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Topics - Karl Castaneda #2

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1
Podcast Discussion / Reset Button 3: Big Sky Trooper
« on: June 26, 2010, 03:22:28 AM »
Reset Button returns in June for an in-depth discussion on Big Sky Trooper for the SNES
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=23546

 Reset Button 3: Big Sky Trooper    



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Reset Button's back again for more classic-gaming action! This month, Karl talks to Hal Barwood, formerly of LucasArts, about his space-faring action/RPG, Big Sky Trooper.    


Aside from the game itself, Hal talks about the differences between developing a licensed and original game at the company, how the internet has changed gaming and the deafening cacophony of teletype machines. It's a great listen, so we hope you'll enjoy it.    


See you next month, folks!    


This episode was edited by Karl Castaneda.


2
TalkBack / Analyst: 3DS May Cost $249-$299, Hit Japan First
« on: June 17, 2010, 03:02:07 AM »
Nintendo's handheld may be a bit pricier than you would assume, and may hit Japan this year.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=23416

 Echoing what Nintendo themselves seem to be saying, Lazard Capital Markets' analyst Colin Sebastian had an interesting take on the price and launch of Nintendo's new handheld. He feels that its launch price could be $249 or more, and that it will be released in Japan first.    


Electronic Entertainment Expo 2010:
   


While admitting that the 3DS was the "largest draw at E3" and is a product that "will resonate well with consumers" and further Nintendo's handheld market leadership, he had some notable thoughts on the system's release and price.    


His research note states that, "We expect a late 2010 launch of the 3DS in Japan, followed by March 2011 in North America, with a price point in the $249-$299 range."    


Nintendo has yet to announce the pricing or launch plans for the device.


3
TalkBack / GoldenEye Wii Trailer Uncovered
« on: June 14, 2010, 07:15:44 PM »
The legendary N64 shooter is back!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=23256

 N64 shooter fans rejoice! In the maelstrom that is E3, the first trailer for a new Goldeneye Wii title has hit the internet. A trailer's worth a thousand words, so check it out for yourselves, folks!    



   


UPDATE: The video's been removed from YouTube due to Activision's claim of copyright infringement. We'll have a replacement as it becomes available.    


UPDATE 2: The leaked video has been replaced with the official version that was released during Nintendo's E3 2010 Press Conference.


4
Podcast Discussion / Reset Button 2: The Lion King
« on: May 22, 2010, 01:44:17 AM »
In this month's Reset Button, Karl talks to Louis Castle about his work on The Lion King for the Super Nintendo!
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=23115

 Reset Button 2: The Lion King    



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Reset Button returns this month with an awesome interview with Louis Castle, formerly of Westwood Studios and later Electronic Arts. These days Louis is over at Instant Action, but for this show he and Karl are discussing The Lion King for the Super Nintendo, which just so happens to correspond to the text feature (it's almost like we plan this stuff).    


In addition to some really interesting stories about working with Disney, Louis talks about his later work on Boom Blox with Steven Spielberg, his vision for the future of browser-based gaming, and the Apple iPad. It's a great listen, and we can't thank Louis enough for stopping by.      Credits:    


This podcast was edited by Karl Castaneda.  


5
TalkBack / Iwata Asks: Sin & Punishment 2 Team
« on: April 28, 2010, 09:02:25 AM »
Nintendo's President sat down with key team members from Treasure to discuss Sin & Punishment: Star Successor.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=22991

 A new iteration of Iwata Asks, a recurring interview column in which NCL President Satoru Iwata sits down with developers of upcoming games to discuss their development process, has been released. This edition details Treasure Co. Ltd.'s experience making Sin & Punishment: Star Successor. Along for the ride are Masato Maegawa (President of Treasure), Atsutomo Nakagawa (Director), and Software Planning and Development members Shingo Matsushita, Hitoshi Yamagami, and Yurie Hattori.    


Talking points include a look back at the N64's controller and how that affected development of the original Sin & Punishment, how Treasure refines their gameplay ideas in a jazz session-esque meeting of the minds, and the goal of getting the game to achieve 60 frames per second. On the latter point, the following took place:    


Maegawa:  Just about the time development of Sin & Punishment began, Super Mario Galaxy came out. When I heard it was being made at 60 frames per second, I thought we should do the same thing.    


Iwata:  (laughs)
   


And there's your Iwata-laugh for the day. Read the whole interview here.


6
Podcast Discussion / Reset Button 1: Silver Surfer
« on: April 24, 2010, 05:23:21 PM »
In this RFN special, Karl interviews Graeme Devine, design lead on Silver Surfer for the NES.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=22965

 Reset Button 1: Silver Surfer    



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Just because the regular crew's taking the week doesn't mean you fine folks aren't getting a podcast! On this RFN special, you'll be hearing my uncut interview with Graeme Devine, an industry veteran whose resume is likely longer than your arm, with credits like The 7th Guest, Age of Empires 3 and Halo Wars. But before all of that, he worked on a little game for the NES called Silver Surfer, which just happens to be this month's Reset Button!    


