Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bman87301

Pages: 1 ... 17 18 [19]
451
TalkBack / Re: Iwata and Itoi Talk Mother 4
« on: March 31, 2011, 05:17:15 PM »
What kind of crap is this? You post a "news" story, that essentially just reports a lack of news. This story is so ridiculously redundant I would have just assumed it was intended to be an April Fool's prank if it had just been posted a day later. Come on guys, don't insult our intelligences here by posting these 'filler' pieces just because it happens to be a slow news week.

452
The fuel shortages will eventually hit Nintendo too as I have no doubt many of the components are manufactured in Japan that must be shipped to china for assembly. This will most likely entail a cost rise in day to day operations as many of Japans refineries remain damaged, offline or reduced in capability. However, I would not rule out stoppages or some form of temporary rationing or import/export restrictions due to damaged ports.

Unlike car manufactures which have much longer and complex supply chains, Nintendo's are relatively quite short, which means even given expected power shortages which are planned well in advance means that the effect on production should be relatively small as power usage are a fraction of that needed to make a car. In particular this will affect the 3D screens which are made in japan.

I expect in the long term to be some hiccups and some reduced capacity which will only be noticeable to Nintendo themselves. Launch will of course not be affected as the units are already in the pipe.

I'm sure there will definitely be some effects on future production, but there's no reason to think it would affect the launches in outside territories. The initial shipments should already be stockpiled in local warehouses so the launches should already be prepared, that's my point.

453
Umm, isn't this just overstating the obvious? Since the hardware is neither manufactured nor warehoused in Japan why would it be effected? Especially, since the marketing outside of Japan is all handled by local subsidiaries there's no reason I can see to assume it would affect anything in foreign markets. Besides, unless I'm mistaken, with the launch just weeks away, shouldn't the initial hardware shipments already be manufactured by now and shipped to local warehouses?

454
TalkBack / Re: Ocarina of Time 3D to Include Master Quest
« on: March 05, 2011, 06:12:31 PM »
MQ doesn't feature new dungeons. This is neat I guess but I never bothered with MQ. Harder puzzles never appealed to me.

Technically, no. But the dungeons were changed around for the Master Quest version. It also feature 1 or 2 new enemies.

It all depends on how you look at it-- the dungeons are all in the same locations, have the same map layouts, and same bosses. But the enemies, puzzles, locked doors, and pretty much everything else that effects the way you play through the stage are significantly different. Therefore, describing them as "new" could hardly be considered inaccurate.

As far as new enemies go, I don't know what you're talking about. There aren't ANY new enemies in MQ... that is unless you mean old enemies in new places... but even then there are A LOT more than 1 or 2.

455
TalkBack / Re: Game Gear, TurboGrafx coming to 3DS Virtual Console
« on: March 02, 2011, 06:48:10 PM »
Because TG16 games were playable on a handheld system, I think it is simple as that. If the TurboExpress didn't exist, then we wouldn't be seeing TG16 games on it. I do wonder if they will make us rebuy the games though.

Clearly that seems to be reasoning they're trying to use to rationalize it. But going by that same logic, why hasn't Genesis support been announced since the Nomad existed? If Nintendo is going to skew their rules whenever it's convenient, it's likely going to come back and bite them in the ass in the end.

What they SHOULD do instead is just add 3D effects to all the TG-16 games and put them under the "3D classics" lineup alongside the NES games.

456
TalkBack / Re: Game Gear, TurboGrafx coming to 3DS Virtual Console
« on: March 02, 2011, 06:08:14 PM »
The Game Gear is technically just a portable Master System, so by the same logic Master System games should probably be allowed as well. But they might as well just go all out and offer any sort of game which the 3DS hardware is capable of.

Sure, both systems had very similar hardware which is why so many of Game Gear's games were direct ports of those from Master System. But, each were considered their own separate system, had different specs, and their games were written in their own separate formats. In other words, you couldn't take a Game Gear cart and stick it in a Master System or vice versa. TG-16 and TurboExpress on the other hand, shared the all the exact same specs, and used the same game cards-- they weren't separate systems.

