Author Topic: NWR Indie Game Developers Thread  (Read 72546 times)

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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #50 on: January 28, 2017, 07:27:37 PM »
Also, if you guys want to check out a nearly complete game I did check this out.
I made a game in Qbasic and converted it to unity.
It would be done if I could figure out how to do a High Scores Menu.

https://drive.google.com/open?id=0B0i2ilaU2I4iWUxYeWUwMzdOZTA

and a 3d version I've been working on
https://drive.google.com/open?id=0B0i2ilaU2I4idl9TZmJHZFRuNFE

Dude, dark! The 3D version is a sorta compelling though, in a "UFO bombing run over farm animals" way.

So, I made a RPG Tile Editor. It functions. I just haven't got to write the IO functions yet.

https://drive.google.com/open?id=0B0i2ilaU2I4iR3RCNWhEbTlPdFk

Try it out.





This is pretty awesome! Hey, exactly how many game projects are you juggling anyways?

The One that gets done. All Paths lead down the same Road. If I run into a roadblock I usually work on another project. While doing the other project I figure out how to do the thing I couldn't figure out in the other project.


Fixed the palette. It now puts the tiles in the right direction. Still got to do IO, Which means taking the IO from my Metroid Clone and reprogramming it to do tiles.

Like with the 3d ufo game I wanted to just draw on the ground. You could do this, but not how I wanted. Now I could do it.
« Last Edit: January 28, 2017, 07:31:08 PM by ThePerm »
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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #51 on: January 30, 2017, 12:54:31 AM »
So Today I programmed the ability to use different TileSets and some layer control. Not complete layer control yet, just the weird version of it I have now.





I also have some Wacky Mode 7 stuff now too.
« Last Edit: January 30, 2017, 01:22:52 AM by ThePerm »
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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #52 on: January 30, 2017, 07:45:43 AM »
Got Working Saving and Loading.

https://drive.google.com/open?id=0B0i2ilaU2I4idGE4ZVVZOGFRbFU

Try it out

There are a few things to add, but overall it works.


edit: The save functions work in unity but don't seem to work in the executable.
edit: Fixed a minute later
« Last Edit: January 30, 2017, 04:53:28 PM by ThePerm »
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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #53 on: January 30, 2017, 10:49:54 PM »
Does anybody know how to get windows dialog forms without using the unityeditor? The program works in unity editor for opendialog and savedialog boxes, but you can't compile if you use a:

using UnityEditor;

I'm not really familiar with using windows forms. The last time I did anything like that was in visual basic in high school. I've read some documentation here:

http://zetcode.com/gui/csharpwinforms/dialogs/

but its one thing to read it, and it's another thing to integrate it with your code.



I fixed the mouse button clicking. Before you had to click on every tile, now you can hold the button down. Speeds making levels significantly
« Last Edit: January 30, 2017, 11:16:01 PM by ThePerm »
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #54 on: February 10, 2017, 06:40:59 AM »
Wish I could help, Perm, but I'm lucky I can even use the programs I use! :)

I wrote an article examining the open-world of LEGO City Undercover and how we as game devs can use some of its ideas for our own games, even if they're much, much, much more limited in scope.

https://stortzumsoft.blogspot.com/2017/02/what-we-can-learn-from-lego-city.html
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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #55 on: January 22, 2021, 06:55:46 PM »
I hadn't worked on anything for a long time, but I got back around to it

here's a screenshot
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #56 on: January 23, 2021, 11:58:49 AM »
Wow! That looks mighty interesting, ThePerm!

I forgot about this thread, so thanks for bumping it and with a great screenshot, too!

I've been hard at work on my RPG Maker MV game, Legends of Adrigal. I made a new area, which is about 7-10 hours into the game.

https://twitter.com/SP_Central/status/1353021675114287104

Also, made an event in my game that serves as a waterfall puzzle of sorts.

https://twitter.com/SP_Central/status/1351971000641064960

I hope posting Twitter links is acceptable, as it's easier for me than uploading them to a different site completely (especially a video like the last tweet has).
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Offline Order.RSS

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Re: NWR Indie Game Developers Thread
« Reply #57 on: January 23, 2021, 12:09:01 PM »
I've been hard at work on my RPG Maker MV game, Legends of Adrigal. I made a new area, which is about 7-10 hours into the game.

Wow that's a sprawling map Phil, and kudos for waterfall secrets. Always a bummer when games don't do that.
How much of this is original work? Do you use pre-made tiles/textures/sprites? Are the character portraits and dialogue entirely self-made, or is there a database you can use? And the music? Seems like tons of work if you're making a 10 hour game!

I've never used RPG Maker, so hopefully these aren't dumb questions If there's a big library of assets and music to pull from, which you rearrange on maps and supplement with your own dialogue, I can see this being a good entry level into game creation.

Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #58 on: January 23, 2021, 01:25:25 PM »
Oh, those aren't dumb questions at all!

I'm using custom sprites I made for the heroes (but not things like that boulder--save for my boulder edit for when the boulder is submerged in water), custom monster designs, my own music I composed, dialogue is all mine, but things like tilesets are either from other creators who allow their work to be used in others' games or the already made tilesets that come with RPG Maker MV.

And yeah, it's a great tool to get the basics of game creation, but also something that can be rather complicated depending on what one is trying to set out to do.  ;D
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Offline ThePerm

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Re: NWR Indie Game Developers Thread
« Reply #59 on: January 24, 2021, 01:49:44 PM »
Whats the deal with this version? I used to fiddle around with RPG Maker 95 in the 90s. Those screen shots from 3 years ago I used the rpgmaker95 tile set.

I want to turn what I've been working into a tool. We could collab.

https://soundcloud.com/user-356338702/ghost-song

I made this song too.
« Last Edit: January 24, 2021, 02:28:00 PM by ThePerm »
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Offline Phil

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Re: NWR Indie Game Developers Thread
« Reply #60 on: February 07, 2021, 12:48:07 AM »
I shared four new screenshots to my Twitter today for Screenshot Saturday:

https://twitter.com/SP_Central/status/1358202798349950976

I haven't been working as hard on my game, as I noticed I was going overboard and putting way too many hours into it. Plus, I had some games to review. Regardless, I am continuing to work on my RPG and it's going swell.
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