This episode may be short, but it's packed with interesting factoids about the game, not to mention some crazy anecdotes about working in the video game industry back in the late eighties/early nineties. I hope you guys enjoy our conversation, and be sure to come back next week for Episode 192 of Radio Free Nintendo!      Credits:    


This podcast was edited by Karl Castaneda.


7
TalkBack / The 'Bag is Back, Baby!
« on: April 20, 2010, 07:42:27 PM »
Now with 36% more alliteration!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=22951

 When Jon Lindemann and I were discussing my return to the blue skies and calm shores of NintendoWorldReport, one of my requests (besides adding Mello Yello to the staff soda machine) was the return of one of the site's oldest (and one of my personal favorite) features: the mailbag. And wouldn't you know it, word came from on high today that we're good to go!    


Now, before you submit your questions/concerns/death threats, keep in mind that we're trying to keep the pool separate from questions geared towards Radio Free Nintendo. If you'd like to hear your questions answered on the podcast, be sure to use their email address. But if you'd rather see it on the website and answered by yours truly (and you like freedom), send it my way!    


So with that out of the way, see you in a couple weeks for the first iteration of the revamped Monday Morning Mailbag!


8
TalkBack / Capcom Announces 2011 North American Releases
« on: April 20, 2010, 02:36:42 PM »
Among others, Capcom is bringing Okamiden, Ghost Trick, and Sengoku BASARA Stateside next year.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=22949

 At Capcom's recent Captivate 2010 event in Hawaii, some new details were let loose concerning their 2011 release schedule in North America. DS owners can look forward to Okamiden (the follow-up to 2007's Okami) and Ghost Trick: Phantom Detective, in which you take the form of a recently-deceased man searching for clues as to how he came to die.    


As for Wii owners, Capcom's confirmed a North American release for Sengoku BASARA: Samurai Heroes, where you'll be fighting through feudal Japan, eventually making your way to the battle of Sekigahara.    


See the press release below for more details:    


CAPCOM® REVEALS BLOCKBUSTER TITLES FOR 2011, OTHER NEW DETAILS HOT ON HEELS OF CAPTIVATE 2010 SHOWCASE IN HAWAII    


Marvel® vs. Capcom® 3: Fate of Two Worlds, OkamidenTM, Dead Rising® 2 and Bionic Commando® Rearmed 2, Lead Powerful Lineup of Upcoming Titles
   


SAN MATEO, CA — April 20, 2010 — Capcom®, a leading worldwide developer and publisher of video games, today announced three blockbuster titles for 2011, including the long-awaited Marvel® vs. Capcom® 3: Fate of Two Worlds, Okamiden™ and Bionic Commando® Rearmed 2. Media from around the world converged in Hawaii to attend Capcom’s yearly showcase, dubbed Captivate 2010, to get an early look at all the new titles and new content, including:    


Marvel vs. Capcom 3: Fate of Two Worlds: After a decade of waiting, iconic Marvel and Capcom characters join forces again in a re-envisioned team fighting game for a new generation. Fill the shoes of legendary characters from the most beloved franchises in entertainment as you battle in a comic book brought to life powered by Capcom’s MT Framework. Get set for the ultimate faceoff when Marvel vs. Capcom 3: Fate of Two Worlds hits PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft in spring 2011.    


Okamiden: Taking place many months after the events of Okami®, Okamiden follows the adventures of Chibiterasu – a young sun god who is summoned to protect and restore the land. Armed with a majestic celestial brush and a vibrant cast of partners with unique powers and abilities, this little god is ready to make its mark on the world. Okamiden is headed to the Nintendo DS™ in 2011.    


Bionic Commando Rearmed 2: Nathan Spencer returns as a daring, elite soldier equipped with special bionic abilities. In the sequel to 2008’s retro-flavored sidescroller, Spencer will have to face his greatest challenge yet as General Sabio, a new technologically sophisticated foe, is on the brink of launching a deadly missile attack. In addition to his trademark bionic grappling hook used to traverse lush new environments, Nathan Spencer has upgraded his abilities to include the much requested jump move. Bionic Commando Rearmed 2 is headed to Xbox LIVE® and PlayStation®Store in Q1 2011.    


Sengoku BASARA™: Samurai Heroes: The producer of Devil May Cry 4, Hiroyuki Kobayashi, brings you the next evolution in the BASARA series on PlayStation 3 and Wii™ with Sengoku BASARA™: Samurai Heroes launching in Fall 2010. In a fun, action-packed and accessible title set during a tumultuous period of Japanese history, Sengoku BASARA: Samurai Heroes follows players as they fight their way to the climatic battle of “Sekigahara.” Players will master the fist fights, swords, spears, bows, and guns of more than a dozen fierce samurai warriors in battles against hundreds of opponents. On their journey to the final battle, unleash powerful and spectacular Basara moves or make use of the boost mode to decimate as many enemies as possible in battles that will become more and more challenging throughout the game.    


Ghost Trick™ Phantom Detective: First announced for Japan at the Tokyo Game Show in 2009, Ghost Trick™ Phantom Detective is now confirmed for release in Europe and North America. Created by the original director of the Ace Attorney franchise, Ghost Trick™ Phantom Detective introduces, Sissel, a murder victim who becomes a ghost and gains a special power to posses and manipulate objects. His one problem -- he’s lost all of his memories! He uses his newfound powers to get to the bottom of his suspicious demise while changing the fate of many. Ghost Trick™ Phantom Detective is headed to the Nintendo DS this Winter.    


