Author Topic: Zelda DS: Phantom Hourglass  (Read 92176 times)

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Offline Requiem

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Zelda DS: Phantom Hourglass
« on: March 23, 2006, 09:27:07 AM »
Click here

Hopefully he'll have the video up in time.

It looks like it's both 2D and 3D. It has a top down style akin to LTTP, but it looks far more vivid in it's color and mood. I think it's cel-shaded.

Great news all around.

What the hell does Phantom Hourglass mean though?
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Offline vudu

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RE: Zelda DS: Phantom Hourglass
« Reply #1 on: March 23, 2006, 09:36:11 AM »
Probably some sorcerer comes and uses a magical hourglass to stop/change/reverse time.  Everyone but Link is affected.  Link must save the day.

Is this thread really necessary?  We have two others already.  Or did you just want to be the first to create a proper thread so it sticks around for the next 18 months like norebonomis did with Twilight Princess?

EDIT:  Link to PGC's images.
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Offline Pale

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Offline Hostile Creation

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RE: Zelda DS: Phantom Hourglass
« Reply #3 on: March 23, 2006, 09:56:57 AM »
Video awesome yay yes I love everything.
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Offline BigJim

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RE:Zelda DS: Phantom Hourglass
« Reply #4 on: March 23, 2006, 09:58:41 AM »
Regular Nintendo.com has the video up too. Looks nice.
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Offline Ian Sane

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RE: Zelda DS: Phantom Hourglass
« Reply #5 on: March 23, 2006, 10:41:06 AM »
Oh God, there's sailing in it.

Aside from that it looks pretty f*cking cool.  I'm curious to see how this plays.  It clearly is using the stylus.  I figure it's d-pad for movement, L for sword swinging, and touchscreen for item with the reverse of that being available for lefties.

Offline PaLaDiN

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RE:Zelda DS: Phantom Hourglass
« Reply #6 on: March 23, 2006, 10:43:17 AM »
Obviously Nintendo's heard all the complaints about the vastness of WW's ocean though.

Sailing was fun in WW, there was just a bit too much of it, and the wind was inconvenient to control.
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Offline Karl Castaneda #2

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RE: Zelda DS: Phantom Hourglass
« Reply #7 on: March 23, 2006, 10:44:27 AM »
Considering this is a DS game, I don't see how they'd be able to fit in an ocean as large as Wind Waker's, so the problem of sailing for too long seems unlikely.
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Offline vudu

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RE: Zelda DS: Phantom Hourglass
« Reply #8 on: March 23, 2006, 10:48:16 AM »
Quote

Sailing was fun in WW, there was just a bit too much of it, and the wind was inconvenient to control.
As long as we're nit-picking, I didn't like having to equip the sail.  You hear me Nintendo?  Just make it a context sensitive button when I get in the boat.
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Offline Ian Sane

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RE: Zelda DS: Phantom Hourglass
« Reply #9 on: March 23, 2006, 11:05:34 AM »
My beef with sailing in Wind Waker has less to do with travel time or the awkwardness of sailing but just the fact that the game world was a bunch of blue nothing.  You guys are right in that the DS probably can't pull that off anyway.

My favourite part of Wind Waker is when you enter Hyrule and you can see the mountains in the distance.  It was bittersweet because I thought "hell yeah" when I saw it but then thought "we didn't they make the whole game like this?"

I wouldn't mind sailing if it's just between two big continents.  But I don't want to feel like I'm always on an island.  I want the land areas to be big enough that there are places where you're outside but you can't see the ocean.

Offline vudu

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RE: Zelda DS: Phantom Hourglass
« Reply #10 on: March 23, 2006, 11:15:05 AM »
I liked the ocean.  It gave you a sense of isolation.  You were also free to explore most areas right from the beginning (with some limits).  I just didn't like going into my inventory everytime I got in or out of the boat.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Karl Castaneda #2

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RE: Zelda DS: Phantom Hourglass
« Reply #11 on: March 23, 2006, 11:19:17 AM »
Well, the world was flooded. Only the mountain-tops were left above-water. Thus, you're not really going to have these huge land-masses to explore. But I can see your point; it would've been nice to see an area like Hyrule Field more prominent. But hey, there's always TP for that, right?
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Offline Ian Sane

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RE: Zelda DS: Phantom Hourglass
« Reply #12 on: March 23, 2006, 11:23:30 AM »
"But hey, there's always TP for that, right?"

Yeah but it would be nice to have a land based world that was also cel-shaded.  I think Wind Waker's style was largely wasted on an empty ocean.

Edit: I just thought of something.  It might not matter as much since this uses an overhead view.  Since the view is restricted you might not notice the vastness of the world.  In a full 3D game you can switch to eye view and stare off into the horizon.  So in Wind Waker you can see that the horizon is just more water.  But if you can't do that you might not notice.

Offline Guitar Smasher

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RE: Zelda DS: Phantom Hourglass
« Reply #13 on: March 23, 2006, 12:06:45 PM »
It looks like that for the sailing, you trace out your course, and the boat will follow it on its own, allowing you take control of the cannon.

