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Offline TheYoungerPlumber

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Sonic Heroes Review
« on: January 15, 2004, 08:22:35 PM »
Sonic's first new GameCube game is ironically his weakest.

Review by Michael Cole

The Sonic Adventure series is a controversial one. The games were praised for keeping traditional level design alive during last generation’s onslaught of collect-a-thon platformers.  However, Sonic Adventure 1 and 2’s unpredictable glitches and hit-and-miss gameplay turned many old-school Sonic fans off.  After bringing both Dreamcast titles and the hedgehog’s 2-D classics to the GameCube, Sonic Team has released the successor to the Adventure series: Sonic Heroes.  While Sonic Heroes presents a few new gameplay mechanics and impressive visuals, the multiplatform game suffers from the same technical problems as its predecessors—plus a few new ones!

The game’s basic premise remains the same as in most Sonic games: get through the levels as quickly and skillfully as possible.  In an interesting twist, however, players now control teams of three characters.  There are four teams: Team Sonic, Team Dark, Team Rose, and Team Chaotix.  Borrowing from Sonic 3 & Knuckles and the Sonic Advance games in design, the game consists of all four playable teams progressing through similar levels and boss battles.  The player controls one character at a time and can switch formations with the X and Y buttons.  Computer-controlled teammates aid in attacks and often act as ammunition; they cannot be killed and re-spawn when separated from the leader.  

Each team has a speed character (e.g. Sonic), a power character (e.g. Knuckles), and a flight character (e.g. Tails); all characters of the same type share similar moves.  In 2-D Sonic games, the unique feel of each character provides vastly different experiences, and the lack of such variety among teams in Sonic Heroes comes as a huge disappointment.  While the teams have their own versions of each level, only Team Chaotix’s scavenger-based missions come off as truly different from the rest.  Renters can experience a comprehensive Sonic Heroes experience after only one or two teams’ stories.

Sonic Heroes’ biggest weaknesses are its combat system and related controls.  While the three-formation system provides a refreshing choice in combat styles when facing a handful of opponents, the system quickly becomes disorienting in larger battles.  Stunned teammates cannot lead, and the formation will not switch until all characters are on the ground, regardless of when you push X or Y.  As a result, players will find themselves performing a flying formation attack after they think they’ve switched to power formation—often leading to damage or death.  Context sensitive controls further complicate combat.  For instance, as Sonic, pushing B near rings as triggers a light dash, which causes Sonic (and his teammates) follow a trail of rings to another location.  The same button also triggers a homing tornado attack circling an enemy when pushed in midair, and a speed burst when on the ground.  As a result, a player can easily dash off a cliff or attack an enemy instead of following a path of rings when he pushes B.

Boss battles are a huge disappointment: most require little strategy and ridiculous precision.  Mashing the homing attack button 40 times to destroy one target while another attacks from behind is hardly fun.  What’s more, larger enemies have a knack for hitting characters such that they either fall off a cliff or become entrapped in attacks for an instant kill.  The team boss battles are mindless, chaotic shoving matches between two teams on a suspended platform.  As if to demonstrate Sonic Team’s apathy towards boss battles, two of them are uncreative parades of standard enemies.  Unacceptable!

The close combat also poisons many of Sonic Heroes’ later levels.  In the Sonic Adventure games, levels were divided by gameplay styles; those who disliked one style could simply choose not to revisit those levels.  Such is not the case in Sonic Heroes.  Most stages feature a series of puzzle, platforming, and combat sections.  The good levels focus on the former two gameplay styles and resemble Sonic Adventure 2’s action stages: players blaze through levels while destroying enemies and hitting switches to move forward.  However, once stronger enemies rear their heads and block the player’s progress, the game slows to a crawl.  Certain enemies are only vulnerable to power formation attacks.  The problem is that the most useful power attacks have a recovery period in which the player cannot attack or switch formations, and stronger enemies tend to shield themselves.  The result is a horrendous case of hurry-up-and-wait in a title that promises fast-paced action, making for longer levels that tend to drag.

