it seemed like the creators of this trilogy wanted the social "woke" points for having the courage to have a gay, teenage person of color as the lead except without doing any of the work. I really didn't like that; it felt exploitative like how corporations put all that Pride Month stuff out in June but you know they don't care during the other 11 months.

Reusing actors from the 1994 and 1978 installments in the 1666 segment was really unnecessary to me. The big villain reveal was also thoroughly unearned. Each installment got progressively worse so by the time the last one was wrapping, I didn't really care anymore.

Excellent, and I'm not normally a fan of Spike Lee joints. Not sure why Lee set the movie in 1972 when the investigation took place in 1978. I normally don't mind movies eschewing historical accuracy (unless it's egregious); this was odd choice.

Lady Bird
I doubt this is a movie anyone here is interested in. It starts off pretty slow. I started, put down, and picked up this movie on a least five separate occasions. If you're into performances, Saoirse Ronan and Laurie Metcalf are both excellent.

The Suicide Squad
It's good. The Suicide Squad is probably my favorite DC movie. You don't need to see Suicide Squad to understand what's going on here though James Gunn weirdly expects you to know some of the relationships from that movie like Rick Flag and Harley Quinn are kind of friends. It's been a while since I watched this so I can't give more detailed thoughts on it at the moment.

In another thread, I recall someone saying they don't really like Gunn's work. If you're reading this, yep, this movie is not for you.

The Girl Next Door
Woof, not good. They managed to throw in more teen comedy tropes into this movie than I thought was possible during its fairly short run time. I'm almost appalled that Timothy Olyphant was convinced to be in this.

Casino Royale
Still holds up. Skyfall is still the best Daniel Craig-led Bond movie, but Casino Royale works as a reboot, reintroduction of the character, and a movie in general. The ending is a little bit hard to follow. And Bond being so hung up on Vesper Lind is quite possibly the least believable part about this movie. He knew her for like three days.

Quantum of Solace
This is the first time I watched this since it came out. I remember not liking this movie, but it's actually not bad IF you watch it directly after Casino Royale as Quantum of Solace takes place immediately following the events of that movie. The antagonist, Dominic Greene, is both kind of weak as a Bond villain in that there's nothing especially noteworthy or remarkable about him EXCEPT that his plan is weirdly the most realistic out of any Bond villain I've seen. He wants to privatize water for an entire region which is IRL evil, but like not Bond-villain evil. Greene is essentially the CEO of Nestlé.

Mystic River
Man, this is one of the most depressing movies I've ever seen. I saw it when it first came out on video, and I couldn't bring myself to watch it again until recently.

Anyway, it's good. All-round great performances. I still think Bill Murray was better in Lost in Translation than Sean Penn was here. This is one of a few performances by Marcia Gay Harden where she really makes you hate her which I think is the point so good on her. She's doing her job well.

There's tons of misdirection in this movie which shouldn't surprise anyone because the book was written by Dennis Lehane (Gone Baby Gone) whose writing is filled with that. The only thing I really don't like about this movie is a scene right before the end between Penn's Jimmy Markum and his wife, Annabeth, played by Laura Linney. It's hard to describe why I dislike it without summarizing the entire movie which I'm not going to do.

Jennifer's Body
This movie bombed in 2009, and the marketing had a lot to do with it. 20th Century Fox decided to market the movie to young men so the ads primarily focused on Megan Fox's hotness. Admittedly, this is exactly why I avoided this movie. I figured I didn't need to watch a bad horror movie for one hot actress. I also did not like Juno so the fact that Diablo Cody wrote this didn't help either.

Recently, I've seen some video essays defending the movie, and it was on Netflix so I gave it a go. It's alright. The marketing failed so tremendously in showing what Jennifer's Body actually is and is about. It's more of a horror-comedy/satire. There are some genuinely funny jokes in there. More importantly, the actual movie is like the exact opposite of its exploitative marketing. Megan Fox lost a bunch of weight and avoided sunlight to make herself less attractive. Karyn Kusama filmed Fox's scenes specifically to avoid sexualizing her. Every time you're about to see something, the camera cuts away. I have doubts the marketing department even watched the movie before sending out the TV ads and movie posters. The movie probably still would have bombed because I don't think we were ready for this movie in 2009. I may have watched it sooner though.

