The full interview is available at the link above, but only for NOE's "VIP Lounge" members. For everyone else, here are the juiciest excerpts:
On Zelda:
“I would say that we are progressing well with completing it," says Miyamoto. “And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller."
On New Super Mario Bros.:
“I told [the development staff] that we really don’t need any story behind this new Super Mario Bros. at all. I have narrowed down the whole story to about half of what my team originally came up with. Peach is kidnapped, Mario has to go and rescue her from Bowser and the Koopa Kids. That’s about all you need to know for the story!" he laughs. “But what you really need to know is that in the quest you are going to encounter some unprecedented play ideas.
“When it comes to Mario, sometimes you may be able to do an ultra super jump and you are going to see a very unique and unprecedented jumping style. In terms of Super Mario, everybody already expects him to become bigger but this time, with the help of a Super Giant Mushroom, Super Mario can become gigantic, taking up almost all the screen, and he can destroy everything."
‘And Mario can also become very small, by using another type of mushroom, right?’ we add.
“Right," says Miyamoto.
Not surprisingly, Miyamoto asks us to wait until E3 for more details about Revolution, although NCL President Satoru Iwata may reveal information sooner, at the upcoming Game Developers Conference. Planet GameCube will be at both events to bring you the latest news and our own interviews of Nintendo luminaries.
Thanks to BlackNMild2k1 in our forums for the tip!
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Originally posted by: Ian Sane
I remember this Zelda info being "confirmed" earlier on before Reggie (I think it was him) made a comment that suggested otherwise. The way we've been switching back and forth it might be a good idea to assume nothing until we see Nintendo demonstrate the remote with Zelda.
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Though I want to know why remote support is "one of the most important features" for a Gamecube game.
QuoteR U Serious!? This has been rumored since the first delay and halfway confirmed by NGC magazine a few months ago but was later denied. Now it is confirmed(expect it to be written off as a translation error later ) and I think everyone here was expecting this(except for you)
Originally posted by: Hostile Creation
This actually caught me off-guard, wasn't expecting it.
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Originally posted by: Spak-Spang
In doing so newcomers to the Revolution may pick up older Gamecube games they heard about but didn't ever play or buy.
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Originally posted by: PaLaDiN
I guess this is confirmation that the GC is dead and they don't trust Zelda to sell well on it alone. Nintendo says time to move on to the "new" generation.
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Originally posted by: Jonnyboy117Quote
Originally posted by: PaLaDiN
I guess this is confirmation that the GC is dead and they don't trust Zelda to sell well on it alone. Nintendo says time to move on to the "new" generation.
It's more a statement that they don't trust Revolution to sell without a big name like Zelda.
But companies like Nintendo are always very eager to convince people to move on to the next generation. They need to recoup R&D and initial manufacturing costs as quickly as possible, as well as establish a large installed base to secure future software development.
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Originally posted by: Ian Sane
"It's more a statement that they don't trust Revolution to sell without a big name like Zelda."
Wait... isn't that worse? I would hope they have a little more faith in their own launch lineup.
If Zelda can sell a few extra Revs that's good. But the Rev should not rely on a Gamecube game to sell. It's screwed if it is. The Rev concept has to be good enough to stand on it's own.
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Originally posted by: Nile Boogie
Something is not right here.
Didn't Reggie just say that you CAN NOT use (The) Revolution controller to play GameCube games? This leads me to think something else. Sonic and Knuckles lock on Technology. What if Zelda:TP Came with 2disc but it's really only one. The 8cm GameCube has 5 small points on it so it can fit in side a 4cm ring to make a 12cm disc for Revolution Gameplay. Its not that hard and the 12cm disc would still be sturdy and flush. I don't know how to explain it better but that's whats going to happen. And I'm taking all bets.
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Originally posted by: Ian Sane
Wait... isn't that worse? I would hope they have a little more faith in their own launch lineup.