No modern Sonic game would be complete without annoying voice acting.  In the Sonic Adventure series, cut-scenes with disgraceful dialogue furthered the games’ plots.  Thankfully, optional Japanese voices and scene-skipping brought the torture down to a tolerable level.  Sonic Heroes has no such remedy.  In what amounts to a cruel practical joke, this game’s haphazard plot is mostly revealed through discussion amongst the members of your team during gameplay.  While the voice actors range from highly annoying to tolerable, the script is appalling.  In fact, most of the game’s events have little to no explanation.  Sonic games have never needed much of a story, but the weak conversations mostly consist of repetitive or obtuse commentary.  Here are a just few of the brilliant statements heard within the game:
Quote

Cream: There are so many robots!
Big: Wow, you’re right!

Tails: Woah, my head’s spinning!

Cream: I feel like I've become one with the flower!


The characters also provide hints, triggered when the player touches hint icons or plays through the level.  At first the vocal aids make for a useful tutorial, but they quickly outstay their welcome.  In fact, the game reminds players of standard moves on Team Sonic’s final level!  NO! The worst part?  Sonic Heroes only includes English voice dubs and provides no way to mute them.  The aural pollution is a damn shame, too, as gamers will be unable to appreciate the quality soundtrack if they choose to mute the sound.

Sonic Heroes attempts to enhance the Sonic gameplay with its team-based combat, but instead detracts from the fast-paced gameplay gamers expect.  Fans will enjoy this game if they are willing to put up with chaotic combat, frustrating combat controls, and inexplicable deaths, while tuning out the barrage of obtuse character comments, but the other 98% of the gaming community should rent the game at most.  Sonic Adventure 2: Battle remains the best 3D Sonic game available.

Pros:
  • Branched level design
  • Good background music
  • Minimal mindless hunting

    Cons:
  • Confusing and unresponsive combat
  • Disappointing bosses
  • Teams are almost identical
  • Same old frustrating physics bugs
  • Cream’s voice

    Graphics: 9.5
    Sonic Heroes delivers detailed environments, rich colors, and an excellent draw distance—all at a silky smooth sixty frames per second in single player, and an impressive 30 fps in multiplayer.  The game even supports progressive scan, now with an optional deflicker mode for a crisper picture.  The FMVs look good, but serve little purpose.  Were Sonic and friends not seemingly made of plastic, this would be a perfect 10.

    Sound: 6.0
    One would be hard-pressed to find a Sonic Heroes song as haunting as the City Escape theme from Sonic Adventure 2, but the level music is always fitting and often enjoyable.  Less impressive are the theme songs: while the melodies are fine, their campy lyrics leave much to be desired.  The reproachable character dialogue during gameplay and spotty acting drag this score down.

    Control: 6.0
    Context-sensitive buttons and awkward formation mechanics make everything except basic platforming somewhat unpredictable.  Players will find themselves falling off grind rails without any apparent reason and dashing off cliffs instead of smashing crates.  The special stage controls are sluggish, like a wet sponge.

    Gameplay: 6.0
    The branched level design is appealing, but a brief revisit to Sonic’s earlier 3-D stages reveals that his speedy spirit, which veiled his games’ shortcomings in the past, is not present in Sonic Heroes.  Simply put, the best parts of this game were more skillfully executed on the Dreamcast.  What’s worse, Sonic Heroes’s close combat seems bent on spoiling the fun players will have with this game.  Unpredictable deaths and chaotic boss battles further scar this tattered product.  

    Lastability: 7.0
    Sonic Heroes has plenty of challenges for those interested.  Besides the four teams’ stories to complete, each level features a secondary mission, and scores are once again ranked from A-E.  Earning emblems unlocks additional multiplayer modes, though only the racing mode is of real interest.  There are also chaos emeralds to collect in the special stage.  In reality, though, the game’s faulty physics and ill-conceived combat will dissuade most from attempting anything close to 100%.