Still holds up. Some of the CGI is dated, but for a movie that came out in 2000, pretty good. It's a mess as far as historical accuracy. I feel like you have to just ignore that in order to enjoy the movie. Everyone speaks English and New Zealand-born Russell Crowe is repeatedly referred to as "The Spaniard".

General Gaming / Re: What is your most recent gaming purchase?
« on: October 03, 2021, 05:36:59 PM »
Over the last few months, I picked up Trials of Mana (Switch) and No More Heroes III (Switch).

Digitally, I downloaded: IGA's Backpack DLC for Bloodstained Ritual of the Night (PS4), Blasphemous (Switch), Super Crush KO (Switch), and Axiom Verge (Switch).

I learned the hard way that my Axiom Verge save file for the physical version does NOT transfer to the digital download from the eShop because they have different publishers. I decided to get a headstart on transitioning to digital only on Nintendo consoles by downloading indie games since they're mostly smaller file sizes. Cave Story+ is now the only other one I have a physical copy of instead of a download. Once I see a sale under $10, I'll probably pick it up.

Nintendo Gaming / Re: Game Boy: Finally time to Play It Loud!®
« on: October 03, 2021, 05:25:52 PM »
I updated the list in the OP. I managed to cross off the following from my interest list over the past several months:
  • Bomberman Quest (GBC)
  • Wendy: Every Witch Way (GBC)
  • DK: King of Swing (GBA)
  • Metal Slug Advance (GBA)
  • WarioWare: Twisted! (GBA)
I pledged to two Kickstarter campaigns that were successfully funded recently:
  • Infinity (GBC)
  • Good Boy Galaxy (GBA)
Both of these are slated for late next year. I got the tier with the physically cartridge for each as I'd like to play them on their respective Game Boy.

Additionally, picked up Sabrina: The Animated Series - Zapped! (GBC) and Shadowgate Classic (GBC) for cheap. If you're wondering why the former, it was developed by Wayforward Technologies and considered the better of the two licensed Sabrina games.

Wendy: Every Witch Way (GBC) is officially the most expensive game I ever purchased. Again, I'm too embarrassed to admit how much I spent on it. It routinely goes for $130 loose. I didn't spend that much which is the only reason I bought it at the price I paid.

WarioWare: Twisted! (GBA) has a busted rumble motor. The seller did not mention this in the Description, and I already gave them a good review (the game booted up, but I didn't know there was rumble functionality). BOO/HISS Fortunately, replacing the rumble motor seems relatively easy. I put an order for replacements which are pretty cheap (five for ~$7.00). They're apparently just phone vibration motors.

I tried several times to snag Resident Evil Gaiden. I lost every auction for it. I doubt this one will ever happen. I'll eventually buy an EverDrive-GB X7 from krikzz. A lot of the games mentioned by others in this thread are likely getting thrown on there.

There are now two games left I still want to get a real physical copy of: Daikatana (GBC) and Pokemon Emerald (GBA). I whiffed on the former months ago which I'm kicking myself for now.

Questions for everyone who has played Pokemon Emerald: Is it worth it? Are the changes over Ruby/Sapphire substantial? The game regularly sells for over $100. I feel like it's eventually going to drop.

TalkBack / Re: A Boy And His Blob 2009 Coming To Switch Soon
« on: October 03, 2021, 04:54:34 PM »
I went so far out of my way to track the Wii physical copy down in like 2011 then barely played it. I think I still have it somewhere though I'm also too lazy to drag Wii out of storage.

A Boy and His Blob is almost annoyingly cute. It was one of a couple Wii games from back in the day that had top-notch sprite work. I'd probably still give the nod to Wario Land: Shake It! though.

General Chat / Re: Um, Apple thread
« on: September 25, 2021, 07:15:20 PM »
Do you have the type-c blocks?  I literally have none, except for one of those covert Switch docks.

Do you have the type-c blocks?  I literally have none, except for one of those covert Switch docks.


LOL. Wiggins tried to get a religious exemption which the NBA promptly shut down and denied. I agree; he’s going to get the vaccine at some point. He’s being such a wang about it right now though.

Unrelated: a local Salt Lake City reporter stopped Jordan Clarkson on the street (without knowing who he was) for an impromptu interview. She asked him to spell his name then asked if he went to any Jazz games. Clarkson replied, “Yeah, a lot.” In her defense, she’s taking it pretty well. This is my favorite NBA story of the off-season.

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