As far as Virtual Console goes, Nintendo has clearly been keeping portable and console games separate-- never releasing any games from a handheld on the Wii's VC, and with the exception of TG-16, has only announced games from portables for the 3DS's VC.

Granted, NEC did release a portable variation of the TG-16, known as the TurboExpress, but once again, it wasn't considered its own system. It simply played TG-16 games, just as Sega's Nomad was merely the portable variation of the Genesis and only played Genesis games.

Today's announcement confirmed TG-16 and Game Gear support. So, so far that makes Game Boy, Game Boy Color, Game Gear, and TG-16-- all handheld-specific formats except for the latter, making TG-16 the glaring exception to the rule. It's clear from the other supported systems that they're trying to keep console games exclusive to the Wii VC lineup, and handheld ones to the 3DS (besides TG-16).

So the question is, why are they making an exception for TG-16, and not others? And since many of us already bought TG-16 games via our Wiis, will we be able to transfer them to 3DS as we will DSiWare?

457
TalkBack / Re: Game Gear, TurboGrafx coming to 3DS Virtual Console
« on: March 02, 2011, 05:24:02 PM »
There aren't any TurboExpress games either, it just plays TurboGrafx-16 games.

*Bangs head on desk*

As if that wasn't my whole point in the first place...

458
TalkBack / Re: Game Gear, TurboGrafx coming to 3DS Virtual Console
« on: March 02, 2011, 03:46:34 PM »
Who said Nintendo is trying to keep consoles and handhelds separate? Mario 64 DS? OoT 3D? NSMB? They're a business trying to make money on two fronts. Maybe they'll come out with Nomad games, who knows? It's way too early to call, and more especially, way too early to complain about.

I meant separate as far as Virtual Console goes. They haven't offered any games for Game Boy or any other handheld on the Wii VC, and are only offering them now on the new 3DS VC. Clearly, that's keeping them separate. Also FYI, there's no such thing as Nomad games. Nomad only played Genesis games.

Besides, the examples you've given technically don't back up your case since, even though two of them may be ports of games that originated from consoles, they're still their own exclusive portable formats meaning you can't take the DS cards and play them on your console. And  NSMB doesn't fit your argument at all -- at least the first two were ports of console games, but the original NSMB and NSMBW are two entirely different games, so I don't know what kind of twisted logic you're using.

459
TalkBack / Re: Game Gear, TurboGrafx coming to 3DS Virtual Console
« on: March 02, 2011, 02:54:06 PM »
Also, what if you already bought a TG-16 game via the Wii Virtual Console? Will you be able to re-download it to your 3DS without an additional purchase? Probably not. Which is kind of a rip off, since with the original TurboCard, the same game would work on both the TG-16 and TurboExpress. If Nintendo is going to allow TG-16 on 3DS, they should at least honor previous Wii VC purchases of the same titles.

460
TalkBack / Re: Game Gear, TurboGrafx coming to 3DS Virtual Console
« on: March 02, 2011, 01:35:22 PM »
TurboGrafx games too? Isn't that kind of cheating? If they're going to allow that they might as well allow Genesis games too since there was the Nomad. C'mon Nintendo, don't sell out. If you're going to try to keep handheld and console games separate, be consistent with it.

461
TalkBack / Re: Zelda 25th Anniversary Photoshop Contest
« on: February 24, 2011, 09:01:59 PM »
Nintendo also changed when Iwata took over.  They like the big mainstream hit.  They like casual appeal.  They have become a company that is very afraid to offend.  Every game has to be suitable for everybody and have huge sales potential.  Zelda was always a very progressive and ambitious series.  As popular as it has been it is not really a game for everyone.  It has too much depth and complexity to it.  It's user-friendly but it is not for everyone.

Umm, you must not follow Nintendo all that closely, because that's just straight out wrong. It definitely is true that Nintendo changed when Iwata took over... but what you're describing is precisely the opposite of how it changed.

I can see how you could get that impression if you focus solely on the 'Zelda' series, but even then you'd have to ignore Twilight Princess.
The truth is, trying to make every game suitable for everyone and being very afraid to offend is how Yamauchi ran things.