If Zelda can sell a few extra Revs that's good. But the Rev should not rely on a Gamecube game to sell. It's screwed if it is. The Rev concept has to be good enough to stand on it's own.
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Originally posted by: Ian Sane
"*cough* PS2 *cough* ! In other words Ian, before you type think about it again, and again, and again, and again..."
The PS2 was the follow up to one of the most successful consoles ever made. It sold out at launch because of hype and shortages. By the time shortages weren't a problem its one next-gen competitor had pulled out of the race and it had months go by without any competition. Then when the competition did arrive it had an insane barrage of killer games that dwarfed the competition. This included a game called Grand Theft Auto III which no one thought would be a big hit.
Last time I checked the Rev doesn't have any of these incredibly fortunate scenarios which are the real reason why the PS2 was so successful. I doubt the million or so people who actually owned a PS2 for the first six months bought the system for Final Fantasy IX.
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Originally posted by: Ian Sane
The Rev is trying to sell a new concept though. The concept is very important since the hardware isn't apparently on par with the competition and without it the Rev's just an underpowered "normal console". So the launch lineup better do a good job of selling that concept. I'm not saying that Zelda won't help Rev sales or that's it's not a good idea. What I'm saying is that the Rev can't sell on Zelda alone and Nintendo shouldn't expect it to. The launch titles still have to deliver or at least some of them do.
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Originally posted by: Nile Boogie
Something is not right here.
Didn't Reggie just say that you CAN NOT use (The) Revolution controller to play GameCube games? This leads me to think something else. Sonic and Knuckles lock on Technology. What if Zelda:TP Came with 2disc but it's really only one. The 8cm GameCube has 5 small points on it so it can fit in side a 4cm ring to make a 12cm disc for Revolution Gameplay. Its not that hard and the 12cm disc would still be sturdy and flush. I don't know how to explain it better but that's whats going to happen. And I'm taking all bets.
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Originally posted by: IceCold
Damn.. I know it was all but confirmed, but still..
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For instance I was thrilled about Metroid Prime 3, but it seems Nintendo is ok with just putting remote functionality on a game like Metroid Prime 2
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Originally posted by: mantidor
Mario mentions exactly my point, changing bow aiming should happen along with a whole change of the enemies you shoot. Besides, what a waste, bow with the remote could be done also using the depth detection, and you could actually pull the controller like you'd pull a real bow, affecting the distance and speed of the arrow.
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Originally posted by: mantidor
Mario mentions exactly my point, changing bow aiming should happen along with a whole change of the enemies you shoot. Besides, what a waste, bow with the remote could be done also using the depth detection, and you could actually pull the controller like you'd pull a real bow, affecting the distance and speed of the arrow.
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Originally posted by: mantidor
Im not making suggestions about TP, Im making suggestions for the Zelda game that will be made for the revolution, implementing this on TP would be stupid because it would be just a shiny new way of shooting arrows. Unless they add puzzles and enemies that are related to varying speeds and angles of arrows, which again would be another slap for the GC version.
The remote functionality should be implemented in a Zelda game made from the ground up for the Revolution, not crammed in a last gen game thats constructed around a traditional way of playing games. I cant say this enough.
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Were people bent out of shape when Zelda DX could be played on a regular GB, but got the extras if you played on the GBC?
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“I told [the development staff] that we really don’t need any story behind this new Super Mario Bros. at all. I have narrowed down the whole story to about half of what my team originally came up with. Peach is kidnapped, Mario has to go and rescue her from Bowser and the Koopa Kids. That’s about all you need to know for the story!" he laughs.
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Originally posted by: ruby_onix
Shigeru Miyamoto: Developers don't want deep storylines.
Takashi Tezuka: *writes two sentences of plot*
Shigeru Miyamoto: I said... Developers don't want deep storylines. *grabs an eraser*
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Originally posted by: ruby_onix
Sooo... Twilight Princess has shifted from being the GameCube's swan song, to the final nail in it's coffin. Or maybe it's both. Good to know. I was wondering what was going claim that second honor.Quote
Were people bent out of shape when Zelda DX could be played on a regular GB, but got the extras if you played on the GBC?