    Final Score (Not an average): 6.5
    This game has its moments, but overall it fails to deliver on its promise of Sonic-speed action.  Despite the game’s arsenal of old-school throwbacks, classic Sonic fans will feel cheated by Sonic Heroes’s overly-extended levels, disastrous boss battles and incompatible combat system.  Xbox and PS2 owners have no alternative, but GameCube owners should turn to Sonic Adventure 2: Battle, or even the less-than-stellar Sonic Adventure DX, for their blue blur fix.  
  • ::Michael "TYP" Cole
    ::Associate Editor
    Nintendo World Report

    "Only CHEATERS mess up!" -Waluigi

    Offline Bartman3010

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    RE: Sonic Heroes Review
    « Reply #1 on: January 16, 2004, 01:20:13 AM »
    I think the japanese voices are on the same level as the english voices, they're both lame if you hate it that much..

    But this time the american voices seemed to have been done a lot better in my opinion, and the reminder of how to do what moves barely bothers me. Oh yeah, heres a useful idea: Dont run into the ? marks if you dont need help. Sure theres times where they automatically say something, but thats just in case you forget.

    You barely mentioned about the Special stages, which are aggrivating, sometimes the characters stop when on the side of the tube, or they even move backwards from time to time. But after awhile, getting the 7 emeralds will be easy. Just grab lots of spheres and boost like mad catching extra spheres and doging spike balls.

    Yes, I do own Sonic Heroes and I'm quite proud of it, sure I'm an avid Sonic fan who dislikes Sonic Adventure but liked Sonic Adventure 2 Battle better ('Super duper cool' Sonic fans say the opposite the most)but the speed has been fixed a lot since the last 2 games.

    Oh well, I dont have a lot of time to talk, and school is about to come up...so I'll either aruge later or someone will come do it for me...
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    Offline chlupe

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    RE:Sonic Heroes Review
    « Reply #2 on: January 16, 2004, 04:27:52 AM »
    I've played the demo, so I hope a few grains of salt are taken with this comment, but I've yet to play a satisfactory 3-D Sonic. Now, I'm not like the tards over at Game Informer (no offense to Billy Berghammer; he's the one good thing about that establishment), who slam down against 3D versions of the classics and instantly name anything that's a 2D remake as Game of the Month (Fusion > Prime? eh... I dunno, but opinions differ, so.)

    But Sonic to me just doesn't feel as fun or intuitive as it does in 2D. Now I'm regretting selling back my Sonic Advance but I suppose this leaves me room to buy the already-year-old (i think?) Sonic Advance 2.

    However unlike Gabe at Penny Arcade, I can see why people would like the 3D Sonics (and no Gabe, their opinion is not just plain wrong). It's just not for me...

    I'll try out the full Sonic Heroes some time, hopefully my view will change with extended playtime.
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    Offline TheYoungerPlumber

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    RE:Sonic Heroes Review
    « Reply #3 on: January 16, 2004, 04:47:13 AM »
    Before anyone flames me and not my review, let me say that I do not bash Sonic Heroes because it is the "cool" thing to do.  I don't hate 3-D Sonic games: I liked Sonic Adventure, and Sonic Adventure 2 kept me busy for two whole months.  A review is its writer's truthful opinion of a game, and this is my review.  I was looking forward to Sonic Heroes since the excellent E3 (and Double Dash) demo--unfortunately, the demo stages are two of the game's best stages. (A smart move by Sonic Team, I might add.)  I'm glad some people do not share my disappointment, but it doesn't change my opinion of the game.  Like I said in my review, if the voices and combat don't bother you, you'll enjoy the game.

    Bartman: I understand Sonic Team is trying to be helpful with the reminders, but they get on my nerves.  They could have easily included a voice dub mute option to make everyone happy.  I shouldn't HAVE to maneuver around ? icons.  The automatic dialogue is the really bad part, anyway.