If what you were saying were accurate we'd never have gotten games like Advance Wars: Days of Ruin (a 1st-party developed game, with cursing and plenty of death), Metroid: Other M (it may have had overly-simplified controls, but the game's story was definitely NOT intended to appeal towards everyone-- and Yamauchi certainly wouldn't have let it through), Super Smash Bros. Brawl (never would have been as hardcore), and Twilight Princess (Yamauchi would have strongly discouraged a Zelda that could get a 'T'-rating... and do keep in mind that Wind Waker's development started when Yamauchi was still at the helm), as well as countless others.

Unlike Yamauchi, Iwata has encouraged games aimed at specific audiences. Let's face it, we never got games like Nintendogs and Brain Age under Yamauchi either and those never would have appealed to core gamers. Instead what we got were games with in-depth gameplay but light-hearted  themes, meant to cater all, but often ended up only appealing to even smaller niche groups.

I will agree with you that recent Zelda games seem too afraid of being what Zelda was meant to be, but it's not for the reasons you seem to think. The way I see it, it's due to Aonuma's lack of understanding of the series. With each new game he makes, he makes mistakes, and then overcompensates in the next game in the areas he thinks he failed in the previous one, meanwhile re-making the real mistakes he misidentified in the first place. I don't think it has much to do with interference from his higher-ups.

462
TalkBack / Re: Zelda 25th Anniversary Photoshop Contest
« on: February 24, 2011, 05:57:37 PM »

THANK YOU FOR KEEPING ZELDA FIRMLY LODGED INTO 1998 N64 GAMEPLAY MECHANICS AND DUMBING IT DOWN TO THE POINT WHERE IT PLAYS ITSELF FOR THE MOST PART AND WHO DOESN'T LOVE HANDHOLDING?
Zelda 1-4 were gems and then Eiji came along and shat all over them.
Bring back Tezuka like in NSMB for the Wii.
I want a proper NEW ZELDA and not another terribly rehashed OoT clone straight from N64-gameplay hell with another funky gimmick.

*applauds*

It's about time someone else besides myself has had the insight to bring this up. Although, I hope you were excluding The Adventure of Link and counting OoT as #4, because if you were including OoT itself in that generalization, you're an idiot.

In Aonuma's defense though, it's not as if his games are bad-- they're actually great games on their own (specifically, Majora's Mask)-- they just weren't good as 'Zelda' games (the same can also be said about AoL). Majora's Mask would have been brilliant if they had replaced Link with a new character and present it as a new IP. Unfortunately, they didn't go that route and it simply didn't work as a 'Zelda' game.

Nintendo needs to take Aonuma off the 'Zelda' series and let him focus on new original franchises of his own.

463
TalkBack / Re: Looking Back: First Memories of the DS
« on: February 21, 2011, 11:02:20 AM »
Shouldn't it be six years (since it launched in December 2004)? Unless one of the years wasn't magical.

Check your facts, the DS launched in November 2004, not December... unless you're referring to Japan.

464
TalkBack / Re: Sega Releasing Wi-Fi Enabled Virtual Console Title
« on: February 04, 2011, 06:49:08 PM »
This could be a good sign of added Wi-Fi multiplayer support for 3DS Virtual Console titles.

465
TalkBack / Re: Super Mario Bros. 3DS Game Hinted in Iwata Asks
« on: February 02, 2011, 12:55:06 PM »
Well, the whole article was about Super Mario Bros. and its follow-ups.  Miyamoto probably doesn't play a huge role in the development of Paper Mario.

What exactly has been revealed about this "Paper Mario" game? I haven't really been following it... I know by the screen shots that it's clearly not a port of the N64 original, but is it the 3rd 'Paper Mario' RPG? Or is it a 2nd 'Super Paper Mario' platformer? Has it even been revealed? Does anyone know? If it's a 'Super Paper Mario'-type game, which is more based off of SMB, it certainly could relate as being a followup.

466
TalkBack / Re: Super Mario Bros. 3DS Game Hinted in Iwata Asks
« on: February 02, 2011, 11:13:33 AM »
If all he said in the original Japanese was "new Mario game", then how do we know he wasn't just talking about the new Paper Mario? This may not actually be a confirmation of a new game at all.