Dead Rising® 2 Prologue: Compelling content being released exclusively on Xbox LIVE ahead of the game’s launch, Dead Rising 2®: Case Zero will give fans the full experience while introducing the player to the new and much anticipated elements that will unfold in Dead Rising 2. Dead Rising 2: Case Zero will introduce new protagonist Chuck Greene as he and his daughter find themselves caught in the desert town of Small Creek which has been overrun with zombies. Set two years after the Wilammete incident and three before the action of Dead Rising 2, Dead Rising 2: Case Zero will give players a taste of the gameplay they will experience in Dead Rising 2 as they mow down zombies in masses, create combo weapons and rescue survivors .    


Dead Rising 2 Co-op: Co-op play is coming to the Dead Rising universe for the first time as players can invite their friends to partner up with them at any time to take on the zombie massacre when Dead Rising 2 hits Xbox 360, PlayStation 3 and Windows PC in North America on August 31.    


Super Street Fighter® IV Tournament Mode DLC: The ultimate Street Fighter® experience gets even more intense with the Tournament Mode DLC. Compete online with top players from around the world and fight for control of persistent championship titles that prove you’re the best in the world. Look for this free Super Street Fighter IV add-on content for PlayStation 3 and Xbox 360 on June 15, 2010. New downloadable costume packs will also be available at launch on April 27, 2010 for Xbox 360 and the PlayStation 3. The first pack called the Super Challengers 1 Pack will feature costumes for Hakan, Makoto, Guy, Dudley and Dee Jay    


Lost Planet® 2 DLC: Expanding on the 16-player multiplayer of Lost Planet 2, Map Pack #1 includes new maps available for download from Xbox LIVE and PlayStation®Network. Due out to coincide with the May 11th launch, Helix and Back to the Island bring the explosive multiplayer versus combat to new environments from an underwater mining facility to an island with wide open spaces and compact interiors.    


MotoGP™ 09/10 DLC: New to the 2010 season of the MotoGP, Silverstone Circuit will be included as part of the first free update to MotoGP 09/10. Released on March 23, MotoGP 09/10 includes all the tracks and racers from the 2009 season with downloadable updates to the tracks, riders, teams and liveries for the 2010 season available as the season unfolds providing the most up to date MotoGP experience than ever before.


9
Podcast Discussion / Episode 81: Home From the Holidays
« on: January 10, 2008, 03:52:53 AM »

Jonny sits in the host chair for this brand new episode of RFN!

http://www.nintendoworldreport.com/rfn/15092/episode-81-home-from-the-holidays

Don't call it a comeback!

JOY TO THE WORLD... OH WAIT IT'S NOT STILL CHRISTMAS?!


After nearly a whole month, RFN is back in action, with Jonny "MC Kids" Metts, Greg "Check Out My Accent" Leahy, and Michael "Nickname Slot Already Filled" Cole stepping up to the mic to talk about the news from just before the holidays.

Also included in this episode is a discussion about what games the crew would like to play, but haven't gotten around to picking up yet. Lots of praise for Zack & Wiki here.

Be sure to check back later in the week to hear the Year-In Review episode!

Credits:

This podcast was edited by Karl Castaneda.

Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


10
TalkBack / Radio Free Nintendo: Episode 80
« on: December 11, 2007, 11:33:15 AM »
To quote the infamous Randy Pinkwood, "This one's got a surprise ending that'll leave you breathless."
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14970

 It's like the Episode V of RFNs.    


Episode 80: Shocking Revelations    


But who gets custody of the kids?!    


 
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We've been out of the game for a couple weeks, but we're back, with an early release to make up for our past infractions! And this one's a doozy, too, with around 80 minutes of pure podcast.    


This week we go to town on topics of all types, from Pokemon Snap's release on the Virtual Console to Manhunt 2 getting its appeal in the UK to a game retail questionnaire posed to various presidential candidates. And, of course, there's that "shocking revelation" at the end.    


See ya next episode, folks!    


Credits:    


This podcast was edited by Karl Castaneda.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


11
Our interview with one half of Penny Arcade. Get in the holiday cheer by supporting this awesome charity!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14909

 The Mike Krahulik Child's Play Special of Too-Long Titles    


 
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Two RFN podcasts in one week, huh? You guys sure are lucky! For this very special episode, Jonny talked to Mike Krahulik (better known to the internet as Gabe from Penny-Arcade) about the annual charity aimed at supplying video games and consoles for sick children in the hospital, Child's Play. If you haven't already read the text version, feel free to give the audio a listen.    


A very special thanks to Mr. Krahulik and everyone at Penny-Arcade and Child's Play for doing the amazing work they do. Again, that's Child'sPlayCharity.org. Support the cause today and make a child's holiday that much easier to manage.    