People complained about paying good money to buy Link's Awakening, only to have it become obsolete and be replaced by Link's Awakening DX, a game whose "most important feature" was that it was enhanced for a just-released system which most people didn't have yet.
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Originally posted by: CalibanQuote
Originally posted by: ruby_onix
Shigeru Miyamoto: Developers don't want deep storylines.
Takashi Tezuka: *writes two sentences of plot*
Shigeru Miyamoto: I said... Developers don't want deep storylines. *grabs an eraser*
LMAO! Half a sentence would be enough for a Mario game.
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Originally posted by: KDR_11k
Would you be upset if it turned out TP includes minigames you can play online?
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Originally posted by: Kairon
But perhaps for all those people who are upset about this news, they should rectify these wrongs against them as best they can by pawning off their gamecube, especially since the Rev is backwards compatible. It isn't a perfect way out of this haze of negativity, but I'd think it'd be less stressful to have in your house the purple lunchbox that is a symbol of Nintendo's contempt and abuse of gamers like you.
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Originally posted by: Ian Sane Dude, please. Everyone knows that Whaaambulance's have the writing backwards so you can read it in your rear view mirror. DU-UH!
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It's a lot like the Wind Waker graphics situation. Things probably would have been fine if Nintendo didn't show us that tech demo which gave us a completely different idea of what Zelda would look like on the Rev. That's why there was such an outrage at the time. It felt like they fooled us. They either pulled a switcheroo or they didn't realize they were which means they're DUMB which isn't good either.
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Originally posted by: mantidor
oh god lets hope not, if non GC owners need TP with this lame functionality to pick up a Revolution then the console will indeed be Nintendo's last. This is only to win an extra buck with the game, nothing else, this wont break or make the Rev launch, if it does, Nintendo has a lot more serious problems than just me being pissed at them for lying.
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Originally posted by: mantidor
Thats just wrong, if theres no software that delivers the concept, the Rev will fail! thats your on/off switch.
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Originally posted by: Smash_BrotherQuote
Originally posted by: mantidor
Thats just wrong, if theres no software that delivers the concept, the Rev will fail! thats your on/off switch.
And you have proof that this software doesn't exist? No? Then why complain about it?
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Originally posted by: KnowsNothing
I just can't wait for E3 where they reveal that Twilight Princess is cel-shaded.
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Originally posted by: Smash_Brother
Finally found an appropriate image to summarize the thread...
QuoteHey! Welcome to the forums.. You may want to sign in to the Newbie Check-In Thread - hope you stick around for awhile.
Originally posted by: EasyCure
by the way this is my first post, I'm Mike and nice to meet everyong. I felt i had to make this topic my first post because lately i've read nothing but whines. anyone have cheese? (bad joke sorry)
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Originally posted by: Pale
It's going to be a fishing game.
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Originally posted by: Mario This move is just pure greed to try and force the loyal GC fans over to Rev, I thought Nintendo was all about the gamers?
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Sources including Chinese gaming site Level Up have confirmed the game’s length to be 100 hours. This is in excess of several other infamous game lengths, including the 2-disc, 80-hour RPGs Tales of Symphonia (GCN) and Star Ocean: Till the End of Time (PS2).
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The game is a fairly tight package. Unlike its sequels, which are built in a way that the experience lasts 30-40 hours, Zelda: Link to the Past is constructed in a manner that is almost pure game. The Wind Waker and Ocarina of Time are long games because of story cut-scenes, mini-games, town exploration, side quests, and other miscellaneous items. While these elements make those games closer to “Action/RPGs” than Action/Adventure, Link to the Past contains none of them, and instead it focuses on only delivering solid dungeons and exploration. Thus, the game can be beaten in a single sitting of only a few hours.
