What I don't get:
Why take out Mewtwo? Why take out Dr. Mario? Why take out Roy? Pichu? I know players didn't like them, but it was because they were clones, right? So they were taken out because they were clones, right? So then, why does Ness have Lucas's final smash? Why does Falco have Fox's final smash? Aren't they clones?
And we're hearing Ganondorf is likely a clone, too. So I repeat, why not just leave the old clones in?
And then, of course, there's Mewtwo, who had no reason for removal, as far as I can tell.
Aside from that, there's one issue I have. Melee was rushed and still featured an entirely new engine, 29 stages, several new items, and 18 (or 19, depending on how you feel about Luigi) completely unique movesets. Brawl supposedly has 41 stages, only 12 more than Melee, but reuses at least six of Melee's stages, probably has 30 unique movesets, again not counting situations like Luigi's, and the only vastly improved feature is the sheer volume of items and assists trophies and also songs.
So I want to know why there's only twelve new movesets, why there's only forty-one stages, and things like this. I think it's pretty obvious that too much time was spent on the Subspace Emissary. I don't think this is a mode that's going to stand the test of time. I don't think it's something people are going to sit down and play a year from now, and I don't think there's even that many bosses in it from what I've seen, so all-in-all, I think they wasted development time on the entire thing. Granted, I didn't see what happened in between when Ganondorf and Wario became playable and the end, but as far as I saw, we had Petey, Rayquaza, Giant Diddy, some Golem thing, Taboo, and Ridley twice. This is what I saw when the game was up to about 60% completed. That's six bosses, not including Ancient Minister, Giant Bowser, and Master Hand, who are likely to be the remaining bosses. It just doesn't seem like the mode worked out the way it was planned. Basically, the story works in one of two ways: Characters meet, they join up, then fight together, or Characters meet, fight, then join-up and fight together. That's just about it, plot-wise. Honestly, they should have cut out all of the bland-looking side-scrolling stages for an extra boss, character, or whatever.
I'm just disappointed, because, to me, it felt like we were offered much more than it looks like we're getting. I don't know what my official reaction is going to be, if a person can even have an "official" reaction. I know I feel burned because Sakurai forgot that Smash, at heart, has always been a game based on multi-player, but I want to find a way to rectify this. I'm hoping Nintendo announces downloadable characters, or something like that, in effort to calm negative reaction from raised expectations, but I doubt that will happen. Maybe we'll see new stage ingredients added at some time. Maybe there's actually forty characters, with a new column being added, I don't know, but I'm going to figure out what I can do to tell Nintendo I want more. 35 characters is not "unprecedented" for a game like Smash Bros. It's wholly underwhelming, especially when everything new was announced well before-hand. 41 stages is not "unprecedented." We were told to expect amazing amounts, and we're not getting them, which is why I'm upset.