Credits:    


This podcast was edited by Karl Castaneda. Interview conducted by Jonathan Metts.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


12
TalkBack / Radio Free Nintendo: Episode 79
« on: November 29, 2007, 06:15:35 PM »
Burch and Jonny are around this time to help me think of something to steal from Mike's apartment.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14903

 Welcome to the RFN Power Hour!    


Episode 79: Too Many Games    


Pride! Secret shame! This podcast has EVERYTHING!    


 
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This week's episode of RFN is out of the ordinary. You see, a while back we cut the "Whatcha Playin'" segment into "New Business," meant to cut down airtime dedicated to our latest purchases and reviewables. For the most part, it's been a good decision, but with the Holiday Rush of Awesome that is Winter 2007, we had no choice but to dedicate damn near the entire episode on what we're "playin'." Oh well...    


What are those games? Fire Emblem, Mega Man ZX Advent, Portal, Call of Duty 4, Assassin's Creed, Super Mario Galaxy, and a whole lot more! And in the second segment, our old buddy Saturn asks us why we're still using those nasty, archaic review scores. This pretty much devolves into us talking about murder. Thems the breaks, I suppose.    


ANYWAY...    


See ya next episode, folks!    


Credits:    


This podcast was edited by Mike Sklens.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


13
TalkBack / The Games Company... Now On Consoles!
« on: November 27, 2007, 06:36:48 PM »
TGC is now a certified Nintendo developer.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14881

 TGC enters Console Market    


TGC – The Games Company obtains certification from Nintendo.  Development and Publishing for Wii™ and Nintendo DS™ planned
   


Berlin, 27th November 2007: In 2008 the strategic orientation of the Berlin based publisher points towards next-gen consoles. In addition to its successful PC products TGC will be extending its portfolio with titles for Nintendo’s Wii console and for Nintendo DS. Proprietary as well as licensed products and commissioned productions for these consoles will then be published by TGC on its own initiative. As a certified Nintendo partner TGC will develop and publish Wii and Nintendo DS games for European, Australian and New Zeeland markets.    


With this strategic decision TGC is entering a strongly growing market and setting the course for the expansion of business activities in the upcoming fiscal year. The company will announce the first console titles very soon with its line-up for 2008.    


Markus Malti, CEO of TGC, comments on the accreditation by Nintendo: “The partnership with Nintendo emphasizes TGC’s ambitions as a multi-platform publisher. I am looking forward to the first projects we are going to realize for the two platforms."


14
TalkBack / New IPs Coming to Wii and DS
« on: November 27, 2007, 06:32:41 PM »
Courtesy of Nikitova Games.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14880

 Nikitova Games announces two of its own new IP titles in production    


Chicago, USA, November 26th, 2007 – Tatiana Makarova, “Nikitova Games" VP of Sales announces two of it's own new IP titles are currently in production and planned for release in 2008.    


“We are happy to share the details of our own new IP titles with the gaming society. In accordance with our strategic plan for 2008, these two games will be designed for both the Nintendo Wii and DS consoles.    


The first game, CCTV, is a game where the player assumes the role of a surveillance officer using Closed Circuit Television (CCTV) and police cars to catch petty criminals and most-wanted criminals alike. The player's aim is to clean up the streets of his city by finding his suspects and nailing them in this fast-paced, humorous game of observation, identification & interrogation. The game is designed to be played as either a single player, as two players co-operatively or as 2 players competing against one another.    


The second game, Mind Games, is a selection of 21 mini-games based on the Cambridge Neuropsychological Test Automated Battery (CANTAB) of "computeribrainized" tests developed in Cambridge University by a celebrity female neuropsychology professor and her team and used in science and medicine in 500 institutes and hospitals in 50 countries worldwide, to analyze the performance and activity of various areas of the brain. Mind Games is being developed for both the Nintendo Wii and DS consoles, allowing one or two players of any age to have fun while they are learning, said Tatiana Makarova.    


“CCTV and Mind Games, as well as other Nikitova Games' title details, can now be found at a brand new web site, www.NikitovaGames.com"; Alex Godun, Nikitova Games’ Head of Marketing added.


15
TalkBack / Australians Skin Ben 10
« on: November 27, 2007, 06:29:55 PM »
Wait, it's not what you think!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14879

 Ben 10 Skins A Blast Down Under    


November 2007, London, United Kingdom - Wrapstar has teamed up with D3P to produce Ben 10 skins for a promotional campaign in Australia.    


The Ben 10 skins were used as a promotional giveaway with copies of the new Nintendo DS Ben 10 game in an exclusive deal with Australian retail giant Toys ‘R’ Us.    


The campaign has been so popular that over 600 units were sold in the game’s first week of release, more than any other format or retailer down under.    


Wrapstar has much previous success with producing promotional skins. Past pre-order campaigns have included skins for EA’s My Sims title as well as Atari’s Arthur and The Invisibles and Tamagotchi.    


Wrapstar skins are a distinctive way to customise, refresh and protect gaming machines and iPods. Made of unique high-quality cast vinyl, the skins are designed to maintain a vibrant, glossy finish and to resist general wear and tear. Wrapstar’s top-secret special adhesive also ensures that no sticky goo is left behind on your device upon removal of the skin.    