    Quote

    I think the japanese voices are on the same level as the english voices, they're both lame if you hate it that much..
    I don't know which version of Sonic Heroes you own, but the domestic GameCube version has no Japanese vocal track--only subtitles.

    Edit: Removed an extra "for" in a brain-damaged sentence, fixed incorrect possesive forms.  
    ::Michael "TYP" Cole
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    Offline Ms.Pikmin

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    RE:Sonic Heroes Review
    « Reply #4 on: January 16, 2004, 05:14:08 AM »
    Thanks for the review.  My son has been looking forward to this game but I'm thinking we should wait for a big fat price drop.  There are other very good games coming out now so no point in wasting money on a substandard game.

    Offline mouse_clicker

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    RE:Sonic Heroes Review
    « Reply #5 on: January 16, 2004, 08:20:45 AM »
    Bill has a very nice quote of Tycho's in his signature concerning Sonic Heros:

    Quote

    "I'm left with the rather stark impression that Sega has either forgotten what makes good Sonic game, or they don't car."~~Tycho, Penny Arcade
     
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    Offline GoldShadow1

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    RE: Sonic Heroes Review
    « Reply #6 on: January 16, 2004, 01:32:07 PM »
    So when are they gonna make a good Sonic game?!  I played the Sonic Adventure demo and loved it at its fastest, but as soon as it deviated from speed, it was boring.

    Offline Shin Gallon

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    RE:Sonic Heroes Review
    « Reply #7 on: January 16, 2004, 01:58:16 PM »
    I bought the import version specifically because of the no-Japanese-voices option. The Japanese voices are better fit for the characters, and FAR less annoying than the screechy, whining English voices (English Tails...ew). Sadly, Sonic Battle also has the amazingly annoying English voices and no  Japanese voice selection. Oddly enough, both titles have English text options, so they're very import friendly.
    Personally, I'm enjoying the game quite a bit (I like it more than Adventure 2, but not as much as Adventure 1). I'm wondering why they didn't put the option for both voices in, frankly. But, thanks to that, I won't be buying the US release of another Sonic game, ever.
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    Offline GaimeGuy

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    RE: Sonic Heroes Review
    « Reply #8 on: January 16, 2004, 03:13:17 PM »
    Here's an idea:  get rid of Tails,  Knuckles, and all the other side characters.  Use only speed characters,   putting the full focus on the speedy platforming,  not the extensive moveset and  combat.   That's what gamers want from Sonic games.  It's so obvious, too.  I don't know how Sega hasn't noticed this yet.   If they did this, the Sonic 3D games might actually be  GREAT.   But in their best parts, they're only good right now.  :/

    Offline Djunknown

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    RE:Sonic Heroes Review
    « Reply #9 on: January 16, 2004, 03:33:59 PM »
    I've been keeping an eye on this one, but sadly, lack of sufficient funds keep me from giving Sonic one more chance... gotta save it for those that are guranteed to be a bonfide hit.

    I don't want to get too off-topic, so bear with me. Mario has had a successful transition to 3d (Before we get into arguments that Sunshine sucked, its at the very least a techincally sound game with no bugs, apparent glitches etc. We all know about Mario 64. Can the people agree with that?)but somehow, Yuji-Naka and Sonic Team are missing 'it.' Whatever 'it' is, whether its more time at Quality Assurance, play testing, or just thinking outside the box, Sonic seems to be depending on his core fanbase from the old days to pull him through. Maybe Mr.Naka should pay Mr.Miyamoto a visit for some tips on successful transitions to 3d?

    Its pains me not to pick up this title right away (Once its down to bargin bin price, I'll give it a whirl.), but by hopefully doing so, it'll send a message that even Sonic-Heads like myself have only so much patience.