467
TalkBack / Re: Super Mario Bros. 3DS Game Hinted in Iwata Asks
« on: February 01, 2011, 04:26:55 PM »
It'll probably be 2D side scrolling, being that they are calling it "New Super Mario Bros."
Subtle, but he called it "a new Super Mario Bros. game" not "New Super Mario Bros."

True, the "new" wasn't capitalized... But keep in mind this is a transcript, so how it was typed out was merely just the transcriber's personal interpretation. There's no way to know for sure what Miyamoto had in mind when he said it based on the quote. Though I personally think the fact that he said "Super Mario Bros." and not just "Super Mario", makes it almost certain that he was implying a 2D side-scroller.

468
TalkBack / Re: 3DS eShop Not Available Anywhere Until May
« on: January 31, 2011, 02:40:34 PM »
3D Classics? Does that mean that they will have N64 games on it with 3D? Will we see the original Ocarina of Time in 3D too?

No, "3D Classics" are NES games with added 3D effects. These were already revealed back at E3. The original OoT in 3D wouldn't make much sense since they're already remaking it in 3D.

469
TalkBack / Re: Street Fighter Producer Interested in Nintendo Vs. Capcom
« on: January 20, 2011, 07:59:12 PM »
MARIO VS. MEGAMAN!!!!    ;D Please let it happen!

470
I'm just assuming based on the idiocy that sometimes is apparent from Square-Enix. Did the Wii get FF13? No, and hell if the Wii wasn't market leader then lol. They could have just used whatever they worked on with the PS2 engine they had for FF13 before they restarted the project for the HD consoles. Watch, the only thing that you will get for the Wii is KH3: log 1/2.


When FFXIII was being planned it was still very unclear which system was going to be the market leader. First of all, when it was first announced for PS3, neither Wii or PS3 had hit the market yet and Wii especially was still highly questioned by developers. And even when they did launch and Wii sales soared, companies were still unsure if it was just going to be a short term fad... That's why DS was chosen for DQIX--- at the time it was the only system sure to still be on top by the time development was completed. Once Wii's dominance became clear, they started planning DQX for Wii. Besides, FFXIII probably wouldn't have gone to Wii even if its success was certain. The "idiocy" behind continuing FF on PS3,  is probably just part of the choice of direction for that particular series. FF has gained the reputation for using their latest graphical advances, and to keep up with that tradition they have to keep it on the most advanced hardware. I'd say FF is the exception not the rule. Square-Enix's current pattern seems more favoring towards Wii at this point. And let's face it, with the KH series' use of Disney characters, the Wii's family-oriented reputation makes it an even more sensible choice for the franchise when compared to the gritty, adult-oriented reputation the PS3 is known for.

471
"Really? So what makes him think that 3DS owners will have a PS3, or is this but a confirmation that KH3 will also be available for the Wii."

What are you talking about? When did they ever say KHIII would be on PS3? Did I miss some previous announcement? As far as I know this is the first confirmation that KHIII is even in the works, and nothing in the article even remotely hinted at a platform. So, where the heck are you getting PS3?

It seems to me, the natural assumable platform choice would be Wii anyway. Since the first two were released on PS2 which was the console with the widest audience at the time, they're going to want to aim the third one to the same diverse audience which is currently Wii's. Considering that PS3 currently still has the smallest audience of the three consoles, and since Square-Enix has abandoned their overwhelming loyalty to Sony, I'd assume PS3 would be the least likely platform for KHIII.

472
TalkBack / Re: Keiji Inafune Leaves Capcom
« on: October 30, 2010, 12:09:03 PM »
So, what's the word on Mega Man Legends 3? Infune just announced it not that long ago... Does this mean it's now canned?

473
TalkBack / Re: New 3DS Titles Coming from Level-5
« on: October 20, 2010, 02:40:02 PM »
Level 5 will grow as Rareware and will be Its future self. Im very proud for Level 5 and I hope it keeps making good games at is.

You're so proud for Level-5, yet you're predicting their decline and ultimate abandonment by Nintendo? Unless you're misinformed about Rare's current state, I don't see your logic

474
TalkBack / Re: Capcom Adding More Titles to Virtual Console Arcade
« on: October 11, 2010, 12:21:55 AM »
whhops nevermind

Pages: 1 ... 17 18 [19]