The range now includes many new and existing designs as well as promotional skins and licensed designs, such as Wrapstar’s Rugby Football Union (RFU) skins.    


Wrapstar Managing Director Max Haddow says, “Wrapstar’s Promotional skins allow publishers and developers to brand gaming machines with their titles. These act as a constant reminder to the user as well as having the added benefit of continual advertisement of their brands to a wider audience. The benefits of using our skins as an added value, pre-order campaign or bundle deal has seen huge uplifts in sales of the software, particularly with Ben 10".    


The full range of designs can be viewed on the website at www.wrapstar-skins.com


16
TalkBack / Radio Free Nintendo: Episode 78
« on: November 19, 2007, 09:26:32 AM »
Over 81 minutes of RFN goodness!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14834

 It's a bit late, but jam-packed with podcast stuff!    


Episode 78: Now With Accents    


Also featuring the return of RFN Commercial Superstar, Brufus!    


 
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On this episode of RFN, we discuss the launch-day troubles of Super Mario Galaxy, get on to some talk about our favorite beers (mine being hypothetical of course), and then dive in to how we get the podcast from our "studio" to our iPod.    


In the news segment, we get to some recent happenings on video game films, including Hitman's "R" rating and the Prince of Persia movie finally being attached to a director. Will Mike Newell bring the heat? Time will tell.    


As for our feature, it's the one year anniversary of the Wii's debut in North America. Listen in as we discuss the ups and downs of the console's first 365 days of waggle.    


See ya next episode, folks!    


Credits:    


This podcast was edited by Karl Castaneda. Commercial written and performed by Jonathan Metts.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


17
TalkBack / REVIEWS: Naruto: Clash of Ninja Revolution
« on: November 18, 2007, 06:04:22 PM »
Ninjas may indeed clash, but this is hardly a revolution.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14828

 It's a bit strange that the Clash of Ninja series reminds me more of Madden NFL than Smash Bros. Annual iterations, roster updates, and minimal improvements over its predecessor? I'm surprised '08 wasn't slapped on the cover, to be honest. Figuring out if it's worth your money essentially comes down to whether or not you've already bought one of the previous games, or if you're satisfied with tacked-on motion controls and a few new faces in the Character Select Screen.    


The game's development is a little tricky to explain, because unlike previous releases, this isn't a simple localization. It's the third iteration of the Clash of Ninja series in the United States, but it's not Gekitou Ninja Taisen 3. It's also the first Naruto fighter on Wii, but it's not Gekitou Ninja Taisen EX. Instead, it's a North American exclusive that is a mix of the two.  It uses the characters and story pacing of the former but the fighting engine of the latter.    


You'll probably want to start with the Story Mode, since it begins with a controls tutorial. If you've opted for the GameCube/Classic Controller layout, you'll find that most things have stayed the same. The only change here is that characters can now transform in mid-battle rather than choosing transformed states beforehand. By holding down on the analog stick and pressing X, a character will ascend to a more powerful state.  For example, Naruto will bring out his demon fox chakra, and Sasuke will use his Sharingan Eye. Pressing X alone, however, still acts as the special move button.    


On the other hand, if you're playing with a Wii Remote and nunchuck, you'll find that a few changes have been made to accommodate the lack of buttons. Strong attacks are use the A button, but weak attacks are executed by flicking the remote (waggle for the win!).  Dodging/countering is assigned to the B and Z triggers, and specials/transformations are assigned to down and right on the D-Pad. Also, during special attacks, you'll be asked to perform certain motions to increase their potency. While this setup isn't necessarily inferior, I happen to prefer the old layout, since it's what I'm comfortable with. New players probably won't find it obtrusive.    


It's also worth noting that if you're playing with the Wii Remote you'll be able to play the seemingly obligatory mini-game. By aiming the pointer on the screen and flicking your wrist, you'll fire out tiny kunai knives at moving targets. It's a simple diversion that probably won't eat up tons of your time, but it might satisfy the Duck Hunt enthusiast in you if you're craving such distractions.    


While it might seem like I'm down on this game, that isn't wholly true. Clash of Ninja's simple-but-effective fighting system has always been its bread and butter, and that's still the case. Multiplayer is a ton of fun, and the game now supports four players simultaneously, so if you've got three friends and controllers, there's definitely legitimate replay value to be had.    


Having played this series since it began, I've seen it grow from a promising licensed fighting series with aspirations of greatness to, well, a promising licensed fighting series with aspirations of greatness… with some motion controls. Everything from the visual presentation to the core fighting system has stayed stagnant since the original GameCube game. How about some online play? How about some animated cut scenes instead of endless text boxes? How about some real progression in the fighting system? There's sure to be a new Clash of Ninja game by this time next year, so here's hoping. Series rookies will undoubtedly love the game's easy-to-learn-impossible-to-master gameplay, but until the franchise becomes more than yearly roster updates, it's hard to recommend to people who own Clash of Ninja 2.