    P.S Any reason why the Japanese voices got canned from this incarnation? My only guess is that they wanted to save disk space.
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    Offline Bartman3010

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    RE: Sonic Heroes Review
    « Reply #10 on: January 16, 2004, 04:33:00 PM »
    I own the US version of Heroes, but after hearng the Japanese voices in like...Sonic Adventure, Sonic's japanese engrish of "Howway!" (Heard in Tails' levels) really REALLY suprises me how people like that better than the american Sonic...who has that Fat Albert impression =P
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    Offline xanrastafari

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    RE:Sonic Heroes Review
    « Reply #11 on: January 17, 2004, 05:32:59 AM »
    I've never liked sonic.  It always gave me a stomach ache or confused me.

    Offline odifiend

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    RE:Sonic Heroes Review
    « Reply #12 on: January 17, 2004, 07:21:09 AM »
    I own this game and find that its faults are the slow down in multiplayer matches, the annoying voices, and its length.  I loved the return to the loops and casino from the previous Sonic games,  but Tails's "I'm falling," and comments like it, did almost ruin it for me.  I liked it when they all just smiled smugly at you.
    The length is this game's biggest disadvantage.  It is so brief.  Anyone who has played sonic before could rush through this game in a day or two, which is how the original sonic was designed, but now that gamers expect more for their purchases and that the game saves after every level beaten, this is unexceptable.  I wish sonic team had at least made it like classic sonic in that you had to start from the first stage in an area every time you boot up.
    Gaime Guy, I really like the idea of getting rid of non speed characters 1) cuz i like the speed and 2) cuz they have the most annoying voices.  But another solution is to have sonic team make their future games like S&K, in that everyone would play the same stages but there would be completely different routes and starting places for all classes.
    Kiss the Cynic!

    Offline dreamcube

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    RE:Sonic Heroes Review
    « Reply #13 on: January 17, 2004, 07:37:53 AM »
    This is one of my favorite Sonuc games ever. This is much better than Sonic Adventure 1 and 2. This is no way the weakest sonic game

    Offline odifiend

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    RE:Sonic Heroes Review
    « Reply #14 on: January 17, 2004, 08:52:27 AM »
    Yeah Dreamcube, I think SA 1 was Sonic's weakest game easily.  Let's be real.  Big the Cat? How did he advance the series at all?
    Kiss the Cynic!

    Offline Bartman3010

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    RE: Sonic Heroes Review
    « Reply #15 on: January 17, 2004, 12:54:35 PM »
    Sonic Adventure 2's gameplay was structured better, plus the story was set on a linear path so that players dont get discouraged that they cant bring Amy to Red Mountain because the path to the Master Emerald Shrine is blocked off just for her. The game is just so much faster than Sonic Adventure 1. Heck, even the hunting and shooting levels were tougher and faster than SA1. Lets be reasonable, would you like to beat Sonic in 30 seconds? Or have a better time shoothing strings of baddies down in a sleek walker?

    Anyway, despite the return of Special Stages and the lacking 2 player mode, Sonic Heroes is pretty fun to play through. I guess it isnt worth the $50 though... I already went through most of the game in a few days.  

    Edit: After playing Sonic Adventure 2: Battle with a friend earlier, I have to say this Sonic incarnation has a much better 2 player mode. Fluid 60 frames, more levels and tighter controls. Course if you have the Dreamcast version, its pretty much the same as Heroes (30 frames etc.)
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    Offline Jonnyboy117

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    RE:Sonic Heroes Review
    « Reply #16 on: January 18, 2004, 09:09:51 PM »
    The two-player race mode is absolutely not running at 60 frames per second.  More like 15.  I'm not even sensitive to framerates, and I was aghast at how slow it is.
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    Offline odifiend

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    RE:Sonic Heroes Review
    « Reply #17 on: January 19, 2004, 02:29:20 AM »
    Johnny, he meant SA2: Battle.  But yeah that framerate in multiplayer mode in Sonic Heroes is a big turnoff.
    Also for a long time I heard this game was going to have from 3-4 players.  What happened to that?
    Kiss the Cynic!