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Originally posted by: Ian Sane
"Mantidor, you wonder what happened to Nintendo always putting games first. It looks like you're right, they're not doing that anymore. It appears that Nintendo has learned how to balance their creative pride with their ambition to retake a strong market presence."
That sounds about right. How ironic that for years I have wanted Nintendo to try harder to increase their marketshare yet now that they sort of are I don't like it. But then I didn't just want them to try, I wanted them to do it right. Nintendo's whole strength is that they make each game the best it can be. That's why they have a fanbase in the first place. I think with Nintendo rushing games and releasing cookie cutter Mario spinoff junk they're losing what makes them Nintendo in the first place. And without that they're nothing. They're clueless at marketing and are too inflexible to compete with average titles. Nintendo can only compete with balls out 110% "make every game count" quality. That's the one thing they've got right and that shouldn't be the thing to change. The clueless marketing and stubborn inflexibility is what needs to go.
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Regarding A Link to the Past that game can only be beaten in a few hours if you blast through it and know exactly what to do. When you don't know what to do ahead of time the game takes time. The only difference is back then you did almost everything in games yourself. Games today have too much downtime. Developers are lazy so they use elaborate cutscenes any chance they get which pads a game. A Link to the Past comes from the days where you blew your flute and the duck immediately grabs you instead of some 30 second cutscene occuring.
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Also, Bloodworth. What the hell. I did WAY less than whoever was flaming up there and you threatened a ban on me! You are losing your edge!
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Originally posted by: Hostile Creation
I'm going to agree with Ian on that point, definitely.
I think Nintendo should expand somewhat. Consume some more good developers, so they have a more consistent console output.
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Originally posted by: Professional 666
Yes, they should expand, and there's the problem: was it easier for Nintendo, as a company, to simply increase their development resources on BOTH fronts, drop one front to focus on the ailing front, or shift their focus to the front where they were wildly successful at?
Should the hand putting food in their mouth drop what its doing to help out the 2nd hand that doesn't have the strength to lift the knife to cut the turkey (a fairly small turkey)? Or let the food hand continue its way while the knife hand takes a break and tries again when it has the energy to do so?
We already know the results: DS is a success, GameCube is already on life-support even in a short generation, and Rev has a brighter future than the GameCube initially displayed. The market did force Nintendo to expand, it just took a generation to do it.
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Originally posted by: Ian Sane
Plus I've never been completely convinced that cartridges were used just because of Super Mario 64 but more due to Nintendo penny-pinching. They wanted complete control over their medium so that they could make money supplying the cartridges on top of high licencing fees. Maybe it was a combination of issues but I'm sure that played a big part. Afterall their attempt to "address" the problem was the DD, which again used a medium they were in complete control of. If Nintendo initially thought having two different mediums was a good idea they could have from the getgo made a system that used both cartridges and CDs but they didn't. Now that idea might not actually be cost feasible but still. Plus Nintendo also canned the initial Sony/Nintendo SNES CD attachment because Sony would get a cut of the profits. They also didn't use a standardized format on the Cube. They've been notorious for not wanting to share for a long time so the theory isn't so unlikely.
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Originally posted by: mantidor
well, thats not my case, before this I couldnt point a single bad thing about Nintendo, I defended the water pack and the toon shading with my heart and soul, I also defended the first delay, although I was frustrated, I was also happy to wait more because Nintendo promised heaven an earth for this game and I had blind trust, but this features really made me go "WTF!" with them, I still cant believe this is real.
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Originally posted by: mantidor
Wind Waker was a bold move, the kind of move that makes Nintendo so great. The game was incomplete, but it was a fantastic experience for me, it was timeless and absolutely charming, the game is simply unique. Twilight Princess is Nintendo getting coward, giving remote functionality, besides all my other complains, is Nintendo being coward regarding the rev. You cant even compare these two at all.