Pros:
       

  • Wii Remote and Nunchuck controls aren't useless
  •  
  • GameCube and Classic Controller support
  •  
  • Four player simultaneous multiplayer
  •  
  • Text-box cut cenes can be skipped


  •        Cons:
           
  • Extremely similar to Clash of Ninja 2
  •  
  • Visuals haven't been upgraded since the first game
  •  
  • Endless text boxes


  •                Graphics:  6.0
           The visuals present aren't necessarily bad, it's just that they're the same as they were in the original Clash of Ninja, which was released in Japan in 2002.

                   Sound:  6.0
           The cast from the anime provides the samples, so whether or not you'll enjoy the voice acting depends on how you feel about the show's localization. The music itself is mostly forgettable, but it gets the job done.

                   Control:  8.0
           For me, there's no better control option than the GameCube/Classic Controller, but the Wii Remote + Nunchuck option is mostly the same aside from the addition of some minor motion control. It inevitably comes down to preference.

                          Gameplay:  7.0
           The core system in the Clash of the Ninja series is definitely solid, but it's become a bit stagnant since the franchise debuted. Some serious gameplay additions and refinements need to be made.

     


           Lastability:  7.0
           If you intend on using the multiplayer, Clash of Ninja Revolution definitely has the potential to become a party-game staple. Just about anyone can pick it up, and high-level play is intensely gratifying.

     


           Final:  7.0
           Clash of Ninja is one of the only licensed fighters that has the potential to stand with the big boys of the genre. It just needs to evolve a bit. Here's hoping that next year's iteration will bring more to the table.      


    18
    TalkBack / Radio Free Nintendo: Super Mario Galaxy Special
    « on: November 12, 2007, 02:13:30 PM »
    Having a hard time tracking down a copy of Galaxy today? Listen to this podcast!
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14787

     Personally, I'm playing Fire Emblem. But apparently some game called Super Mario Galaxy came out today (kinda)?    


    Special: Super Mario Galaxy    


    The return of the two-person podcast!    


     
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    Super Mario Galaxy shipped to stores today, so Evan and I thought it'd be pretty rad to put out a Special Edition Radio Free Nintendo all about the game. This one's a bit of a shorty (clocking it at just under a half hour), but we discuss a whole lot. From Evan's hurdles in actually buying a copy to our thoughts on review scores to some meaty impressions, there's a lot to be had here.    


    Because we're freaking insane, this doesn't even count as this week's RFN! There's going to be another episode going up later in the week, so you'll want to check back then.    


    See ya on Thursday, folks!    


    Credits:    


    This podcast was edited by Karl Castaneda.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


    19
    TalkBack / Radio Free Nintendo: Episode 77
    « on: November 10, 2007, 03:44:50 AM »
    Sklens and Burchfield are back to talk some serious Mario.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14778

     1985, dude. 1985.    


    Episode 77: Factual Inaccuracies    


    The trio returns!    


     
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    We're finally back with a normal episode, guys! On this episode, we've got a lot to discuss, from impressions on the latest games (Thrillville: Off the Rails!) to the hottest topics (Florida sauce Vs. Oregon sauce). Some real Class-A material.    


    No, but really, there's some serious meat to this one. We get down and dirty with the possibility of a Programmers' Strike, the internet phenomenon Surfer Girl, and wrap it all up with a retrospective on the Lil' Plumber That Could, Mario himself.    


    See ya next week, folks!    


      Credits:    


    This podcast was edited by Karl Castaneda.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


    20
    General Chat / Holiday Joy Effect
    « on: November 08, 2007, 11:30:40 PM »
    Ahoy there, forum-folk!

    I don't know about you guys, but when the temperature starts to dip down, people start wearing coats and sweaters, and hot cocoa comes back into style, I can't help but start feeling great. It's like the weather itself is rejuvenating. I wake up in the morning feeling downright awesome, and go to bed feeling even better (especially if it's been a particularly good night. :laugh.

    Anyway, they say a picture's worth a thousand words. I'm about to head off to breakfast and then class (Class at 9 AM! What other time of the year would this seem great?), and I snapped this one real quick on my iSight cam:




    So I was wondering: does this happen to any of you?

    21
    Podcast Discussion / Episode 76: Lost and Found
    « on: November 01, 2007, 03:26:18 PM »

    Oh boy, this one's gonna be different...

    http://www.nintendoworldreport.com/rfn/14725/episode-76-lost-and-found

    Solo album? Are we breaking up?

    I don't really know what kind of episode this is. Experimental?



    Earlier this week the gang and I recorded a super-cool, 90 minute epic podcast with tons of impressions on the latest games, news, and an extended feature on point-and-click adventures. It was pretty great. We even had Jonny's friend Kevin join in for some extra knowledge.

    Then my computer crashed before I could save my audio file. Yay!

    So I recorded an entire (read: mini) episode on a lonesome Tallahassee morning. With a can of Mello Yello and a fierce cough (you'll probably hear me wheeze here and there), I ventured out to give you the best my voice has to offer. Wait... where are you going? COME BACK, YOUZ!

    There's still a lot to be found here, though. Impressions on Battalion Wars II, Zack and Wiki, Naruto: Clash of Ninja Revolution, all in the first ten minutes! Then we get to the news, like Resident Evil's CG movie, Smash Bros. level designer, and much, much more.

    See ya next week, folks!

