101
Nintendo Gaming / Re: Super Mario Odyssey - No spoilers or I'll punch your face in!
« on: November 20, 2017, 10:17:46 PM »
I think so many beat Super Mario Odyssey over opening weekend was twofold: 1) It's rather easy to do the bare minimum story-related Power Moons and some other things and beat the game quickly, and 2) This was it for me, I didn't want to ending spoiled since it was getting hyped upon the game's leak.
It ended up taking me about 45 hours to get every mission-related Power Moon in the game, and by the time I initially reached the ending, I had only a fraction of the total amount available. The post-game is immense with added Power Moons to collect in previous kingdoms, the already visited kingdoms have anywhere from 20-something to 90-something Power Moons to find in the first place (everywhere seems to be a new point of interest to investigate for a Moon), the platforming challenges are enjoyable, and while the game never gets Grandmaster Galaxy or Champions Road level of difficulty, it's a fun journey for the most part.
Things like certain assists with moves and capture abilities being motion control only hurt, and many of the Power Moons don't have much to them. They're simple challenges that most kingdoms seem to have, such as catch this rabbit, find Captain Toad, ground pound this specific spot, get this dog to dig up a Power Moon, and so forth.
Overall, however, between Super Mario Odyssey and Breath of the Wild, there's going to be a fight in my mind to choose which game to pick for my game of the year.
It ended up taking me about 45 hours to get every mission-related Power Moon in the game, and by the time I initially reached the ending, I had only a fraction of the total amount available. The post-game is immense with added Power Moons to collect in previous kingdoms, the already visited kingdoms have anywhere from 20-something to 90-something Power Moons to find in the first place (everywhere seems to be a new point of interest to investigate for a Moon), the platforming challenges are enjoyable, and while the game never gets Grandmaster Galaxy or Champions Road level of difficulty, it's a fun journey for the most part.
Things like certain assists with moves and capture abilities being motion control only hurt, and many of the Power Moons don't have much to them. They're simple challenges that most kingdoms seem to have, such as catch this rabbit, find Captain Toad, ground pound this specific spot, get this dog to dig up a Power Moon, and so forth.
Overall, however, between Super Mario Odyssey and Breath of the Wild, there's going to be a fight in my mind to choose which game to pick for my game of the year.