We talk up games new and old, plus answer your questions about SOPA and Mario level selection.
http://www.nintendoworldreport.com/rfn/29024
While everyone is hammering away at Fire Emblem: The Sacred Stones for the upcoming RetroActive show, we have a classic RFN episode for you this week. It begins with Jonny finally finishing Trauma Team after a long hiatus, and he declares it one of his favorite Wii games. He also has impressions of the classic WRPG, Star Wars: Knights of the Old Republic (not to be confused with any MMO). Jon is also in the business of finishing games started long ago, as he picks up where he left off in God of War 3. Greg celebrates the end of the PAL Virtual Console drought before moving on to Bionic Commando for Game Boy (via eShop), sparking a hopeful plea for the completely original GBC game, Bionic Command: Elite Forces. James steals home plate with a look at the Resident Evil: Revelations demo for 3DS, plus a mixed review of F-Zero: Maximum Velocity from the 3DS Ambassador bundle.
After Now Playing, we jump into the mailbag to answer your burning questions. Topics include how to parlay retail demos into actual sales, Capcom's plans for the 25th anniversary of Mega Man, and Nintendo's vague stance on the SOPA/PIPA bills. For the grand finale, we launch into a passionate debate over how to select and discover levels in 3D Mario games. Thanks to everyone who sent emails -- you can join their ranks right here.
Don't forget that RetroActive is underway, so be sure to play your copy of Fire Emblem: The Sacred Stones and join the discussion in yonder forum thread. We'll read some of the best comments on the podcast!
Lastly, be sure to check out Jonny's guest appearance on the VG Tribune Roundtable for his industry-wide 2012 predictions and bonus impressions of Fire Emblem: The Sacred Stones and Kingdoms of Amalur: Reckoning.
SOPA discussion is easily the best discussion on the internet. Fair to both sides. Great episode guys
There were a few retail titles who were later released on the DSiWare service.
Plants vs Zombies comes to mind, however most of the games in question were earlier DS games.
I loved and still love Maximum Velocity. I appreciate that it's the only other F-Zero game to use the original's boost system which I prefer to what was introduced in F-Zero X.
The other GBA F-Zero does have tapping, but it also has the boost/health mechanic from X/GX. If it wasn't for that I'd say it's the better of the two F-Zero games that made it West since it was otherwise an improvement over MV.
Just when i think i had my backlog locked up Jonny had to talk about trauma team. That game sounds so awesome.Wow, that site has me behind the ball on Fire Emblem. I've got 40hrs into the game already.
on a slightly reated note this site http://howlongtobeat.com/index.php (http://howlongtobeat.com/index.php) is a really great backlog manager, been using it for a while now.
I for one would love to have a Mario game with a one huge level. Similar to one my all time favorite game Jak and Daxter, in this game there are no levels it is just one huge adventure with levels that are stitched together.
A similar situation happened with the PSP Go. It barely sold any units, not only because of the initial high price but, especially, because vendors pushed the DS or the PSP instead of it.The Go also had less game playing capability (UMD) than the cheaper alternative, so that's not a very good comparison.