    Offline Bill Aurion

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    RE: Sonic Heroes Review
    « Reply #18 on: January 19, 2004, 04:28:04 AM »
    *points at sig sadly*
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    RE:Sonic Heroes Review
    « Reply #19 on: January 19, 2004, 08:51:40 AM »
    Quote

    Originally posted by: GaimeGuy
    Here's an idea:  get rid of Tails,  Knuckles, and all the other side characters.  Use only speed characters,   putting the full focus on the speedy platforming,  not the extensive moveset and  combat.   That's what gamers want from Sonic games.  It's so obvious, too.  I don't know how Sega hasn't noticed this yet.   If they did this, the Sonic 3D games might actually be  GREAT.   But in their best parts, they're only good right now.  :/


    I don't think they should ditch Tails, Knuckles, or even Amy.  I'd keep them, along with Sonic (of course) and Shadow, then just make EVERY level the high-speed goodness, like they did back in the day.  Back then, they didn't care that they made them all like a level catered to Sonic, because everybody could run fast.  Besides, if they just used the characters I pointed out, all of them can run at high speeds:  Tails because of the twin tail propeller, Knuckles because he was a Guardian, Amy because she learned to run really fast to keep up with Sonic, and Shadow just because he's a bad mofo.  

    Oh yeah, and the biggest key point:  GET RID OF TEAMS.  I knew from the get-go that it would kill the experience.

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    Offline mouse_clicker

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    RE:Sonic Heroes Review
    « Reply #20 on: January 19, 2004, 08:58:57 AM »
    I know Sonic Team can still make a great Sonic game- look at Sonic Advance 1 and 2 for the GBA. Both games retain the blazing speed and enjoyment from the original Genesis games. They're just trying to do something that's obviously not working with the 3D incarnations.
    "You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

    Offline Ian Sane

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    RE: Sonic Heroes Review
    « Reply #21 on: January 19, 2004, 01:37:22 PM »
    "I know Sonic Team can still make a great Sonic game- look at Sonic Advance 1 and 2 for the GBA. Both games retain the blazing speed and enjoyment from the original Genesis games. They're just trying to do something that's obviously not working with the 3D incarnations."

    Did Sonic Team even make those games?  I thought someone else made those.

    In my opinion there are two main reasons why the 3D Sonic games just don't cut it:

    1. Sonic Team is too concerned with making the game long enough to fit the expected game length of today's market.  Why do you think all of the 3D Sonics have multiple characters, and multiple goals for each level and different kinds of gameplay, etc?  To make the game longer of course.  The core Sonic style of gameplay doesn't allow for a very long game.  The Genesis Sonic titles could be beaten in an hour if you were good enough.  Thus Sonic Team adds all this really lame crap to pad the game length.  They should just focus on Sonic and should just focus on speed.  Hell maybe they should even remove the save function so that if someone wants to beat the game they have to do it in one try.  Sure that wouldn't go over too well with younger gamers but hardcore Sonic fans probably wouldn't have a problem with it.

    2. Sonic Team sucks at making 3D games.  Every 3D Sonic Team game has a crappy camera, wonky controls and all sorts of bugs and glitches.  Their games lack polish which is unacceptable for a company that used to be considered on par with Nintendo's EAD.  A decent camera would resolve tons of complaints.  If they can't get a good camera working than they should use a forced view and not design the levels to require any back-tracking or searching for items.  I don't recall ever back-tracking in the 2D Sonic titles so it's not like they need to make levels where you can go backwards.  And if they really can't get it to work in 3D than they should just go back to 2D and submit to being less marketable.  It's not like Sonic is a big deal anymore anyway so they might as well make the game as good as possible.

    Offline Bill Aurion

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    RE:Sonic Heroes Review
    « Reply #22 on: January 19, 2004, 02:03:52 PM »
    Quote

    Originally posted by: Ian Sane
    Did Sonic Team even make those games?  I thought someone else made those.

    Yeah, it was Dimps...
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