    Credits:

    This podcast was edited by Karl Castaneda.

    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


    22
    TalkBack / REVIEWS: LoSt-CaUzE Gaming Headphones
    « on: October 30, 2007, 11:52:51 AM »
    Love, thy name is Able Planet.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=14714

     Let’s get something straight, right off the bat. These headphones are total and complete overkill for your DS. With a current price tag of $149.99, it’s actually worth more than your DS, and the sound capabilities of this set so far outstrip the capabilities of Nintendo’s handheld that it almost seems like an insult to plug the jack in. That being said, if you’re looking for a powerhouse product and plugging said set into your DS is part of the plan, then you could do a hell of a lot worse.    


    Published under the sponsorship of LoSt-CaUzE, noted competitive Quake IV player, Able Planet’s Active Noise Canceling Stereo Headphones are probably the most impressive audio product I’ve ever used. Completely covering my ears, the sound is crystal clear and immediately immersive. The difference between this and my last set, a pair of SONY MDR-V150 Dynamic Stereo Headphones, was astronomical, and I couldn’t have been happier.    


    Then I flipped the Noise Canceling Switch, and realized that, indeed, I could.    


    My roommate is a trumpet player, and he practices nightly. It needs to be said that, even when he was blasting as loud as he could muster, when I activated noise cancellation, I could barely hear it, and my volume was only two-fifths up. After putting the volume up to three-fourths, I couldn’t hear the trumpet at all.    



    Soak it in, ladies and gentelmen...
       


    One peculiar, if mildly annoying drawback to this feature is that it seems to pick up a slight buzzing noise when cell phones go off. Though the buzz isn’t at all crippling to the experience, it is immediately noticeable.    


    As far as comfort goes, the full-sized ear cups hug like a warm blanket, never feeling uncomfortable, even after long use. My old set would often make my ears sore if I wore them for longer than an hour. The thick cushions available here don’t provide such problems, however, and the lightweight strap keeps it firmly placed on your head, never slipping.    


    Also included in the package is an audio splitter for connecting multiple headsets to one outlet, a 6.35mm jack converter, a 6-foot extension cord, and a storage case for the headphones as well as all of the above.    


    Though my time with this set has been fantastic, the steep asking price shows that this package clearly isn’t meant for the average consumer, and is instead aimed at the premium consumer, which is likely not Joe DS Owner, who’s probably just looking for a little more out of Elite Beat Agents. But if cost isn’t an issue, and you’re looking for quality, then Able Planet’s Active Noise Canceling Stereo Headphones are an excellent answer.

    Pros:
           

  • Crystal-clear audio  
  • Amazing noise cancellation  
  • Great comfort

           Cons:
           
  • Slight buzzing noise when cell phones go off  
  • High cost

                   Appearance:  8.5
           Though bulky, Able Planet’s supplied a pretty sleek look, with shiny silver looking rather striking against the otherwise jet-black body.

                   Comfort:  9.5
           This is the first pair of stereo headphones that I’ve never felt sore after wearing for long periods of time. You’re still liable to catch headphone hair, but that’s inherent in all stereo sets.

                   Quality:  9.5
           Aside from the slight buzzing noise when cell phones go off, there isn’t a single factor to complain about in this package.

                          Value:  9.0
           Some would argue that $149.99 is a lot to ask for a set of headphones, but these show that you get what you pay for. I’m extremely satisfied with my experience.

     


           Construction:  9.5
           The headphones are solidly designed and not overly flashy.

     


           Final:  9.5
           Were it not for the price tag, I wouldn’t hesitate to give this package a 10. It’s simply that good.      


  • 23
    TalkBack / REVIEWS: Bleach: The Blade of Fate
    « on: October 30, 2007, 11:48:10 AM »
    Don’t let the anime license fool you; this is a surprisingly competent fighting game.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=14713

     For those of you unfamiliar with Bleach, here’s the crash course: Ichigo Kurasaki, a 15-year old high school student, can see and interact with spirits. This gift brings him together with Rukia Kuchiki, a soul reaper (agents of the Spirit World who guide the recently departed into the afterlife, as well as assassins who eliminate evil soul-devouring creatures called hollows), and needless to say, here begins an action-packed adventure. The Blade of Fate, the series’ first outing on the DS, covers the arc dealing with Rukia’s unjust imprisonment by her soul reaper superiors, and Ichigo’s quest to save her and clear her name.    


    Naturally, since Bleach has a healthy amount of swordplay and various other degrees of combat, this is a fighting game. What makes it a bit more special than your average licensed product is that it’s developed by Treasure, the company famous for games like Gunstar Heroes, Sin & Punishment, and Ikaruga. Blade of Fate’s break-neck speed and twitch controls definitely hearken back to those releases, even if there isn’t quite as much depth.    


    The Story Mode starts out with Ichigo, though you’ll eventually unlock over a dozen other characters and complete the game through their plotlines, essentially battling your way through the tier tree with portrait-laden cut-scenes coming before and after each bout. Though you’ll still find the usual genre fare here (combo-initiated specials, throws, dashes, etc), each character also has an ultimate attack, which can range from being briefly invincible to a massive beam of energy.    