Offline Caliban

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RE:Zelda DS: Phantom Hourglass
« Reply #14 on: March 23, 2006, 12:38:15 PM »
Quote

Originally posted by: Ian Sane
Oh God, there's sailing in it.

Aside from that it looks pretty f*cking cool.  I'm curious to see how this plays.  It clearly is using the stylus.  I figure it's d-pad for movement, L for sword swinging, and touchscreen for item with the reverse of that being available for lefties.


It's the first time I've read something from Ian that shows a side of his that we have been trying to see for a while at the sight of such awesomeness, looks like the Nintendo comunity is quite excited once again overall. Me too! And the game looks like a marvel too!

Offline Artimus

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RE: Zelda DS: Phantom Hourglass
« Reply #15 on: March 23, 2006, 01:30:41 PM »
The DS is showing graphical prowess no one expected, imho. First MP:H and now this.

Offline Dasmos

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RE:Zelda DS: Phantom Hourglass
« Reply #16 on: March 23, 2006, 01:41:59 PM »
I think it's awesome Link has a fairy.
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Offline Hostile Creation

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RE: Zelda DS: Phantom Hourglass
« Reply #17 on: March 23, 2006, 01:55:04 PM »
I liked sailing in Wind Waker, and I think it fit the world well.  However, I don't think there will be as much sailing in this.  The world won't be as vast, and it looks like you draw your course ahead of time.  It'll be a fairly quick trip that you don't control.  By the looks of it, the course works itself out while you fight off baddies.  Which I say is awesome.
This game is looking like pure love.  Nintendo is sucking me dry, financially.  The visuals are gorgeous (much love for Wind Waker style), the gameplay looks like a good mix of old and new, the touchscreen aspects look really well implimented (which is great, I actually didn't expect it to be that good), and everything looks fun.
I really like the look of that boss (not sure if it's a dungeon boss or not; it's outside, but it wouldn't be the first time [Link's Awakening: Eagle's Tower]).

Christ.  I have to make a list of all the games I want, both that have come out and that are coming out.

Edit: I also like the idea of a fairy in a 2D  game, I don't believe we've seen that yet.
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Offline Renny

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RE: Zelda DS: Phantom Hourglass
« Reply #18 on: March 23, 2006, 02:15:16 PM »
I think it's worth noting that the boat doesn't have a sail. It's a steam paddle, which is reason enough to believe that it won't be nearly as tiring traveling through the world. And as the keen-eyed Guitar Smasher pointed out, you plot your course with the stylus, which is cool as all hell. No fussing with your compass or changing wind direction.  Anchors aweigh!!
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Offline PaLaDiN

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RE: Zelda DS: Phantom Hourglass
« Reply #19 on: March 23, 2006, 02:46:59 PM »
Doh. We need to consolidate these threads.
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Offline Wesisapie

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RE:Zelda DS: Phantom Hourglass
« Reply #20 on: March 23, 2006, 02:48:00 PM »
I loved the sailing in Wind Waker... it was so awesome. I used to come home drunk at night after going out and just spend hours sailing around looking for stuff and revealing all the map. I loved that game entirely. The cel-shading was great, the game was just plain fun. The story was funny and all, nothing melodramatic but i enjoyed it.  The wind and the ocean were so beautiful. Wind Waker didnt get the respect it deserved :-(
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Offline Stimutacs Addict

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RE: Zelda DS: Phantom Hourglass
« Reply #21 on: March 23, 2006, 02:48:20 PM »
I think we can all agree on this: Wind Waker should have had larger islands and at least two or three more islands that had their own village market.

yes yes, the world was flooded, but how come there couldn't have been one or two massive islands or island chains the size of old Hyrule

and i think we can all agree that this game will totally pwn.., hands down
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Offline norebonomis

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RE:Zelda DS: Phantom Hourglass
« Reply #22 on: March 23, 2006, 02:48:57 PM »
Quote

Originally posted by: vudu
Is this thread really necessary?  We have two others already.  Or did you just want to be the first to create a proper thread so it sticks around for the next 18 months like norebonomis did with Twilight Princess?

EDIT:  Link to PGC's images.




I don't think anybody laughed as hard about your spoiler than I just did.
props.

personaly i wanted a DS celshaded 3d zelda from the start of the DS.. my dream has come true, and it looks like it's even better than i had imagined.
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Offline Svevan

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RE: Zelda DS: Phantom Hourglass
« Reply #23 on: March 23, 2006, 03:18:01 PM »
In the talkback thread I made these three observations about the video: 1) You control the boomerang with the stylus. 2) You can draw whatever the crap you want on the map, and it will probably be a necessary puzzle-solving element to do so. 3) That's a two screen boss battle at the end. Word.
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Offline kirby_killer_dedede

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RE:Zelda DS: Phantom Hourglass
« Reply #24 on: March 23, 2006, 03:35:17 PM »
I'm obviously excited...but I wish this was 3D.  I mean not graphics wise, but the gameplay seems 2D, akin to ALTTP, which was a great game, but the 3D Zeldas are what really got me into the series and in all honestly I like them a lot better.
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