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Originally posted by: mantidor
The Revolution itself is really bold, which is why I think this "playing it safe" with TP remote functionality is so lame. They should trust their idea to sell! Not use Zelda to push it a little more.
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Originally posted by: mantidor
Going in circles again?
You people are making it sound like TP was crucial for the Rev, which would be a terrible, terrible scenario for the future of the console, as has been said, like, a million times, now that I pointed out that, you will say, agreeing with me, again, that Zelda with rev controls wont make or break the revs launch, and we get back to the original point, that this funcionality then really isnt needed.
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Originally posted by: mantidor
Oh you just have bad taste in games, then ^_^ Majora's Mask is perfect
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Originally posted by: jasonditzQuote
Originally posted by: mantidor
I wish they'd offer some optional high difficulty settings.
Like boss fights that don't throw dozens of hearts at you...
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Originally posted by: mantidor
Going in circles again?
You people are making it sound like TP was crucial for the Rev, which would be a terrible, terrible scenario for the future of the console, as has been said, like, a million times, now that I pointed out that, you will say, agreeing with me, again, that Zelda with rev controls wont make or break the revs launch, and we get back to the original point, that this funcionality then really isnt needed.
"FYI Mantidor, I'm also willing to bash Mjora's Mask. This is not about toon shading, it is about thegame itself."
Oh you just have bad taste in games, then ^_^ Majora's Mask is perfect
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Originally posted by: RiskyChris
No, a lot of people are saying that TP is an excellent complement to the revolution's launch. That doesn't "make or break", rather, it "makes or better makes" the launch.
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Originally posted by: MarioQuote
Originally posted by: RiskyChris
No, a lot of people are saying that TP is an excellent complement to the revolution's launch. That doesn't "make or break", rather, it "makes or better makes" the launch.
Why would GC owners care about the Rev launch?
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Originally posted by: Hostile Creation
The sidequests were awesome, incredible even, but the main quest felt a little weary at times.
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Originally posted by: mantidor
dont think TP will be a bad game. When I said that the GC version will "suffer" because of the functionality, I mean that the standalone GC game, the one I care about, could be better if all the focus is on GC, which is obvious.
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I disagree. At the time we were pretty optimistic about the Cube. It was supposed to be Nintendo's big comeback because now they didn't have the cartridges limiting them and they had this awesome dream team of devs like Rare, Silicon Knights, Left Field, and Retro Studios. And Microsoft was a newcomber who clearly didn't know gaming and thus wouldn't be a threat. The Rev's potential is much smaller. Nintendo's reputation in the console market is far more tarnished. It's going to take more to convince someone that this time Nintendo isn't going to underperform and that five years from now we're not going to be in the same boat where virtually no games are being released because support has almost completely dried up. Plus the Rev is so risky. It's offering something very different and we can't say for sure it will be accepted. The Rev has to work the hardest of all of Nintendo's consoles to gain acceptance and it's probably the riskiest system Nintendo has ever released except for the Virtual Boy. So it doesn't have a brighter looking future than the Cube did initially. Brighter than the Cube ended up having? Maybe. But when the Cube was first shown there was a lot more optimism and a lot more hype.
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Zelda is a project with a huge volume of people and complex game development procedures," said Miyamoto, speaking with Official Nintendo Magazine. "As soon as we decided to postpone the game from last year to this year and make the perfect Zelda, all the team were delighted to have the time to work on many ideas.
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Originally posted by: wanderingQuote
Originally posted by: mantidor
dont think TP will be a bad game. When I said that the GC version will "suffer" because of the functionality, I mean that the standalone GC game, the one I care about, could be better if all the focus is on GC, which is obvious.
No offence, but, to me, this is a bit like reacting to the unveiling of the TP boxart with 'The box art is fantastic! This is terrible! How could Nintendo betray me like this? If they had focused more on the game and less on making good box art, the game could've been even better!'