    The game takes advantage of the DS’s touch screen via the use of cards that act as status enhancers during battle. Though limited to eight cards per fight, with only two available at a certain time, you can do anything from restricting your opponent from jumping to boosting your Soul Meter (normally filled by landing attacks and needed to use the aforementioned ultimate attack). You’ll get new cards by winning fights and by buying them at Urahara’s Shop.    


    While these cards definitely put a fresh spin on fights, it is a little cumbersome to reach over from the face buttons to the touch screen; since things happen so quickly, having your thumb on the touch screen disallows you from reacting without a moment’s notice. It definitely isn’t a huge flaw, but it can be a bit annoying at times.    


    Once you feel you’re ready to take on your friends, the game offers a host of multiplayer options. Three of your friends can hop in via single-card multiplayer in addition the regular local play. Blade of Fate also takes advantage of Nintendo Wi-Fi Connection, where different online options include playing without cards, ranked, and unranked matches. Finding enough players for a four-person bout wasn’t exactly easy, but if you’ve got some patience, you can put one together in time.    


      When it comes to games with an anime license, this is definitely in the upper echelon. Though it doesn’t do too much to separate itself from other 2D fighters out there, it’s an overall very solid package that’ll satisfy series fans and fighting enthusiasts alike.

    Pros:
           

  • Great multiplayer options  
  • Good selection of characters  
  • Lengthy story mode

           Cons:
           
  • The status enhancers can sometimes be a little unwieldy to use, since you need to reposition your thumb.

                   Graphics:  8.5
           Sharp 2D sprites and vibrant backgrounds definitely make The Blade of Fate a pretty game to look at.

                   Sound:  6.0
           The occasional voice samples here and there serve up some cheesy one-liners, and the music won’t really grab you. There’s not a whole lot of reason to keep the sound on.

                   Control:  8.0
           Though there’s some occasional fumbling when you’re using the status cards, the game still controls with break-neck response and surprising intuitiveness.

                          Gameplay:  8.5
           Though it’s mostly standard as far as fighting systems work, what The Blade of Fate does, it does extremely well. Combat is intuitive and immersive enough to really suck you in.

     


           Lastability:  8.0
           With a healthy Story Mode and numerous multiplayer options, you’ll be able to play this one for some time.

     


           Final:  8.5
           This is the best game based on an anime that I’ve played since Naruto: Clash of Ninja 2 on GameCube. Seeing as how I’ve logged dozens of hours into that game, that is high praise, indeed. You’d do well to pick this one up.      


  • 24
    TalkBack / Radio Free Nintendo: Episode 75
    « on: October 27, 2007, 08:15:15 AM »
    Featuring the voice of Solid Snake!
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14690

     Snake! SNAAAAAAAAAAAKE!    


    Episode 75: Our Platinum Anniversary    


    Another incomplete show! And late, too!    


     
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    Radio Free Nintendo's been going on for quite a while now. We had our One Year Anniversary some months back, but with Episode 75, we feel we've reached a new high (or low, depending on who you ask). So we celebrate this by going all out in our first two segments. Evan "This Is How You Pronounce Oregon" Burchfield stopped by, so Mike and I had to cut loose and make with the jokey-jokes. Hope you enjoy it, you freaking ingrates.    


    To punish you (for being ingrates), we also cut our last segment, featuring Steven Rodriguez talking about E For All. Unfortunately, scheduling conflicts (and you being ingrates) prevented it from getting off the ground. There's plenty more to enjoy, though, from crazy listener mail, rumors of a new Skies of Arcadia, and of course, the September NPDs. You don't want to miss it!    


    See ya next week, folks!    


    Credits:    


    This podcast was edited by Karl Castaneda.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music record store and ask for it!


    25
    TalkBack / Radio Free Nintendo: Episode 74
    « on: October 19, 2007, 10:48:52 AM »
    A day late, but also awesome. So it's a give and take kind of thing.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14647

     Burchfield ain't got nothin' on me.    


    Episode 74: Mike Likes Horse Life    


    Your mom likes Yaris.    


     
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    Yea yeah, I know you guys like Evan doing his little "newspost humor" bit, but that crap is lame. We all know I'm the best there ever was about describing a podcast that I appear on, once a week, here on NWR. Man, it kind of puts your life in perspective when that's your one claim to fame, huh?    


    MOVING ON.    


    This show's a doozy. Jonny couldn't make it (something about the "real world," whatever that means), so we called in yet another favor from the Player One Podcast's Dan Dormer. Together, he, Mike, and I discuss the woners wonders of Yaris on Xbox Live, the Ratchet and Clank demo on PSN, and some Nintendo goodness just for good measure (Horse Life! Whoo!).    


    For the feature, we go to town on last week's Nintendo conference in Japan. A new Fire Emblem, Advance Wars, new details on WiiWare, and a whole lot more can be found here, so you don't want to miss it.    


    Remember to send us your latest and greatest comments to our email address, and while you're at it, hit up iTunes and Digg via the links above.    


    See ya next week, folks!    


    Credits:    


    This podcast was edited by Karl Castaneda.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the iTunes Music Storerecord label, or call your music record store and ask for it!


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